Nik Henson
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84eb017744
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Added support for multiple texture sheets (with up to one per Model 3 texture format) as a rather brute-force way to handle overlapping texture formats in the current 3D engine. This fixes some corrupt textures in Daytona 2 and Virtua Striker 2 (and possibly other games) and also offers a small speed increase when some scenes load multiple overlapping textures.
This feature only enables itself when a compatible shader script is loaded. Since none have been checked in yet this means it is currently disabled.
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2012-02-13 21:54:26 +00:00 |
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Bart Trzynadlowski
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6814ef1ed8
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Added preliminary specular lighting to shaders. The "no spotlight" shader has not yet been updated.
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2012-02-06 02:54:43 +00:00 |
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Bart Trzynadlowski
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3315fb463b
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Small correction to lighting model in shaders. Light intensity is no longer clipped.
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2012-01-22 01:05:59 +00:00 |
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Bart Trzynadlowski
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2f5bf43bda
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
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Bart Trzynadlowski
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783446fca2
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Fixing import mistake: moving source code to trunk/Src.
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2011-04-24 01:19:40 +00:00 |
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