Bart Trzynadlowski
70ec09de92
- Added drive board ROM loading.
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- Changed EnableFFeedback -> ForceFeedback to be more consistent with the other options.
- Updated help text.
2011-09-08 01:07:06 +00:00
Bart Trzynadlowski
bda9efebac
- getbass now uses MPC106.
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- Fixed some error messages in 53C810.cpp.
- Fixed stereo (was swapped) and added a flip stereo option.
2011-09-01 06:43:01 +00:00
Bart Trzynadlowski
b647cd5a4b
- Added Spikeout Final Edition.
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- Minor change to DSB save state loading: only loopEnd is checked before using MPEG_SetLoop().
2011-08-28 20:56:36 +00:00
Bart Trzynadlowski
87dc5b4181
- Fixed format strings for messages involving __LINE__.
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- Fixed an MPEG related crash when loading save states. If usingLoopStart is 0, it is important not to call MPEG_SetLoop()!
- -input-system is working again.
- Changed the format of some messages here and there.
2011-08-28 04:37:41 +00:00
Bart Trzynadlowski
8be2966ecb
- Added crosshairs for light gun games and disabled mouse cursor in full screen mode (no way to re-enable it now).
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- Fixed Real3D FIFO buffer overflow bug.
- Input system cannot be changed for non-Windows builds (only SDL is available).
- Added Spikeout-specific controls.
2011-08-27 21:37:37 +00:00
Bart Trzynadlowski
dbc1dbb0e8
- Forgot to add OSDConfig.h.
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- Changed more C standard library headers to C++ versions.
2011-08-19 23:47:33 +00:00
Bart Trzynadlowski
6b55cfb765
- krom added remaining ROM sets. Spikeout Final Edition disabled because it is a bad dump.
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- Added patches for scuda and scudj.
- Added a TO-DO reminder in INIFile.cpp.
2011-08-03 03:18:51 +00:00
Bart Trzynadlowski
2ca7898f1a
- Changes submitted by krom: cleaned up spacing in Games.cpp, optimized byte swapping functions in Supermodel.h, minor changes to fix compiler errors in gcc.
2011-08-01 19:12:44 +00:00
Bart Trzynadlowski
4c02a8af05
- Fixed Ski Champ loading. Fails with a "NO DAUGHTERBOARD" error.
2011-07-31 19:19:59 +00:00
Bart Trzynadlowski
cbf28944a5
- Alphabetized ROM sets (thanks to krom) and added DSB ROMs to Spikeout.
2011-07-31 17:08:05 +00:00
Bart Trzynadlowski
ddd6fa92ef
- Improved 68K interface. Now supports context switching.
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- CSoundBoard is not derived from CBus.
- Optimized sound board memory handlers (now using switch statements).
- Added DSB emulation (based on R. Belmont's M1 source code).
- Improved ROM loading: only unique ROMs (those not shared amongst games) are used to identify games. The ROM loader will no longer get confused as easily.
- General cleanup here and there, removed unused Render.h file.
2011-07-31 02:37:31 +00:00
Bart Trzynadlowski
004339e601
- Added sound ROMs to Daytona 2 (BOTE and PE).
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- Implemented bank switching for sample ROMs. It is probably incorrect because there is still 2MB of unaccounted-for space.
- Added a few important TO-DO notes.
2011-07-16 04:53:12 +00:00
Bart Trzynadlowski
b2afd274cb
2011-07-13 05:29:02 +00:00
Bart Trzynadlowski
95d61ce8bb
Several ROM sets were added (contributed by krom@gbadev.org).
2011-07-06 05:08:02 +00:00
Bart Trzynadlowski
783446fca2
Fixing import mistake: moving source code to trunk/Src.
2011-04-24 01:19:40 +00:00