/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis, ** Harry Tuttle, and Spindizzi ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ #include "TCPReceive.h" #include "OSD/Logger.h" #include using namespace std::chrono_literals; #if defined(_DEBUG) #include #define DPRINTF DebugLog #else #define DPRINTF(a, ...) #endif TCPReceive::TCPReceive(int port) : m_listenSocket(nullptr), m_receiveSocket(nullptr) { SDLNet_Init(); IPaddress ip; int result = SDLNet_ResolveHost(&ip, nullptr, port); if (result == 0) { m_listenSocket = SDLNet_TCP_Open(&ip); if (m_listenSocket) { m_running = true; m_listenThread = std::thread(&TCPReceive::ListenFunc, this); } } } TCPReceive::~TCPReceive() { m_running = false; if (m_listenThread.joinable()) { m_listenThread.join(); } if (m_listenSocket) { SDLNet_TCP_Close(m_listenSocket); m_listenSocket = nullptr; } if (m_receiveSocket) { SDLNet_TCP_Close(m_receiveSocket); m_receiveSocket = nullptr; } SDLNet_Quit(); } std::vector& TCPReceive::Receive() { if (!m_receiveSocket) { DPRINTF("Can't receive because no socket.\n"); m_recBuffer.clear(); return m_recBuffer; } int size = 0; int result = 0; result = SDLNet_TCP_Recv(m_receiveSocket, &size, sizeof(int)); DPRINTF("Received %i bytes\n", result); if (result <= 0) { SDLNet_TCP_Close(m_receiveSocket); m_receiveSocket = nullptr; } // reserve our space m_recBuffer.resize(size); while (size) { result = SDLNet_TCP_Recv(m_receiveSocket, m_recBuffer.data() + (m_recBuffer.size() - size), size); DPRINTF("Received %i bytes\n", result); if (result <= 0) { SDLNet_TCP_Close(m_receiveSocket); m_receiveSocket = nullptr; break; } size -= result; } return m_recBuffer; } void TCPReceive::ListenFunc() { while (m_running) { std::this_thread::sleep_for(16ms); if (m_receiveSocket) continue; auto socket = SDLNet_TCP_Accept(m_listenSocket); if (socket) { m_receiveSocket = socket; DPRINTF("Accepted connection.\n"); } } }