#ifndef _TEXTURE_SHEET_H_ #define _TEXTURE_SHEET_H_ #include "Types.h" #include #include #include #include "Texture.h" namespace New3D { #define REAL_SHEET_WIDTH 2048 #define REAL_SHEET_HEIGHT 2048 class TextureSheet { public: TextureSheet(); std::shared_ptr BindTexture (const UINT16* src, int format, bool mirrorU, bool mirrorV, int x, int y, int width, int height); void Invalidate (int x, int y, int width, int height); // release parts of the memory void Release (); // release all texture objects and memory private: int ToIndex(int x, int y); std::unordered_multimap> m_texMap[8]; // the key for the above maps is the x/y position in the 2048x2048 texture // array of 8 planes for each texture type std::vector m_temp; }; } // New3D #endif