Commit graph

21 commits

Author SHA1 Message Date
Bart Trzynadlowski 46bc52bb12 - Changed save state error messages slightly.
- Wrapped rows that exceed 80 columns in Supermodel.ini.
- Added some member and function comments to a few header files. 
- Changed version string to 0.2a-RC2 in anticipation of sending another release candidate build to testers.
- Added GAME_INPUT_RALLY flag to dirtdvlsa, eca, and ecax.
- Configuration dialog no longer refers to Sega Rally 2 and Dirt Devils; instead, "Miscellaneous Driving Game Buttons"
- More additions to README.txt.
2011-09-22 06:11:47 +00:00
Bart Trzynadlowski 45603b5549 - Tweaked comments in Supermodel.ini
- More work on README.txt
- Tweaked some error/info messages.
2011-09-17 23:41:12 +00:00
Bart Trzynadlowski ab719720c7 Renamed drive board ROMs to MAME's naming convention. 2011-09-14 22:46:15 +00:00
Bart Trzynadlowski 2f5bf43bda Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Bart Trzynadlowski 11d1d61bc2 - Removed BOOL and replaced it with native C++ type, bool.
- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Bart Trzynadlowski abd86a5624 - Cleaned up game names (primary sets no longer have revision labels in title).
- Added volume controls to UI.
- Renamed "Sega Rally Controls" to "Sega Rally/Dirt Devils Controls" (even though Dirt Devils has no hand brake).
- Hooked up gear shifting and view change for Dirt Devils.
- Removed debug printf()'s from DSB.cpp.
- Removed debug printf() from Real3D.cpp.
- Disabled assertions in SCSPDSP.cpp.
- Converted all error messages in Amp library to Supermodel format.
2011-09-08 05:08:16 +00:00
Bart Trzynadlowski 70ec09de92 - Added drive board ROM loading.
- Changed EnableFFeedback -> ForceFeedback to be more consistent with the other options.
- Updated help text.
2011-09-08 01:07:06 +00:00
Bart Trzynadlowski bda9efebac - getbass now uses MPC106.
- Fixed some error messages in 53C810.cpp.
- Fixed stereo (was swapped) and added a flip stereo option.
2011-09-01 06:43:01 +00:00
Bart Trzynadlowski b647cd5a4b - Added Spikeout Final Edition.
- Minor change to DSB save state loading: only loopEnd is checked before using MPEG_SetLoop().
2011-08-28 20:56:36 +00:00
Bart Trzynadlowski 87dc5b4181 - Fixed format strings for messages involving __LINE__.
- Fixed an MPEG related crash when loading save states. If usingLoopStart is 0, it is important not to call MPEG_SetLoop()!
- -input-system is working again.
- Changed the format of some messages here and there.
2011-08-28 04:37:41 +00:00
Bart Trzynadlowski 8be2966ecb - Added crosshairs for light gun games and disabled mouse cursor in full screen mode (no way to re-enable it now).
- Fixed Real3D FIFO buffer overflow bug.
- Input system cannot be changed for non-Windows builds (only SDL is available).
- Added Spikeout-specific controls.
2011-08-27 21:37:37 +00:00
Bart Trzynadlowski dbc1dbb0e8 - Forgot to add OSDConfig.h.
- Changed more C standard library headers to C++ versions.
2011-08-19 23:47:33 +00:00
Bart Trzynadlowski 6b55cfb765 - krom added remaining ROM sets. Spikeout Final Edition disabled because it is a bad dump.
- Added patches for scuda and scudj.
- Added a TO-DO reminder in INIFile.cpp.
2011-08-03 03:18:51 +00:00
Bart Trzynadlowski 2ca7898f1a - Changes submitted by krom: cleaned up spacing in Games.cpp, optimized byte swapping functions in Supermodel.h, minor changes to fix compiler errors in gcc. 2011-08-01 19:12:44 +00:00
Bart Trzynadlowski 4c02a8af05 - Fixed Ski Champ loading. Fails with a "NO DAUGHTERBOARD" error. 2011-07-31 19:19:59 +00:00
Bart Trzynadlowski cbf28944a5 - Alphabetized ROM sets (thanks to krom) and added DSB ROMs to Spikeout. 2011-07-31 17:08:05 +00:00
Bart Trzynadlowski ddd6fa92ef - Improved 68K interface. Now supports context switching.
- CSoundBoard is not derived from CBus.
- Optimized sound board memory handlers (now using switch statements).
- Added DSB emulation (based on R. Belmont's M1 source code).
- Improved ROM loading: only unique ROMs (those not shared amongst games) are used to identify games. The ROM loader will no longer get confused as easily.
- General cleanup here and there, removed unused Render.h file.
2011-07-31 02:37:31 +00:00
Bart Trzynadlowski 004339e601 - Added sound ROMs to Daytona 2 (BOTE and PE).
- Implemented bank switching for sample ROMs. It is probably incorrect because there is still 2MB of unaccounted-for space.
- Added a few important TO-DO notes.
2011-07-16 04:53:12 +00:00
Bart Trzynadlowski b2afd274cb 2011-07-13 05:29:02 +00:00
Bart Trzynadlowski 95d61ce8bb Several ROM sets were added (contributed by krom@gbadev.org). 2011-07-06 05:08:02 +00:00
Bart Trzynadlowski 783446fca2 Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Renamed from Games.cpp (Browse further)