/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * SoundBoard.h * * Header file defining the CSoundBoard class: Model 3 audio subsystem. */ #ifndef INCLUDED_SOUNDBOARD_H #define INCLUDED_SOUNDBOARD_H #include "Types.h" #include "CPU/Bus.h" #include "Model3/DSB.h" #include "OSD/Thread.h" /* * CSoundBoard: * * Model 3 sound board (68K CPU + 2 x SCSP). */ class CSoundBoard: public IBus { public: /* * Read8(addr): * Read16(addr): * Read32(addr): * Read64(addr): * * Read a byte, 16-bit word, or 32-bit long word from the 68K address * space. * * Parameters: * addr Address to read. * * Returns: * Data at the address. */ UINT8 Read8(UINT32 addr); UINT16 Read16(UINT32 addr); UINT32 Read32(UINT32 addr); /* * Write8(addr, data): * Write16(addr, data): * Write32(addr, data): * * Write a byte, word, or long word to the 68K address space. * * Parameters: * addr Address to write. * data Data to write. */ void Write8(UINT32 addr, UINT8 data); void Write16(UINT32 addr, UINT16 data); void Write32(UINT32 addr, UINT32 data); /* * WriteMIDIPort(data): * * Writes to the sound board MIDI port. * * Parameters: * data Byte to write to MIDI port. */ void WriteMIDIPort(UINT8 data); /* * SaveState(SaveState): * * Saves an image of the current device state. * * Parameters: * SaveState Block file to save state information to. */ void SaveState(CBlockFile *SaveState); /* * LoadState(SaveState): * * Loads and a state image. * * Parameters: * SaveState Block file to load state information from. */ void LoadState(CBlockFile *SaveState); /* * RunFrame(void): * * Runs the sound board for one frame, updating sound in the process. */ bool RunFrame(void); /* * Reset(void): * * Resets the sound board. */ void Reset(void); /* * AttachDSB(CDSB *DSBPtr): * * Connects a Digital Sound Board. The sound board passes MIDI commands, * resets the board, and runs it each frame to generate audio. If there is * no DSB, this function does not need to be called. * * Parameters: * DSBPtr Pointer to DSB object. */ void AttachDSB(CDSB *DSBPtr); /* * GetMS68K(void): * * Returns a reference to the 68K CPU of the sound board. * * Returns: * A pointer to the M68K context. */ M68KCtx *GetM68K(void); /* * GetDSB(void): * * Returns a reference the Digital Sound Board (if attached). * * Returns: * A pointer to the DSB object or NULL if not attached. */ CDSB *GetDSB(void); /* * Init(soundROMPtr, sampleROMPtr): * * One-time initialization. Must be called prior to all other members. * * Parameters: * soundROMPtr Pointer to sound ROM (68K program). * sampleROMPtr Pointer to sample ROM. * * Returns: * OKAY if successful, FAIL if unable to allocate memory. Prints own * error messages. */ bool Init(const UINT8 *soundROMPtr, const UINT8 *sampleROMPtr); /* * CSoundBoard(config): * ~CSoundBoard(void): * * Constructor and destructor. * * Paramters: * config Run-time configuration. The reference should be held because * this changes at run-time. */ CSoundBoard(const Util::Config::Node &config); ~CSoundBoard(void); private: // Private helper functions void UpdateROMBanks(void); // Config const Util::Config::Node &m_config; // Digital Sound Board CDSB *DSB; // 68K context M68KCtx M68K; // Sound board memory const UINT8 *soundROM; // 68K program ROM (passed in from parent object) const UINT8 *sampleROM; // 68K sample ROM (passed in from parent object) const UINT8 *sampleBank; // sample ROM bank switching (points to high or low 8MB) UINT8 *memoryPool; // single allocated region for all sound board RAM UINT8 *ram1, *ram2; // SCSP1 and SCSP2 RAM // Registers UINT8 ctrlReg; // control register: ROM banking // Audio float* audioFL, * audioFR; // left and right front audio channels (1/60th second, 44.1 KHz) float* audioRL, * audioRR; // left and right rear audio channels (1/60th second, 44.1 KHz) }; #endif // INCLUDED_SOUNDBOARD_H