Ian Curtis
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69a44a5d5f
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add texture helper functions
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2016-05-07 18:57:06 +00:00 |
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Ian Curtis
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05e1e4de37
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update poly header class
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2016-05-06 15:00:12 +00:00 |
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Ian Curtis
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b2da849d90
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support flat shading
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2016-05-05 00:01:17 +00:00 |
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Ian Curtis
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c545b9fd85
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preliminary microtexture
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2016-05-04 00:35:07 +00:00 |
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Ian Curtis
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c459772f8e
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wrap invalid texture sizes, seems to fix bad textures in srally2 (skid marks)
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2016-05-01 19:52:02 +00:00 |
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Ian Curtis
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23a5839d46
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Daytona seems to use 3 bits for texture transparency, will figure it out later but for now this works
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2016-04-30 09:02:38 +00:00 |
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Ian Curtis
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c499e6640c
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fixed shading code
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2016-04-29 23:03:46 +00:00 |
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Ian Curtis
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09e27e3082
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color flag
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2016-04-27 16:42:31 +00:00 |
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Ian Curtis
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3e8439c09c
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fix model normals, add code for fixed shading, as of yet flag to turn it on is unknown
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2016-04-26 09:06:48 +00:00 |
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Ian Curtis
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3bc2794b0a
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Use the correct texture enable bit
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2016-04-03 16:10:40 +00:00 |
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Ian Curtis
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4992e59673
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Cache rom models, for better performance.
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2016-03-26 22:44:26 +00:00 |
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Ian Curtis
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0327db246f
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WIP
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2016-03-24 13:17:17 +00:00 |
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Ian Curtis
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93f6b01e0b
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Update project to vs 2013. Clean compile warnings
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2016-03-22 12:30:23 +00:00 |
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Bart Trzynadlowski
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34301e97e1
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Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/.
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2016-03-21 04:10:14 +00:00 |
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