Ian Curtis
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b2e5a200da
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Fix build for linux (just missing header)
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2022-10-17 09:34:11 +01:00 |
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Ian Curtis
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f0872cc998
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Upgrade the glsl shader class a bit. Add a const char* comparitor so we can use a map with a simple "string" key. Fine to use when performance is not critical.
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2022-10-16 21:03:41 +01:00 |
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Ian Curtis
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ba917aca6d
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Update glew version
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2020-07-31 19:18:51 +00:00 |
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Ian Curtis
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c7ffd0a808
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Draw transparent polys to separate layers and composite at the end. This solves a tonne of transparency errors we had been battling with for a long time. The model3 is strange in the fact it only supports a max of two translucent overlapped polys. They are not blended into the frame normally. Doing this means the topmost translucent polys only are visible in the scene, the equivalent of doing a depth pass first, but without the added cost.
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2018-06-16 21:31:29 +00:00 |
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