#ifndef _GLSLSHADER_H_ #define _GLSLSHADER_H_ #include class GLSLShader { public: GLSLShader(); ~GLSLShader(); bool LoadShaders(const char *vertexShader, const char *fragmentShader); void UnloadShaders(); void EnableShader(); void DisableShader(); int GetUniformLocation(const char *str); int GetAttributeLocation(const char *str); int uniformLoc[64]; int attribLoc[16]; private: void PrintShaderInfoLog(GLuint obj); void PrintProgramInfoLog(GLuint obj); GLuint m_program; GLuint m_vShader; GLuint m_fShader; }; #endif