Commit graph

22 commits

Author SHA1 Message Date
Bart Trzynadlowski 453df4f5f5 - Finished cleaning up and optimizing the 2D renderer.
- Fixed up color offset register support for new 2D rendering system. Now maintains 2 computed palettes for layers A/A' and B/B'.
- Fixed a minor bug in InitPalette(); VRAM was not being typecast properly.
- Fixed specular lighting bug that occurred on some OpenGL drivers because integers were not being interpreted as floats in the vertex shader.
- Began to update copyright date in some files.
- Graphics modules now use the C++-style names for C standard library headers (e.g., stdio.h -> cstdio) consistent with the rest of Supermodel.
2012-02-20 03:45:48 +00:00
Nik Henson 8a4ea64994 Added OSD/Video.h to provide OSD-dependent video functionality. The static functions in here get called by Model3.cpp from within the render thread so that any OSD related rendering can also be run in parallel for a further speed increase.
Updated OSD/SDL/Main.cpp to provide the SDL implementations of the functions in OSD/Video.h.
2012-02-13 23:37:48 +00:00
Bart Trzynadlowski 2ece814f43 Assigned new version number: 0.3a-WIP. 2011-12-27 19:16:22 +00:00
Bart Trzynadlowski 83067f076f - Only player 1 crosshair is shown by default now.
- Tweaked Makefiles a bit.
- More documentation updates.
- Changed version string to 0.2a in preparation for the final release :)
2011-09-23 07:18:40 +00:00
Bart Trzynadlowski 33f35effaf - Tweaked text in input configuration dialog.
- Changed version string to 0.2a-RC3 because RC2 build was sent out to testers earlier.
2011-09-22 18:15:29 +00:00
Bart Trzynadlowski 46bc52bb12 - Changed save state error messages slightly.
- Wrapped rows that exceed 80 columns in Supermodel.ini.
- Added some member and function comments to a few header files. 
- Changed version string to 0.2a-RC2 in anticipation of sending another release candidate build to testers.
- Added GAME_INPUT_RALLY flag to dirtdvlsa, eca, and ecax.
- Configuration dialog no longer refers to Sega Rally 2 and Dirt Devils; instead, "Miscellaneous Driving Game Buttons"
- More additions to README.txt.
2011-09-22 06:11:47 +00:00
Nik Henson c8f4fbc901 Added includes for new debugger header files Musashi68KDebug.h & Z80Debug.h 2011-09-18 22:01:35 +00:00
Bart Trzynadlowski 2f5bf43bda Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Bart Trzynadlowski 11d1d61bc2 - Removed BOOL and replaced it with native C++ type, bool.
- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Nik Henson 4948c66a67 Added drive board header 2011-09-07 07:08:32 +00:00
Nik Henson c6e1c9a2ad - Changes to let SCSP.cpp compile under Visual Studio 64-bit
- Fixed unsigned int overflow bug in SCSP.cpp that was causing VF3 to crash on selection screen when running 64-bit
2011-09-05 20:55:33 +00:00
Bart Trzynadlowski b647cd5a4b - Added Spikeout Final Edition.
- Minor change to DSB save state loading: only loopEnd is checked before using MPEG_SetLoop().
2011-08-28 20:56:36 +00:00
Bart Trzynadlowski d318efe58c - Program settings are now managed by the CConfig class.
- Moved Logger.h to OSD/, cleaned up comments.
- Command line and config file parsing have been rewritten.
- Began replacing C standard library headers with C++ versions (eg. stdio.h -> cstdio). I think I got most of them, but not all.
2011-08-19 20:43:07 +00:00
Bart Trzynadlowski 2ca7898f1a - Changes submitted by krom: cleaned up spacing in Games.cpp, optimized byte swapping functions in Supermodel.h, minor changes to fix compiler errors in gcc. 2011-08-01 19:12:44 +00:00
Bart Trzynadlowski ddd6fa92ef - Improved 68K interface. Now supports context switching.
- CSoundBoard is not derived from CBus.
- Optimized sound board memory handlers (now using switch statements).
- Added DSB emulation (based on R. Belmont's M1 source code).
- Improved ROM loading: only unique ROMs (those not shared amongst games) are used to identify games. The ROM loader will no longer get confused as easily.
- General cleanup here and there, removed unused Render.h file.
2011-07-31 02:37:31 +00:00
Nik Henson 03fa9532eb - Added function-based interface Audio for OSD sound output, together with SDL implementation
- Added object interface CThread for OSD threading and synchronization, together with SDL implementation
- Added multi-threading to CModel3 so that separate CPUs (PPC of main board, 68K of sound board and Z80 of drive board) can be run in separate threads if requested to improve performance on multi-core PCs
- Added -multi-threaded command line option (default is to run single-threaded still)
2011-07-20 21:14:00 +00:00
Bart Trzynadlowski 097b87e3c9 - CPU/Z80.h included from Supermodel.h 2011-07-18 19:59:37 +00:00
Bart Trzynadlowski 99b9c7838f - Added Z80 emulator from YAZE-AG.
- CBus now has IO bus functions to support the Z80.cpp
- Bus.h moved to CPU/ directory.
2011-07-18 19:48:57 +00:00
Bart Trzynadlowski c73cb830dc - Added the Musashi 68K emulator by Karl Stenerud. Obtained Karl's explicit permission to relicense the code under GPL.
- Added a 68K interface, CPU/68K/M68K.*.
- Moved Turbo68K source files to CPU/68K/Turbo68K. It is no longer used but is being retained in the source tree for now. The LSR instruction has not been fixed in this update.
- Changed sound board code to use the new 68K interface (and hence, Musashi).
- Changed version string from 0.2-WIP to 0.2a-WIP. This is still an alpha version.
- Above changes have broken the 68K debugger.
2011-07-12 04:57:12 +00:00
Nik Henson 036c371592 Added headers for new debugger classes 2011-06-27 23:22:50 +00:00
Nik Henson 5e247021be Changes relating to input system:
- Fixed bug with mapping of multiple assignments.
- Added new ! operator for input mappings, which lets the user specify that an input must not be active.
- Added option to print info about input system (such as settings and detected keyboards, mice and joysticks) during input configuration.
- Added new trigger input for lightgun games with a configurable option to automatically pull trigger when offscreen input is activated (this makes playing with the mouse easier as the gun can be reloaded with single mouse button, rather than having to press both
 buttons at the same time).
- Added -xinput command line option that switches to using XInput API rather than DirectInput for XBox 360 controllers (this allows the XBox 360 controller's two triggers to be read independently which works better for driving games when they are mapped to accele
rator and brake).
- Added initial version of force feedback implementation to DirectInputSystem (this still needs work).
2011-06-05 20:53:39 +00:00
Bart Trzynadlowski 783446fca2 Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Renamed from Supermodel.h (Browse further)