/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * Error.cpp * * Error reporting for 3D renderer. There are some situations in which it is * appropriate to inform the user of an error during rendering. However, these * will frequently lead to an avalanche of error messages. Therefore, error * messages are managed by this interface, ensuring that they are displayed not * more than once per frame. * * Error functions can always be counted on to return FAIL, like ErrorLog(). */ #include "Supermodel.h" // Error bit flags (must not conflict) #define ERROR_LOCAL_VERTEX_OVERFLOW 0x1 #define ERROR_UNABLE_TO_CACHE_MODEL 0x2 // Overflow in the local vertex buffer, which holds one model bool CRender3D::ErrorLocalVertexOverflow(void) { if ((errorMsgFlags&ERROR_LOCAL_VERTEX_OVERFLOW)) return FAIL; errorMsgFlags |= ERROR_LOCAL_VERTEX_OVERFLOW; return ErrorLog("Overflow in local vertex buffer!"); } // Model could not be cached, even after dumping display list and re-caching bool CRender3D::ErrorUnableToCacheModel(UINT32 modelAddr) { if ((errorMsgFlags&ERROR_UNABLE_TO_CACHE_MODEL)) return FAIL; errorMsgFlags |= ERROR_UNABLE_TO_CACHE_MODEL; return ErrorLog("Encountered a model that was too large to cache (at %08X)!", modelAddr); } // Call this every frame to clear the error flag, allowing errors to be printed void CRender3D::ClearErrors(void) { errorMsgFlags = 0; }