#ifndef INCLUDED_GAME_H #define INCLUDED_GAME_H #include #include struct Game { std::string name; std::string parent; std::string title; std::string version; std::string manufacturer; unsigned year = 0; std::string stepping; std::string mpeg_board; std::string pci_bridge; // overrides default PCI bridge type for stepping (empty string for default) uint32_t real3d_pci_id = 0; // overrides default Real3D PCI ID for stepping (0 for default) float real3d_status_bit_set_percent_of_frame = 0; // overrides default status bit timing (0 for default) uint32_t encryption_key = 0; std::string netboard_present; enum Inputs { INPUT_UI = 0, // special code reserved for Supermodel UI inputs INPUT_COMMON = 0x00000001, // common controls (coins, service, test) INPUT_VEHICLE = 0x00000002, // vehicle controls INPUT_JOYSTICK1 = 0x00000004, // joystick 1 INPUT_JOYSTICK2 = 0x00000008, // joystick 2 INPUT_FIGHTING = 0x00000010, // fighting game controls INPUT_VR4 = 0x00000020, // four VR view buttons INPUT_VIEWCHANGE = 0x00000040, // single view change button INPUT_SHIFT4 = 0x00000080, // 4-speed shifter INPUT_SHIFTUPDOWN = 0x00000100, // up/down shifter INPUT_HANDBRAKE = 0x00000200, // handbrake INPUT_HARLEY = 0x00000400, // Harley Davidson controls INPUT_GUN1 = 0x00000800, // light gun 1 INPUT_GUN2 = 0x00001000, // light gun 2 INPUT_ANALOG_JOYSTICK = 0x00002000, // analog joystick INPUT_TWIN_JOYSTICKS = 0x00004000, // twin joysticks INPUT_SOCCER = 0x00008000, // soccer controls INPUT_SPIKEOUT = 0x00010000, // Spikeout buttons INPUT_ANALOG_GUN1 = 0x00020000, // analog gun 1 INPUT_ANALOG_GUN2 = 0x00040000, // analog gun 2 INPUT_SKI = 0x00080000, // ski controls INPUT_MAGTRUCK = 0x00100000, // magical truck controls INPUT_FISHING = 0x00200000, // fishing controls INPUT_ALL = 0x003FFFFF }; uint32_t inputs = 0; }; #endif // INCLUDED_GAME_H