/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * Supermodel.h * * Program-wide header file. */ #ifndef INCLUDED_SUPERMODEL_H #define INCLUDED_SUPERMODEL_H /****************************************************************************** Program-Wide Definitions ******************************************************************************/ #define SUPERMODEL_VERSION "0.2a-WIP" // version string /****************************************************************************** OS-Dependent (OSD) Items Everything here must be provided by the OSD layer. Include files should be located in the OSD directories for each port. ******************************************************************************/ // stricmp() is non-standard, apparently... #ifdef _MSC_VER // MS VisualC++ #define stricmp _stricmp #else // assume GCC #define stricmp strcasecmp #endif /* * Fundamental Data Types: * * BOOL Boolean (w/ TRUE = FAIL = 1, OKAY = FALSE = 0). * UINT64 Unsigned 64-bit integer. * INT64 Signed 64-bit integer. * UINT32 Unsigned 32-bit integer. * INT32 Signed 32-bit integer. * UINT16 Unsigned 16-bit integer. * INT16 Signed 16-bit integer. * UINT8 Unsigned 8-bit integer. * INT8 Signed 8-bit integer. * FLOAT32 Single-precision, 32-bit floating point number. * FLOAT64 Double-precision, 64-bit floating point number. * * Types.h is used within C++ and C modules, so it must NOT include any C++- * specific stuff. Some modules may choose to include it directly rather than * use Supermodel.h, so it must exist. */ #include "Types.h" // OSD Interfaces #include "Thread.h" #include "Audio.h" /* * Error and Debug Logging */ /* * DebugLog(fmt, ...): * * Prints debugging information. The OSD layer may choose to print this to a * log file, the screen, neither, or both. Newlines and other formatting codes * must be explicitly included. * * Parameters: * fmt A format string (the same as printf()). * ... Variable number of arguments, as required by format string. */ extern void DebugLog(const char *fmt, ...); /* * ErrorLog(fmt, ...): * * Prints error information. Errors need not require program termination and * may simply be informative warnings to the user. Newlines should not be * included in the format string -- they are automatically added at the end of * a line. * * Parameters: * fmt A format string (the same as printf()). * ... Variable number of arguments, as required by format string. * * Returns: * Must always return FAIL. */ extern BOOL ErrorLog(const char *fmt, ...); /* * InfoLog(fmt, ...); * * Prints information to the error log file but does not print to stderr. This * is useful for logging non-error information. Newlines are automatically * appended. * * Parameters: * fmt Format string (same as printf()). * ... Variable number of arguments as required by format string. */ extern void InfoLog(const char *fmt, ...); /****************************************************************************** Header Files All primary header files for modules used throughout Supermodel are included here, except for external packages and APIs. ******************************************************************************/ #include #include #include #include "Games.h" #include "ROMLoad.h" #include "INIFile.h" #include "BlockFile.h" #include "Logger.h" #include "Graphics/Render2D.h" #include "Graphics/Render3D.h" #include "Graphics/Shader.h" #ifdef SUPERMODEL_DEBUGGER #include "Debugger/SupermodelDebugger.h" #include "Debugger/CPU/PPCDebug.h" #endif // SUPERMODEL_DEBUGGER #include "CPU/Bus.h" #include "CPU/PowerPC/PPCDisasm.h" #include "CPU/PowerPC/ppc.h" #include "CPU/68K/68K.h" #include "CPU/Z80/Z80.h" #include "Inputs/Input.h" #include "Inputs/Inputs.h" #include "Inputs/InputSource.h" #include "Inputs/InputSystem.h" #include "Inputs/InputTypes.h" #include "Inputs/MultiInputSource.h" #include "Model3/IRQ.h" #include "Model3/PCI.h" #include "Model3/53C810.h" #include "Model3/MPC10x.h" #include "Model3/RTC72421.h" #include "Model3/93C46.h" #include "Model3/TileGen.h" #include "Model3/Real3D.h" #include "Sound/SCSP.h" #include "Sound/MPEG/MPEG.h" #include "Model3/SoundBoard.h" #include "Model3/DSB.h" #include "Model3/Model3.h" /****************************************************************************** Helpful Macros and Inlines ******************************************************************************/ /* * FLIPENDIAN16(data): * FLIPENDIAN32(data): * * Flips the endianness of the data (reverses bytes). * * Parameters: * data Word or half-word to flip. * * Returns: * Flipped word. */ static inline UINT16 FLIPENDIAN16(UINT16 d) { return(((d >> 8) & 0x00FF) | ((d << 8) & 0xFF00)); } static inline UINT32 FLIPENDIAN32(UINT32 d) { return(((d >> 24) & 0x000000FF) | ((d >> 8) & 0x0000FF00) | ((d << 8) & 0x00FF0000) | ((d << 24) & 0xFF000000)); } #endif // INCLUDED_SUPERMODEL_H