/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see .
**/
/*
* Shaders2D.h
*
* Header file containing the 2D vertex and fragment shaders.
*/
#ifndef INCLUDED_SHADERS2D_H
#define INCLUDED_SHADERS2D_H
// Vertex shader
static const char vertexShaderSource[] =
{
"/** \n"
" ** Supermodel \n"
" ** A Sega Model 3 Arcade Emulator. \n"
" ** Copyright 2011 Bart Trzynadlowski \n"
" ** \n"
" ** This file is part of Supermodel. \n"
" ** \n"
" ** Supermodel is free software: you can redistribute it and/or modify it under \n"
" ** the terms of the GNU General Public License as published by the Free \n"
" ** Software Foundation, either version 3 of the License, or (at your option) \n"
" ** any later version. \n"
" ** \n"
" ** Supermodel is distributed in the hope that it will be useful, but WITHOUT \n"
" ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or \n"
" ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for \n"
" ** more details. \n"
" ** \n"
" ** You should have received a copy of the GNU General Public License along \n"
" ** with Supermodel. If not, see . \n"
" **/ \n"
"\n"
"/* \n"
" * Vertex2D.glsl \n"
" * \n"
" * Vertex shader for 2D tilemap rendering. \n"
" */ \n"
" \n"
"#version 120 \n"
"\n"
"void main(void) \n"
"{ \n"
" gl_TexCoord[0] = gl_MultiTexCoord0; \n"
" gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; \n"
"}\n"
};
// Fragment shader
static const char fragmentShaderSource[] =
{
"/** \n"
" ** Supermodel \n"
" ** A Sega Model 3 Arcade Emulator. \n"
" ** Copyright 2011 Bart Trzynadlowski \n"
" ** \n"
" ** This file is part of Supermodel. \n"
" ** \n"
" ** Supermodel is free software: you can redistribute it and/or modify it under \n"
" ** the terms of the GNU General Public License as published by the Free \n"
" ** Software Foundation, either version 3 of the License, or (at your option) \n"
" ** any later version. \n"
" ** \n"
" ** Supermodel is distributed in the hope that it will be useful, but WITHOUT \n"
" ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or \n"
" ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for \n"
" ** more details. \n"
" ** \n"
" ** You should have received a copy of the GNU General Public License along \n"
" ** with Supermodel. If not, see . \n"
" **/ \n"
"\n"
"/* \n"
" * Fragment2D.glsl \n"
" * \n"
" * Fragment shader for 2D tilemap rendering. \n"
" */ \n"
"\n"
"#version 120 \n"
"\n"
"// Global uniforms \n"
"uniform sampler2D textureMap; // 512x512 layer surface \n"
"uniform vec3 colorOffset; // color offset for this layer \n"
"\n"
"/* \n"
" * main(): \n"
" * \n"
" * Fragment shader entry point. \n"
" */ \n"
"\n"
"void main(void) \n"
"{ \n"
" gl_FragColor = texture2D(textureMap, gl_TexCoord[0].st); \n"
" gl_FragColor.rgb = clamp(gl_FragColor.rgb+colorOffset,0.0,1.0); \n"
"}\n"
};
#endif // INCLUDED_SHADERS2D_H