/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see .
**/
/*
* Supermodel.h
*
* Program-wide header file.
*/
#ifndef INCLUDED_SUPERMODEL_H
#define INCLUDED_SUPERMODEL_H
/******************************************************************************
Program-Wide Definitions
******************************************************************************/
#define SUPERMODEL_VERSION "0.2a-WIP" // version string
/******************************************************************************
OS-Dependent (OSD) Items
Everything here must be provided by the OSD layer. Include files should be
located in the OSD directories for each port.
******************************************************************************/
// stricmp() is non-standard, apparently...
#ifdef _MSC_VER // MS VisualC++
#define stricmp _stricmp
#else // assume GCC
#define stricmp strcasecmp
#endif
/*
* Fundamental Data Types:
*
* BOOL Boolean (w/ TRUE = FAIL = 1, OKAY = FALSE = 0).
* UINT64 Unsigned 64-bit integer.
* INT64 Signed 64-bit integer.
* UINT32 Unsigned 32-bit integer.
* INT32 Signed 32-bit integer.
* UINT16 Unsigned 16-bit integer.
* INT16 Signed 16-bit integer.
* UINT8 Unsigned 8-bit integer.
* INT8 Signed 8-bit integer.
* FLOAT32 Single-precision, 32-bit floating point number.
* FLOAT64 Double-precision, 64-bit floating point number.
*
* Types.h is used within C++ and C modules, so it must NOT include any C++-
* specific stuff. Some modules may choose to include it directly rather than
* use Supermodel.h, so it must exist.
*/
#include "Types.h"
// OSD Interfaces
#include "Thread.h"
#include "Audio.h"
/*
* Error and Debug Logging
*/
/*
* DebugLog(fmt, ...):
*
* Prints debugging information. The OSD layer may choose to print this to a
* log file, the screen, neither, or both. Newlines and other formatting codes
* must be explicitly included.
*
* Parameters:
* fmt A format string (the same as printf()).
* ... Variable number of arguments, as required by format string.
*/
extern void DebugLog(const char *fmt, ...);
/*
* ErrorLog(fmt, ...):
*
* Prints error information. Errors need not require program termination and
* may simply be informative warnings to the user. Newlines should not be
* included in the format string -- they are automatically added at the end of
* a line.
*
* Parameters:
* fmt A format string (the same as printf()).
* ... Variable number of arguments, as required by format string.
*
* Returns:
* Must always return FAIL.
*/
extern BOOL ErrorLog(const char *fmt, ...);
/*
* InfoLog(fmt, ...);
*
* Prints information to the error log file but does not print to stderr. This
* is useful for logging non-error information. Newlines are automatically
* appended.
*
* Parameters:
* fmt Format string (same as printf()).
* ... Variable number of arguments as required by format string.
*/
extern void InfoLog(const char *fmt, ...);
/******************************************************************************
Header Files
All primary header files for modules used throughout Supermodel are included
here, except for external packages and APIs.
******************************************************************************/
#include
#include
#include
#include "Games.h"
#include "ROMLoad.h"
#include "INIFile.h"
#include "BlockFile.h"
#include "Logger.h"
#include "Graphics/Render2D.h"
#include "Graphics/Render3D.h"
#include "Graphics/Shader.h"
#ifdef SUPERMODEL_DEBUGGER
#include "Debugger/SupermodelDebugger.h"
#include "Debugger/CPU/PPCDebug.h"
#endif // SUPERMODEL_DEBUGGER
#include "CPU/Bus.h"
#include "CPU/PowerPC/PPCDisasm.h"
#include "CPU/PowerPC/ppc.h"
#include "CPU/68K/68K.h"
#include "CPU/Z80/Z80.h"
#include "Inputs/Input.h"
#include "Inputs/Inputs.h"
#include "Inputs/InputSource.h"
#include "Inputs/InputSystem.h"
#include "Inputs/InputTypes.h"
#include "Inputs/MultiInputSource.h"
#include "Model3/IRQ.h"
#include "Model3/PCI.h"
#include "Model3/53C810.h"
#include "Model3/MPC10x.h"
#include "Model3/RTC72421.h"
#include "Model3/93C46.h"
#include "Model3/TileGen.h"
#include "Model3/Real3D.h"
#include "Sound/SCSP.h"
#include "Sound/MPEG/MPEG.h"
#include "Model3/SoundBoard.h"
#include "Model3/DSB.h"
#include "Model3/Model3.h"
/******************************************************************************
Helpful Macros and Inlines
******************************************************************************/
/*
* FLIPENDIAN16(data):
* FLIPENDIAN32(data):
*
* Flips the endianness of the data (reverses bytes).
*
* Parameters:
* data Word or half-word to flip.
*
* Returns:
* Flipped word.
*/
static inline UINT16 FLIPENDIAN16(UINT16 d)
{
return(((d >> 8) & 0x00FF) |
((d << 8) & 0xFF00));
}
static inline UINT32 FLIPENDIAN32(UINT32 d)
{
return(((d >> 24) & 0x000000FF) |
((d >> 8) & 0x0000FF00) |
((d << 8) & 0x00FF0000) |
((d << 24) & 0xFF000000));
}
#endif // INCLUDED_SUPERMODEL_H