Bart Trzynadlowski
9fc0d7b3cc
Updated some comments regarding the VF3 ROM patches. It seems many of them are no longer necessary. The single necessary patch affects timing (note how the warning screen stays up longer when it is removed). This needs to be investigated -- perhaps it can lead to a timing fix for vf3, vs2, and fvipers2?
2012-02-01 18:08:13 +00:00
Bart Trzynadlowski
0fcb9686f9
Documented the tile generator.
2012-01-27 22:27:38 +00:00
Bart Trzynadlowski
8a8609f383
- Added specular highlight support to the 3D engine. A shininess parameter is now be passed to the shaders. Does not work correctly and I will save the shaders themselves for a future commit.
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- Added support for layer priorities. Highly unoptimal! This absolutely needs to be polished up before any release (and properly documented). For now, priorities in the popular games seem to be fixed but not all possible priority settings have been figured out yet.
2012-01-27 05:52:59 +00:00
Bart Trzynadlowski
c38ec7d5af
Removed unused dirty rectangle code.
2012-01-26 02:57:02 +00:00
Bart Trzynadlowski
e00a372cef
Removed unused dirty rectangle code.
2012-01-26 02:49:07 +00:00
Bart Trzynadlowski
b7980aa562
Removed unused dirty rectangle code.
2012-01-26 02:48:16 +00:00
Nik Henson
93d68c5bf8
Added missing library WbemUuid.lib to VS project linker options
2012-01-22 16:33:40 +00:00
Bart Trzynadlowski
3315fb463b
Small correction to lighting model in shaders. Light intensity is no longer clipped.
2012-01-22 01:05:59 +00:00
Bart Trzynadlowski
b57ba51e44
Removed unused (and non-functional) 'stack machine' scene graph traversal.
2012-01-18 08:12:23 +00:00
Bart Trzynadlowski
4c7fe2f266
MinGW Makefile now uses cmd prompt commands, not UNIX/msys.
2012-01-18 05:58:11 +00:00
Bart Trzynadlowski
1d64fc2c9e
Added a MinGW Makefile for users of GCC on Windows.
2012-01-18 05:28:34 +00:00
Bart Trzynadlowski
dd4a1320b6
Removed deprecated, unused Turbo68K stuff.
2012-01-18 05:25:39 +00:00
Bart Trzynadlowski
611ef43ba5
Now compiles with MinGW. Among other things, the use of __uuidof() was removed.
2012-01-18 04:59:42 +00:00
Nik Henson
d1d5175548
New multi-threaded rendering changes that parallelise graphics rendering and PPC execution in order to increase performance on multi-core machines.
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New gpuMultiThreaded config option to enable/disable multi-threaded rendering (enabled by default, disabling it reverts to previous behaviour).
Other rendering optimisations:
- texture uploads now only affect appropriate region in the texture sheet, rather than uploading the whole sheet each time
- performance of clearing the model caches has been improved
New Alt+O key input added to toggle outputting of frame timings for debugging purposes.
2012-01-16 23:21:14 +00:00
Nik Henson
0835e38b94
Removed unecessary SDL include
2012-01-16 23:04:37 +00:00
Nik Henson
a1a993917a
Added missing shader source files into VS2008 project (not needed for build, just for reference)
2012-01-16 22:15:59 +00:00
Nik Henson
b7242d27e8
Added CThread::Sleep && CThread::GetTicks methods
2012-01-16 22:07:17 +00:00
Nik Henson
67036014f8
Fixed Unix Makefile to link okay on Ubuntu 11.10 (archive libraries needed to be referenced at end of linker options)
2012-01-02 17:37:34 +00:00
Bart Trzynadlowski
2ece814f43
Assigned new version number: 0.3a-WIP.
2011-12-27 19:16:22 +00:00
Bart Trzynadlowski
532eafef55
Fixed a bug w/ Read16() -- was not casting to a pointer properly, caused Scud Race to crash.
2011-12-26 07:15:32 +00:00
Bart Trzynadlowski
bdf11c765f
Preliminary backface culling fix. Matrices which effectively change the polygon winding without changing the Z component of the polygon normal are tested for when appending items to the display list. If necessary, the polygon winding is changed on the fly to ensure visibility is correct. This code desperately needs to be optimized. Note: Not yet thoroughly tested.
2011-12-26 06:10:55 +00:00
Bart Trzynadlowski
a71af94edb
Fixed ROM banking -- appears to fix the sounds in Daytona 2 PE and VON2 but otherwise has not been extensively tested. The high 8MB of the 68K address is treated as a single window into the 16MB sample ROM, and can point either to the low or high 8MB bank.
2011-12-23 21:06:45 +00:00
Bart Trzynadlowski
4c3d6e1abf
Fixed a MAGIC_NUMBER comment typo.
2011-12-23 21:03:24 +00:00
Nik Henson
885d946458
Small bug fix
2011-12-23 19:34:50 +00:00
Nik Henson
68554108ac
Small tweak to improve startup time
2011-12-23 12:39:34 +00:00
Nik Henson
b9375bb09b
Optimisations to improve performance when running with debugger. Now runs at about 2/3 speed of full speed of emulator, rather than 1/3 like before.
2011-12-23 12:01:31 +00:00
Nik Henson
2e337459cd
Added missing DirectX include and library paths to project
2011-11-06 12:11:25 +00:00
Nik Henson
622046828c
Added quotes around paths in post-build events to allow for spaces in directory names
2011-11-06 12:10:57 +00:00
Nik Henson
a6b31b72c1
Fixed incorrect ZLib paths
2011-11-05 21:08:49 +00:00
Nik Henson
8f0e0edbb2
Updated comment in DIR.txt (again!)
2011-11-05 20:59:38 +00:00
Nik Henson
4f7c0381ba
Updated comment in DIR.txt.
2011-11-05 20:58:31 +00:00
Nik Henson
4c26932322
Removed sub-directories of Libraries as are created when user unzips source archives, so might be confusing.
2011-11-05 20:55:56 +00:00
Nik Henson
1451f8c81e
Added DIR.txt to explain purpose of Libraries directories
2011-11-05 20:47:20 +00:00
Nik Henson
fc27908238
Added place holder directories for third-party libraries (eg ZLib and SDL)
2011-11-05 20:45:45 +00:00
Nik Henson
663a7f919c
Changes to Supermodel VS2008 solution to ensure it will now build completely from scratch:
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- added projects to build third-party libraries ZLib and SDL (expects source code to be present in Libraries directory)
- moved Musashi68K into its own directory
- tidied up some config options
2011-11-05 20:35:56 +00:00
Nik Henson
dfa77e9207
Added support for joystick sliders to input system.
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Added extra debugging output to calibration input detection routine (activated by pressing Shift).
2011-11-01 23:24:37 +00:00
Nik Henson
e431b79f57
Fixed small bug which meant wasn't correctly clearing SCSP structures on initialisation.
2011-11-01 23:16:36 +00:00
Nik Henson
a18c26025f
Added separate Musashi68K project that compiles and runs m68kmake to build required Musashi68K file.
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Updated solution so that with above change it will now build Supermodel completely from scratch.
2011-11-01 23:13:26 +00:00
Nik Henson
e6fd2e2240
Added DirectInputConstForceLeftMax and DirectInputConstForceRightMax options to allow different force feedback strengths in each direction. DirectInputConstForceMax still works as before but these new options will override it for the given direction if they are specified.
2011-10-02 20:53:12 +00:00
Bart Trzynadlowski
46211fdcbd
Fixed a comment in default ini file.
2011-09-30 16:48:12 +00:00
Nik Henson
0c4f93897f
Force feedback fixes in DirectInputSystem.cpp:
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- Fixed bug which meant right constant force was not being capped to DI_EFFECTS_MAX
- Made sure all values are being clamped to sensible ranges
2011-09-25 22:46:58 +00:00
Bart Trzynadlowski
06594a5170
Minor document update (for v0.2a -- the last one this time ;))
2011-09-24 22:45:40 +00:00
Bart Trzynadlowski
63a791df76
Documentation for v0.2a completed.
2011-09-24 21:35:23 +00:00
Bart Trzynadlowski
d2b381ce8b
- Documentation updates.
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- Added fflush() to config dialog output where it was missing.
2011-09-24 20:54:47 +00:00
Bart Trzynadlowski
7f97346fc9
- Tweaked some error messages and comments. Hopefully, this is the last update for v0.2a's code.
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- Documentation updates.
2011-09-24 01:49:48 +00:00
Nik Henson
b6923aeb9b
Added Visual Studio 2008 Project/Solution files as an alternative way to build Supermodel on Windows.
2011-09-23 22:25:36 +00:00
Bart Trzynadlowski
83067f076f
- Only player 1 crosshair is shown by default now.
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- Tweaked Makefiles a bit.
- More documentation updates.
- Changed version string to 0.2a in preparation for the final release :)
2011-09-23 07:18:40 +00:00
Bart Trzynadlowski
33f35effaf
- Tweaked text in input configuration dialog.
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- Changed version string to 0.2a-RC3 because RC2 build was sent out to testers earlier.
2011-09-22 18:15:29 +00:00
Bart Trzynadlowski
4527014e75
- Getting/setting MPEG playback position also includes the end offset. Hopefully will fix save states from crashing when reloaded sometimes in DSB1 and DSB2 games.
2011-09-22 18:04:39 +00:00
Bart Trzynadlowski
a1346b57f5
- Changed spelling of some messages in drive board code.
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- Added an extra blank line after info display in CModel3.
- Cleaned up comments in Main.cpp.
- More document updates. Fixed '-no-music'->'-no-dsb', 'EmulateMusic'->'EmulateDSB'.
2011-09-22 17:28:49 +00:00