/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis, ** Harry Tuttle, and Spindizzi ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ #ifndef INCLUDED_SIMNETBOARD_H #define INCLUDED_SIMNETBOARD_H #include #include "TCPSend.h" #include "TCPReceive.h" #include "INetBoard.h" enum class State { start, init, testing, ready, error }; enum class GameType { unknown, one, // all games except those listed below two // Le Mans 24, Virtual-On, Dirt Devils }; class CSimNetBoard : public INetBoard { public: CSimNetBoard(const Util::Config::Node& config); ~CSimNetBoard(void); void SaveState(CBlockFile* SaveState); void LoadState(CBlockFile* SaveState); bool Init(uint8_t* netRAMPtr, uint8_t* netBufferPtr); void RunFrame(void); void Reset(void); bool IsAttached(void); bool IsRunning(void); void GetGame(const Game& gameInfo); uint8_t ReadCommRAM8(unsigned addr); uint16_t ReadCommRAM16(unsigned addr); uint32_t ReadCommRAM32(unsigned addr); void WriteCommRAM8(unsigned addr, uint8_t data); void WriteCommRAM16(unsigned addr, uint16_t data); void WriteCommRAM32(unsigned addr, uint32_t data); uint16_t ReadIORegister(unsigned reg); void WriteIORegister(unsigned reg, uint16_t data); private: // Config const Util::Config::Node& m_config; uint8_t* RAM = nullptr; uint8_t* Buffer = nullptr; uint8_t* CommRAM = nullptr; uint8_t* externalCommRAM = nullptr; // netsock uint16_t port_in = 0; uint16_t port_out = 0; std::string addr_out; std::thread m_connectThread; std::atomic_bool m_quit = false; std::atomic_bool m_connected = false; std::unique_ptr nets = nullptr; std::unique_ptr netr = nullptr; Game m_gameInfo; GameType m_gameType = GameType::unknown; State m_state = State::start; uint8_t m_numMachines = 0; uint16_t m_counter = 0; uint16_t m_segmentSize = 0; bool m_attached = false; bool m_running = false; uint16_t m_IRQ2ack = 0; uint16_t m_status0 = 0; // ioreg 0x88 uint16_t m_status1 = 0; // ioreg 0x8a bool m_commbank = false; inline bool IsGame(const char* gameName); void ConnectProc(void); }; #endif