#ifndef _PLANE_H_ #define _PLANE_H_ #include struct Plane { float a, b, c, d; void Normalise() { float temp = std::sqrt((a * a) + (b * b) + (c * c)); a /= temp; b /= temp; c /= temp; d /= temp; } float DistanceToPoint(const float v[3]) { return a*v[0] + b*v[1] + c*v[2] + d; } float DotProduct(const float v[3]) { return a*v[0] + b*v[1] + c*v[2]; } }; #endif