/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * Fragment2D.glsl * * Fragment shader for 2D tilemap rendering. */ #version 120 // Global uniforms uniform sampler2D textureMap; // 512x512 layer surface uniform vec3 colorOffset; // color offset for this layer /* * main(): * * Fragment shader entry point. */ void main(void) { gl_FragColor = texture2D(textureMap, gl_TexCoord[0].st); gl_FragColor.rgb = clamp(gl_FragColor.rgb+colorOffset,0.0,1.0); }