Ian Curtis
f7678d918e
remove using namespace from headers ..
2018-01-03 17:51:24 +00:00
Bart Trzynadlowski
f34e25dfc7
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
2017-03-27 03:19:15 +00:00
Ian Curtis
5b3eea25fb
fix basic compile errors (with vs)
2016-03-22 11:34:32 +00:00
Bart Trzynadlowski
09f9bd81fd
Fixed left/right stereo channels -- they were reversed by default.
2012-02-09 17:12:13 +00:00
Bart Trzynadlowski
2f5bf43bda
Updated copyright information and added headers to all remaining files except debugger.
2011-09-14 19:08:43 +00:00
Nik Henson
75d446c272
Changes to Audio.cpp:
...
- audio buffer is now kept as full as possible with new audio buffering method rather than just half full like before (this is okay now that buffer overruns have been eliminated)
- altered minimum size of audio buffer so that audio still works with a zero latency setting (obviously there will still be some latency)
2011-09-12 21:03:16 +00:00
Bart Trzynadlowski
cf73207c98
- Nik's new decoupled audio code with fixes to minimize overruns.
...
- VBlank timing: increased to 20% of a frame.
2011-09-12 05:43:37 +00:00
Bart Trzynadlowski
11d1d61bc2
- Removed BOOL and replaced it with native C++ type, bool.
...
- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Nik Henson
7b58fd0644
Fixed bug which meant that a buffer over-run occuring under certain conditions would leave the write position dangling past the end of the buffer, causing no further sound to be written to the buffer and leaving playback looping indefinitely.
2011-09-01 21:58:10 +00:00
Bart Trzynadlowski
bda9efebac
- getbass now uses MPC106.
...
- Fixed some error messages in 53C810.cpp.
- Fixed stereo (was swapped) and added a flip stereo option.
2011-09-01 06:43:01 +00:00
Nik Henson
b25cbb2391
Removed setting of writeWrapped to false always on buffer under-run when underRunLoop is true as this is wrong. Suspect this may have been causing looping bug.
2011-08-31 22:30:45 +00:00
Nik Henson
07fd26003e
Added option to loop play position back to beginning of audio buffer when a buffer under-run occurs, rather than stalling output as before. This option is now the default behaviour.
2011-08-07 23:09:18 +00:00
Bart Trzynadlowski
2ca7898f1a
- Changes submitted by krom: cleaned up spacing in Games.cpp, optimized byte swapping functions in Supermodel.h, minor changes to fix compiler errors in gcc.
2011-08-01 19:12:44 +00:00
Nik Henson
03fa9532eb
- Added function-based interface Audio for OSD sound output, together with SDL implementation
...
- Added object interface CThread for OSD threading and synchronization, together with SDL implementation
- Added multi-threading to CModel3 so that separate CPUs (PPC of main board, 68K of sound board and Z80 of drive board) can be run in separate threads if requested to improve performance on multi-core PCs
- Added -multi-threaded command line option (default is to run single-threaded still)
2011-07-20 21:14:00 +00:00