Bart Trzynadlowski
6814ef1ed8
Added preliminary specular lighting to shaders. The "no spotlight" shader has not yet been updated.
2012-02-06 02:54:43 +00:00
Bart Trzynadlowski
3315fb463b
Small correction to lighting model in shaders. Light intensity is no longer clipped.
2012-01-22 01:05:59 +00:00
Bart Trzynadlowski
2f5bf43bda
Updated copyright information and added headers to all remaining files except debugger.
2011-09-14 19:08:43 +00:00
Bart Trzynadlowski
a033058deb
- Texture offsets: models are now decoded for each individual texture offset state and texture coordinates are adjusted while generating the vertex data.
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- Model LUT now capable of differentiating between texture offset states (linked list of different texture offsets for each model address).
- Removed texOffset uniform attribute from vertex shader -- no longer needed.
2011-07-21 08:12:16 +00:00
Bart Trzynadlowski
cd2621b2ce
Added texture offsets. Vertex shader has been updated in Shaders/Vertex.glsl.
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Added palette initialization to 2D renderer. Fixes 2D graphics corruption when loading states (most visible in Scud Race).
2011-07-04 20:53:37 +00:00
Bart Trzynadlowski
783446fca2
Fixing import mistake: moving source code to trunk/Src.
2011-04-24 01:19:40 +00:00