/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * DSB.h * * Header file for the Sega Digital Sound Board (Type 1 and 2) devices. CDSB1 * is an implementation of the Z80-based DSB Type 1, and CDSB2 is the 68K-based * Type 2 board. Only one may be active at a time because they rely on non- * reentrant MPEG playback code. */ #ifndef INCLUDED_DSB_H #define INCLUDED_DSB_H #include "Types.h" #include "CPU/Bus.h" /****************************************************************************** Resampling Used internally by the DSB's MPEG code. If this becomes sufficiently generic, it can be moved to Sound/. Not intended for general use for now. ******************************************************************************/ /* * CDSBResampler: * * Frame-by-frame resampler. Resamples one single frame of audio and maintains * continuity between frames by copying unprocessed input samples to the * beginning of the buffer and retaining the internal interpolation state. * * See DSB.cpp for a detailed description of how this works. * * NOTE: If the sampling frequencies change, it is probably best to call * Reset(). Whether the resampler will otherwise behave correctly and stay * within array bounds has not been verified. * * Designed for use at 60 Hz, for input frequencies of 11.025, 22.05, 16, and * 32 KHz and 44.1 KHz output frequencies. Theoretically, it should be able to * operate on most output frequencies and input frequencies that are simply * lower, but it has not been extensively verified. */ class CDSBResampler { public: int UpSampleAndMix(INT16 *outL, INT16 *outR, INT16 *inL, INT16 *inR, UINT8 volumeL, UINT8 volumeR, int sizeOut, int sizeIn, int outRate, int inRate); void Reset(void); private: int nFrac; int pFrac; }; /****************************************************************************** DSB Base Class ******************************************************************************/ /* * CDSB: * * Abstract base class defining the common interface for both DSB board types. */ class CDSB: public CBus { public: /* * SendCommand(data): * * Send a MIDI command to the DSB board. */ virtual void SendCommand(UINT8 data) = 0; /* * RunFrame(audioL, audioR): * * Runs one frame and updates the MPEG audio. Audio is mixed into the * supplied buffers (they are assumed to already contain audio data). * * Parameters: * audioL Left audio channel, one frame (44 KHz, 1/60th second). * audioR Right audio channel. */ virtual void RunFrame(INT16 *audioL, INT16 *audioR) = 0; /* * Reset(void): * * Resets the DSB. Must be called prior to RunFrame(). */ virtual void Reset(void) = 0; /* * SaveState(SaveState): * * Saves an image of the current device state. * * Parameters: * SaveState Block file to save state information to. */ virtual void SaveState(CBlockFile *SaveState) = 0; /* * LoadState(SaveState): * * Loads and a state image. * * Parameters: * SaveState Block file to load state information from. */ virtual void LoadState(CBlockFile *SaveState) = 0; /* * Init(progROMPtr, mpegROMPtr): * * Initializes the DSB board. This member must be called first. * * Parameters: * progROMPtr Program (68K or Z80) ROM. * mpegROMPtr MPEG data ROM. * * Returns: * OKAY if successful, otherwise FAIL. */ virtual BOOL Init(const UINT8 *progROMPtr, const UINT8 *mpegROMPtr) = 0; }; /****************************************************************************** DSB Classes DSB1 and DSB2 hardware. The base class, CDSB, should ideally be dynamically allocated using one of these. See CDSB for descriptions of member functions. ******************************************************************************/ /* * CDSB1: * * Sega Digital Sound Board Type 1: Z80 plus custom gate array for MPEG * decoding. */ class CDSB1: public CDSB { public: // Read and write handlers for the Z80 (required by CBus) UINT8 IORead8(UINT32 addr); void IOWrite8(UINT32 addr, UINT8 data); UINT8 Read8(UINT32 addr); void Write8(UINT32 addr, UINT8 data); // DSB interface (see CDSB definition) void SendCommand(UINT8 data); void RunFrame(INT16 *audioL, INT16 *audioR); void Reset(void); void SaveState(CBlockFile *StateFile); void LoadState(CBlockFile *StateFile); BOOL Init(const UINT8 *progROMPtr, const UINT8 *mpegROMPtr); // Constructor and destructor CDSB1(void); ~CDSB1(void); private: // Resampler CDSBResampler Resampler; int retainedSamples; // how many MPEG samples carried over from previous frame // MPEG decode buffers (48KHz, 1/60th second + 2 extra padding samples) INT16 *mpegL, *mpegR; // DSB memory const UINT8 *progROM; // Z80 program ROM (passed in from parent object) const UINT8 *mpegROM; // MPEG music ROM UINT8 *memoryPool; // all memory allocated here UINT8 *ram; // Z80 RAM // Command FIFO UINT8 fifo[128]; int fifoIdxR; // read position int fifoIdxW; // write position // MPEG playback variables int mpegStart; int mpegEnd; int mpegState; int loopStart; int loopEnd; // Settings of currently playing stream (may not match the playback register variables above) UINT32 usingLoopStart; // what was last set by MPEG_SetLoop() or MPEG_PlayMemory() UINT32 usingLoopEnd; UINT32 usingMPEGStart; // what was last set by MPEG_PlayMemory() UINT32 usingMPEGEnd; // Registers UINT32 startLatch; // MPEG start address latch UINT32 endLatch; // MPEG end address latch UINT8 status; UINT8 cmdLatch; UINT8 volume; // 0x00-0x7F UINT8 stereo; // Z80 CPU CZ80 Z80; }; /* * CDSB2: * * Sega Digital Sound Board Type 2: 68K CPU. */ class CDSB2: public CDSB { public: // Read and write handlers for the 68K (required by CBus) UINT8 Read8(UINT32 addr); UINT16 Read16(UINT32 addr); UINT32 Read32(UINT32 addr); void Write8(UINT32 addr, UINT8 data); void Write16(UINT32 addr, UINT16 data); void Write32(UINT32 addr, UINT32 data); // DSB interface (see definition of CDSB) void SendCommand(UINT8 data); void RunFrame(INT16 *audioL, INT16 *audioR); void Reset(void); void SaveState(CBlockFile *StateFile); void LoadState(CBlockFile *StateFile); BOOL Init(const UINT8 *progROMPtr, const UINT8 *mpegROMPtr); // Constructor and destructor CDSB2(void); ~CDSB2(void); private: // Private helper functions void WriteMPEGFIFO(UINT8 byte); // Resampler CDSBResampler Resampler; int retainedSamples; // how many MPEG samples carried over from previous frame // MPEG decode buffers (48KHz, 1/60th second + 2 extra padding samples) INT16 *mpegL, *mpegR; // DSB memory const UINT8 *progROM; // 68K program ROM (passed in from parent object) const UINT8 *mpegROM; // MPEG music ROM UINT8 *memoryPool; // all memory allocated here UINT8 *ram; // 68K RAM // Command FIFO UINT8 fifo[128]; int fifoIdxR; // read position int fifoIdxW; // write position // Registers int cmdLatch; int mpegState; int mpegStart, mpegEnd, playing; UINT8 volume[2]; // left, right volume (0x00-0xFF) // Settings of currently playing stream (may not match the playback register variables above) UINT32 usingLoopStart; // what was last set by MPEG_SetLoop() or MPEG_PlayMemory() UINT32 usingLoopEnd; UINT32 usingMPEGStart; // what was last set by MPEG_PlayMemory() UINT32 usingMPEGEnd; // M68K CPU M68KCtx M68K; }; #endif // INCLUDED_DSB_H