/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011-2021 Bart Trzynadlowski, Nik Henson, Ian Curtis, ** Harry Tuttle, and Spindizzi ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * BillBoard.h * * Header for the CBillBoard class (BillBoard emulation). */ #ifndef INCLUDED_BILLBOARD_H #define INCLUDED_BILLBOARD_H #include "Util/NewConfig.h" /* * CBillBoard */ class CBillBoard : public CDriveBoard { public: /* * GetType(void): * * Returns: * Drive board type. */ Game::DriveBoardType GetType(void); unsigned GetForceFeedbackStrength(void); void SetForceFeedbackStrength(unsigned strength); /* * SaveState(SaveState): * * Saves the bill board state. * * Parameters: * SaveState Block file to save state information to. */ void SaveState(CBlockFile *SaveState); /* * LoadState(SaveState): * * Restores the bill board state. * * Parameters: * SaveState Block file to load save state information from. */ void LoadState(CBlockFile *SaveState); void AttachInputs(CInputs* inputs, unsigned gameInputFlags); /* * CBillBoard(config): * ~CBillBoard(): * * Constructor and destructor. Memory is freed by destructor. * * Paramters: * config Run-time configuration. The reference should be held because * this changes at run-time. */ CBillBoard(const Util::Config::Node &config); ~CBillBoard(void); /* * Read8(addr): * IORead8(portNum): * * Methods for reading from Z80's memory and IO space. Required by CBus. * * Parameters: * addr Address in memory (0-0xFFFF). * portNum Port address (0-255). * * Returns: * A byte of data from the address or port. */ UINT8 IORead8(UINT32 portNum); /* * Write8(addr, data): * IORead8(portNum, data): * * Methods for writing to Z80's memory and IO space. Required by CBus. * * Parameters: * addr Address in memory (0-0xFFFF). * portNum Port address (0-255). * data Byte to write. */ void IOWrite8(UINT32 portNum, UINT8 data); }; #endif // INCLUDED_BILLBOARD_H