Ian Curtis
40c8259130
Rewrite the whole project for GL4+. I figured if we removed the limitation of a legacy rendering API we could improve things a bit. With GL4+ we can do unsigned integer math in the shaders. This allows us to upload a direct copy of the real3d texture sheet, and texture directly from this memory given the x/y pos and type. This massively simplifies the binding and invalidation code. Also the crazy corner cases will work because it essentially works the same way as the original hardware.
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The standard triangle render requires gl 4.1 core, so should work on mac. The quad renderer runs on 4.5 core. The legacy renderer should still work, and when enabled a regular opengl context will be created, which allows functions marked depreciated in the core profiles to still work. This will only work in windows/linux I think. Apple doesn't support this.
A GL 4.1 GPU is now the min required spec. Sorry if you have an OLDER gpu. GL 4.1 is over 12 years old now.
This is a big update so I apologise in advance if I accidently broke something :]
2022-11-07 21:33:01 +00:00
toxieainc
d7041a83c9
fix missing version GLSL compiler warnings on startup
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happens (at least) on Intel drivers
2022-08-19 08:41:22 -07:00
toxieainc
4961951a89
fix a real error (m68kdasm) and some harmless performance warnings and use modern headers
2022-07-11 18:10:41 +02:00
Ian Curtis
73ff32a10d
fix cast, and remove extra ; that had snuck into the shaders
2018-06-18 10:24:46 +00:00
Ian Curtis
8f622714a7
Fix attribute locations. glBindAttribLocation must be called linking
2017-08-11 11:59:41 +00:00
Bart Trzynadlowski
a315627401
Added support for loading shaders from files for new engine and tile renderer. Changed help text to reflect new engine being default.
2017-08-11 00:41:10 +00:00
Ian Curtis
d7403afda6
use generic vertex attributes
2017-08-10 15:43:03 +00:00
Ian Curtis
2335f3173b
Use c++11 raw string literals
2017-07-08 10:55:14 +00:00
Ian Curtis
f0e00c5dc7
Rewrite the spot light code, and implement the missing fog logic. (HarryTuttle)
2017-04-02 21:03:59 +00:00
Bart Trzynadlowski
f34e25dfc7
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
2017-03-27 03:19:15 +00:00
Ian Curtis
f0a15febd1
implement scroll fog, fixes a tonne of missing fx
2016-10-09 16:34:12 +00:00