/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * DirectInputSystem.cpp * * Implementation of the DirectInput-based input system. Also provides support * for XInput and Raw Input. */ #include "DirectInputSystem.h" #include "Util/Format.h" #include "Supermodel.h" #include #include #include #include #include #include /* * There seem to be three versions of XInput floating around, all of which * ought to provide the functionality we need. We try them all in sequence, * in order of newest/most feature-laden first. */ static std::array s_xinput_dlls = { TEXT("xinput1_4.dll"), TEXT("xinput1_3.dll"), TEXT("xinput9_1_0.dll") }; static std::array s_xinput_dlls_a = { "xinput1_4.dll", "xinput1_3.dll", "xinput9_1_0.dll" }; // TODO - need to double check these all correct and see if can fill in any missing codes (although most just don't exist) DIKeyMapStruct CDirectInputSystem::s_keyMap[] = { // General keys { "BACKSPACE", DIK_BACK }, { "TAB", DIK_TAB }, //{ "CLEAR", ?? }, { "RETURN", DIK_RETURN }, { "PAUSE", DIK_PAUSE }, { "ESCAPE", DIK_ESCAPE }, { "SPACE", DIK_SPACE }, //{ "EXCLAIM", ?? }, //{ "DBLQUOTE", ?? }, //{ "HASH", ?? }, //{ "DOLLAR", ?? }, //{ "AMPERSAND", ?? }, { "QUOTE", DIK_APOSTROPHE }, { "LEFTPAREN", DIK_LBRACKET }, { "RIGHTPAREN", DIK_RBRACKET }, //{ "ASTERISK", ?? }, //{ "PLUS", ?? }, { "COMMA", DIK_COMMA }, { "MINUS", DIK_MINUS }, { "PERIOD", DIK_PERIOD }, { "SLASH", DIK_SLASH }, { "0", DIK_0 }, { "1", DIK_1 }, { "2", DIK_2 }, { "3", DIK_3 }, { "4", DIK_4 }, { "5", DIK_5 }, { "6", DIK_6 }, { "7", DIK_7 }, { "8", DIK_8 }, { "9", DIK_9 }, //{ "COLON", ?? }, { "SEMICOLON", DIK_SEMICOLON }, { "LESS", DIK_OEM_102 }, { "EQUALS", DIK_EQUALS }, //{ "GREATER", ?? }, //{ "QUESTION", ?? }, //{ "AT", ?? }, //{ "LEFTBRACKET", ?? }, //{ "BACKSLASH", ?? }, //{ "RIGHTBRACKET", ?? }, //{ "CARET", ?? }, //{ "UNDERSCORE", ?? }, { "BACKQUOTE", DIK_GRAVE }, { "A", DIK_A }, { "B", DIK_B }, { "C", DIK_C }, { "D", DIK_D }, { "E", DIK_E }, { "F", DIK_F }, { "G", DIK_G }, { "H", DIK_H }, { "I", DIK_I }, { "J", DIK_J }, { "K", DIK_K }, { "L", DIK_L }, { "M", DIK_M }, { "N", DIK_N }, { "O", DIK_O }, { "P", DIK_P }, { "Q", DIK_Q }, { "R", DIK_R }, { "S", DIK_S }, { "T", DIK_T }, { "U", DIK_U }, { "V", DIK_V }, { "W", DIK_W }, { "X", DIK_X }, { "Y", DIK_Y }, { "Z", DIK_Z }, { "DEL", DIK_DELETE }, // Keypad { "KEYPAD0", DIK_NUMPAD0 }, { "KEYPAD1", DIK_NUMPAD1 }, { "KEYPAD2", DIK_NUMPAD2 }, { "KEYPAD3", DIK_NUMPAD3 }, { "KEYPAD4", DIK_NUMPAD4 }, { "KEYPAD5", DIK_NUMPAD5 }, { "KEYPAD6", DIK_NUMPAD6 }, { "KEYPAD7", DIK_NUMPAD7 }, { "KEYPAD8", DIK_NUMPAD8 }, { "KEYPAD9", DIK_NUMPAD9 }, { "KEYPADPERIOD", DIK_DECIMAL }, { "KEYPADDIVIDE", DIK_DIVIDE }, { "KEYPADMULTIPLY", DIK_MULTIPLY }, { "KEYPADMINUS", DIK_SUBTRACT }, { "KEYPADPLUS", DIK_ADD }, { "KEYPADENTER", DIK_NUMPADENTER }, { "KEYPADEQUALS", DIK_NUMPADEQUALS }, // Arrows + Home/End Pad { "UP", DIK_UP }, { "DOWN", DIK_DOWN }, { "RIGHT", DIK_RIGHT }, { "LEFT", DIK_LEFT }, { "INSERT", DIK_INSERT }, { "HOME", DIK_HOME }, { "END", DIK_END }, { "PGUP", DIK_PRIOR }, { "PGDN", DIK_NEXT }, // Function Key { "F1", DIK_F1 }, { "F2", DIK_F2 }, { "F3", DIK_F3 }, { "F4", DIK_F4 }, { "F5", DIK_F5 }, { "F6", DIK_F6 }, { "F7", DIK_F7 }, { "F8", DIK_F8 }, { "F9", DIK_F9 }, { "F10", DIK_F10 }, { "F11", DIK_F11 }, { "F12", DIK_F12 }, { "F13", DIK_F13 }, { "F14", DIK_F14 }, { "F15", DIK_F15 }, // Modifier Keys { "NUMLOCK", DIK_NUMLOCK }, { "CAPSLOCK", DIK_CAPITAL }, { "SCROLLLOCK", DIK_SCROLL }, { "RIGHTSHIFT", DIK_RSHIFT }, { "LEFTSHIFT", DIK_LSHIFT }, { "RIGHTCTRL", DIK_RCONTROL }, { "LEFTCTRL", DIK_LCONTROL }, { "RIGHTALT", DIK_RMENU }, { "LEFTALT", DIK_LMENU }, //{ "RIGHTMETA", ?? }, //{ "LEFTMETA", ?? }, { "RIGHTWINDOWS", DIK_RWIN }, { "LEFTWINDOWS", DIK_LWIN }, //{ "ALTGR", ?? }, //{ "COMPOSE", ?? }, // Other //{ "HELP", ?? }, { "PRINT", DIK_SYSRQ }, //{ "SYSREQ", ?? }, //{ "BREAK", ?? }, //{ "MENU", ?? }, //{ "POWER", ?? }, //{ "EURO", ?? }, //{ "UNDO", ?? }, }; static bool IsXInputDevice(const GUID &devProdGUID) { // Following code taken from MSDN IWbemLocator* pIWbemLocator = NULL; IEnumWbemClassObject* pEnumDevices = NULL; IWbemClassObject* pDevices[20] = {0}; IWbemServices* pIWbemServices = NULL; BSTR bstrNamespace = NULL; BSTR bstrDeviceID = NULL; BSTR bstrClassName = NULL; // Create WMI bool isXInpDev = false; HRESULT hr = CoCreateInstance(CLSID_WbemLocator, NULL, CLSCTX_INPROC_SERVER, IID_IWbemLocator, (LPVOID*)&pIWbemLocator); // this version does not use __uuidof() and works w/ gcc //HRESULT hr = CoCreateInstance(__uuidof(WbemLocator), NULL, CLSCTX_INPROC_SERVER, __uuidof(IWbemLocator), (LPVOID*)&pIWbemLocator); if (FAILED(hr) || pIWbemLocator == NULL) goto Finish; if ((bstrNamespace = SysAllocString(L"\\\\.\\root\\cimv2")) == NULL) goto Finish; if ((bstrClassName = SysAllocString(L"Win32_PNPEntity")) == NULL) goto Finish; if ((bstrDeviceID = SysAllocString(L"DeviceID")) == NULL) goto Finish; // Connect to WMI hr = pIWbemLocator->ConnectServer(bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices); if (FAILED(hr) || pIWbemServices == NULL) goto Finish; // Switch security level to IMPERSONATE CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE); hr = pIWbemServices->CreateInstanceEnum(bstrClassName, 0, NULL, &pEnumDevices); if (FAILED(hr) || pEnumDevices == NULL) goto Finish; // Loop over all devices for (;;) { // Get 20 at a time DWORD uReturned; hr = pEnumDevices->Next(10000, 20, pDevices, &uReturned); if (FAILED(hr) || uReturned == 0) goto Finish; for (unsigned devNum = 0; devNum < uReturned; devNum++) { // For each device, get its device ID VARIANT var; hr = pDevices[devNum]->Get(bstrDeviceID, 0L, &var, NULL, NULL); if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != NULL) { // Check if the device ID contains "IG_", which means it's an XInput device (this can't be determined via DirectInput on its own) if (wcsstr(var.bstrVal, L"IG_")) { // If so, then get VID/PID from var.bstrVal DWORD dwPid = 0, dwVid = 0; WCHAR* strVid = wcsstr(var.bstrVal, L"VID_"); if (strVid && swscanf(strVid, L"VID_%4X", &dwVid) != 1) dwVid = 0; WCHAR* strPid = wcsstr(var.bstrVal, L"PID_"); if (strPid && swscanf(strPid, L"PID_%4X", &dwPid) != 1) dwPid = 0; // Compare VID/PID to values held in DirectInput device's product GUID DWORD dwVidPid = MAKELONG(dwVid, dwPid); if (dwVidPid == devProdGUID.Data1) { isXInpDev = true; goto Finish; } } } if (pDevices[devNum] != NULL) { pDevices[devNum]->Release(); pDevices[devNum] = NULL; } } } Finish: if (bstrNamespace) SysFreeString(bstrNamespace); if (bstrDeviceID) SysFreeString(bstrDeviceID); if (bstrClassName) SysFreeString(bstrClassName); for (unsigned devNum = 0; devNum < 20; devNum++) { if (pDevices[devNum] != NULL) pDevices[devNum]->Release(); } if (pEnumDevices != NULL) pEnumDevices->Release(); if (pIWbemLocator != NULL) pIWbemLocator->Release(); if (pIWbemServices != NULL) pIWbemServices->Release(); return isXInpDev; } struct DIEnumDevsContext { std::vector *infos; bool useXInput; }; static BOOL CALLBACK DI8EnumDevicesCallback(LPCDIDEVICEINSTANCE instance, LPVOID context) { DIEnumDevsContext *diDevsContext = (DIEnumDevsContext*)context; // Keep track of all joystick device GUIDs DIJoyInfo info; memset(&info, 0, sizeof(info)); info.guid = instance->guidInstance; // If XInput is enabled, see if device is an XInput device info.isXInput = diDevsContext->useXInput && IsXInputDevice(instance->guidProduct); diDevsContext->infos->push_back(info); return DIENUM_CONTINUE; } struct DIEnumObjsContext { JoyDetails *joyDetails; unsigned sliderCount; bool enumError; }; static BOOL CALLBACK DI8EnumObjectsCallback(LPCDIDEVICEOBJECTINSTANCE instance, LPVOID context) { DIEnumObjsContext *diObjsContext = (DIEnumObjsContext*)context; // Get data format for object int objNum = DIDFT_GETINSTANCE(instance->dwType); DIOBJECTDATAFORMAT fmt = c_dfDIJoystick2.rgodf[objNum]; // Work out which axis or slider is currently being enumerated from the GUID int axisNum; if (instance->guidType == GUID_XAxis) axisNum = AXIS_X; else if (instance->guidType == GUID_YAxis) axisNum = AXIS_Y; else if (instance->guidType == GUID_ZAxis) axisNum = AXIS_Z; else if (instance->guidType == GUID_RxAxis) axisNum = AXIS_RX; else if (instance->guidType == GUID_RyAxis) axisNum = AXIS_RY; else if (instance->guidType == GUID_RzAxis) axisNum = AXIS_RZ; else if (instance->guidType == GUID_Slider) { // Work out which slider from count switch (diObjsContext->sliderCount++) { case 0: axisNum = AXIS_S1; break; case 1: axisNum = AXIS_S2; break; default: // If couldn't match then ignore slider return DIENUM_CONTINUE; } } else if (instance->dwType & DIDFT_AXIS) { // If is an axis but couldn't match GUID above (which, according to MSDN, is an optional attribute), then flag error and try matching via offset int objNum = DIDFT_GETINSTANCE(instance->dwType); DIOBJECTDATAFORMAT fmt = c_dfDIJoystick2.rgodf[objNum]; diObjsContext->enumError = true; #ifdef _MSC_VER // MS VisualC++ switch (fmt.dwOfs) { case DIJOFS_X: axisNum = AXIS_X; break; case DIJOFS_Y: axisNum = AXIS_Y; break; case DIJOFS_Z: axisNum = AXIS_Z; break; case DIJOFS_RX: axisNum = AXIS_RX; break; case DIJOFS_RY: axisNum = AXIS_RY; break; case DIJOFS_RZ: axisNum = AXIS_RZ; break; default: // If still couldn't match then it is not an axis return DIENUM_CONTINUE; } #else // GCC // DIJOFS_* are not technically constants (at least in the MinGW dinput.h that I'm using) if (DIJOFS_X == fmt.dwOfs) axisNum = AXIS_X; else if (DIJOFS_Y == fmt.dwOfs) axisNum = AXIS_Y; else if (DIJOFS_Z == fmt.dwOfs) axisNum = AXIS_Z; else if (DIJOFS_Z == fmt.dwOfs) axisNum = AXIS_Z; else if (DIJOFS_RX == fmt.dwOfs) axisNum = AXIS_RX; else if (DIJOFS_RY == fmt.dwOfs) axisNum = AXIS_RY; else if (DIJOFS_RZ == fmt.dwOfs) axisNum = AXIS_RZ; else // If still couldn't match then it is not an axis return DIENUM_CONTINUE; #endif } else { // Ignore all other types of object return DIENUM_CONTINUE; } // If axis overlaps with a previous one, flag error JoyDetails *joyDetails = diObjsContext->joyDetails; if (joyDetails->hasAxis[axisNum]) diObjsContext->enumError = true; // Record fact that axis is present and also whether it has force feedback available joyDetails->hasAxis[axisNum] = true; joyDetails->axisHasFF[axisNum] = !!(instance->dwFlags & DIDOI_FFACTUATOR); // Get axis name from DirectInput and store that too char *axisName = joyDetails->axisName[axisNum]; strcpy(axisName, CInputSystem::GetDefaultAxisName(axisNum)); strcat(axisName, " ("); strncat(axisName, instance->tszName, MAX_NAME_LENGTH - strlen(axisName) - 1); strcat(axisName, ")"); return DIENUM_CONTINUE; } static BOOL CALLBACK DI8EnumEffectsCallback(LPCDIEFFECTINFO effectInfo, LPVOID context) { // Check joystick has at least one of required types of effects JoyDetails *joyDetails = (JoyDetails*)context; if (!!(effectInfo->dwEffType & (DIEFT_CONSTANTFORCE | DIEFT_PERIODIC | DIEFT_CONDITION))) joyDetails->hasFFeedback = true; return DIENUM_CONTINUE; } const char *CDirectInputSystem::ConstructName(bool useRawInput, bool useXInput) { if (useRawInput) return (useXInput ? "RawInput/XInput" : "RawInput/DirectInput"); else return (useXInput ? "Xinput" : "DirectInput"); } CDirectInputSystem::CDirectInputSystem(const Util::Config::Node &config, SDL_Window *window, bool useRawInput, bool useXInput) : CInputSystem(ConstructName(useRawInput, useXInput)), m_config(config), m_useRawInput(useRawInput), m_useXInput(useXInput), m_enableFFeedback(true), m_initializedCOM(false), m_activated(false), m_window(window), m_hwnd(NULL), m_screenW(0), m_screenH(0), m_getRIDevListPtr(NULL), m_getRIDevInfoPtr(NULL), m_regRIDevsPtr(NULL), m_getRIDataPtr(NULL), m_xiGetCapabilitiesPtr(NULL), m_xiGetStatePtr(NULL), m_xiSetStatePtr(NULL), m_di8(NULL), m_di8Keyboard(NULL), m_di8Mouse(NULL) { // Reset initial states memset(&m_combRawMseState, 0, sizeof(m_combRawMseState)); memset(&m_diKeyState, 0, sizeof(m_diKeyState)); memset(&m_diMseState, 0, sizeof(m_diMseState)); } CDirectInputSystem::~CDirectInputSystem() { CloseKeyboardsAndMice(); CloseJoysticks(); if (m_di8) { m_di8->Release(); m_di8 = NULL; if (m_initializedCOM) CoUninitialize(); } } bool CDirectInputSystem::GetRegString(HKEY regKey, const char *regPath, std::string &str) { // Query to get the length DWORD dataLen; LONG result = RegQueryValueEx(regKey, regPath, NULL, NULL, NULL, &dataLen); if (result != ERROR_SUCCESS) return false; // Retrieve the actual data char data[MAX_PATH]; dataLen = std::min(MAX_PATH - 1, dataLen); result = RegQueryValueEx(regKey, regPath, NULL, NULL, (LPBYTE)data, &dataLen); if (result != ERROR_SUCCESS) return false; data[MAX_PATH - 1] = '\0'; str.assign(data); return true; } bool CDirectInputSystem::GetRegDeviceName(const char *rawDevName, char *name) { // Check raw device string is in form that can be handled and remove initial 4-char sequence // For XP this is: \??\TypeID#HardwareID#InstanceID#{DevicesClasses-id} // For Vista/Win7 64bit this is: \\?\TypeID#HardwareID#InstanceID#{DevicesClasses-id} std::string devNameStr(rawDevName); if (devNameStr.find("\\??\\") != std::string::npos || devNameStr.find("\\\\?\\") != std::string::npos) devNameStr.erase(0, 4); else return false; // Append raw device string to base registry path and convert all #'s to \ in the process std::string regPath = "SYSTEM\\CurrentControlSet\\Enum\\" + devNameStr; for (size_t i = 0; i < regPath.size(); i++) { if (regPath[i] == '#') regPath[i] = '\\'; } // Remove part after last \ in path size_t last = regPath.rfind('\\'); if (last != std::string::npos) regPath = regPath.erase(last); // Try and open registry key with this path HKEY regKey; LONG result = RegOpenKeyEx(HKEY_LOCAL_MACHINE, regPath.c_str(), 0, KEY_READ, ®Key); if (result != ERROR_SUCCESS) return false; std::string parentIdStr; // Fetch device description from registry, if it exists, and use that for name std::string regStr; if (GetRegString(regKey, "DeviceDesc", regStr)) goto Found; // If above failed, then try looking at USB key for HID devices RegCloseKey(regKey); // Check it is HID device if (devNameStr.find("HID") == std::string::npos) return false; // Get parent id, from after last \ in name last = regPath.rfind('\\'); if (last == regPath.size() - 1 || last == std::string::npos) return false; parentIdStr = regPath.substr(last + 1); // Open USB base key result = RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SYSTEM\\CurrentControlSet\\Enum\\USB", 0, KEY_READ, ®Key); if (result != ERROR_SUCCESS) return false; // Loop through all USB devices for (int usbIndex = 0; result == ERROR_SUCCESS; usbIndex++) { // Get sub-key name char keyName[MAX_PATH]; DWORD nameLen = MAX_PATH - 1; result = RegEnumKeyEx(regKey, usbIndex, keyName, &nameLen, NULL, NULL, NULL, NULL); if (result == ERROR_SUCCESS) { // Open sub-key HKEY subRegKey; LONG subResult = RegOpenKeyEx(regKey, keyName, 0, KEY_READ, &subRegKey); if (subResult != ERROR_SUCCESS) continue; // Loop through all sub-keys for (int subIndex = 0; subResult == ERROR_SUCCESS; subIndex++) { // the next enumerated subkey and scan it nameLen = MAX_PATH - 1; subResult = RegEnumKeyEx(subRegKey, subIndex, keyName, &nameLen, NULL, NULL, NULL, NULL); if (subResult == ERROR_SUCCESS) { // Open final key HKEY finalRegKey; LONG finalResult = RegOpenKeyEx(subRegKey, keyName, 0, KEY_READ, &finalRegKey); if (finalResult != ERROR_SUCCESS) continue; // Get parent id prefix and see if it matches std::string finalParentIdStr; if (GetRegString(finalRegKey, "ParentIdPrefix", finalParentIdStr) && parentIdStr.compare(0, finalParentIdStr.size(), finalParentIdStr) == 0) { // Get device description, if it exists, and use that for name if (GetRegString(finalRegKey, "DeviceDesc", regStr)) { RegCloseKey(finalRegKey); RegCloseKey(subRegKey); goto Found; } } // Close final key RegCloseKey(finalRegKey); } } // Close sub-key RegCloseKey(subRegKey); } } RegCloseKey(regKey); return false; Found: // If found device description, name will be from final colon last = regStr.rfind(';'); if (last == regStr.size() - 1 || last == std::string::npos) last = 0; else last++; strncpy(name, regStr.c_str() + last, MAX_NAME_LENGTH - 1); name[MAX_NAME_LENGTH - 1] = '\0'; RegCloseKey(regKey); return true; } void CDirectInputSystem::OpenKeyboardsAndMice() { if (m_useRawInput) { // If RawInput enabled, get list of available devices UINT nDevices; if (m_getRIDevListPtr(NULL, &nDevices, sizeof(RAWINPUTDEVICELIST)) == 0 && nDevices > 0) { PRAWINPUTDEVICELIST pDeviceList = new RAWINPUTDEVICELIST[nDevices]; if (pDeviceList != NULL && m_getRIDevListPtr(pDeviceList, &nDevices, sizeof(RAWINPUTDEVICELIST)) != (UINT)-1) { // Loop through devices backwards (since new devices are usually added at beginning) for (int devNum = nDevices - 1; devNum >= 0; devNum--) { RAWINPUTDEVICELIST device = pDeviceList[devNum]; // Get device name UINT nLength; if (m_getRIDevInfoPtr(device.hDevice, RIDI_DEVICENAME, NULL, &nLength) != 0) continue; nLength = std::min(MAX_NAME_LENGTH, nLength); char name[MAX_NAME_LENGTH]; if (m_getRIDevInfoPtr(device.hDevice, RIDI_DEVICENAME, name, &nLength) == -1) continue; // Ignore any RDP devices if (strstr(name, "Root#RDP_") != NULL) continue; // Store details and device handles for attached keyboards and mice if (device.dwType == RIM_TYPEKEYBOARD) { m_rawKeyboards.push_back(device.hDevice); KeyDetails keyDetails; if (!GetRegDeviceName(name, keyDetails.name)) strcpy(keyDetails.name, "Unknown Keyboard"); m_keyDetails.push_back(keyDetails); bool *pKeyState = new bool[255]; memset(pKeyState, 0, sizeof(bool) * 255); m_rawKeyStates.push_back(pKeyState); } else if (device.dwType == RIM_TYPEMOUSE) { m_rawMice.push_back(device.hDevice); MouseDetails mseDetails; if (!GetRegDeviceName(name, mseDetails.name)) strcpy(mseDetails.name, "Unknown Mouse"); // TODO mseDetails.isAbsolute = ??? m_mseDetails.push_back(mseDetails); RawMseState mseState; memset(&mseState, 0, sizeof(mseState)); m_rawMseStates.push_back(mseState); } } DebugLog("RawInput - found %d keyboards and %d mice", m_rawKeyboards.size(), m_rawMice.size()); // Check some devices were actually found m_useRawInput = m_rawKeyboards.size() > 0 && m_rawMice.size() > 0; } else { ErrorLog("Unable to query RawInput API for attached devices (error %d) - switching to DirectInput.\n", GetLastError()); m_useRawInput = false; } if (pDeviceList != NULL) delete[] pDeviceList; } else { ErrorLog("Unable to query RawInput API for attached devices (error %d) - switching to DirectInput.\n", GetLastError()); m_useRawInput = false; } if (m_useRawInput) return; } // If get here then either RawInput disabled or getting its devices failed so default to DirectInput. // Open DirectInput system keyboard and set its data format HRESULT hr; if (FAILED(hr = m_di8->CreateDevice(GUID_SysKeyboard, &m_di8Keyboard, NULL))) { ErrorLog("Unable to create DirectInput keyboard device (error %d) - key input will be unavailable.\n", hr); m_di8Keyboard = NULL; } else if (FAILED(hr = m_di8Keyboard->SetDataFormat(&c_dfDIKeyboard))) { ErrorLog("Unable to set data format for DirectInput keyboard (error %d) - key input will be unavailable.\n", hr); m_di8Keyboard->Release(); m_di8Keyboard = NULL; } // Open DirectInput system mouse and set its data format if (FAILED(hr = m_di8->CreateDevice(GUID_SysMouse, &m_di8Mouse, NULL))) { ErrorLog("Unable to create DirectInput mouse device (error %d) - mouse input will be unavailable.\n", hr); m_di8Mouse = NULL; return; } if (FAILED(hr = m_di8Mouse->SetDataFormat(&c_dfDIMouse2))) { ErrorLog("Unable to set data format for DirectInput mouse (error %d) - mouse input will be unavailable.\n", hr); m_di8Mouse->Release(); m_di8Mouse = NULL; return; } // Set mouse axis mode to relative DIPROPDWORD dipdw; dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwHow = DIPH_DEVICE; dipdw.diph.dwObj = 0; dipdw.dwData = DIPROPAXISMODE_REL; if (FAILED(hr = m_di8Mouse->SetProperty(DIPROP_AXISMODE, &dipdw.diph))) { ErrorLog("Unable to set axis mode for DirectInput mouse (error %d) - mouse input will be unavailable.\n", hr); m_di8Mouse->Release(); m_di8Mouse = NULL; } } void CDirectInputSystem::ActivateKeyboardsAndMice() { // Sync up all mice with current cursor position ResetMice(); if (m_useRawInput) { // Register for RawInput RAWINPUTDEVICE rid[2]; // Register for keyboard input rid[0].usUsagePage = 0x01; rid[0].usUsage = 0x06; rid[0].dwFlags = (m_grabMouse ? RIDEV_CAPTUREMOUSE : RIDEV_INPUTSINK) | RIDEV_NOLEGACY; rid[0].hwndTarget = m_hwnd; // Register for mouse input rid[1].usUsagePage = 0x01; rid[1].usUsage = 0x02; rid[1].dwFlags = (m_grabMouse ? RIDEV_CAPTUREMOUSE : RIDEV_INPUTSINK) | RIDEV_NOLEGACY; rid[1].hwndTarget = m_hwnd; if (!m_regRIDevsPtr(rid, 2, sizeof(RAWINPUTDEVICE))) ErrorLog("Unable to register for keyboard and mouse input with RawInput API (error %d) - keyboard and mouse input will be unavailable.\n", GetLastError()); return; } // Set DirectInput cooperative level of keyboard and mouse if (m_di8Keyboard != NULL) { m_di8Keyboard->Unacquire(); m_di8Keyboard->SetCooperativeLevel(m_hwnd, (m_grabMouse ? DISCL_FOREGROUND : DISCL_BACKGROUND) | DISCL_NONEXCLUSIVE); m_di8Keyboard->Acquire(); } if (m_di8Mouse != NULL) { m_di8Mouse->Unacquire(); m_di8Mouse->SetCooperativeLevel(m_hwnd, (m_grabMouse ? DISCL_FOREGROUND : DISCL_BACKGROUND) | DISCL_NONEXCLUSIVE); m_di8Mouse->Acquire(); } } void CDirectInputSystem::PollKeyboardsAndMice() { if (m_useRawInput) { // For RawInput, only thing to do is update wheelDir from wheelData for each mouse state. Everything else is updated via WM events. for (std::vector::iterator it = m_rawMseStates.begin(); it != m_rawMseStates.end(); ++it) { if (it->wheelDelta != 0) { it->wheelDir = (it->wheelDelta > 0 ? 1 : -1); it->wheelDelta = 0; } else it->wheelDir = 0; } if (m_combRawMseState.wheelDelta != 0) { m_combRawMseState.wheelDir = (m_combRawMseState.wheelDelta > 0 ? 1 : -1); m_combRawMseState.wheelDelta = 0; } else m_combRawMseState.wheelDir = 0; return; } // Get current keyboard state from DirectInput HRESULT hr; if (m_di8Keyboard != NULL) { if (FAILED(hr = m_di8Keyboard->Poll())) { hr = m_di8Keyboard->Acquire(); while (hr == DIERR_INPUTLOST) hr = m_di8Keyboard->Acquire(); if (hr == DIERR_OTHERAPPHASPRIO || hr == DIERR_INVALIDPARAM || hr == DIERR_NOTINITIALIZED) return; } // Keep track of keyboard state m_di8Keyboard->GetDeviceState(sizeof(m_diKeyState), m_diKeyState); } // Get current mouse state from DirectInput if (m_di8Mouse != NULL) { if (FAILED(hr = m_di8Mouse->Poll())) { hr = m_di8Mouse->Acquire(); while (hr == DIERR_INPUTLOST) hr = m_di8Mouse->Acquire(); if (hr == DIERR_OTHERAPPHASPRIO || hr == DIERR_INVALIDPARAM || hr == DIERR_NOTINITIALIZED) return; } // Keep track of mouse absolute axis values, clamping them at display edges, aswell as wheel direction and buttons DIMOUSESTATE2 mseState; m_di8Mouse->GetDeviceState(sizeof(mseState), &mseState); m_diMseState.x = CInputSource::Clamp(m_diMseState.x + mseState.lX, m_dispX, m_dispX + m_dispW); m_diMseState.y = CInputSource::Clamp(m_diMseState.y + mseState.lY, m_dispY, m_dispY + m_dispH); if (mseState.lZ != 0) { // Z-axis is clamped to range -100 to 100 (DirectInput returns +120 & -120 for wheel delta which are scaled to +5 & -5) LONG wheelDelta = 5 * mseState.lZ / 120; m_diMseState.z = CInputSource::Clamp(m_diMseState.z + wheelDelta, -100, 100); m_diMseState.wheelDir = (wheelDelta > 0 ? 1 : -1); } else m_diMseState.wheelDir = 0; memcpy(&m_diMseState.buttons, mseState.rgbButtons, sizeof(m_diMseState.buttons)); } } void CDirectInputSystem::CloseKeyboardsAndMice() { if (m_useRawInput) { if (m_activated) { // If RawInput was registered, then unregister now RAWINPUTDEVICE rid[2]; // Unregister from keyboard input rid[0].usUsagePage = 0x01; rid[0].usUsage = 0x06; rid[0].dwFlags = RIDEV_REMOVE; rid[0].hwndTarget = m_hwnd; // Unregister from mouse input rid[1].usUsagePage = 0x01; rid[1].usUsage = 0x02; rid[1].dwFlags = RIDEV_REMOVE; rid[1].hwndTarget = m_hwnd; m_regRIDevsPtr(rid, 2, sizeof(RAWINPUTDEVICE)); } // Delete storage for keyboards for (std::vector::iterator it = m_rawKeyStates.begin(); it != m_rawKeyStates.end(); ++it) delete[] *it; m_keyDetails.clear(); m_rawKeyboards.clear(); m_rawKeyStates.clear(); // Delete storage for mice m_mseDetails.clear(); m_rawMice.clear(); m_rawMseStates.clear(); } // If DirectInput keyboard and mouse were created, then release them too if (m_di8Keyboard != NULL) { m_di8Keyboard->Unacquire(); m_di8Keyboard->Release(); m_di8Keyboard = NULL; } if (m_di8Mouse != NULL) { m_di8Mouse->Unacquire(); m_di8Mouse->Release(); m_di8Mouse = NULL; } } void CDirectInputSystem::ResetMice() { // Get current mouse cursor position in window POINT p; if (!GetCursorPos(&p) || !ScreenToClient(m_hwnd, &p)) return; // Set all mice coords to current cursor position if (m_useRawInput) { m_combRawMseState.x = p.x; m_combRawMseState.y = p.y; m_combRawMseState.z = 0; for (std::vector::iterator it = m_rawMseStates.begin(); it != m_rawMseStates.end(); ++it) { it->x = p.x; it->y = p.y; it->z = 0; } } m_diMseState.x = p.x; m_diMseState.y = p.y; m_diMseState.z = 0; } void CDirectInputSystem::ProcessRawInput(HRAWINPUT hInput) { // RawInput data event BYTE buffer[4096]; LPBYTE pBuf = buffer; // Get size of data structure to receive UINT dwSize; if (m_getRIDataPtr(hInput, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER)) != 0) return; if (dwSize > sizeof(buffer)) { pBuf = new BYTE[dwSize]; if (pBuf == NULL) return; } // Get data if (m_getRIDataPtr(hInput, RID_INPUT, pBuf, &dwSize, sizeof(RAWINPUTHEADER)) == dwSize) { RAWINPUT *pData = (RAWINPUT*)pBuf; if (pData->header.dwType == RIM_TYPEKEYBOARD) { // Keyboard event, so identify which keyboard produced event bool *pKeyState = NULL; size_t kbdNum; for (kbdNum = 0; kbdNum < m_rawKeyboards.size(); kbdNum++) { if (m_rawKeyboards[kbdNum] == pData->header.hDevice) { pKeyState = m_rawKeyStates[kbdNum]; break; } } // Check is a valid keyboard if (pKeyState != NULL) { // Get scancode of key and whether key was pressed or released int isRight = (pData->data.keyboard.Flags & RI_KEY_E0); UINT8 scanCode = (pData->data.keyboard.MakeCode & 0x7f) | (isRight ? 0x80 : 0x00); bool pressed = !(pData->data.keyboard.Flags & RI_KEY_BREAK); // Store current state for key if (scanCode != 0xAA) pKeyState[scanCode] = pressed; } } else if (pData->header.dwType == RIM_TYPEMOUSE) { // Mouse event, so identify which mouse produced event RawMseState *pMseState = NULL; size_t mseNum; for (mseNum = 0; mseNum < m_rawMice.size(); mseNum++) { if (m_rawMice[mseNum] == pData->header.hDevice) { pMseState = &m_rawMseStates[mseNum]; break; } } // Check is a valid mouse if (pMseState != NULL) { // Get X- & Y-axis data LONG lx = pData->data.mouse.lLastX; LONG ly = pData->data.mouse.lLastY; if (pData->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE) { // If data is absolute, then scale source values (which range 0 to 65535) to screen coordinates and convert // to be relative to game window origin POINT p; p.x = CInputSource::Scale(lx, 0, 0xFFFF, 0, m_screenW); p.y = CInputSource::Scale(ly, 0, 0xFFFF, 0, m_screenH); if (ScreenToClient(m_hwnd, &p)) { pMseState->x = p.x; pMseState->y = p.y; } // Also update combined state m_combRawMseState.x = pMseState->x; m_combRawMseState.y = pMseState->y; } else { // If data is relative, then keep track of absolute position, clamping it at display edges pMseState->x = CInputSource::Clamp(pMseState->x + lx, m_dispX, m_dispX + m_dispW); pMseState->y = CInputSource::Clamp(pMseState->y + ly, m_dispY, m_dispY + m_dispH); // Also update combined state m_combRawMseState.x = CInputSource::Clamp(m_combRawMseState.x + lx, m_dispX, m_dispX + m_dispW); m_combRawMseState.y = CInputSource::Clamp(m_combRawMseState.y + ly, m_dispY, m_dispY + m_dispH); } // Get button flags and wheel delta (RawInput returns +120 & -120 for the latter which are scaled to +5 & -5) USHORT butFlags = pData->data.mouse.usButtonFlags; LONG wheelDelta = 5 * (SHORT)pData->data.mouse.usButtonData / 120; // Update Z-axis (wheel) value if (butFlags & RI_MOUSE_WHEEL) { // Z-axis is clamped to range -100 to 100 pMseState->z = CInputSource::Clamp(pMseState->z + wheelDelta, -100, 100); pMseState->wheelDelta += wheelDelta; } // Keep track of buttons pressed/released if (butFlags & RI_MOUSE_LEFT_BUTTON_DOWN) pMseState->buttons |= 1; else if (butFlags & RI_MOUSE_LEFT_BUTTON_UP) pMseState->buttons &= ~1; if (butFlags & RI_MOUSE_MIDDLE_BUTTON_DOWN) pMseState->buttons |= 2; else if (butFlags & RI_MOUSE_MIDDLE_BUTTON_UP) pMseState->buttons &= ~2; if (butFlags & RI_MOUSE_RIGHT_BUTTON_DOWN) pMseState->buttons |= 4; else if (butFlags & RI_MOUSE_RIGHT_BUTTON_UP) pMseState->buttons &= ~4; if (butFlags & RI_MOUSE_BUTTON_4_DOWN) pMseState->buttons |= 8; else if (butFlags & RI_MOUSE_BUTTON_4_UP) pMseState->buttons &= ~8; if (butFlags & RI_MOUSE_BUTTON_5_DOWN) pMseState->buttons |= 16; else if (butFlags & RI_MOUSE_BUTTON_5_UP) pMseState->buttons &= ~16; // Also update combined state for wheel axis and buttons if (butFlags & RI_MOUSE_WHEEL) { // Z-axis is clamped to range -100 to 100 m_combRawMseState.z = CInputSource::Clamp(m_combRawMseState.z + wheelDelta, -100, 100); m_combRawMseState.wheelDelta += wheelDelta; } m_combRawMseState.buttons = 0; for (std::vector::iterator it = m_rawMseStates.begin(); it != m_rawMseStates.end(); ++it) m_combRawMseState.buttons |= it->buttons; } } } if (pBuf != buffer) delete[] pBuf; } void CDirectInputSystem::OpenJoysticks() { // Get the info about all attached joystick devices DIEnumDevsContext diDevsContext; diDevsContext.infos = &m_diJoyInfos; diDevsContext.useXInput = m_useXInput; HRESULT hr; if (FAILED(hr = m_di8->EnumDevices(DI8DEVCLASS_GAMECTRL, DI8EnumDevicesCallback, &diDevsContext, DIEDFL_ATTACHEDONLY))) return; // Loop through those found int joyNum = 0; int xNum = 0; for (std::vector::iterator it = m_diJoyInfos.begin(); it != m_diJoyInfos.end(); ++it) { joyNum++; JoyDetails joyDetails; memset(&joyDetails, 0, sizeof(joyDetails)); // See if can use XInput for device if (it->isXInput) { // If so, set joystick details (currently XBox controller is only gamepad handled by XInput and so its capabilities are fixed) sprintf(joyDetails.name, "Xbox 360 Controller %d (via XInput)", (xNum + 1)); joyDetails.numAxes = 6; // Left & right triggers are mapped to axes in addition to the two analog sticks, giving a total of 6 axes joyDetails.numPOVs = 1; // Digital D-pad joyDetails.numButtons = 10; joyDetails.hasFFeedback = m_enableFFeedback; joyDetails.hasAxis[AXIS_X] = true; joyDetails.hasAxis[AXIS_Y] = true; joyDetails.hasAxis[AXIS_Z] = true; joyDetails.hasAxis[AXIS_RX] = true; joyDetails.hasAxis[AXIS_RY] = true; joyDetails.hasAxis[AXIS_RZ] = true; joyDetails.hasAxis[AXIS_S1] = false; joyDetails.hasAxis[AXIS_S2] = false; joyDetails.axisHasFF[AXIS_X] = true; // Force feedback simulated on left and right sticks joyDetails.axisHasFF[AXIS_Y] = true; joyDetails.axisHasFF[AXIS_Z] = false; joyDetails.axisHasFF[AXIS_RX] = true; joyDetails.axisHasFF[AXIS_RY] = true; joyDetails.axisHasFF[AXIS_RZ] = false; joyDetails.axisHasFF[AXIS_S1] = false; joyDetails.axisHasFF[AXIS_S2] = false; // Keep track of XInput device number it->xInputNum = xNum++; } else { // Otherwise, open joystick with DirectInput for given GUID and set its data format LPDIRECTINPUTDEVICE8 joystick; if (FAILED(hr = m_di8->CreateDevice(it->guid, &joystick, NULL))) { ErrorLog("Unable to create DirectInput joystick device %d (error %d) - skipping joystick.\n", joyNum, hr); continue; } if (FAILED(hr = joystick->SetDataFormat(&c_dfDIJoystick2))) { ErrorLog("Unable to set data format for DirectInput joystick %d (error %d) - skipping joystick.\n", joyNum, hr); joystick->Release(); continue; } // Get joystick's capabilities DIDEVCAPS devCaps; devCaps.dwSize = sizeof(DIDEVCAPS); if (FAILED(hr = joystick->GetCapabilities(&devCaps))) { ErrorLog("Unable to query capabilities of DirectInput joystick %d (error %d) - skipping joystick.\n", joyNum, hr); joystick->Release(); continue; } // Gather joystick details (name, num POVs & buttons, which axes are available and whether force feedback is available) DIPROPSTRING didps{}; didps.diph.dwSize = sizeof(DIPROPSTRING); didps.diph.dwHeaderSize = sizeof(DIPROPHEADER); didps.diph.dwHow = DIPH_DEVICE; didps.diph.dwObj = 0; if (FAILED(hr = joystick->GetProperty(DIPROP_INSTANCENAME, &didps.diph))) { ErrorLog("Unable to get name of DirectInput joystick %d (error %d) - skipping joystick.\n", joyNum, hr); joystick->Release(); continue; } // DInput returns name as Unicode, convert to ASCII int len = std::min(MAX_NAME_LENGTH, (int)wcslen(didps.wsz) + 1); WideCharToMultiByte(CP_ACP, 0, didps.wsz, len, joyDetails.name, len, NULL, NULL); joyDetails.name[MAX_NAME_LENGTH - 1] = '\0'; joyDetails.numPOVs = devCaps.dwPOVs; joyDetails.numButtons = devCaps.dwButtons; // Enumerate axes DIEnumObjsContext diObjsContext; memset(&diObjsContext, 0, sizeof(diObjsContext)); diObjsContext.joyDetails = &joyDetails; if (FAILED(hr = joystick->EnumObjects(DI8EnumObjectsCallback, &diObjsContext, DIDFT_ALL))) { ErrorLog("Unable to enumerate axes of DirectInput joystick %d (error %d) - skipping joystick.\n", joyNum, hr); joystick->Release(); continue; } // If enumeration failed for some reason then include all possible joystick axes so that no axis is left off due to error if (diObjsContext.enumError) { for (int axisNum = 0; axisNum < NUM_JOY_AXES; axisNum++) { if (!joyDetails.hasAxis[axisNum]) { joyDetails.hasAxis[axisNum] = true; joyDetails.axisHasFF[axisNum] = false; char *axisName = joyDetails.axisName[axisNum]; strcpy(axisName, CInputSystem::GetDefaultAxisName(axisNum)); } } } // Count number of axes joyDetails.numAxes = 0; for (int axisNum = 0; axisNum < NUM_JOY_AXES; axisNum++) joyDetails.numAxes += joyDetails.hasAxis[axisNum]; // See if force feedback enabled and is available for joystick if (m_enableFFeedback && (devCaps.dwFlags & DIDC_FORCEFEEDBACK)) { // If so, see what types of effects are available and for which axes if (FAILED(hr = joystick->EnumEffects(DI8EnumEffectsCallback, &joyDetails, DIEFT_ALL))) ErrorLog("Unable to enumerate effects of DirectInput joystick %d (error %d) - force feedback will be unavailable for joystick.\n", joyNum, hr); } // Configure axes, if any if (joyDetails.numAxes > 0) { // Set axis range to be from -32768 to 32767 DIPROPRANGE didpr; didpr.diph.dwSize = sizeof(DIPROPRANGE); didpr.diph.dwHeaderSize = sizeof(DIPROPHEADER); didpr.diph.dwHow = DIPH_DEVICE; didpr.diph.dwObj = 0; didpr.lMin = -32768; didpr.lMax = 32767; if (FAILED(hr = joystick->SetProperty(DIPROP_RANGE, &didpr.diph))) { ErrorLog("Unable to set axis range of DirectInput joystick %d (error %d) - skipping joystick.\n", joyNum, hr); joystick->Release(); continue; } // Set axis mode to absolute DIPROPDWORD dipdw; dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwHow = DIPH_DEVICE; dipdw.diph.dwObj = 0; dipdw.dwData = DIPROPAXISMODE_ABS; if (FAILED(hr = joystick->SetProperty(DIPROP_AXISMODE, &dipdw.diph))) { ErrorLog("Unable to set axis mode of DirectInput joystick %d (error %d) - skipping joystick.\n", joyNum, hr); joystick->Release(); continue; } // Turn off deadzone as handled by this class dipdw.dwData = 0; if (FAILED(hr = joystick->SetProperty(DIPROP_DEADZONE, &dipdw.diph))) { ErrorLog("Unable to set deadzone of DirectInput joystick %d (error %d) - skipping joystick.\n", joyNum, hr); joystick->Release(); continue; } // Turn off saturation as handle by this class dipdw.dwData = 10000; if (FAILED(hr = joystick->SetProperty(DIPROP_SATURATION, &dipdw.diph))) { ErrorLog("Unable to set saturation of DirectInput joystick %d (error %d) - skipping joystick.\n", joyNum, hr); joystick->Release(); continue; } // If joystick has force feedback capabilities then disable auto-center if (joyDetails.hasFFeedback) { dipdw.dwData = false; if (FAILED(hr = joystick->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph))) { ErrorLog("Unable to unset auto-center of DirectInput joystick %d (error %d) - force feedback will be unavailable for joystick.\n", joyNum, hr); joyDetails.hasFFeedback = false; } } } // Keep track of DirectInput device number it->dInputNum = m_di8Joysticks.size(); m_di8Joysticks.push_back(joystick); } // Create initial blank joystick state DIJOYSTATE2 joyState; memset(&joyState, 0, sizeof(joyState)); for (int povNum = 0; povNum < 4; povNum++) joyState.rgdwPOV[povNum] = -1; m_joyDetails.push_back(joyDetails); m_diJoyStates.push_back(joyState); } } void CDirectInputSystem::ActivateJoysticks() { // Set DirectInput cooperative level of joysticks unsigned joyNum = 0; for (std::vector::iterator it = m_diJoyInfos.begin(); it != m_diJoyInfos.end(); ++it) { if (!it->isXInput) { LPDIRECTINPUTDEVICE8 joystick = m_di8Joysticks[it->dInputNum]; joystick->Unacquire(); if (m_grabMouse) joystick->SetCooperativeLevel(m_hwnd, DISCL_EXCLUSIVE | DISCL_FOREGROUND); else joystick->SetCooperativeLevel(m_hwnd, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); joystick->Acquire(); } joyNum++; } } void CDirectInputSystem::PollJoysticks() { // Get current joystick states from XInput and DirectInput int i = 0; for (std::vector::iterator it = m_diJoyInfos.begin(); it != m_diJoyInfos.end(); ++it) { LPDIJOYSTATE2 pJoyState = &m_diJoyStates[i++]; HRESULT hr; if (it->isXInput) { // Use XInput to query joystick XINPUT_STATE xState; memset(&xState, 0, sizeof(xState)); if (FAILED(hr = m_xiGetStatePtr(it->xInputNum, &xState))) { memset(pJoyState, 0, sizeof(DIJOYSTATE2)); continue; } // Map XInput state onto joystick's DirectInput state object XINPUT_GAMEPAD gamepad = xState.Gamepad; pJoyState->lX = (LONG)gamepad.sThumbLX, pJoyState->lY = (LONG)-gamepad.sThumbLY; pJoyState->lZ = (LONG)CInputSource::Scale(gamepad.bLeftTrigger, 0, 255, 0, 32767); pJoyState->lRx = (LONG)gamepad.sThumbRX; pJoyState->lRy = (LONG)-gamepad.sThumbRY; pJoyState->lRz = (LONG)CInputSource::Scale(gamepad.bRightTrigger, 0, 255, 0, 32767); WORD buttons = gamepad.wButtons; int dUp = (buttons & XINPUT_GAMEPAD_DPAD_UP); int dDown = (buttons & XINPUT_GAMEPAD_DPAD_DOWN); int dLeft = (buttons & XINPUT_GAMEPAD_DPAD_LEFT); int dRight = (buttons & XINPUT_GAMEPAD_DPAD_RIGHT); if (dUp) { if (dLeft) pJoyState->rgdwPOV[0] = 31500; else if (dRight) pJoyState->rgdwPOV[0] = 4500; else pJoyState->rgdwPOV[0] = 0; } else if (dDown) { if (dLeft) pJoyState->rgdwPOV[0] = 22500; else if (dRight) pJoyState->rgdwPOV[0] = 13500; else pJoyState->rgdwPOV[0] = 18000; } else if (dLeft) pJoyState->rgdwPOV[0] = 27000; else if (dRight) pJoyState->rgdwPOV[0] = 9000; else pJoyState->rgdwPOV[0] = -1; pJoyState->rgbButtons[0] = !!(buttons & XINPUT_GAMEPAD_A); pJoyState->rgbButtons[1] = !!(buttons & XINPUT_GAMEPAD_B); pJoyState->rgbButtons[2] = !!(buttons & XINPUT_GAMEPAD_X); pJoyState->rgbButtons[3] = !!(buttons & XINPUT_GAMEPAD_Y); pJoyState->rgbButtons[4] = !!(buttons & XINPUT_GAMEPAD_LEFT_SHOULDER); pJoyState->rgbButtons[5] = !!(buttons & XINPUT_GAMEPAD_RIGHT_SHOULDER); pJoyState->rgbButtons[6] = !!(buttons & XINPUT_GAMEPAD_BACK); pJoyState->rgbButtons[7] = !!(buttons & XINPUT_GAMEPAD_START); pJoyState->rgbButtons[8] = !!(buttons & XINPUT_GAMEPAD_LEFT_THUMB); pJoyState->rgbButtons[9] = !!(buttons & XINPUT_GAMEPAD_RIGHT_THUMB); } else { // Use DirectInput to query joystick LPDIRECTINPUTDEVICE8 joystick = m_di8Joysticks[it->dInputNum]; if (FAILED(hr = joystick->Poll())) { hr = joystick->Acquire(); while (hr == DIERR_INPUTLOST) hr = joystick->Acquire(); if (hr == DIERR_OTHERAPPHASPRIO || hr == DIERR_INVALIDPARAM || hr == DIERR_NOTINITIALIZED) { memset(pJoyState, 0, sizeof(DIJOYSTATE2)); continue; } } // Update joystick's DirectInput state joystick->GetDeviceState(sizeof(DIJOYSTATE2), pJoyState); } } } void CDirectInputSystem::CloseJoysticks() { // Release any DirectInput force feedback effects that were created for (std::vector::iterator it = m_diJoyInfos.begin(); it != m_diJoyInfos.end(); ++it) { for (unsigned axisNum = 0; axisNum < NUM_JOY_AXES; axisNum++) { for (unsigned effNum = 0; effNum < NUM_FF_EFFECTS; effNum++) { if (it->dInputEffects[axisNum][effNum] != NULL) { it->dInputEffects[axisNum][effNum]->Release(); it->dInputEffects[axisNum][effNum] = NULL; } } } } // Release each DirectInput joystick for (std::vector::iterator it = m_di8Joysticks.begin(); it != m_di8Joysticks.end(); ++it) { (*it)->Unacquire(); (*it)->Release(); } m_joyDetails.clear(); m_diJoyInfos.clear(); m_diJoyStates.clear(); m_di8Joysticks.clear(); } HRESULT CDirectInputSystem::CreateJoystickEffect(LPDIRECTINPUTDEVICE8 joystick, int axisNum, ForceFeedbackCmd ffCmd, LPDIRECTINPUTEFFECT *pEffect) { // Map axis number to DI object offset DWORD axisOfs; switch (axisNum) { case AXIS_X: axisOfs = DIJOFS_X; break; case AXIS_Y: axisOfs = DIJOFS_Y; break; case AXIS_Z: axisOfs = DIJOFS_Z; break; case AXIS_RX: axisOfs = DIJOFS_RX; break; case AXIS_RY: axisOfs = DIJOFS_RY; break; case AXIS_RZ: axisOfs = DIJOFS_RZ; break; case AXIS_S1: axisOfs = DIJOFS_SLIDER(0); break; case AXIS_S2: axisOfs = DIJOFS_SLIDER(1); break; default: return E_FAIL; } DWORD dwAxis = axisOfs; LONG lDirection = 0; DICONSTANTFORCE dicf; DICONDITION dic; DIPERIODIC dip; //DIENVELOPE die; GUID guid; // Set common effects parameters DIEFFECT eff; memset(&eff, 0, sizeof(eff)); eff.dwSize = sizeof(DIEFFECT); eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; eff.dwTriggerButton = DIEB_NOTRIGGER; eff.dwTriggerRepeatInterval = 0; eff.dwGain = DI_FFNOMINALMAX; eff.cAxes = 1; eff.rgdwAxes = &dwAxis; eff.rglDirection = &lDirection; eff.dwDuration = INFINITE; eff.dwStartDelay = 0; eff.lpEnvelope = NULL; // Set specific effects parameters switch (ffCmd.id) { case FFStop: return E_FAIL; case FFConstantForce: guid = GUID_ConstantForce; dicf.lMagnitude = 0; eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE); eff.lpvTypeSpecificParams = &dicf; break; case FFSelfCenter: guid = GUID_Spring; dic.lOffset = 0; // offset is +ve/-ve bias, 0 = evenly spread in both directions dic.lPositiveCoefficient = 0; dic.lNegativeCoefficient = 0; dic.dwPositiveSaturation = DI_FFNOMINALMAX; dic.dwNegativeSaturation = DI_FFNOMINALMAX; dic.lDeadBand = (LONG)(0.05 * DI_FFNOMINALMAX); // 5% deadband eff.cbTypeSpecificParams = sizeof(DICONDITION); eff.lpvTypeSpecificParams = &dic; break; case FFFriction: guid = GUID_Friction; dic.lOffset = 0; dic.lPositiveCoefficient = 0; dic.lNegativeCoefficient = 0; dic.dwPositiveSaturation = DI_FFNOMINALMAX; dic.dwNegativeSaturation = DI_FFNOMINALMAX; dic.lDeadBand = 0; // 0% deadband eff.cbTypeSpecificParams = sizeof(DICONDITION); eff.lpvTypeSpecificParams = &dic; break; case FFVibrate: guid = GUID_Sine; dip.dwMagnitude = 0; dip.lOffset = 0; dip.dwPhase = 0; dip.dwPeriod = (DWORD)(0.05 * DI_SECONDS); // 1/20th second eff.cbTypeSpecificParams = sizeof(DIPERIODIC); eff.lpvTypeSpecificParams = &dip; break; } joystick->Acquire(); HRESULT hr; if (FAILED(hr = joystick->CreateEffect(guid, &eff, pEffect, NULL))) return hr; if (*pEffect == NULL) return E_FAIL; (*pEffect)->Start(1, 0); return S_OK; } void CDirectInputSystem::LoadXInputDLL() { // Try each of the XInput DLLs HMODULE xInput = NULL; for (auto filename: s_xinput_dlls) { xInput = LoadLibrary(filename); if (xInput != NULL) break; } if (xInput != NULL) { m_xiGetCapabilitiesPtr = (XInputGetCapabilitiesPtr)GetProcAddress(xInput, "XInputGetCapabilities"); m_xiGetStatePtr = (XInputGetStatePtr)GetProcAddress(xInput, "XInputGetState"); m_xiSetStatePtr = (XInputSetStatePtr)GetProcAddress(xInput, "XInputSetState"); m_useXInput = m_xiGetCapabilitiesPtr != NULL && m_xiGetStatePtr != NULL && m_xiSetStatePtr != NULL; } else m_useXInput = false; if (!m_useXInput) { ErrorLog("XInput not found. Tried: %s.", Util::Format(", ").Join(s_xinput_dlls_a).str().c_str()); ErrorLog("Falling back on DirectInput."); } } bool CDirectInputSystem::InitializeSystem() { if (m_useRawInput) { // Dynamically load RawInput API HMODULE user32 = LoadLibrary(TEXT("user32.dll")); if (user32 != NULL) { m_getRIDevListPtr = (GetRawInputDeviceListPtr)GetProcAddress(user32, "GetRawInputDeviceList"); m_getRIDevInfoPtr = (GetRawInputDeviceInfoPtr)GetProcAddress(user32, "GetRawInputDeviceInfoA"); m_regRIDevsPtr = (RegisterRawInputDevicesPtr)GetProcAddress(user32, "RegisterRawInputDevices"); m_getRIDataPtr = (GetRawInputDataPtr)GetProcAddress(user32, "GetRawInputData"); m_useRawInput = m_getRIDevListPtr != NULL && m_getRIDevInfoPtr != NULL && m_regRIDevsPtr != NULL && m_getRIDataPtr != NULL; } else m_useRawInput = false; if (m_useRawInput) { // Get screen resolution (needed for absolute mouse devices) DEVMODEA settings = { 0 }; if (!EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &settings)) { ErrorLog("Unable to read current display settings\n"); return false; } m_screenW = settings.dmPelsWidth; m_screenH = settings.dmPelsHeight; } else ErrorLog("Unable to initialize RawInput API (library hooks are not available) - switching to DirectInput.\n"); } if (m_useXInput) { // Dynamically load XInput API LoadXInputDLL();//LoadLibrary(TEXT(XINPUT_DLL_A)); } // Dynamically create DirectInput8 via COM, rather than statically linking to dinput8.dll // TODO - if fails, try older versions of DirectInput HRESULT hr; if (SUCCEEDED(hr = CoInitialize(NULL))) m_initializedCOM = true; else { // CoInitialize fails if called from managed context (ie .NET debugger) so check for this and ignore this error if (hr != RPC_E_CHANGED_MODE) { ErrorLog("Unable to initialize COM (error %d).\n", hr); return false; } } if (FAILED(hr = CoCreateInstance(CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER, IID_IDirectInput8A, (LPVOID*)&m_di8))) { ErrorLog("Unable to initialize DirectInput API (error %d) - is DirectX 8 or later installed?\n", hr); if (m_initializedCOM) CoUninitialize(); return false; } if (FAILED(hr = m_di8->Initialize(GetModuleHandle(NULL), DIRECTINPUT_VERSION))) { ErrorLog("Unable to initialize DirectInput API (error %d) - is DirectX 8 or later installed?\n", hr); m_di8->Release(); m_di8 = NULL; if (m_initializedCOM) CoUninitialize(); return false; } // Open all devices OpenKeyboardsAndMice(); OpenJoysticks(); return true; } int CDirectInputSystem::GetKeyIndex(const char *keyName) { for (int i = 0; i < NUM_DI_KEYS; i++) { if (stricmp(keyName, s_keyMap[i].keyName) == 0) return i; } return -1; } const char *CDirectInputSystem::GetKeyName(int keyIndex) { if (keyIndex < 0 || keyIndex >= NUM_DI_KEYS) return NULL; return s_keyMap[keyIndex].keyName; } bool CDirectInputSystem::IsKeyPressed(int kbdNum, int keyIndex) { // Get DI key code (scancode) for given key index int diKey = s_keyMap[keyIndex].diKey; if (m_useRawInput) { // For RawInput, check if key is currently pressed for given keyboard number bool *keyState = m_rawKeyStates[kbdNum]; return !!keyState[diKey]; } // For DirectInput, just check common keyboard state return !!(m_diKeyState[diKey] & 0x80); } int CDirectInputSystem::GetMouseAxisValue(int mseNum, int axisNum) { if (m_useRawInput) { // For RawInput, get combined or individual mouse state and return value for given axis // The cursor is always hidden when using RawInput, so it does not matter if these values don't match with the cursor (with multiple // mice the cursor is irrelevant anyway) RawMseState *pMseState = (mseNum == ANY_MOUSE ? &m_combRawMseState : &m_rawMseStates[mseNum]); switch (axisNum) { case AXIS_X: return pMseState->x; case AXIS_Y: return pMseState->y; case AXIS_Z: return pMseState->z; default: return 0; } } // For DirectInput, for X- and Y-axes just use cursor position within window if available (so that mouse movements sync with the cursor) if (axisNum == AXIS_X || axisNum == AXIS_Y) { POINT p; if (GetCursorPos(&p) && ScreenToClient(m_hwnd, &p)) return (axisNum == AXIS_X ? p.x : p.y); } // Otherwise, return the raw DirectInput axis values switch (axisNum) { case AXIS_X: return m_diMseState.x; case AXIS_Y: return m_diMseState.y; case AXIS_Z: return m_diMseState.z; default: return 0; } } int CDirectInputSystem::GetMouseWheelDir(int mseNum) { if (m_useRawInput) { // For RawInput, return the wheel value for combined or individual mouse state return (mseNum == ANY_MOUSE ? m_combRawMseState.wheelDir : m_rawMseStates[mseNum].wheelDir); } // For DirectInput just return the common wheel value return m_diMseState.wheelDir; } bool CDirectInputSystem::IsMouseButPressed(int mseNum, int butNum) { if (m_useRawInput) { // For RawInput, return the button state for combined or individual mouse state return !!((mseNum == ANY_MOUSE ? m_combRawMseState.buttons : m_rawMseStates[mseNum].buttons) & (1<isXInput) { if (axisNum != AXIS_X && axisNum != AXIS_Y && axisNum != AXIS_RX && axisNum != AXIS_RY) return false; XINPUT_VIBRATION vibration; bool negForce; float absForce; float threshold; switch (ffCmd.id) { case FFStop: // Stop command halts all vibration pInfo->xiConstForceLeft = 0; pInfo->xiConstForceRight = 0; pInfo->xiVibrateBoth = 0; break; case FFConstantForce: { bool bothMotorVib = m_config["XInputStereoVibration"].ValueAs(); // Check if constant force effect is disabled unsigned xInputConstForceMax = m_config["XInputConstForceMax"].ValueAs(); if (xInputConstForceMax == 0) return false; // Constant force effect is mapped to either left or right vibration motor depending on its direction negForce = ffCmd.force < 0.0f; absForce = (negForce ? -ffCmd.force : ffCmd.force); threshold = (float)m_config["XInputConstForceThreshold"].ValueAs() / 100.0f; // Check if constant force effect is being stopped or is below threshold if (absForce == 0.0f || absForce < threshold) { // If so, stop vibration due to force effect pInfo->xiConstForceLeft = 0; pInfo->xiConstForceRight = 0; pInfo->xiVibrateBoth = 0; } else if (bothMotorVib) { pInfo->xiVibrateBoth = (WORD)(absForce * (float)(xInputConstForceMax * XI_VIBRATE_SCALE)); } else if (negForce) { // If force is negative (to left), set left motor vibrating pInfo->xiConstForceLeft = (WORD)(absForce * (float)(xInputConstForceMax * XI_VIBRATE_SCALE)); pInfo->xiConstForceRight = 0; } else { // If force positive (to right), set right motor vibrating pInfo->xiConstForceLeft = 0; pInfo->xiConstForceRight = (WORD)(absForce * (float)(xInputConstForceMax * XI_VIBRATE_SCALE)); } break; } case FFSelfCenter: case FFFriction: // Self center and friction effects are not mapped return false; case FFVibrate: { // Check if vibration effect is disabled unsigned xInputVibrateMax = m_config["XInputVibrateMax"].ValueAs(); if (xInputVibrateMax == 0) return false; // Check if vibration effect is being stopped if (ffCmd.force == 0.0f) { // If so, stop vibration due to vibration effect pInfo->xiVibrateBoth = 0; } else { // Otherwise, set both motors vibrating pInfo->xiVibrateBoth = (WORD)(ffCmd.force * (float)(xInputVibrateMax * XI_VIBRATE_SCALE)); } break; } default: // Unknown feedback command return false; } // Combine vibration speeds from both constant force effect and vibration effect and set motors in action vibration.wLeftMotorSpeed = std::min(pInfo->xiConstForceLeft + pInfo->xiVibrateBoth, XI_VIBRATE_MAX); vibration.wRightMotorSpeed = std::min(pInfo->xiConstForceRight + pInfo->xiVibrateBoth, XI_VIBRATE_MAX); return SUCCEEDED(hr = m_xiSetStatePtr(pInfo->xInputNum, &vibration)); } else { LPDIRECTINPUTDEVICE8 joystick = m_di8Joysticks[pInfo->dInputNum]; // See if command is to stop all force feedback, if so send appropriate command if (ffCmd.id == FFStop) return SUCCEEDED(hr = joystick->SendForceFeedbackCommand(DISFFC_STOPALL)); // Create effect for given axis if has not already been created int effNum = (int)ffCmd.id; LPDIRECTINPUTEFFECT *pEffect = &pInfo->dInputEffects[axisNum][effNum]; if ((*pEffect) == NULL) { if (FAILED(hr = CreateJoystickEffect(joystick, axisNum, ffCmd, pEffect))) return false; } LONG lDirection = 0; DICONSTANTFORCE dicf; DICONDITION dic; DIPERIODIC dip; //DIENVELOPE die; // Set common parameters DIEFFECT eff; memset(&eff, 0, sizeof(eff)); eff.dwSize = sizeof(DIEFFECT); eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; eff.cAxes = 1; eff.rglDirection = &lDirection; eff.dwStartDelay = 0; eff.lpEnvelope = NULL; // Set command specific parameters LONG lFFMag; DWORD dFFMag; switch (ffCmd.id) { case FFConstantForce: //printf("FFConstantForce %0.2f\n", 100.0f * ffCmd.force); if (ffCmd.force >= 0.0f) { unsigned dInputConstForceRightMax = m_config["DirectInputConstForceRightMax"].ValueAs(); if (dInputConstForceRightMax == 0) return false; lFFMag = (LONG)(-ffCmd.force * (float)(dInputConstForceRightMax * DI_EFFECTS_SCALE)); // Invert sign for DirectInput effect dicf.lMagnitude = std::max(lFFMag, -DI_EFFECTS_MAX); } else { unsigned dInputConstForceLeftMax = m_config["DirectInputConstForceLeftMax"].ValueAs(); if (dInputConstForceLeftMax == 0) return false; lFFMag = (LONG)(-ffCmd.force * (float)(dInputConstForceLeftMax * DI_EFFECTS_SCALE)); // Invert sign for DirectInput effect dicf.lMagnitude = std::min(lFFMag, DI_EFFECTS_MAX); } eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE); eff.lpvTypeSpecificParams = &dicf; break; case FFSelfCenter: { unsigned dInputSelfCenterMax = m_config["DirectInputSelfCenterMax"].ValueAs(); //printf("FFSelfCenter %0.2f\n", 100.0f * ffCmd.force); if (dInputSelfCenterMax == 0) return false; lFFMag = (LONG)(ffCmd.force * (float)(dInputSelfCenterMax * DI_EFFECTS_SCALE)); dic.lOffset = 0; dic.lPositiveCoefficient = std::max(0, std::min(lFFMag, DI_EFFECTS_MAX)); dic.lNegativeCoefficient = std::max(0, std::min(lFFMag, DI_EFFECTS_MAX)); dic.dwPositiveSaturation = DI_FFNOMINALMAX; dic.dwNegativeSaturation = DI_FFNOMINALMAX; dic.lDeadBand = (LONG)(0.05 * DI_FFNOMINALMAX); eff.cbTypeSpecificParams = sizeof(DICONDITION); eff.lpvTypeSpecificParams = &dic; break; } case FFFriction: { unsigned dInputFrictionMax = m_config["DirectInputFrictionMax"].ValueAs(); //printf("FFFriction %0.2f\n", 100.0f * ffCmd.force); if (dInputFrictionMax == 0) return false; lFFMag = (LONG)(ffCmd.force * (float)(dInputFrictionMax * DI_EFFECTS_SCALE)); dic.lOffset = 0; dic.lPositiveCoefficient = std::max(0, std::min(lFFMag, DI_EFFECTS_MAX)); dic.lNegativeCoefficient = std::max(0, std::min(lFFMag, DI_EFFECTS_MAX)); dic.dwPositiveSaturation = DI_FFNOMINALMAX; dic.dwNegativeSaturation = DI_FFNOMINALMAX; dic.lDeadBand = 0; eff.cbTypeSpecificParams = sizeof(DICONDITION); eff.lpvTypeSpecificParams = &dic; break; } case FFVibrate: { unsigned dInputVibrateMax = m_config["DirectInputVibrateMax"].ValueAs(); //printf("FFVibrate %0.2f\n", 100.0f * ffCmd.force); if (dInputVibrateMax == 0) return false; dFFMag = (DWORD)(ffCmd.force * (float)(dInputVibrateMax * DI_EFFECTS_SCALE)); dip.dwMagnitude = std::max(0, std::min(dFFMag, DI_EFFECTS_MAX)); dip.lOffset = 0; dip.dwPhase = 0; dip.dwPeriod = (DWORD)(0.05 * DI_SECONDS); // 1/20th second eff.cbTypeSpecificParams = sizeof(DIPERIODIC); eff.lpvTypeSpecificParams = &dip; break; } default: // Unknown feedback command return false; } // Set the new parameters and start effect immediately return SUCCEEDED(hr = (*pEffect)->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START)); } } bool CDirectInputSystem::ConfigMouseCentered() { // When checking if mouse centered, use system cursor rather than raw values (otherwise user's mouse movements won't match up // with onscreen cursor during configuration) POINT p; if (!GetCursorPos(&p) || !ScreenToClient(m_hwnd, &p)) return false; // See if mouse in center of display unsigned lx = m_dispX + m_dispW / 4; unsigned ly = m_dispY + m_dispH / 4; if (p.x < (LONG)lx || p.x > (LONG)(lx + m_dispW / 2) || p.y < (LONG)ly || p.y > (LONG)(ly + m_dispH / 2)) return false; // Once mouse has been centered, sync up mice raw values with current cursor position so that movements are detected correctly ResetMice(); return true; } CInputSource *CDirectInputSystem::CreateAnyMouseSource(EMousePart msePart) { // If using RawInput, create a mouse source that uses the combined mouse state m_combRawState, rather than combining all the individual mouse // sources in the default manner if (m_useRawInput) return CreateMouseSource(ANY_MOUSE, msePart); return CInputSystem::CreateAnyMouseSource(msePart); } int CDirectInputSystem::GetNumKeyboards() { // If RawInput enabled, then return number of keyboards found. Otherwise, return ANY_KEYBOARD as DirectInput cannot handle multiple keyboards return (m_useRawInput ? m_rawKeyboards.size() : ANY_KEYBOARD); } int CDirectInputSystem::GetNumMice() { // If RawInput enabled, then return number of mice found. Otherwise, return ANY_MOUSE as DirectInput cannot handle multiple keyboards return (m_useRawInput ? m_rawMice.size() : ANY_MOUSE); } int CDirectInputSystem::GetNumJoysticks() { // Return number of joysticks found return m_diJoyInfos.size(); } const KeyDetails *CDirectInputSystem::GetKeyDetails(int kbdNum) { // If RawInput enabled, then return details for given keyboard. Otherwise, return NULL as DirectInput cannot handle multiple keyboards return (m_useRawInput ? &m_keyDetails[kbdNum] : NULL); } const MouseDetails *CDirectInputSystem::GetMouseDetails(int mseNum) { // If RawInput enabled, then return details of given mouse. Otherwise, return NULL as DirectInput cannot handle multiple keyboards return (m_useRawInput ? &m_mseDetails[mseNum] : NULL); } const JoyDetails *CDirectInputSystem::GetJoyDetails(int joyNum) { return &m_joyDetails[joyNum]; } bool CDirectInputSystem::Poll() { // See if keyboard, mice and joysticks have been activated yet if (!m_activated) { // If not, then get Window handle of SDL window SDL_SysWMinfo info; SDL_VERSION(&info.version); if (SDL_GetWindowWMInfo(m_window, &info)) { m_hwnd = info.info.win.window; } // Tell SDL to pass on all Windows events // Removed - see below //SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE); // Activate the devices now that a Window handle is available ActivateKeyboardsAndMice(); ActivateJoysticks(); m_activated = true; } // Wait or poll for event from SDL // Removed - see below /* SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) return false; else if (e.type == SDL_SYSWMEVENT) { SDL_SysWMmsg *wmMsg = e.syswm.msg; ProcessWMEvent(wmMsg->hwnd, wmMsg->msg, wmMsg->wParam, wmMsg->lParam); } }*/ // Wait or poll for event on Windows message queue (done this way instead of using SDL_PollEvent as above because // for some reason this causes RawInput HRAWINPUT handles to arrive stale. Not sure what SDL_PollEvent is doing to cause this // but the following code can replace it without any problems as it is effectively what SDL_PollEvent does anyway) MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) { int ret = GetMessage(&msg, NULL, 0, 0); if (ret == 0) return false; else if (ret > 0) { TranslateMessage(&msg); // Handle RawInput messages here if (m_useRawInput && msg.message == WM_INPUT) ProcessRawInput((HRAWINPUT)msg.lParam); // Propagate all messages to default (SDL) handlers DispatchMessage(&msg); } } // SDL2: I'm not sure how the SDL1.x code was detecting quit events but in // SDL2, it seems that we want to explicitly run SDL_PollEvent() after we // have peeked at the message queue ourselves (above). // Wait or poll for event from SDL SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) return false; } // Poll keyboards, mice and joysticks PollKeyboardsAndMice(); PollJoysticks(); return true; } void CDirectInputSystem::SetMouseVisibility(bool visible) { if (m_useRawInput) ShowCursor(!m_grabMouse && visible ? TRUE : FALSE); else ShowCursor(visible ? TRUE : FALSE); } void CDirectInputSystem::GrabMouse() { CInputSystem::GrabMouse(); if (m_useRawInput) SetMouseVisibility(false); // When grabbing mouse, make sure devices get re-activated if (m_activated) { ActivateKeyboardsAndMice(); ActivateJoysticks(); } } void CDirectInputSystem::UngrabMouse() { CInputSystem::UngrabMouse(); // When ungrabbing mouse, make sure devices get re-activated if (m_activated) { ActivateKeyboardsAndMice(); ActivateJoysticks(); } }