Commit graph

9 commits

Author SHA1 Message Date
Nik Henson e6fd2e2240 Added DirectInputConstForceLeftMax and DirectInputConstForceRightMax options to allow different force feedback strengths in each direction. DirectInputConstForceMax still works as before but these new options will override it for the given direction if they are specified. 2011-10-02 20:53:12 +00:00
Nik Henson b87f24cdf2 Removed DirectInputEffectsGain force feedback configuration parameter as it's not that useful as it's easier to adjust effects individually 2011-09-21 22:28:13 +00:00
Nik Henson b9430cd988 Changes to input system:
- Joystick axis saturation values can now range from 1-200 rather than just 1-100.  This lets the user make axis less sensitive, if required.
- Added joystick axes calibration menus to -config-inputs.
- Moved DirectInput & XInput feedback settings out of CDirectInputSystem and into COSDConfig (so that they can be configured per-game).
- DirectInput mode now only grabs background access to keyboard, mice and joystick when configuring inputs, otherwise it only grabs foreground access.
Other changes:
- Main.cpp now ensures all Model3 threads are paused before shutting down.
2011-09-18 21:44:40 +00:00
Bart Trzynadlowski 2f5bf43bda Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Bart Trzynadlowski d200dff89e - Changed EmulateSCSP -> EmulateSound and -no-scsp -> -no-sound.
- Changed gear shifting behavior: neutral gear has its own button now.
- Removed SUPERMODEL_SOUND.
- DirectInput is the default input system for Windows now.
- Multi-threading is on by default, replaced -multi-threaded w/ -no-threads.
- Made crosshairs larger and more visible.
- Added Nik to co-author list and began updating file copyright notices.
- Fixed Virtua Striker 2 input names (player 2 inputs end with the number 2 instead of 1).
- Added documentation to a Docs/ subdirectory.
- Exported all default input configurations to Supermodel.ini and added that to the repository. Internally, Supermodel initializes all controls to "NONE" now.
2011-09-14 06:16:22 +00:00
Bart Trzynadlowski 11d1d61bc2 - Removed BOOL and replaced it with native C++ type, bool.
- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Bart Trzynadlowski bda9efebac - getbass now uses MPC106.
- Fixed some error messages in 53C810.cpp.
- Fixed stereo (was swapped) and added a flip stereo option.
2011-09-01 06:43:01 +00:00
Bart Trzynadlowski 87dc5b4181 - Fixed format strings for messages involving __LINE__.
- Fixed an MPEG related crash when loading save states. If usingLoopStart is 0, it is important not to call MPEG_SetLoop()!
- -input-system is working again.
- Changed the format of some messages here and there.
2011-08-28 04:37:41 +00:00
Bart Trzynadlowski dbc1dbb0e8 - Forgot to add OSDConfig.h.
- Changed more C standard library headers to C++ versions.
2011-08-19 23:47:33 +00:00