#ifndef _MPEG_AUDIO_H_ #define _MPEG_AUDIO_H_ #include "Game.h" #include namespace MpegDec { void LoadCustomTracks(const std::string &music_filepath, const Game &game); void SetMemory(const uint8_t *data, int offset, int length, bool loop); void UpdateMemory(const uint8_t *data, int offset, int length, bool loop); int GetPosition(); void SetPosition(int pos); void DecodeAudio(int16_t* left, int16_t* right, int numStereoSamples); void Stop(); bool IsLoaded(); } #endif