Matthew Daniels
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50465f9a5a
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Shared RAM on simulated netboard is now double-buffered; Spikeout Final Edition no longer requires a hack to work.
Preparing to enable simulated netboard to run in its own thread
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2021-11-05 00:23:29 +00:00 |
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Matthew Daniels
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b62110617b
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New JTAG patch for Sega Rally 2; linked mode now fully working.
Few other minor changes
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2021-10-30 23:00:49 +00:00 |
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Matthew Daniels
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5a570ce7fe
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Adding simulated netboard; all linked games except Sega Rally 2 working at full speed.
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2021-04-14 01:20:45 +00:00 |
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Ian Curtis
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4b9221ecd6
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Add some async network methods. Async send copies to an internal buffer and sends in another thread so doesn't block at all. Added CheckDataAvailable method to the TCPReceive class. Can check or wait for data without blocking.
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2021-03-15 15:55:39 +00:00 |
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SpinDizzy
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34c24c0104
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- Suppressed net board console output (using debug logging now)
- Added GPL headers to net board source files
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2020-12-28 16:22:12 +00:00 |
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SpinDizzy
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6af882548f
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Linux build compatibility changes
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2020-07-03 09:15:08 +00:00 |
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Ian Curtis
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daef27be37
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Replace network code with new tcp implementation
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2020-06-16 11:55:38 +00:00 |
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Ian Curtis
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d8572a923a
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Update network code (Spindizzi)
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2018-02-24 15:53:18 +00:00 |
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Ian Curtis
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dc3048df24
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use the correct c++ deleters
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2018-01-06 11:19:04 +00:00 |
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Ian Curtis
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19e6aab1fa
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use a few macros to make debugging less painful
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2018-01-06 01:18:14 +00:00 |
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Ian Curtis
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314279ed25
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Add network board emulation. Currently not linked with the rest of the project.
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2018-01-04 19:14:12 +00:00 |
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