/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * CTextureRefs.cpp * * Class that tracks unique texture references, eg in a cached model. * * Texture references are stored internally as a 27-bit field (3 bits for format, 6 bits each for x, y, width & height) to save space. * * A pre-allocated array is used for storing up to TEXREFS_ARRAY_SIZE texture references. When that limit is exceeded, it switches * to using a hashset to store the texture references, but this requires extra memory allocation. */ #include "Supermodel.h" namespace Legacy3D { CTextureRefs::CTextureRefs() : m_size(0), m_hashCapacity(0), m_hashEntries(NULL) { // } CTextureRefs::~CTextureRefs() { DeleteAllHashEntries(); } unsigned CTextureRefs::GetSize() const { return m_size; } void CTextureRefs::Clear() { // Delete all hash entries DeleteAllHashEntries(); m_size = 0; m_hashCapacity = 0; m_hashEntries = NULL; } bool CTextureRefs::ContainsRef(unsigned fmt, unsigned x, unsigned y, unsigned width, unsigned height) { // Pack texture reference into bitfield unsigned texRef = (fmt&7)<<24|(x&0x7E0)<<13|(y&0x7E0)<<7|(width&0x7E0)<<1|(height&0x7E0)>>5; // Check if using array or hashset if (m_size <= TEXREFS_ARRAY_SIZE) { // See if texture reference held in array for (unsigned i = 0; i < m_size; i++) { if (texRef == m_array[i]) return true; } return false; } else // See if texture reference held in hashset return HashContains(texRef); } bool CTextureRefs::AddRef(unsigned fmt, unsigned x, unsigned y, unsigned width, unsigned height) { // Pack texture reference into bitfield unsigned texRef = (fmt&7)<<24|(x&0x7E0)<<13|(y&0x7E0)<<7|(width&0x7E0)<<1|(height&0x7E0)>>5; // Check if using array or hashset if (m_size <= TEXREFS_ARRAY_SIZE) { // See if already held in array, if so nothing to do for (unsigned i = 0; i < m_size; i++) { if (texRef == m_array[i]) return true; } // If not, check if array is full if (m_size == TEXREFS_ARRAY_SIZE) { // If so, set initial hashset capacity to 47 to initialize it UpdateHashCapacity(47); // Copy array into hashset for (unsigned i = 0; i < TEXREFS_ARRAY_SIZE; i++) AddToHash(m_array[i]); // Add texture reference to hashset AddToHash(texRef); } else { // Add texture reference to array m_array[m_size] = texRef; m_size++; } return true; } else // Add texture reference to hashset return AddToHash(texRef); } bool CTextureRefs::RemoveRef(unsigned fmt, unsigned x, unsigned y, unsigned width, unsigned height) { // Pack texture reference into bitfield unsigned texRef = (fmt&7)<<24|(x&0x7E0)<<13|(y&0x7E0)<<7|(width&0x7E0)<<1|(height&0x7E0)>>5; // Check if using array or hashset if (m_size <= TEXREFS_ARRAY_SIZE) { for (unsigned i = 0; i < m_size; i++) { if (texRef == m_array[i]) { for (unsigned j = i + 1; j < m_size; j++) m_array[j - 1] = m_array[j]; m_size--; return true; } } return false; } else { // Remove texture reference from hashset bool removed = RemoveFromHash(texRef); // See if should switch back to array if (m_size == TEXREFS_ARRAY_SIZE) { // Loop through all hash entries and copy texture references into array unsigned j = 0; for (unsigned i = 0; i < m_hashCapacity; i++) { for (HashEntry *entry = m_hashEntries[i]; entry; entry = entry->nextEntry) m_array[j++] = entry->texRef; } // Delete all hash entries DeleteAllHashEntries(); } return removed; } } void CTextureRefs::DecodeAllTextures(CLegacy3D *Render3D) { // Check if using array or hashset if (m_size <= TEXREFS_ARRAY_SIZE) { // Loop through elements in array and call CLegacy3D::DecodeTexture for (unsigned i = 0; i < m_size; i++) { // Unpack texture reference from bitfield unsigned texRef = m_array[i]; unsigned fmt = texRef>>24; unsigned x = (texRef>>13)&0x7E0; unsigned y = (texRef>>7)&0x7E0; unsigned width = (texRef>>1)&0x7E0; unsigned height = (texRef<<5)&0x7E0; Render3D->DecodeTexture(fmt, x, y, width, height); } } else { // Loop through all hash entriesa and call CLegacy3D::DecodeTexture for (unsigned i = 0; i < m_hashCapacity; i++) { for (HashEntry *entry = m_hashEntries[i]; entry; entry = entry->nextEntry) { // Unpack texture reference from bitfield unsigned texRef = entry->texRef; unsigned fmt = texRef>>24; unsigned x = (texRef>>13)&0x7E0; unsigned y = (texRef>>7)&0x7E0; unsigned width = (texRef>>1)&0x7E0; unsigned height = (texRef<<5)&0x7E0; Render3D->DecodeTexture(fmt, x, y, width, height); } } } } bool CTextureRefs::UpdateHashCapacity(unsigned capacity) { unsigned oldCapacity = m_hashCapacity; HashEntry **oldEntries = m_hashEntries; // Update capacity and create new empty entries array m_hashCapacity = capacity; m_hashEntries = new(std::nothrow) HashEntry*[capacity]; if (!m_hashEntries) return false; memset(m_hashEntries, 0, capacity * sizeof(HashEntry*)); if (oldEntries) { // Redistribute entries into new entries array for (unsigned i = 0; i < oldCapacity; i++) { HashEntry *entry = oldEntries[i]; while (entry) { HashEntry *nextEntry = entry->nextEntry; unsigned hash = entry->texRef % capacity; entry->nextEntry = m_hashEntries[hash]; m_hashEntries[hash] = entry; entry = nextEntry; } } // Delete old entries array delete[] oldEntries; } return true; } HashEntry *CTextureRefs::CreateHashEntry(unsigned texRef, bool &hashCapacityUpdated) { // Update size and increase hash capacity if required m_size++; hashCapacityUpdated = m_size >= m_hashCapacity; if (hashCapacityUpdated) { if (m_hashCapacity < 89) UpdateHashCapacity(89); // Capacity of 89 gives good sequence of mostly prime capacities (89, 179, 359, 719, 1439, 2879 etc) else UpdateHashCapacity(2 * m_hashCapacity + 1); } return new(std::nothrow) HashEntry(texRef); } void CTextureRefs::DeleteHashEntry(HashEntry *entry) { // Update size and delete hash entry m_size--; delete entry; } void CTextureRefs::DeleteAllHashEntries() { if (!m_hashEntries) return; // Delete all hash entries and their storage for (unsigned i = 0; i < m_hashCapacity; i++) { HashEntry *entry = m_hashEntries[i]; if (entry) delete entry; } delete[] m_hashEntries; } bool CTextureRefs::AddToHash(unsigned texRef) { // Convert texture reference to hash value unsigned hash = texRef % m_hashCapacity; // Loop through linked list for hash value and see if have texture reference already HashEntry *headEntry = m_hashEntries[hash]; HashEntry *entry = headEntry; while (entry && texRef != entry->texRef) entry = entry->nextEntry; // If found, nothing to do if (entry) return true; // Otherwise, create new hash entry for texture reference bool hashCapacityUpdated; entry = CreateHashEntry(texRef, hashCapacityUpdated); // If couldn't create entry (ie out of memory), let caller know if (!entry) return false; if (hashCapacityUpdated) { // If hash capacity was increased recalculate hash value hash = texRef % m_hashCapacity; headEntry = m_hashEntries[hash]; } // Store hash entry in linked list for hash value entry->nextEntry = headEntry; m_hashEntries[hash] = entry; return true; } bool CTextureRefs::RemoveFromHash(unsigned texRef) { // Convert texture reference to hash value unsigned hash = texRef % m_hashCapacity; // Loop through linked list for hash value and see if have texture reference HashEntry *entry = m_hashEntries[hash]; HashEntry *prevEntry = NULL; while (entry && texRef != entry->texRef) { prevEntry = entry; entry = entry->nextEntry; } // If not found, nothing to do if (!entry) return false; // Otherwise, remove entry from linked list for hash value if (prevEntry) prevEntry->nextEntry = entry->nextEntry; else m_hashEntries[hash] = entry->nextEntry; // Delete hash entry storage DeleteHashEntry(entry); return true; } bool CTextureRefs::HashContains(unsigned texRef) const { // Convert texture reference to hash value unsigned hash = texRef % m_hashCapacity; // Loop through linked list for hash value and see if have texture reference HashEntry *entry = m_hashEntries[hash]; while (entry && texRef != entry->texRef) entry = entry->nextEntry; return !!entry; } } // Legacy3D