Ian Curtis
83e7b5f45d
njz3: Proper quadrophonic audio support. Need 4+ speakers to take advantage otherwise down mixed to stereo.
2022-06-09 21:10:39 +00:00
Matthew Daniels
9ffce8b92a
Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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Making changes to a header file should no longer force the entire project to recompile.
2021-11-22 17:15:06 +00:00
Bart Trzynadlowski
f34e25dfc7
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
2017-03-27 03:19:15 +00:00
Bart Trzynadlowski
2f5bf43bda
Updated copyright information and added headers to all remaining files except debugger.
2011-09-14 19:08:43 +00:00
Bart Trzynadlowski
cf73207c98
- Nik's new decoupled audio code with fixes to minimize overruns.
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- VBlank timing: increased to 20% of a frame.
2011-09-12 05:43:37 +00:00
Bart Trzynadlowski
11d1d61bc2
- Removed BOOL and replaced it with native C++ type, bool.
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- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Nik Henson
03fa9532eb
- Added function-based interface Audio for OSD sound output, together with SDL implementation
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- Added object interface CThread for OSD threading and synchronization, together with SDL implementation
- Added multi-threading to CModel3 so that separate CPUs (PPC of main board, 68K of sound board and Z80 of drive board) can be run in separate threads if requested to improve performance on multi-core PCs
- Added -multi-threaded command line option (default is to run single-threaded still)
2011-07-20 21:14:00 +00:00