Commit graph

6 commits

Author SHA1 Message Date
Bart Trzynadlowski cbf28944a5 - Alphabetized ROM sets (thanks to krom) and added DSB ROMs to Spikeout. 2011-07-31 17:08:05 +00:00
Bart Trzynadlowski ddd6fa92ef - Improved 68K interface. Now supports context switching.
- CSoundBoard is not derived from CBus.
- Optimized sound board memory handlers (now using switch statements).
- Added DSB emulation (based on R. Belmont's M1 source code).
- Improved ROM loading: only unique ROMs (those not shared amongst games) are used to identify games. The ROM loader will no longer get confused as easily.
- General cleanup here and there, removed unused Render.h file.
2011-07-31 02:37:31 +00:00
Bart Trzynadlowski 004339e601 - Added sound ROMs to Daytona 2 (BOTE and PE).
- Implemented bank switching for sample ROMs. It is probably incorrect because there is still 2MB of unaccounted-for space.
- Added a few important TO-DO notes.
2011-07-16 04:53:12 +00:00
Bart Trzynadlowski b2afd274cb 2011-07-13 05:29:02 +00:00
Bart Trzynadlowski 95d61ce8bb Several ROM sets were added (contributed by krom@gbadev.org). 2011-07-06 05:08:02 +00:00
Bart Trzynadlowski 783446fca2 Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Renamed from Games.cpp (Browse further)