Commit graph

8 commits

Author SHA1 Message Date
Bart Trzynadlowski f34e25dfc7 Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/ 2017-03-27 03:19:15 +00:00
Bart Trzynadlowski 2f5bf43bda Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Bart Trzynadlowski 5bf4a6d52b - Added mutex for MIDI FIFO access to SCSP.cpp. 2011-09-14 07:38:56 +00:00
Bart Trzynadlowski 99149124e6 First part of SCSP clean up: pointer arithmetic made more safe (I hope). To-do: convert data types to Supermodel standards. 2011-09-05 06:53:26 +00:00
Bart Trzynadlowski 06f6bf093b Save state support for 68K, Z80, sound board, DSB1, and MPEG playback. 2011-08-09 18:36:29 +00:00
Bart Trzynadlowski ddd6fa92ef - Improved 68K interface. Now supports context switching.
- CSoundBoard is not derived from CBus.
- Optimized sound board memory handlers (now using switch statements).
- Added DSB emulation (based on R. Belmont's M1 source code).
- Improved ROM loading: only unique ROMs (those not shared amongst games) are used to identify games. The ROM loader will no longer get confused as easily.
- General cleanup here and there, removed unused Render.h file.
2011-07-31 02:37:31 +00:00
Bart Trzynadlowski b2afd274cb 2011-07-13 05:29:02 +00:00
Bart Trzynadlowski 783446fca2 Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Renamed from Sound/SCSP.h (Browse further)