Bart Trzynadlowski
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a0910f96fb
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Fixed fog in legacy 3D engine. Now computed same as new engine, with 4-bit light modifier and corrected fog mixing in shaders.
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2016-05-25 04:00:02 +00:00 |
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Bart Trzynadlowski
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6dc35f9563
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Updated legacy engine vertex shader to use specular shininess and coefficient along with old equation. Still not correct (too strong compared to the old method).
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2016-05-25 03:10:36 +00:00 |
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Bart Trzynadlowski
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38d5d14157
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Clamping diffuse+ambient light intensity to 1.0 (legacy engine)
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2016-04-04 04:32:10 +00:00 |
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Bart Trzynadlowski
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34301e97e1
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Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/.
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2016-03-21 04:10:14 +00:00 |
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