toxieainc
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e0053b3a46
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fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) and some performance warnings
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2022-07-11 17:43:59 +02:00 |
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Matthew Daniels
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9ffce8b92a
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
Making changes to a header file should no longer force the entire project to recompile.
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2021-11-22 17:15:06 +00:00 |
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Bart Trzynadlowski
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c4f8471d7a
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Added functions to safely read and write bools
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2017-09-24 20:49:31 +00:00 |
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Ian Curtis
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cd1a551e4b
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compile fixes
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2017-03-28 22:28:46 +00:00 |
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Ian Curtis
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1a766843b5
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MSYS2 compile fix (HarryTuttle)
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2017-03-28 21:02:14 +00:00 |
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Bart Trzynadlowski
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f34e25dfc7
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
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Bart Trzynadlowski
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c7ad13fb31
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Whitespace, cstdint types
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2016-04-02 21:32:28 +00:00 |
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Bart Trzynadlowski
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2f5bf43bda
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
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Bart Trzynadlowski
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11d1d61bc2
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- Removed BOOL and replaced it with native C++ type, bool.
- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
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2011-09-08 06:34:18 +00:00 |
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Bart Trzynadlowski
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dbc1dbb0e8
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- Forgot to add OSDConfig.h.
- Changed more C standard library headers to C++ versions.
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2011-08-19 23:47:33 +00:00 |
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Bart Trzynadlowski
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783446fca2
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Fixing import mistake: moving source code to trunk/Src.
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2011-04-24 01:19:40 +00:00 |
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