Commit graph

6 commits

Author SHA1 Message Date
Bart Trzynadlowski 11d1d61bc2 - Removed BOOL and replaced it with native C++ type, bool.
- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Bart Trzynadlowski abd86a5624 - Cleaned up game names (primary sets no longer have revision labels in title).
- Added volume controls to UI.
- Renamed "Sega Rally Controls" to "Sega Rally/Dirt Devils Controls" (even though Dirt Devils has no hand brake).
- Hooked up gear shifting and view change for Dirt Devils.
- Removed debug printf()'s from DSB.cpp.
- Removed debug printf() from Real3D.cpp.
- Disabled assertions in SCSPDSP.cpp.
- Converted all error messages in Amp library to Supermodel format.
2011-09-08 05:08:16 +00:00
Bart Trzynadlowski 8be2966ecb - Added crosshairs for light gun games and disabled mouse cursor in full screen mode (no way to re-enable it now).
- Fixed Real3D FIFO buffer overflow bug.
- Input system cannot be changed for non-Windows builds (only SDL is available).
- Added Spikeout-specific controls.
2011-08-27 21:37:37 +00:00
Bart Trzynadlowski fce3c7ad7c - skichamp now works, but controls are not hooked up and seems to overload the display lists like many non-working Step 2.x games do. To bypass the drive board error, enter the test menu and exit again. It will reboot and run.
- Added some notes on the cause of the "NO DAUGHTER BOARD DETECTED" error in Real3D.cpp.
- Removed some debug code from texture uploader.
2011-08-02 03:33:40 +00:00
Bart Trzynadlowski b0e8755afc Added Spikeout protection data.
Added code to detect and abort erroneous 0-length texture transfers (was causing Spikeout to hang the emulator).
2011-07-06 05:07:04 +00:00
Bart Trzynadlowski 783446fca2 Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Renamed from Model3/Real3D.cpp (Browse further)