Bart Trzynadlowski
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c0ec610e99
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Polygon header bit analysis code (need to #define DEBUG and use -gfx-state option)
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2016-04-27 04:09:50 +00:00 |
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Bart Trzynadlowski
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3682ab7300
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Updated polygon header description with double-sided bit (forgot it in last update!)
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2016-04-26 23:06:40 +00:00 |
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Bart Trzynadlowski
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85a77bb016
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Added an updated description of the polygon header to the top of Legacy3D/Models.cpp
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2016-04-26 23:04:11 +00:00 |
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Bart Trzynadlowski
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b730fc466c
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Legacy engine: vertex normals are standalone and do not need to be added to polygon normal
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2016-04-26 00:12:02 +00:00 |
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Bart Trzynadlowski
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6d9426759b
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Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist.
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2016-04-04 03:50:24 +00:00 |
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Bart Trzynadlowski
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3c8352f4ca
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Added a comment: observation of Star Wars and Scud Race color modulation issues.
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2016-04-03 04:09:06 +00:00 |
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Ian Curtis
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8ea5978093
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fix parenthesis error
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2016-03-22 21:59:51 +00:00 |
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Ian Curtis
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93f6b01e0b
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Update project to vs 2013. Clean compile warnings
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2016-03-22 12:30:23 +00:00 |
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Bart Trzynadlowski
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3627213577
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Fixed compiler warnings, whitespace, and moved local variable declarations to site of assignment
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2016-03-22 03:43:31 +00:00 |
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Bart Trzynadlowski
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34301e97e1
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Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/.
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2016-03-21 04:10:14 +00:00 |
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