Commit graph

12 commits

Author SHA1 Message Date
Bart Trzynadlowski ac29fc1e88 Somehow John's Build.bat and Clean.bat did not get added in r262. Here they are. 2012-07-12 06:40:55 +00:00
John Peterson 3963a7a53c Applied a series of patches by John Peterson:
- Fixed a printf statement in ConsoleDebugger.cpp.
- Fixed memory watches not breaking in CPUDebug.h.
- Added some helpful batch files to the VS2008 directory.
- Added support for automatic loading of parent ROM sets.
2012-07-12 05:28:08 +00:00
Nik Henson 3b41239cfb This update fixes (hopefully) the last of the texture upload lags that were affecting some games, in particular Daytona 2 and Spikeout.
To achieve this UploadTextures no longer clears the model cache when called.  Instead the cache is kept in-tact (which should help improve cache hits) and all textures referenced by models being rendered are (re-)decoded with every frame.
To help with tracking all the unique texture references contained in a model a new class TextureRefs has been added.
2012-02-23 23:20:21 +00:00
Nik Henson 8a4ea64994 Added OSD/Video.h to provide OSD-dependent video functionality. The static functions in here get called by Model3.cpp from within the render thread so that any OSD related rendering can also be run in parallel for a further speed increase.
Updated OSD/SDL/Main.cpp to provide the SDL implementations of the functions in OSD/Video.h.
2012-02-13 23:37:48 +00:00
Nik Henson 93d68c5bf8 Added missing library WbemUuid.lib to VS project linker options 2012-01-22 16:33:40 +00:00
Nik Henson a1a993917a Added missing shader source files into VS2008 project (not needed for build, just for reference) 2012-01-16 22:15:59 +00:00
Nik Henson 2e337459cd Added missing DirectX include and library paths to project 2011-11-06 12:11:25 +00:00
Nik Henson 622046828c Added quotes around paths in post-build events to allow for spaces in directory names 2011-11-06 12:10:57 +00:00
Nik Henson a6b31b72c1 Fixed incorrect ZLib paths 2011-11-05 21:08:49 +00:00
Nik Henson 663a7f919c Changes to Supermodel VS2008 solution to ensure it will now build completely from scratch:
- added projects to build third-party libraries ZLib and SDL (expects source code to be present in Libraries directory)
 - moved Musashi68K into its own directory
 - tidied up some config options
2011-11-05 20:35:56 +00:00
Nik Henson a18c26025f Added separate Musashi68K project that compiles and runs m68kmake to build required Musashi68K file.
Updated solution so that with above change it will now build Supermodel completely from scratch.
2011-11-01 23:13:26 +00:00
Nik Henson b6923aeb9b Added Visual Studio 2008 Project/Solution files as an alternative way to build Supermodel on Windows. 2011-09-23 22:25:36 +00:00