Commit graph

80 commits

Author SHA1 Message Date
Bart Trzynadlowski 0716285fc2 Fixed error reporting for -input-system option. 2011-09-09 21:59:23 +00:00
Bart Trzynadlowski e724d0ec0b Fixed error message when multiple files detected on command line. 2011-09-09 20:41:55 +00:00
Bart Trzynadlowski 11d1d61bc2 - Removed BOOL and replaced it with native C++ type, bool.
- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Bart Trzynadlowski abd86a5624 - Cleaned up game names (primary sets no longer have revision labels in title).
- Added volume controls to UI.
- Renamed "Sega Rally Controls" to "Sega Rally/Dirt Devils Controls" (even though Dirt Devils has no hand brake).
- Hooked up gear shifting and view change for Dirt Devils.
- Removed debug printf()'s from DSB.cpp.
- Removed debug printf() from Real3D.cpp.
- Disabled assertions in SCSPDSP.cpp.
- Converted all error messages in Amp library to Supermodel format.
2011-09-08 05:08:16 +00:00
Bart Trzynadlowski 70ec09de92 - Added drive board ROM loading.
- Changed EnableFFeedback -> ForceFeedback to be more consistent with the other options.
- Updated help text.
2011-09-08 01:07:06 +00:00
Bart Trzynadlowski cd5bf4c1dd - Updated help text.
- Corrected a typo: EnableFeedback -> EnableFFeedback.
2011-09-07 16:44:20 +00:00
Nik Henson 0a512d79eb Added -force-feedback command line option 2011-09-07 07:28:34 +00:00
Nik Henson c5d585440c Changes to CDirectInputSystem:
- Added parameters for DirectInput and XInput force feedback effects (although still need to add code to persist them in configuration file)
- Added extra friction feedback effect and tidied up existing effects
2011-09-06 19:05:22 +00:00
Nik Henson 7b58fd0644 Fixed bug which meant that a buffer over-run occuring under certain conditions would leave the write position dangling past the end of the buffer, causing no further sound to be written to the buffer and leaving playback looping indefinitely. 2011-09-01 21:58:10 +00:00
Bart Trzynadlowski bda9efebac - getbass now uses MPC106.
- Fixed some error messages in 53C810.cpp.
- Fixed stereo (was swapped) and added a flip stereo option.
2011-09-01 06:43:01 +00:00
Nik Henson b25cbb2391 Removed setting of writeWrapped to false always on buffer under-run when underRunLoop is true as this is wrong. Suspect this may have been causing looping bug. 2011-08-31 22:30:45 +00:00
Bart Trzynadlowski 87dc5b4181 - Fixed format strings for messages involving __LINE__.
- Fixed an MPEG related crash when loading save states. If usingLoopStart is 0, it is important not to call MPEG_SetLoop()!
- -input-system is working again.
- Changed the format of some messages here and there.
2011-08-28 04:37:41 +00:00
Bart Trzynadlowski 8be2966ecb - Added crosshairs for light gun games and disabled mouse cursor in full screen mode (no way to re-enable it now).
- Fixed Real3D FIFO buffer overflow bug.
- Input system cannot be changed for non-Windows builds (only SDL is available).
- Added Spikeout-specific controls.
2011-08-27 21:37:37 +00:00
Bart Trzynadlowski b19f600fec - Added mappings for individual joysticks in Virtual On for dual-joystick gamepads.
- Input settings are now only read from "global" to avoid confusion.
2011-08-26 05:06:34 +00:00
Bart Trzynadlowski a2ce64745f Detailed config is logged. 2011-08-20 16:56:40 +00:00
Bart Trzynadlowski bedbfd26d3 Detailed config is logged. 2011-08-20 16:53:52 +00:00
Bart Trzynadlowski dbc1dbb0e8 - Forgot to add OSDConfig.h.
- Changed more C standard library headers to C++ versions.
2011-08-19 23:47:33 +00:00
Bart Trzynadlowski d318efe58c - Program settings are now managed by the CConfig class.
- Moved Logger.h to OSD/, cleaned up comments.
- Command line and config file parsing have been rewritten.
- Began replacing C standard library headers with C++ versions (eg. stdio.h -> cstdio). I think I got most of them, but not all.
2011-08-19 20:43:07 +00:00
Bart Trzynadlowski 06f6bf093b Save state support for 68K, Z80, sound board, DSB1, and MPEG playback. 2011-08-09 18:36:29 +00:00
Nik Henson 07fd26003e Added option to loop play position back to beginning of audio buffer when a buffer under-run occurs, rather than stalling output as before. This option is now the default behaviour. 2011-08-07 23:09:18 +00:00
Bart Trzynadlowski 6a6788952c - Fixed Daytona 2 Advertise song. DSB2 MPEG state machine can now begin playing songs from state ST_GOTA4.
- krom: Minor fixes to Main.cpp to support wider ROM set names (up to 9 chars) and compilation under MinGW.
2011-08-03 04:29:33 +00:00
Bart Trzynadlowski 2ca7898f1a - Changes submitted by krom: cleaned up spacing in Games.cpp, optimized byte swapping functions in Supermodel.h, minor changes to fix compiler errors in gcc. 2011-08-01 19:12:44 +00:00
Bart Trzynadlowski ddd6fa92ef - Improved 68K interface. Now supports context switching.
- CSoundBoard is not derived from CBus.
- Optimized sound board memory handlers (now using switch statements).
- Added DSB emulation (based on R. Belmont's M1 source code).
- Improved ROM loading: only unique ROMs (those not shared amongst games) are used to identify games. The ROM loader will no longer get confused as easily.
- General cleanup here and there, removed unused Render.h file.
2011-07-31 02:37:31 +00:00
Nik Henson 03fa9532eb - Added function-based interface Audio for OSD sound output, together with SDL implementation
- Added object interface CThread for OSD threading and synchronization, together with SDL implementation
- Added multi-threading to CModel3 so that separate CPUs (PPC of main board, 68K of sound board and Z80 of drive board) can be run in separate threads if requested to improve performance on multi-core PCs
- Added -multi-threaded command line option (default is to run single-threaded still)
2011-07-20 21:14:00 +00:00
Bart Trzynadlowski c73cb830dc - Added the Musashi 68K emulator by Karl Stenerud. Obtained Karl's explicit permission to relicense the code under GPL.
- Added a 68K interface, CPU/68K/M68K.*.
- Moved Turbo68K source files to CPU/68K/Turbo68K. It is no longer used but is being retained in the source tree for now. The LSR instruction has not been fixed in this update.
- Changed sound board code to use the new 68K interface (and hence, Musashi).
- Changed version string from 0.2-WIP to 0.2a-WIP. This is still an alpha version.
- Above changes have broken the 68K debugger.
2011-07-12 04:57:12 +00:00
Nik Henson 8a9924b884 Changes for new built-in console-based debugger (only compiled in if SUPERMODEL_DEBUGGER defined):
- added code to create debugger object and attach it to system,
 - added new command lines options -enter-debugger and -disable-debugger,
 - added new UI input to halt execution and enter debugger (default Alt+B),
 - added new CLogger class to route all output via debugger if required.
2011-06-27 23:44:51 +00:00
Nik Henson 809892c69c Added check for error that occurs when calling CoInitialize from a managed context 2011-06-27 23:06:08 +00:00
Nik Henson e8782b98fa Changes relating to input system:
- Added ability to configure axis min, centre and max values in INI file.  This allows some types of steering wheel pedals that use an inverted value range to work properly with the emulator.
 - Modified CINIFile to read and write signed numbers (needed for above change).
 - Added check at configuration start for "bad" input sources such as axes that are wrongly calibrated or buttons that are always triggering a value.  Otherwise they cause the configuration loop to wait indefinitely for the axis or button to be released.
 - Removed superfluous check for XInput devices when XInput is not enabled in CDirectInputSystem.
 - Improved force beedback code in CDirectInputSystem and also added the extra feedback effects needed so far for drive board emulation.
2011-06-22 13:06:52 +00:00
Nik Henson 5e247021be Changes relating to input system:
- Fixed bug with mapping of multiple assignments.
- Added new ! operator for input mappings, which lets the user specify that an input must not be active.
- Added option to print info about input system (such as settings and detected keyboards, mice and joysticks) during input configuration.
- Added new trigger input for lightgun games with a configurable option to automatically pull trigger when offscreen input is activated (this makes playing with the mouse easier as the gun can be reloaded with single mouse button, rather than having to press both
 buttons at the same time).
- Added -xinput command line option that switches to using XInput API rather than DirectInput for XBox 360 controllers (this allows the XBox 360 controller's two triggers to be read independently which works better for driving games when they are mapped to accele
rator and brake).
- Added initial version of force feedback implementation to DirectInputSystem (this still needs work).
2011-06-05 20:53:39 +00:00
Bart Trzynadlowski 783446fca2 Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00