/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ #include "Pkgs/glew.h" #if defined(_WIN32) # include "Pkgs/wglew.h" #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) # include "Pkgs/glxew.h" #endif /* * Define glewGetContext and related helper macros. */ #ifdef GLEW_MX # define glewGetContext() ctx # ifdef _WIN32 # define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx # define GLEW_CONTEXT_ARG_VAR_INIT ctx # define wglewGetContext() ctx # define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx # define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx # else /* _WIN32 */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT # define glxewGetContext() ctx # define GLXEW_CONTEXT_ARG_DEF_INIT void # define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx # endif /* _WIN32 */ # define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx #else /* GLEW_MX */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT # define GLEW_CONTEXT_ARG_DEF_LIST void # define WGLEW_CONTEXT_ARG_DEF_INIT void # define WGLEW_CONTEXT_ARG_DEF_LIST void # define GLXEW_CONTEXT_ARG_DEF_INIT void # define GLXEW_CONTEXT_ARG_DEF_LIST void #endif /* GLEW_MX */ #if defined(__sgi) || defined (__sun) || defined(GLEW_APPLE_GLX) #include #include #include void* dlGetProcAddress (const GLubyte* name) { static void* h = NULL; static void* gpa; if (h == NULL) { if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; gpa = dlsym(h, "glXGetProcAddress"); } if (gpa != NULL) return ((void*(*)(const GLubyte*))gpa)(name); else return dlsym(h, (const char*)name); } #endif /* __sgi || __sun || GLEW_APPLE_GLX */ #if defined(__APPLE__) #include #include #include #ifdef MAC_OS_X_VERSION_10_3 #include void* NSGLGetProcAddress (const GLubyte *name) { static void* image = NULL; if (NULL == image) { image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); } if( !image ) return NULL; void* addr = dlsym(image, (const char*)name); if( addr ) return addr; #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #else #include void* NSGLGetProcAddress (const GLubyte *name) { static const struct mach_header* image = NULL; NSSymbol symbol; char* symbolName; if (NULL == image) { image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); } /* prepend a '_' for the Unix C symbol mangling convention */ symbolName = malloc(strlen((const char*)name) + 2); strcpy(symbolName+1, (const char*)name); symbolName[0] = '_'; symbol = NULL; /* if (NSIsSymbolNameDefined(symbolName)) symbol = NSLookupAndBindSymbol(symbolName); */ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; free(symbolName); if( symbol ) return NSAddressOfSymbol(symbol); #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #endif /* MAC_OS_X_VERSION_10_3 */ #endif /* __APPLE__ */ /* * Define glewGetProcAddress. */ #if defined(_WIN32) # define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) #else # if defined(__APPLE__) # define glewGetProcAddress(name) NSGLGetProcAddress(name) # else # if defined(__sgi) || defined(__sun) # define glewGetProcAddress(name) dlGetProcAddress(name) # else /* __linux */ # define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) # endif # endif #endif /* * Define GLboolean const cast. */ #define CONST_CAST(x) (*(GLboolean*)&x) /* * GLEW, just like OpenGL or GLU, does not rely on the standard C library. * These functions implement the functionality required in this file. */ static GLuint _glewStrLen (const GLubyte* s) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0') i++; return i; } static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0' && s[i] != c) i++; return (s[i] == '\0' || s[i] == c) ? i : 0; } static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) { GLuint i=0; if(a == NULL || b == NULL) return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; return i == n ? GL_TRUE : GL_FALSE; } static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) { (*a)++; (*na)--; } if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } #if !defined(_WIN32) || !defined(GLEW_MX) PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; PFNGLBLENDCOLORPROC __glewBlendColor = NULL; PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; PFNGLBUFFERDATAPROC __glewBufferData = NULL; PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; PFNGLENDQUERYPROC __glewEndQuery = NULL; PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; PFNGLGENQUERIESPROC __glewGenQueries = NULL; PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; PFNGLISBUFFERPROC __glewIsBuffer = NULL; PFNGLISQUERYPROC __glewIsQuery = NULL; PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; PFNGLATTACHSHADERPROC __glewAttachShader = NULL; PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; PFNGLCREATESHADERPROC __glewCreateShader = NULL; PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; PFNGLDELETESHADERPROC __glewDeleteShader = NULL; PFNGLDETACHSHADERPROC __glewDetachShader = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; PFNGLISPROGRAMPROC __glewIsProgram = NULL; PFNGLISSHADERPROC __glewIsShader = NULL; PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; PFNGLUNIFORM1FPROC __glewUniform1f = NULL; PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; PFNGLUNIFORM1IPROC __glewUniform1i = NULL; PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; PFNGLUNIFORM2FPROC __glewUniform2f = NULL; PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; PFNGLUNIFORM2IPROC __glewUniform2i = NULL; PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; PFNGLUNIFORM3FPROC __glewUniform3f = NULL; PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; PFNGLUNIFORM3IPROC __glewUniform3i = NULL; PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; PFNGLUNIFORM4FPROC __glewUniform4f = NULL; PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; PFNGLUNIFORM4IPROC __glewUniform4i = NULL; PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; PFNGLCLAMPCOLORPROC __glewClampColor = NULL; PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; PFNGLCOLORMASKIPROC __glewColorMaski = NULL; PFNGLDISABLEIPROC __glewDisablei = NULL; PFNGLENABLEIPROC __glewEnablei = NULL; PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; PFNGLGETSTRINGIPROC __glewGetStringi = NULL; PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT = NULL; PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT = NULL; PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT = NULL; PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT = NULL; PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT = NULL; PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT = NULL; PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT = NULL; PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT = NULL; PFNGLUNIFORM1DPROC __glewUniform1d = NULL; PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; PFNGLUNIFORM2DPROC __glewUniform2d = NULL; PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; PFNGLUNIFORM3DPROC __glewUniform3d = NULL; PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; PFNGLUNIFORM4DPROC __glewUniform4d = NULL; PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; PFNGLCOLORTABLEPROC __glewColorTable = NULL; PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; PFNGLGETMINMAXPROC __glewGetMinmax = NULL; PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; PFNGLHISTOGRAMPROC __glewHistogram = NULL; PFNGLMINMAXPROC __glewMinmax = NULL; PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; PFNGLISSAMPLERPROC __glewIsSampler = NULL; PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; PFNGLDELETESYNCPROC __glewDeleteSync = NULL; PFNGLFENCESYNCPROC __glewFenceSync = NULL; PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; PFNGLISSYNCPROC __glewIsSync = NULL; PFNGLWAITSYNCPROC __glewWaitSync = NULL; PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL; PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL; PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL; PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL; PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL; PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL; PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL; PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; PFNGLISFENCENVPROC __glewIsFenceNV = NULL; PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; PFNGLORTHOFOESPROC __glewOrthofOES = NULL; PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; #endif /* !WIN32 || !GLEW_MX */ #if !defined(GLEW_MX) GLboolean __GLEW_VERSION_1_1 = GL_FALSE; GLboolean __GLEW_VERSION_1_2 = GL_FALSE; GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; GLboolean __GLEW_VERSION_1_3 = GL_FALSE; GLboolean __GLEW_VERSION_1_4 = GL_FALSE; GLboolean __GLEW_VERSION_1_5 = GL_FALSE; GLboolean __GLEW_VERSION_2_0 = GL_FALSE; GLboolean __GLEW_VERSION_2_1 = GL_FALSE; GLboolean __GLEW_VERSION_3_0 = GL_FALSE; GLboolean __GLEW_VERSION_3_1 = GL_FALSE; GLboolean __GLEW_VERSION_3_2 = GL_FALSE; GLboolean __GLEW_VERSION_3_3 = GL_FALSE; GLboolean __GLEW_VERSION_4_0 = GL_FALSE; GLboolean __GLEW_VERSION_4_1 = GL_FALSE; GLboolean __GLEW_3DFX_multisample = GL_FALSE; GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; GLboolean __GLEW_AMD_debug_output = GL_FALSE; GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; GLboolean __GLEW_APPLE_client_storage = GL_FALSE; GLboolean __GLEW_APPLE_element_array = GL_FALSE; GLboolean __GLEW_APPLE_fence = GL_FALSE; GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; GLboolean __GLEW_APPLE_texture_range = GL_FALSE; GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; GLboolean __GLEW_ARB_cl_event = GL_FALSE; GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; GLboolean __GLEW_ARB_compatibility = GL_FALSE; GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; GLboolean __GLEW_ARB_debug_output = GL_FALSE; GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; GLboolean __GLEW_ARB_depth_texture = GL_FALSE; GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; GLboolean __GLEW_ARB_fragment_program = GL_FALSE; GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; GLboolean __GLEW_ARB_imaging = GL_FALSE; GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; GLboolean __GLEW_ARB_multisample = GL_FALSE; GLboolean __GLEW_ARB_multitexture = GL_FALSE; GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_point_parameters = GL_FALSE; GLboolean __GLEW_ARB_point_sprite = GL_FALSE; GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; GLboolean __GLEW_ARB_robustness = GL_FALSE; GLboolean __GLEW_ARB_sample_shading = GL_FALSE; GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; GLboolean __GLEW_ARB_shader_objects = GL_FALSE; GLboolean __GLEW_ARB_shader_precision = GL_FALSE; GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; GLboolean __GLEW_ARB_shadow = GL_FALSE; GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; GLboolean __GLEW_ARB_sync = GL_FALSE; GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; GLboolean __GLEW_ARB_texture_compression = GL_FALSE; GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; GLboolean __GLEW_ARB_texture_float = GL_FALSE; GLboolean __GLEW_ARB_texture_gather = GL_FALSE; GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; GLboolean __GLEW_ARB_texture_rg = GL_FALSE; GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; GLboolean __GLEW_ARB_timer_query = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_program = GL_FALSE; GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; GLboolean __GLEW_ARB_viewport_array = GL_FALSE; GLboolean __GLEW_ARB_window_pos = GL_FALSE; GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; GLboolean __GLEW_ATI_element_array = GL_FALSE; GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; GLboolean __GLEW_ATI_meminfo = GL_FALSE; GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; GLboolean __GLEW_ATI_texture_float = GL_FALSE; GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; GLboolean __GLEW_EXT_422_pixels = GL_FALSE; GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; GLboolean __GLEW_EXT_abgr = GL_FALSE; GLboolean __GLEW_EXT_bgra = GL_FALSE; GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; GLboolean __GLEW_EXT_blend_color = GL_FALSE; GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; GLboolean __GLEW_EXT_cmyka = GL_FALSE; GLboolean __GLEW_EXT_color_subtable = GL_FALSE; GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; GLboolean __GLEW_EXT_convolution = GL_FALSE; GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; GLboolean __GLEW_EXT_copy_texture = GL_FALSE; GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; GLboolean __GLEW_EXT_fog_coord = GL_FALSE; GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; GLboolean __GLEW_EXT_histogram = GL_FALSE; GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; GLboolean __GLEW_EXT_index_func = GL_FALSE; GLboolean __GLEW_EXT_index_material = GL_FALSE; GLboolean __GLEW_EXT_index_texture = GL_FALSE; GLboolean __GLEW_EXT_light_texture = GL_FALSE; GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; GLboolean __GLEW_EXT_multisample = GL_FALSE; GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; GLboolean __GLEW_EXT_packed_float = GL_FALSE; GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; GLboolean __GLEW_EXT_point_parameters = GL_FALSE; GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; GLboolean __GLEW_EXT_scene_marker = GL_FALSE; GLboolean __GLEW_EXT_secondary_color = GL_FALSE; GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; GLboolean __GLEW_EXT_subtexture = GL_FALSE; GLboolean __GLEW_EXT_texture = GL_FALSE; GLboolean __GLEW_EXT_texture3D = GL_FALSE; GLboolean __GLEW_EXT_texture_array = GL_FALSE; GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; GLboolean __GLEW_EXT_texture_env = GL_FALSE; GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; GLboolean __GLEW_EXT_texture_integer = GL_FALSE; GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; GLboolean __GLEW_EXT_texture_object = GL_FALSE; GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; GLboolean __GLEW_EXT_timer_query = GL_FALSE; GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; GLboolean __GLEW_EXT_vertex_array = GL_FALSE; GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; GLboolean __GLEW_HP_image_transform = GL_FALSE; GLboolean __GLEW_HP_occlusion_test = GL_FALSE; GLboolean __GLEW_HP_texture_lighting = GL_FALSE; GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; GLboolean __GLEW_IBM_static_data = GL_FALSE; GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; GLboolean __GLEW_INGR_color_clamp = GL_FALSE; GLboolean __GLEW_INGR_interlace_read = GL_FALSE; GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; GLboolean __GLEW_KTX_buffer_region = GL_FALSE; GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; GLboolean __GLEW_MESA_pack_invert = GL_FALSE; GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; GLboolean __GLEW_MESA_window_pos = GL_FALSE; GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; GLboolean __GLEW_NV_blend_square = GL_FALSE; GLboolean __GLEW_NV_conditional_render = GL_FALSE; GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; GLboolean __GLEW_NV_copy_image = GL_FALSE; GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; GLboolean __GLEW_NV_depth_clamp = GL_FALSE; GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; GLboolean __GLEW_NV_evaluators = GL_FALSE; GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; GLboolean __GLEW_NV_fence = GL_FALSE; GLboolean __GLEW_NV_float_buffer = GL_FALSE; GLboolean __GLEW_NV_fog_distance = GL_FALSE; GLboolean __GLEW_NV_fragment_program = GL_FALSE; GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; GLboolean __GLEW_NV_half_float = GL_FALSE; GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; GLboolean __GLEW_NV_occlusion_query = GL_FALSE; GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; GLboolean __GLEW_NV_point_sprite = GL_FALSE; GLboolean __GLEW_NV_present_video = GL_FALSE; GLboolean __GLEW_NV_primitive_restart = GL_FALSE; GLboolean __GLEW_NV_register_combiners = GL_FALSE; GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; GLboolean __GLEW_NV_texture_barrier = GL_FALSE; GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; GLboolean __GLEW_NV_texture_shader = GL_FALSE; GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; GLboolean __GLEW_NV_transform_feedback = GL_FALSE; GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; GLboolean __GLEW_NV_vertex_program = GL_FALSE; GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; GLboolean __GLEW_OES_read_format = GL_FALSE; GLboolean __GLEW_OES_single_precision = GL_FALSE; GLboolean __GLEW_OML_interlace = GL_FALSE; GLboolean __GLEW_OML_resample = GL_FALSE; GLboolean __GLEW_OML_subsample = GL_FALSE; GLboolean __GLEW_PGI_misc_hints = GL_FALSE; GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; GLboolean __GLEW_S3_s3tc = GL_FALSE; GLboolean __GLEW_SGIS_color_range = GL_FALSE; GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; GLboolean __GLEW_SGIS_fog_function = GL_FALSE; GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; GLboolean __GLEW_SGIS_multisample = GL_FALSE; GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; GLboolean __GLEW_SGIS_texture4D = GL_FALSE; GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; GLboolean __GLEW_SGIS_texture_select = GL_FALSE; GLboolean __GLEW_SGIX_async = GL_FALSE; GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; GLboolean __GLEW_SGIX_clipmap = GL_FALSE; GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; GLboolean __GLEW_SGIX_framezoom = GL_FALSE; GLboolean __GLEW_SGIX_interlace = GL_FALSE; GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; GLboolean __GLEW_SGIX_list_priority = GL_FALSE; GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; GLboolean __GLEW_SGIX_resample = GL_FALSE; GLboolean __GLEW_SGIX_shadow = GL_FALSE; GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; GLboolean __GLEW_SGIX_sprite = GL_FALSE; GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; GLboolean __GLEW_SGIX_texture_range = GL_FALSE; GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; GLboolean __GLEW_SGI_color_matrix = GL_FALSE; GLboolean __GLEW_SGI_color_table = GL_FALSE; GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; GLboolean __GLEW_SUNX_constant_data = GL_FALSE; GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; GLboolean __GLEW_SUN_global_alpha = GL_FALSE; GLboolean __GLEW_SUN_mesh_array = GL_FALSE; GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; GLboolean __GLEW_SUN_slice_accum = GL_FALSE; GLboolean __GLEW_SUN_triangle_list = GL_FALSE; GLboolean __GLEW_SUN_vertex = GL_FALSE; GLboolean __GLEW_WIN_phong_shading = GL_FALSE; GLboolean __GLEW_WIN_specular_fog = GL_FALSE; GLboolean __GLEW_WIN_swap_hint = GL_FALSE; #endif /* !GLEW_MX */ #ifdef GL_VERSION_1_2 static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; return r; } #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_2_1 #endif /* GL_VERSION_1_2_1 */ #ifdef GL_VERSION_1_3 static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; return r; } #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; return r; } #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; return r; } #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; return r; } #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; return r; } #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; return r; } #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; return r; } #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; return r; } #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; return r; } #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; return r; } #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_1 #endif /* GL_VERSION_4_1 */ #ifdef GL_3DFX_multisample #endif /* GL_3DFX_multisample */ #ifdef GL_3DFX_tbuffer static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; return r; } #endif /* GL_3DFX_tbuffer */ #ifdef GL_3DFX_texture_compression_FXT1 #endif /* GL_3DFX_texture_compression_FXT1 */ #ifdef GL_AMD_conservative_depth #endif /* GL_AMD_conservative_depth */ #ifdef GL_AMD_debug_output static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; return r; } #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_depth_clamp_separate #endif /* GL_AMD_depth_clamp_separate */ #ifdef GL_AMD_draw_buffers_blend static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; return r; } #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_name_gen_delete static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; return r; } #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_performance_monitor static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; return r; } #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_seamless_cubemap_per_texture #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifdef GL_AMD_shader_stencil_export #endif /* GL_AMD_shader_stencil_export */ #ifdef GL_AMD_texture_texture4 #endif /* GL_AMD_texture_texture4 */ #ifdef GL_AMD_transform_feedback3_lines_triangles #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifdef GL_AMD_vertex_shader_tessellator static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; return r; } #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_APPLE_aux_depth_stencil #endif /* GL_APPLE_aux_depth_stencil */ #ifdef GL_APPLE_client_storage #endif /* GL_APPLE_client_storage */ #ifdef GL_APPLE_element_array static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_float_pixels #endif /* GL_APPLE_float_pixels */ #ifdef GL_APPLE_flush_buffer_range static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_pixel_buffer #endif /* GL_APPLE_pixel_buffer */ #ifdef GL_APPLE_rgb_422 #endif /* GL_APPLE_rgb_422 */ #ifdef GL_APPLE_row_bytes #endif /* GL_APPLE_row_bytes */ #ifdef GL_APPLE_specular_vector #endif /* GL_APPLE_specular_vector */ #ifdef GL_APPLE_texture_range static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_transform_hint #endif /* GL_APPLE_transform_hint */ #ifdef GL_APPLE_vertex_array_object static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_APPLE_ycbcr_422 #endif /* GL_APPLE_ycbcr_422 */ #ifdef GL_ARB_ES2_compatibility static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; return r; } #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_blend_func_extended static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; return r; } #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_cl_event static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; return r; } #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_color_buffer_float static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; return r; } #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compatibility #endif /* GL_ARB_compatibility */ #ifdef GL_ARB_copy_buffer static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; return r; } #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_debug_output static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; return r; } #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_depth_buffer_float #endif /* GL_ARB_depth_buffer_float */ #ifdef GL_ARB_depth_clamp #endif /* GL_ARB_depth_clamp */ #ifdef GL_ARB_depth_texture #endif /* GL_ARB_depth_texture */ #ifdef GL_ARB_draw_buffers static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; return r; } #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; return r; } #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; return r; } #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; return r; } #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_draw_instanced static GLboolean _glewInit_GL_ARB_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; return r; } #endif /* GL_ARB_draw_instanced */ #ifdef GL_ARB_explicit_attrib_location #endif /* GL_ARB_explicit_attrib_location */ #ifdef GL_ARB_fragment_coord_conventions #endif /* GL_ARB_fragment_coord_conventions */ #ifdef GL_ARB_fragment_program #endif /* GL_ARB_fragment_program */ #ifdef GL_ARB_fragment_program_shadow #endif /* GL_ARB_fragment_program_shadow */ #ifdef GL_ARB_fragment_shader #endif /* GL_ARB_fragment_shader */ #ifdef GL_ARB_framebuffer_object static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; return r; } #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_framebuffer_sRGB #endif /* GL_ARB_framebuffer_sRGB */ #ifdef GL_ARB_geometry_shader4 static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; return r; } #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; return r; } #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_gpu_shader5 #endif /* GL_ARB_gpu_shader5 */ #ifdef GL_ARB_gpu_shader_fp64 static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; r = ((glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dEXT")) == NULL) || r; r = ((glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dvEXT")) == NULL) || r; r = ((glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dEXT")) == NULL) || r; r = ((glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dvEXT")) == NULL) || r; r = ((glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dEXT")) == NULL) || r; r = ((glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dvEXT")) == NULL) || r; r = ((glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dEXT")) == NULL) || r; r = ((glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dvEXT")) == NULL) || r; r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; return r; } #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_half_float_pixel #endif /* GL_ARB_half_float_pixel */ #ifdef GL_ARB_half_float_vertex #endif /* GL_ARB_half_float_vertex */ #ifdef GL_ARB_imaging static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; return r; } #endif /* GL_ARB_imaging */ #ifdef GL_ARB_instanced_arrays static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; return r; } #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_map_buffer_range static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; return r; } #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; return r; } #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multisample static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; return r; } #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; return r; } #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; return r; } #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_occlusion_query2 #endif /* GL_ARB_occlusion_query2 */ #ifdef GL_ARB_pixel_buffer_object #endif /* GL_ARB_pixel_buffer_object */ #ifdef GL_ARB_point_parameters static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; return r; } #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_point_sprite #endif /* GL_ARB_point_sprite */ #ifdef GL_ARB_provoking_vertex static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; return r; } #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_robustness static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; return r; } #endif /* GL_ARB_robustness */ #ifdef GL_ARB_sample_shading static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; return r; } #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; return r; } #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_seamless_cube_map #endif /* GL_ARB_seamless_cube_map */ #ifdef GL_ARB_separate_shader_objects static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; return r; } #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_bit_encoding #endif /* GL_ARB_shader_bit_encoding */ #ifdef GL_ARB_shader_objects static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; return r; } #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_precision #endif /* GL_ARB_shader_precision */ #ifdef GL_ARB_shader_stencil_export #endif /* GL_ARB_shader_stencil_export */ #ifdef GL_ARB_shader_subroutine static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; return r; } #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shader_texture_lod #endif /* GL_ARB_shader_texture_lod */ #ifdef GL_ARB_shading_language_100 #endif /* GL_ARB_shading_language_100 */ #ifdef GL_ARB_shading_language_include static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; return r; } #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_shadow #endif /* GL_ARB_shadow */ #ifdef GL_ARB_shadow_ambient #endif /* GL_ARB_shadow_ambient */ #ifdef GL_ARB_sync static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; return r; } #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; return r; } #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_border_clamp #endif /* GL_ARB_texture_border_clamp */ #ifdef GL_ARB_texture_buffer_object static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; return r; } #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_object_rgb32 #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifdef GL_ARB_texture_compression static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; return r; } #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_compression_bptc #endif /* GL_ARB_texture_compression_bptc */ #ifdef GL_ARB_texture_compression_rgtc #endif /* GL_ARB_texture_compression_rgtc */ #ifdef GL_ARB_texture_cube_map #endif /* GL_ARB_texture_cube_map */ #ifdef GL_ARB_texture_cube_map_array #endif /* GL_ARB_texture_cube_map_array */ #ifdef GL_ARB_texture_env_add #endif /* GL_ARB_texture_env_add */ #ifdef GL_ARB_texture_env_combine #endif /* GL_ARB_texture_env_combine */ #ifdef GL_ARB_texture_env_crossbar #endif /* GL_ARB_texture_env_crossbar */ #ifdef GL_ARB_texture_env_dot3 #endif /* GL_ARB_texture_env_dot3 */ #ifdef GL_ARB_texture_float #endif /* GL_ARB_texture_float */ #ifdef GL_ARB_texture_gather #endif /* GL_ARB_texture_gather */ #ifdef GL_ARB_texture_mirrored_repeat #endif /* GL_ARB_texture_mirrored_repeat */ #ifdef GL_ARB_texture_multisample static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; return r; } #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_non_power_of_two #endif /* GL_ARB_texture_non_power_of_two */ #ifdef GL_ARB_texture_query_lod #endif /* GL_ARB_texture_query_lod */ #ifdef GL_ARB_texture_rectangle #endif /* GL_ARB_texture_rectangle */ #ifdef GL_ARB_texture_rg #endif /* GL_ARB_texture_rg */ #ifdef GL_ARB_texture_rgb10_a2ui #endif /* GL_ARB_texture_rgb10_a2ui */ #ifdef GL_ARB_texture_swizzle #endif /* GL_ARB_texture_swizzle */ #ifdef GL_ARB_timer_query static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; return r; } #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transpose_matrix static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; return r; } #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; return r; } #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_bgra #endif /* GL_ARB_vertex_array_bgra */ #ifdef GL_ARB_vertex_array_object static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_blend static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; return r; } #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; return r; } #endif /* GL_ARB_window_pos */ #ifdef GL_ATIX_point_sprites #endif /* GL_ATIX_point_sprites */ #ifdef GL_ATIX_texture_env_combine3 #endif /* GL_ATIX_texture_env_combine3 */ #ifdef GL_ATIX_texture_env_route #endif /* GL_ATIX_texture_env_route */ #ifdef GL_ATIX_vertex_shader_output_point_size #endif /* GL_ATIX_vertex_shader_output_point_size */ #ifdef GL_ATI_draw_buffers static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; return r; } #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; return r; } #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; return r; } #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; return r; } #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; return r; } #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_meminfo #endif /* GL_ATI_meminfo */ #ifdef GL_ATI_pn_triangles static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; return r; } #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; return r; } #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_shader_texture_lod #endif /* GL_ATI_shader_texture_lod */ #ifdef GL_ATI_text_fragment_shader #endif /* GL_ATI_text_fragment_shader */ #ifdef GL_ATI_texture_compression_3dc #endif /* GL_ATI_texture_compression_3dc */ #ifdef GL_ATI_texture_env_combine3 #endif /* GL_ATI_texture_env_combine3 */ #ifdef GL_ATI_texture_float #endif /* GL_ATI_texture_float */ #ifdef GL_ATI_texture_mirror_once #endif /* GL_ATI_texture_mirror_once */ #ifdef GL_ATI_vertex_array_object static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_422_pixels #endif /* GL_EXT_422_pixels */ #ifdef GL_EXT_Cg_shader #endif /* GL_EXT_Cg_shader */ #ifdef GL_EXT_abgr #endif /* GL_EXT_abgr */ #ifdef GL_EXT_bgra #endif /* GL_EXT_bgra */ #ifdef GL_EXT_bindable_uniform static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_logic_op #endif /* GL_EXT_blend_logic_op */ #ifdef GL_EXT_blend_minmax static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_blend_subtract #endif /* GL_EXT_blend_subtract */ #ifdef GL_EXT_clip_volume_hint #endif /* GL_EXT_clip_volume_hint */ #ifdef GL_EXT_cmyka #endif /* GL_EXT_cmyka */ #ifdef GL_EXT_color_subtable static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; return r; } #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; return r; } #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_depth_bounds_test static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; return r; } #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; return r; } #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_object static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_framebuffer_sRGB #endif /* GL_EXT_framebuffer_sRGB */ #ifdef GL_EXT_geometry_shader4 static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; return r; } #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; return r; } #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_array_formats #endif /* GL_EXT_index_array_formats */ #ifdef GL_EXT_index_func static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; return r; } #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; return r; } #endif /* GL_EXT_index_material */ #ifdef GL_EXT_index_texture #endif /* GL_EXT_index_texture */ #ifdef GL_EXT_light_texture static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; return r; } #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_misc_attribute #endif /* GL_EXT_misc_attribute */ #ifdef GL_EXT_multi_draw_arrays static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multisample */ #ifdef GL_EXT_packed_depth_stencil #endif /* GL_EXT_packed_depth_stencil */ #ifdef GL_EXT_packed_float #endif /* GL_EXT_packed_float */ #ifdef GL_EXT_packed_pixels #endif /* GL_EXT_packed_pixels */ #ifdef GL_EXT_paletted_texture static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_buffer_object #endif /* GL_EXT_pixel_buffer_object */ #ifdef GL_EXT_pixel_transform static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_pixel_transform_color_table #endif /* GL_EXT_pixel_transform_color_table */ #ifdef GL_EXT_point_parameters static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; return r; } #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_provoking_vertex static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; return r; } #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_rescale_normal #endif /* GL_EXT_rescale_normal */ #ifdef GL_EXT_scene_marker static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; return r; } #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; return r; } #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_separate_specular_color #endif /* GL_EXT_separate_specular_color */ #ifdef GL_EXT_shader_image_load_store static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; return r; } #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_shadow_funcs #endif /* GL_EXT_shadow_funcs */ #ifdef GL_EXT_shared_texture_palette #endif /* GL_EXT_shared_texture_palette */ #ifdef GL_EXT_stencil_clear_tag #endif /* GL_EXT_stencil_clear_tag */ #ifdef GL_EXT_stencil_two_side static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; return r; } #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_stencil_wrap #endif /* GL_EXT_stencil_wrap */ #ifdef GL_EXT_subtexture static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture #endif /* GL_EXT_texture */ #ifdef GL_EXT_texture3D static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_compression_dxt1 #endif /* GL_EXT_texture_compression_dxt1 */ #ifdef GL_EXT_texture_compression_latc #endif /* GL_EXT_texture_compression_latc */ #ifdef GL_EXT_texture_compression_rgtc #endif /* GL_EXT_texture_compression_rgtc */ #ifdef GL_EXT_texture_compression_s3tc #endif /* GL_EXT_texture_compression_s3tc */ #ifdef GL_EXT_texture_cube_map #endif /* GL_EXT_texture_cube_map */ #ifdef GL_EXT_texture_edge_clamp #endif /* GL_EXT_texture_edge_clamp */ #ifdef GL_EXT_texture_env #endif /* GL_EXT_texture_env */ #ifdef GL_EXT_texture_env_add #endif /* GL_EXT_texture_env_add */ #ifdef GL_EXT_texture_env_combine #endif /* GL_EXT_texture_env_combine */ #ifdef GL_EXT_texture_env_dot3 #endif /* GL_EXT_texture_env_dot3 */ #ifdef GL_EXT_texture_filter_anisotropic #endif /* GL_EXT_texture_filter_anisotropic */ #ifdef GL_EXT_texture_integer static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_lod_bias #endif /* GL_EXT_texture_lod_bias */ #ifdef GL_EXT_texture_mirror_clamp #endif /* GL_EXT_texture_mirror_clamp */ #ifdef GL_EXT_texture_object static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_texture_rectangle #endif /* GL_EXT_texture_rectangle */ #ifdef GL_EXT_texture_sRGB #endif /* GL_EXT_texture_sRGB */ #ifdef GL_EXT_texture_sRGB_decode #endif /* GL_EXT_texture_sRGB_decode */ #ifdef GL_EXT_texture_shared_exponent #endif /* GL_EXT_texture_shared_exponent */ #ifdef GL_EXT_texture_snorm #endif /* GL_EXT_texture_snorm */ #ifdef GL_EXT_texture_swizzle #endif /* GL_EXT_texture_swizzle */ #ifdef GL_EXT_timer_query static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; return r; } #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_array_bgra #endif /* GL_EXT_vertex_array_bgra */ #ifdef GL_EXT_vertex_attrib_64bit static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_weighting */ #ifdef GL_GREMEDY_frame_terminator static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; return r; } #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; return r; } #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_convolution_border_modes #endif /* GL_HP_convolution_border_modes */ #ifdef GL_HP_image_transform static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; return r; } #endif /* GL_HP_image_transform */ #ifdef GL_HP_occlusion_test #endif /* GL_HP_occlusion_test */ #ifdef GL_HP_texture_lighting #endif /* GL_HP_texture_lighting */ #ifdef GL_IBM_cull_vertex #endif /* GL_IBM_cull_vertex */ #ifdef GL_IBM_multimode_draw_arrays static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; return r; } #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_rasterpos_clip #endif /* GL_IBM_rasterpos_clip */ #ifdef GL_IBM_static_data #endif /* GL_IBM_static_data */ #ifdef GL_IBM_texture_mirrored_repeat #endif /* GL_IBM_texture_mirrored_repeat */ #ifdef GL_IBM_vertex_array_lists static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; return r; } #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INGR_color_clamp #endif /* GL_INGR_color_clamp */ #ifdef GL_INGR_interlace_read #endif /* GL_INGR_interlace_read */ #ifdef GL_INTEL_parallel_arrays static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_texture_scissor static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KTX_buffer_region static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r; r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r; r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r; r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r; r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r; return r; } #endif /* GL_KTX_buffer_region */ #ifdef GL_MESAX_texture_stack #endif /* GL_MESAX_texture_stack */ #ifdef GL_MESA_pack_invert #endif /* GL_MESA_pack_invert */ #ifdef GL_MESA_resize_buffers static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; return r; } #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; return r; } #endif /* GL_MESA_window_pos */ #ifdef GL_MESA_ycbcr_texture #endif /* GL_MESA_ycbcr_texture */ #ifdef GL_NVX_gpu_memory_info #endif /* GL_NVX_gpu_memory_info */ #ifdef GL_NV_blend_square #endif /* GL_NV_blend_square */ #ifdef GL_NV_conditional_render static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; return r; } #endif /* GL_NV_conditional_render */ #ifdef GL_NV_copy_depth_to_color #endif /* GL_NV_copy_depth_to_color */ #ifdef GL_NV_copy_image static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* GL_NV_copy_image */ #ifdef GL_NV_depth_buffer_float static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; return r; } #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_depth_clamp #endif /* GL_NV_depth_clamp */ #ifdef GL_NV_depth_range_unclamped #endif /* GL_NV_depth_range_unclamped */ #ifdef GL_NV_evaluators static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; return r; } #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; return r; } #endif /* GL_NV_fence */ #ifdef GL_NV_float_buffer #endif /* GL_NV_float_buffer */ #ifdef GL_NV_fog_distance #endif /* GL_NV_fog_distance */ #ifdef GL_NV_fragment_program static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; return r; } #endif /* GL_NV_fragment_program */ #ifdef GL_NV_fragment_program2 #endif /* GL_NV_fragment_program2 */ #ifdef GL_NV_fragment_program4 #endif /* GL_NV_fragment_program4 */ #ifdef GL_NV_fragment_program_option #endif /* GL_NV_fragment_program_option */ #ifdef GL_NV_framebuffer_multisample_coverage static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; return r; } #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; return r; } #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_geometry_shader4 #endif /* GL_NV_geometry_shader4 */ #ifdef GL_NV_gpu_program4 static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; return r; } #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_program5 #endif /* GL_NV_gpu_program5 */ #ifdef GL_NV_gpu_program_fp64 #endif /* GL_NV_gpu_program_fp64 */ #ifdef GL_NV_gpu_shader5 static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; return r; } #endif /* GL_NV_half_float */ #ifdef GL_NV_light_max_exponent #endif /* GL_NV_light_max_exponent */ #ifdef GL_NV_multisample_coverage #endif /* GL_NV_multisample_coverage */ #ifdef GL_NV_multisample_filter_hint #endif /* GL_NV_multisample_filter_hint */ #ifdef GL_NV_occlusion_query static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; return r; } #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_packed_depth_stencil #endif /* GL_NV_packed_depth_stencil */ #ifdef GL_NV_parameter_buffer_object static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; return r; } #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_parameter_buffer_object2 #endif /* GL_NV_parameter_buffer_object2 */ #ifdef GL_NV_pixel_data_range static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; return r; } #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; return r; } #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; return r; } #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; return r; } #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_shader_buffer_load static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_tessellation_program5 #endif /* GL_NV_tessellation_program5 */ #ifdef GL_NV_texgen_emboss #endif /* GL_NV_texgen_emboss */ #ifdef GL_NV_texgen_reflection #endif /* GL_NV_texgen_reflection */ #ifdef GL_NV_texture_barrier static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; return r; } #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_compression_vtc #endif /* GL_NV_texture_compression_vtc */ #ifdef GL_NV_texture_env_combine4 #endif /* GL_NV_texture_env_combine4 */ #ifdef GL_NV_texture_expand_normal #endif /* GL_NV_texture_expand_normal */ #ifdef GL_NV_texture_rectangle #endif /* GL_NV_texture_rectangle */ #ifdef GL_NV_texture_shader #endif /* GL_NV_texture_shader */ #ifdef GL_NV_texture_shader2 #endif /* GL_NV_texture_shader2 */ #ifdef GL_NV_texture_shader3 #endif /* GL_NV_texture_shader3 */ #ifdef GL_NV_transform_feedback static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; return r; } #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; return r; } #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; return r; } #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_array_range2 #endif /* GL_NV_vertex_array_range2 */ #ifdef GL_NV_vertex_attrib_integer_64bit static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_program */ #ifdef GL_NV_vertex_program1_1 #endif /* GL_NV_vertex_program1_1 */ #ifdef GL_NV_vertex_program2 #endif /* GL_NV_vertex_program2 */ #ifdef GL_NV_vertex_program2_option #endif /* GL_NV_vertex_program2_option */ #ifdef GL_NV_vertex_program3 #endif /* GL_NV_vertex_program3 */ #ifdef GL_NV_vertex_program4 #endif /* GL_NV_vertex_program4 */ #ifdef GL_OES_byte_coordinates #endif /* GL_OES_byte_coordinates */ #ifdef GL_OES_compressed_paletted_texture #endif /* GL_OES_compressed_paletted_texture */ #ifdef GL_OES_read_format #endif /* GL_OES_read_format */ #ifdef GL_OES_single_precision static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; return r; } #endif /* GL_OES_single_precision */ #ifdef GL_OML_interlace #endif /* GL_OML_interlace */ #ifdef GL_OML_resample #endif /* GL_OML_resample */ #ifdef GL_OML_subsample #endif /* GL_OML_subsample */ #ifdef GL_PGI_misc_hints #endif /* GL_PGI_misc_hints */ #ifdef GL_PGI_vertex_hints #endif /* GL_PGI_vertex_hints */ #ifdef GL_REND_screen_coordinates #endif /* GL_REND_screen_coordinates */ #ifdef GL_S3_s3tc #endif /* GL_S3_s3tc */ #ifdef GL_SGIS_color_range #endif /* GL_SGIS_color_range */ #ifdef GL_SGIS_detail_texture static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_generate_mipmap #endif /* GL_SGIS_generate_mipmap */ #ifdef GL_SGIS_multisample static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_pixel_texture #endif /* GL_SGIS_pixel_texture */ #ifdef GL_SGIS_point_line_texgen #endif /* GL_SGIS_point_line_texgen */ #ifdef GL_SGIS_sharpen_texture static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_border_clamp #endif /* GL_SGIS_texture_border_clamp */ #ifdef GL_SGIS_texture_edge_clamp #endif /* GL_SGIS_texture_edge_clamp */ #ifdef GL_SGIS_texture_filter4 static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIS_texture_lod #endif /* GL_SGIS_texture_lod */ #ifdef GL_SGIS_texture_select #endif /* GL_SGIS_texture_select */ #ifdef GL_SGIX_async static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_async */ #ifdef GL_SGIX_async_histogram #endif /* GL_SGIX_async_histogram */ #ifdef GL_SGIX_async_pixel #endif /* GL_SGIX_async_pixel */ #ifdef GL_SGIX_blend_alpha_minmax #endif /* GL_SGIX_blend_alpha_minmax */ #ifdef GL_SGIX_clipmap #endif /* GL_SGIX_clipmap */ #ifdef GL_SGIX_convolution_accuracy #endif /* GL_SGIX_convolution_accuracy */ #ifdef GL_SGIX_depth_texture #endif /* GL_SGIX_depth_texture */ #ifdef GL_SGIX_flush_raster static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_offset #endif /* GL_SGIX_fog_offset */ #ifdef GL_SGIX_fog_texture static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_interlace #endif /* GL_SGIX_interlace */ #ifdef GL_SGIX_ir_instrument1 #endif /* GL_SGIX_ir_instrument1 */ #ifdef GL_SGIX_list_priority #endif /* GL_SGIX_list_priority */ #ifdef GL_SGIX_pixel_texture static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_pixel_texture_bits #endif /* GL_SGIX_pixel_texture_bits */ #ifdef GL_SGIX_reference_plane static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_resample #endif /* GL_SGIX_resample */ #ifdef GL_SGIX_shadow #endif /* GL_SGIX_shadow */ #ifdef GL_SGIX_shadow_ambient #endif /* GL_SGIX_shadow_ambient */ #ifdef GL_SGIX_sprite static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGIX_texture_add_env #endif /* GL_SGIX_texture_add_env */ #ifdef GL_SGIX_texture_coordinate_clamp #endif /* GL_SGIX_texture_coordinate_clamp */ #ifdef GL_SGIX_texture_lod_bias #endif /* GL_SGIX_texture_lod_bias */ #ifdef GL_SGIX_texture_multi_buffer #endif /* GL_SGIX_texture_multi_buffer */ #ifdef GL_SGIX_texture_range #endif /* GL_SGIX_texture_range */ #ifdef GL_SGIX_texture_scale_bias #endif /* GL_SGIX_texture_scale_bias */ #ifdef GL_SGIX_vertex_preclip #endif /* GL_SGIX_vertex_preclip */ #ifdef GL_SGIX_vertex_preclip_hint #endif /* GL_SGIX_vertex_preclip_hint */ #ifdef GL_SGIX_ycrcb #endif /* GL_SGIX_ycrcb */ #ifdef GL_SGI_color_matrix #endif /* GL_SGI_color_matrix */ #ifdef GL_SGI_color_table static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; return r; } #endif /* GL_SGI_color_table */ #ifdef GL_SGI_texture_color_table #endif /* GL_SGI_texture_color_table */ #ifdef GL_SUNX_constant_data static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; return r; } #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_convolution_border_modes #endif /* GL_SUN_convolution_border_modes */ #ifdef GL_SUN_global_alpha static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; return r; } #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_mesh_array #endif /* GL_SUN_mesh_array */ #ifdef GL_SUN_read_video_pixels static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; return r; } #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_slice_accum #endif /* GL_SUN_slice_accum */ #ifdef GL_SUN_triangle_list static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; return r; } #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; return r; } #endif /* GL_SUN_vertex */ #ifdef GL_WIN_phong_shading #endif /* GL_WIN_phong_shading */ #ifdef GL_WIN_specular_fog #endif /* GL_WIN_specular_fog */ #ifdef GL_WIN_swap_hint static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; return r; } #endif /* GL_WIN_swap_hint */ /* ------------------------------------------------------------------------- */ /* * Search for name in the extensions string. Use of strstr() * is not sufficient because extension names can be prefixes of * other extension names. Could use strtok() but the constant * string returned by glGetString might be in read-only memory. */ GLboolean glewGetExtension (const char* name) { GLubyte* p; GLubyte* end; GLuint len = _glewStrLen((const GLubyte*)name); p = (GLubyte*)glGetString(GL_EXTENSIONS); if (0 == p) return GL_FALSE; end = p + _glewStrLen(p); while (p < end) { GLuint n = _glewStrCLen(p, ' '); if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; p += n+1; } return GL_FALSE; } /* ------------------------------------------------------------------------- */ #ifndef GLEW_MX static #endif GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) { const GLubyte* s; GLuint dot; GLint major, minor; /* query opengl version */ s = glGetString(GL_VERSION); dot = _glewStrCLen(s, '.'); if (dot == 0) return GLEW_ERROR_NO_GL_VERSION; major = s[dot-1]-'0'; minor = s[dot+1]-'0'; if (minor < 0 || minor > 9) minor = 0; if (major<0 || major>9) return GLEW_ERROR_NO_GL_VERSION; if (major == 1 && minor == 0) { return GLEW_ERROR_GL_VERSION_10_ONLY; } else { CONST_CAST(GLEW_VERSION_4_1) = ( major > 4 ) || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; } /* initialize extensions */ #ifdef GL_VERSION_1_2 if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_2_1 #endif /* GL_VERSION_1_2_1 */ #ifdef GL_VERSION_1_3 if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_1 #endif /* GL_VERSION_4_1 */ #ifdef GL_3DFX_multisample CONST_CAST(GLEW_3DFX_multisample) = glewGetExtension("GL_3DFX_multisample"); #endif /* GL_3DFX_multisample */ #ifdef GL_3DFX_tbuffer CONST_CAST(GLEW_3DFX_tbuffer) = glewGetExtension("GL_3DFX_tbuffer"); if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_3DFX_tbuffer */ #ifdef GL_3DFX_texture_compression_FXT1 CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = glewGetExtension("GL_3DFX_texture_compression_FXT1"); #endif /* GL_3DFX_texture_compression_FXT1 */ #ifdef GL_AMD_conservative_depth CONST_CAST(GLEW_AMD_conservative_depth) = glewGetExtension("GL_AMD_conservative_depth"); #endif /* GL_AMD_conservative_depth */ #ifdef GL_AMD_debug_output CONST_CAST(GLEW_AMD_debug_output) = glewGetExtension("GL_AMD_debug_output"); if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_depth_clamp_separate CONST_CAST(GLEW_AMD_depth_clamp_separate) = glewGetExtension("GL_AMD_depth_clamp_separate"); #endif /* GL_AMD_depth_clamp_separate */ #ifdef GL_AMD_draw_buffers_blend CONST_CAST(GLEW_AMD_draw_buffers_blend) = glewGetExtension("GL_AMD_draw_buffers_blend"); if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_name_gen_delete CONST_CAST(GLEW_AMD_name_gen_delete) = glewGetExtension("GL_AMD_name_gen_delete"); if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_performance_monitor CONST_CAST(GLEW_AMD_performance_monitor) = glewGetExtension("GL_AMD_performance_monitor"); if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_seamless_cubemap_per_texture CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = glewGetExtension("GL_AMD_seamless_cubemap_per_texture"); #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifdef GL_AMD_shader_stencil_export CONST_CAST(GLEW_AMD_shader_stencil_export) = glewGetExtension("GL_AMD_shader_stencil_export"); #endif /* GL_AMD_shader_stencil_export */ #ifdef GL_AMD_texture_texture4 CONST_CAST(GLEW_AMD_texture_texture4) = glewGetExtension("GL_AMD_texture_texture4"); #endif /* GL_AMD_texture_texture4 */ #ifdef GL_AMD_transform_feedback3_lines_triangles CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = glewGetExtension("GL_AMD_transform_feedback3_lines_triangles"); #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifdef GL_AMD_vertex_shader_tessellator CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = glewGetExtension("GL_AMD_vertex_shader_tessellator"); if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_APPLE_aux_depth_stencil CONST_CAST(GLEW_APPLE_aux_depth_stencil) = glewGetExtension("GL_APPLE_aux_depth_stencil"); #endif /* GL_APPLE_aux_depth_stencil */ #ifdef GL_APPLE_client_storage CONST_CAST(GLEW_APPLE_client_storage) = glewGetExtension("GL_APPLE_client_storage"); #endif /* GL_APPLE_client_storage */ #ifdef GL_APPLE_element_array CONST_CAST(GLEW_APPLE_element_array) = glewGetExtension("GL_APPLE_element_array"); if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence CONST_CAST(GLEW_APPLE_fence) = glewGetExtension("GL_APPLE_fence"); if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_float_pixels CONST_CAST(GLEW_APPLE_float_pixels) = glewGetExtension("GL_APPLE_float_pixels"); #endif /* GL_APPLE_float_pixels */ #ifdef GL_APPLE_flush_buffer_range CONST_CAST(GLEW_APPLE_flush_buffer_range) = glewGetExtension("GL_APPLE_flush_buffer_range"); if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable CONST_CAST(GLEW_APPLE_object_purgeable) = glewGetExtension("GL_APPLE_object_purgeable"); if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_pixel_buffer CONST_CAST(GLEW_APPLE_pixel_buffer) = glewGetExtension("GL_APPLE_pixel_buffer"); #endif /* GL_APPLE_pixel_buffer */ #ifdef GL_APPLE_rgb_422 CONST_CAST(GLEW_APPLE_rgb_422) = glewGetExtension("GL_APPLE_rgb_422"); #endif /* GL_APPLE_rgb_422 */ #ifdef GL_APPLE_row_bytes CONST_CAST(GLEW_APPLE_row_bytes) = glewGetExtension("GL_APPLE_row_bytes"); #endif /* GL_APPLE_row_bytes */ #ifdef GL_APPLE_specular_vector CONST_CAST(GLEW_APPLE_specular_vector) = glewGetExtension("GL_APPLE_specular_vector"); #endif /* GL_APPLE_specular_vector */ #ifdef GL_APPLE_texture_range CONST_CAST(GLEW_APPLE_texture_range) = glewGetExtension("GL_APPLE_texture_range"); if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_transform_hint CONST_CAST(GLEW_APPLE_transform_hint) = glewGetExtension("GL_APPLE_transform_hint"); #endif /* GL_APPLE_transform_hint */ #ifdef GL_APPLE_vertex_array_object CONST_CAST(GLEW_APPLE_vertex_array_object) = glewGetExtension("GL_APPLE_vertex_array_object"); if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range CONST_CAST(GLEW_APPLE_vertex_array_range) = glewGetExtension("GL_APPLE_vertex_array_range"); if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = glewGetExtension("GL_APPLE_vertex_program_evaluators"); if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_APPLE_ycbcr_422 CONST_CAST(GLEW_APPLE_ycbcr_422) = glewGetExtension("GL_APPLE_ycbcr_422"); #endif /* GL_APPLE_ycbcr_422 */ #ifdef GL_ARB_ES2_compatibility CONST_CAST(GLEW_ARB_ES2_compatibility) = glewGetExtension("GL_ARB_ES2_compatibility"); if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_blend_func_extended CONST_CAST(GLEW_ARB_blend_func_extended) = glewGetExtension("GL_ARB_blend_func_extended"); if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_cl_event CONST_CAST(GLEW_ARB_cl_event) = glewGetExtension("GL_ARB_cl_event"); if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_color_buffer_float CONST_CAST(GLEW_ARB_color_buffer_float) = glewGetExtension("GL_ARB_color_buffer_float"); if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compatibility CONST_CAST(GLEW_ARB_compatibility) = glewGetExtension("GL_ARB_compatibility"); #endif /* GL_ARB_compatibility */ #ifdef GL_ARB_copy_buffer CONST_CAST(GLEW_ARB_copy_buffer) = glewGetExtension("GL_ARB_copy_buffer"); if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_debug_output CONST_CAST(GLEW_ARB_debug_output) = glewGetExtension("GL_ARB_debug_output"); if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_depth_buffer_float CONST_CAST(GLEW_ARB_depth_buffer_float) = glewGetExtension("GL_ARB_depth_buffer_float"); #endif /* GL_ARB_depth_buffer_float */ #ifdef GL_ARB_depth_clamp CONST_CAST(GLEW_ARB_depth_clamp) = glewGetExtension("GL_ARB_depth_clamp"); #endif /* GL_ARB_depth_clamp */ #ifdef GL_ARB_depth_texture CONST_CAST(GLEW_ARB_depth_texture) = glewGetExtension("GL_ARB_depth_texture"); #endif /* GL_ARB_depth_texture */ #ifdef GL_ARB_draw_buffers CONST_CAST(GLEW_ARB_draw_buffers) = glewGetExtension("GL_ARB_draw_buffers"); if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend CONST_CAST(GLEW_ARB_draw_buffers_blend) = glewGetExtension("GL_ARB_draw_buffers_blend"); if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = glewGetExtension("GL_ARB_draw_elements_base_vertex"); if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect CONST_CAST(GLEW_ARB_draw_indirect) = glewGetExtension("GL_ARB_draw_indirect"); if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_draw_instanced CONST_CAST(GLEW_ARB_draw_instanced) = glewGetExtension("GL_ARB_draw_instanced"); if (glewExperimental || GLEW_ARB_draw_instanced) CONST_CAST(GLEW_ARB_draw_instanced) = !_glewInit_GL_ARB_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_instanced */ #ifdef GL_ARB_explicit_attrib_location CONST_CAST(GLEW_ARB_explicit_attrib_location) = glewGetExtension("GL_ARB_explicit_attrib_location"); #endif /* GL_ARB_explicit_attrib_location */ #ifdef GL_ARB_fragment_coord_conventions CONST_CAST(GLEW_ARB_fragment_coord_conventions) = glewGetExtension("GL_ARB_fragment_coord_conventions"); #endif /* GL_ARB_fragment_coord_conventions */ #ifdef GL_ARB_fragment_program CONST_CAST(GLEW_ARB_fragment_program) = glewGetExtension("GL_ARB_fragment_program"); #endif /* GL_ARB_fragment_program */ #ifdef GL_ARB_fragment_program_shadow CONST_CAST(GLEW_ARB_fragment_program_shadow) = glewGetExtension("GL_ARB_fragment_program_shadow"); #endif /* GL_ARB_fragment_program_shadow */ #ifdef GL_ARB_fragment_shader CONST_CAST(GLEW_ARB_fragment_shader) = glewGetExtension("GL_ARB_fragment_shader"); #endif /* GL_ARB_fragment_shader */ #ifdef GL_ARB_framebuffer_object CONST_CAST(GLEW_ARB_framebuffer_object) = glewGetExtension("GL_ARB_framebuffer_object"); if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_framebuffer_sRGB CONST_CAST(GLEW_ARB_framebuffer_sRGB) = glewGetExtension("GL_ARB_framebuffer_sRGB"); #endif /* GL_ARB_framebuffer_sRGB */ #ifdef GL_ARB_geometry_shader4 CONST_CAST(GLEW_ARB_geometry_shader4) = glewGetExtension("GL_ARB_geometry_shader4"); if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary CONST_CAST(GLEW_ARB_get_program_binary) = glewGetExtension("GL_ARB_get_program_binary"); if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_gpu_shader5 CONST_CAST(GLEW_ARB_gpu_shader5) = glewGetExtension("GL_ARB_gpu_shader5"); #endif /* GL_ARB_gpu_shader5 */ #ifdef GL_ARB_gpu_shader_fp64 CONST_CAST(GLEW_ARB_gpu_shader_fp64) = glewGetExtension("GL_ARB_gpu_shader_fp64"); if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_half_float_pixel CONST_CAST(GLEW_ARB_half_float_pixel) = glewGetExtension("GL_ARB_half_float_pixel"); #endif /* GL_ARB_half_float_pixel */ #ifdef GL_ARB_half_float_vertex CONST_CAST(GLEW_ARB_half_float_vertex) = glewGetExtension("GL_ARB_half_float_vertex"); #endif /* GL_ARB_half_float_vertex */ #ifdef GL_ARB_imaging CONST_CAST(GLEW_ARB_imaging) = glewGetExtension("GL_ARB_imaging"); if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_imaging */ #ifdef GL_ARB_instanced_arrays CONST_CAST(GLEW_ARB_instanced_arrays) = glewGetExtension("GL_ARB_instanced_arrays"); if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_map_buffer_range CONST_CAST(GLEW_ARB_map_buffer_range) = glewGetExtension("GL_ARB_map_buffer_range"); if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette CONST_CAST(GLEW_ARB_matrix_palette) = glewGetExtension("GL_ARB_matrix_palette"); if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multisample CONST_CAST(GLEW_ARB_multisample) = glewGetExtension("GL_ARB_multisample"); if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture CONST_CAST(GLEW_ARB_multitexture) = glewGetExtension("GL_ARB_multitexture"); if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query CONST_CAST(GLEW_ARB_occlusion_query) = glewGetExtension("GL_ARB_occlusion_query"); if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_occlusion_query2 CONST_CAST(GLEW_ARB_occlusion_query2) = glewGetExtension("GL_ARB_occlusion_query2"); #endif /* GL_ARB_occlusion_query2 */ #ifdef GL_ARB_pixel_buffer_object CONST_CAST(GLEW_ARB_pixel_buffer_object) = glewGetExtension("GL_ARB_pixel_buffer_object"); #endif /* GL_ARB_pixel_buffer_object */ #ifdef GL_ARB_point_parameters CONST_CAST(GLEW_ARB_point_parameters) = glewGetExtension("GL_ARB_point_parameters"); if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_point_sprite CONST_CAST(GLEW_ARB_point_sprite) = glewGetExtension("GL_ARB_point_sprite"); #endif /* GL_ARB_point_sprite */ #ifdef GL_ARB_provoking_vertex CONST_CAST(GLEW_ARB_provoking_vertex) = glewGetExtension("GL_ARB_provoking_vertex"); if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_robustness CONST_CAST(GLEW_ARB_robustness) = glewGetExtension("GL_ARB_robustness"); if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_robustness */ #ifdef GL_ARB_sample_shading CONST_CAST(GLEW_ARB_sample_shading) = glewGetExtension("GL_ARB_sample_shading"); if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects CONST_CAST(GLEW_ARB_sampler_objects) = glewGetExtension("GL_ARB_sampler_objects"); if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_seamless_cube_map CONST_CAST(GLEW_ARB_seamless_cube_map) = glewGetExtension("GL_ARB_seamless_cube_map"); #endif /* GL_ARB_seamless_cube_map */ #ifdef GL_ARB_separate_shader_objects CONST_CAST(GLEW_ARB_separate_shader_objects) = glewGetExtension("GL_ARB_separate_shader_objects"); if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_bit_encoding CONST_CAST(GLEW_ARB_shader_bit_encoding) = glewGetExtension("GL_ARB_shader_bit_encoding"); #endif /* GL_ARB_shader_bit_encoding */ #ifdef GL_ARB_shader_objects CONST_CAST(GLEW_ARB_shader_objects) = glewGetExtension("GL_ARB_shader_objects"); if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_precision CONST_CAST(GLEW_ARB_shader_precision) = glewGetExtension("GL_ARB_shader_precision"); #endif /* GL_ARB_shader_precision */ #ifdef GL_ARB_shader_stencil_export CONST_CAST(GLEW_ARB_shader_stencil_export) = glewGetExtension("GL_ARB_shader_stencil_export"); #endif /* GL_ARB_shader_stencil_export */ #ifdef GL_ARB_shader_subroutine CONST_CAST(GLEW_ARB_shader_subroutine) = glewGetExtension("GL_ARB_shader_subroutine"); if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shader_texture_lod CONST_CAST(GLEW_ARB_shader_texture_lod) = glewGetExtension("GL_ARB_shader_texture_lod"); #endif /* GL_ARB_shader_texture_lod */ #ifdef GL_ARB_shading_language_100 CONST_CAST(GLEW_ARB_shading_language_100) = glewGetExtension("GL_ARB_shading_language_100"); #endif /* GL_ARB_shading_language_100 */ #ifdef GL_ARB_shading_language_include CONST_CAST(GLEW_ARB_shading_language_include) = glewGetExtension("GL_ARB_shading_language_include"); if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_shadow CONST_CAST(GLEW_ARB_shadow) = glewGetExtension("GL_ARB_shadow"); #endif /* GL_ARB_shadow */ #ifdef GL_ARB_shadow_ambient CONST_CAST(GLEW_ARB_shadow_ambient) = glewGetExtension("GL_ARB_shadow_ambient"); #endif /* GL_ARB_shadow_ambient */ #ifdef GL_ARB_sync CONST_CAST(GLEW_ARB_sync) = glewGetExtension("GL_ARB_sync"); if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader CONST_CAST(GLEW_ARB_tessellation_shader) = glewGetExtension("GL_ARB_tessellation_shader"); if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_border_clamp CONST_CAST(GLEW_ARB_texture_border_clamp) = glewGetExtension("GL_ARB_texture_border_clamp"); #endif /* GL_ARB_texture_border_clamp */ #ifdef GL_ARB_texture_buffer_object CONST_CAST(GLEW_ARB_texture_buffer_object) = glewGetExtension("GL_ARB_texture_buffer_object"); if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_object_rgb32 CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = glewGetExtension("GL_ARB_texture_buffer_object_rgb32"); #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifdef GL_ARB_texture_compression CONST_CAST(GLEW_ARB_texture_compression) = glewGetExtension("GL_ARB_texture_compression"); if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_compression_bptc CONST_CAST(GLEW_ARB_texture_compression_bptc) = glewGetExtension("GL_ARB_texture_compression_bptc"); #endif /* GL_ARB_texture_compression_bptc */ #ifdef GL_ARB_texture_compression_rgtc CONST_CAST(GLEW_ARB_texture_compression_rgtc) = glewGetExtension("GL_ARB_texture_compression_rgtc"); #endif /* GL_ARB_texture_compression_rgtc */ #ifdef GL_ARB_texture_cube_map CONST_CAST(GLEW_ARB_texture_cube_map) = glewGetExtension("GL_ARB_texture_cube_map"); #endif /* GL_ARB_texture_cube_map */ #ifdef GL_ARB_texture_cube_map_array CONST_CAST(GLEW_ARB_texture_cube_map_array) = glewGetExtension("GL_ARB_texture_cube_map_array"); #endif /* GL_ARB_texture_cube_map_array */ #ifdef GL_ARB_texture_env_add CONST_CAST(GLEW_ARB_texture_env_add) = glewGetExtension("GL_ARB_texture_env_add"); #endif /* GL_ARB_texture_env_add */ #ifdef GL_ARB_texture_env_combine CONST_CAST(GLEW_ARB_texture_env_combine) = glewGetExtension("GL_ARB_texture_env_combine"); #endif /* GL_ARB_texture_env_combine */ #ifdef GL_ARB_texture_env_crossbar CONST_CAST(GLEW_ARB_texture_env_crossbar) = glewGetExtension("GL_ARB_texture_env_crossbar"); #endif /* GL_ARB_texture_env_crossbar */ #ifdef GL_ARB_texture_env_dot3 CONST_CAST(GLEW_ARB_texture_env_dot3) = glewGetExtension("GL_ARB_texture_env_dot3"); #endif /* GL_ARB_texture_env_dot3 */ #ifdef GL_ARB_texture_float CONST_CAST(GLEW_ARB_texture_float) = glewGetExtension("GL_ARB_texture_float"); #endif /* GL_ARB_texture_float */ #ifdef GL_ARB_texture_gather CONST_CAST(GLEW_ARB_texture_gather) = glewGetExtension("GL_ARB_texture_gather"); #endif /* GL_ARB_texture_gather */ #ifdef GL_ARB_texture_mirrored_repeat CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = glewGetExtension("GL_ARB_texture_mirrored_repeat"); #endif /* GL_ARB_texture_mirrored_repeat */ #ifdef GL_ARB_texture_multisample CONST_CAST(GLEW_ARB_texture_multisample) = glewGetExtension("GL_ARB_texture_multisample"); if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_non_power_of_two CONST_CAST(GLEW_ARB_texture_non_power_of_two) = glewGetExtension("GL_ARB_texture_non_power_of_two"); #endif /* GL_ARB_texture_non_power_of_two */ #ifdef GL_ARB_texture_query_lod CONST_CAST(GLEW_ARB_texture_query_lod) = glewGetExtension("GL_ARB_texture_query_lod"); #endif /* GL_ARB_texture_query_lod */ #ifdef GL_ARB_texture_rectangle CONST_CAST(GLEW_ARB_texture_rectangle) = glewGetExtension("GL_ARB_texture_rectangle"); #endif /* GL_ARB_texture_rectangle */ #ifdef GL_ARB_texture_rg CONST_CAST(GLEW_ARB_texture_rg) = glewGetExtension("GL_ARB_texture_rg"); #endif /* GL_ARB_texture_rg */ #ifdef GL_ARB_texture_rgb10_a2ui CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = glewGetExtension("GL_ARB_texture_rgb10_a2ui"); #endif /* GL_ARB_texture_rgb10_a2ui */ #ifdef GL_ARB_texture_swizzle CONST_CAST(GLEW_ARB_texture_swizzle) = glewGetExtension("GL_ARB_texture_swizzle"); #endif /* GL_ARB_texture_swizzle */ #ifdef GL_ARB_timer_query CONST_CAST(GLEW_ARB_timer_query) = glewGetExtension("GL_ARB_timer_query"); if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 CONST_CAST(GLEW_ARB_transform_feedback2) = glewGetExtension("GL_ARB_transform_feedback2"); if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 CONST_CAST(GLEW_ARB_transform_feedback3) = glewGetExtension("GL_ARB_transform_feedback3"); if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transpose_matrix CONST_CAST(GLEW_ARB_transpose_matrix) = glewGetExtension("GL_ARB_transpose_matrix"); if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object CONST_CAST(GLEW_ARB_uniform_buffer_object) = glewGetExtension("GL_ARB_uniform_buffer_object"); if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_bgra CONST_CAST(GLEW_ARB_vertex_array_bgra) = glewGetExtension("GL_ARB_vertex_array_bgra"); #endif /* GL_ARB_vertex_array_bgra */ #ifdef GL_ARB_vertex_array_object CONST_CAST(GLEW_ARB_vertex_array_object) = glewGetExtension("GL_ARB_vertex_array_object"); if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = glewGetExtension("GL_ARB_vertex_attrib_64bit"); if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_blend CONST_CAST(GLEW_ARB_vertex_blend) = glewGetExtension("GL_ARB_vertex_blend"); if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object CONST_CAST(GLEW_ARB_vertex_buffer_object) = glewGetExtension("GL_ARB_vertex_buffer_object"); if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program CONST_CAST(GLEW_ARB_vertex_program) = glewGetExtension("GL_ARB_vertex_program"); if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader CONST_CAST(GLEW_ARB_vertex_shader) = glewGetExtension("GL_ARB_vertex_shader"); if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = glewGetExtension("GL_ARB_vertex_type_2_10_10_10_rev"); if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array CONST_CAST(GLEW_ARB_viewport_array) = glewGetExtension("GL_ARB_viewport_array"); if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos CONST_CAST(GLEW_ARB_window_pos) = glewGetExtension("GL_ARB_window_pos"); if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_window_pos */ #ifdef GL_ATIX_point_sprites CONST_CAST(GLEW_ATIX_point_sprites) = glewGetExtension("GL_ATIX_point_sprites"); #endif /* GL_ATIX_point_sprites */ #ifdef GL_ATIX_texture_env_combine3 CONST_CAST(GLEW_ATIX_texture_env_combine3) = glewGetExtension("GL_ATIX_texture_env_combine3"); #endif /* GL_ATIX_texture_env_combine3 */ #ifdef GL_ATIX_texture_env_route CONST_CAST(GLEW_ATIX_texture_env_route) = glewGetExtension("GL_ATIX_texture_env_route"); #endif /* GL_ATIX_texture_env_route */ #ifdef GL_ATIX_vertex_shader_output_point_size CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = glewGetExtension("GL_ATIX_vertex_shader_output_point_size"); #endif /* GL_ATIX_vertex_shader_output_point_size */ #ifdef GL_ATI_draw_buffers CONST_CAST(GLEW_ATI_draw_buffers) = glewGetExtension("GL_ATI_draw_buffers"); if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array CONST_CAST(GLEW_ATI_element_array) = glewGetExtension("GL_ATI_element_array"); if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap CONST_CAST(GLEW_ATI_envmap_bumpmap) = glewGetExtension("GL_ATI_envmap_bumpmap"); if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader CONST_CAST(GLEW_ATI_fragment_shader) = glewGetExtension("GL_ATI_fragment_shader"); if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer CONST_CAST(GLEW_ATI_map_object_buffer) = glewGetExtension("GL_ATI_map_object_buffer"); if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_meminfo CONST_CAST(GLEW_ATI_meminfo) = glewGetExtension("GL_ATI_meminfo"); #endif /* GL_ATI_meminfo */ #ifdef GL_ATI_pn_triangles CONST_CAST(GLEW_ATI_pn_triangles) = glewGetExtension("GL_ATI_pn_triangles"); if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil CONST_CAST(GLEW_ATI_separate_stencil) = glewGetExtension("GL_ATI_separate_stencil"); if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_shader_texture_lod CONST_CAST(GLEW_ATI_shader_texture_lod) = glewGetExtension("GL_ATI_shader_texture_lod"); #endif /* GL_ATI_shader_texture_lod */ #ifdef GL_ATI_text_fragment_shader CONST_CAST(GLEW_ATI_text_fragment_shader) = glewGetExtension("GL_ATI_text_fragment_shader"); #endif /* GL_ATI_text_fragment_shader */ #ifdef GL_ATI_texture_compression_3dc CONST_CAST(GLEW_ATI_texture_compression_3dc) = glewGetExtension("GL_ATI_texture_compression_3dc"); #endif /* GL_ATI_texture_compression_3dc */ #ifdef GL_ATI_texture_env_combine3 CONST_CAST(GLEW_ATI_texture_env_combine3) = glewGetExtension("GL_ATI_texture_env_combine3"); #endif /* GL_ATI_texture_env_combine3 */ #ifdef GL_ATI_texture_float CONST_CAST(GLEW_ATI_texture_float) = glewGetExtension("GL_ATI_texture_float"); #endif /* GL_ATI_texture_float */ #ifdef GL_ATI_texture_mirror_once CONST_CAST(GLEW_ATI_texture_mirror_once) = glewGetExtension("GL_ATI_texture_mirror_once"); #endif /* GL_ATI_texture_mirror_once */ #ifdef GL_ATI_vertex_array_object CONST_CAST(GLEW_ATI_vertex_array_object) = glewGetExtension("GL_ATI_vertex_array_object"); if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = glewGetExtension("GL_ATI_vertex_attrib_array_object"); if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams CONST_CAST(GLEW_ATI_vertex_streams) = glewGetExtension("GL_ATI_vertex_streams"); if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_422_pixels CONST_CAST(GLEW_EXT_422_pixels) = glewGetExtension("GL_EXT_422_pixels"); #endif /* GL_EXT_422_pixels */ #ifdef GL_EXT_Cg_shader CONST_CAST(GLEW_EXT_Cg_shader) = glewGetExtension("GL_EXT_Cg_shader"); #endif /* GL_EXT_Cg_shader */ #ifdef GL_EXT_abgr CONST_CAST(GLEW_EXT_abgr) = glewGetExtension("GL_EXT_abgr"); #endif /* GL_EXT_abgr */ #ifdef GL_EXT_bgra CONST_CAST(GLEW_EXT_bgra) = glewGetExtension("GL_EXT_bgra"); #endif /* GL_EXT_bgra */ #ifdef GL_EXT_bindable_uniform CONST_CAST(GLEW_EXT_bindable_uniform) = glewGetExtension("GL_EXT_bindable_uniform"); if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color CONST_CAST(GLEW_EXT_blend_color) = glewGetExtension("GL_EXT_blend_color"); if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate CONST_CAST(GLEW_EXT_blend_equation_separate) = glewGetExtension("GL_EXT_blend_equation_separate"); if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate CONST_CAST(GLEW_EXT_blend_func_separate) = glewGetExtension("GL_EXT_blend_func_separate"); if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_logic_op CONST_CAST(GLEW_EXT_blend_logic_op) = glewGetExtension("GL_EXT_blend_logic_op"); #endif /* GL_EXT_blend_logic_op */ #ifdef GL_EXT_blend_minmax CONST_CAST(GLEW_EXT_blend_minmax) = glewGetExtension("GL_EXT_blend_minmax"); if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_blend_subtract CONST_CAST(GLEW_EXT_blend_subtract) = glewGetExtension("GL_EXT_blend_subtract"); #endif /* GL_EXT_blend_subtract */ #ifdef GL_EXT_clip_volume_hint CONST_CAST(GLEW_EXT_clip_volume_hint) = glewGetExtension("GL_EXT_clip_volume_hint"); #endif /* GL_EXT_clip_volume_hint */ #ifdef GL_EXT_cmyka CONST_CAST(GLEW_EXT_cmyka) = glewGetExtension("GL_EXT_cmyka"); #endif /* GL_EXT_cmyka */ #ifdef GL_EXT_color_subtable CONST_CAST(GLEW_EXT_color_subtable) = glewGetExtension("GL_EXT_color_subtable"); if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array CONST_CAST(GLEW_EXT_compiled_vertex_array) = glewGetExtension("GL_EXT_compiled_vertex_array"); if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution CONST_CAST(GLEW_EXT_convolution) = glewGetExtension("GL_EXT_convolution"); if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame CONST_CAST(GLEW_EXT_coordinate_frame) = glewGetExtension("GL_EXT_coordinate_frame"); if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture CONST_CAST(GLEW_EXT_copy_texture) = glewGetExtension("GL_EXT_copy_texture"); if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex CONST_CAST(GLEW_EXT_cull_vertex) = glewGetExtension("GL_EXT_cull_vertex"); if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_depth_bounds_test CONST_CAST(GLEW_EXT_depth_bounds_test) = glewGetExtension("GL_EXT_depth_bounds_test"); if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access CONST_CAST(GLEW_EXT_direct_state_access) = glewGetExtension("GL_EXT_direct_state_access"); if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 CONST_CAST(GLEW_EXT_draw_buffers2) = glewGetExtension("GL_EXT_draw_buffers2"); if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced CONST_CAST(GLEW_EXT_draw_instanced) = glewGetExtension("GL_EXT_draw_instanced"); if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements CONST_CAST(GLEW_EXT_draw_range_elements) = glewGetExtension("GL_EXT_draw_range_elements"); if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord CONST_CAST(GLEW_EXT_fog_coord) = glewGetExtension("GL_EXT_fog_coord"); if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting CONST_CAST(GLEW_EXT_fragment_lighting) = glewGetExtension("GL_EXT_fragment_lighting"); if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit CONST_CAST(GLEW_EXT_framebuffer_blit) = glewGetExtension("GL_EXT_framebuffer_blit"); if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample CONST_CAST(GLEW_EXT_framebuffer_multisample) = glewGetExtension("GL_EXT_framebuffer_multisample"); if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_object CONST_CAST(GLEW_EXT_framebuffer_object) = glewGetExtension("GL_EXT_framebuffer_object"); if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_framebuffer_sRGB CONST_CAST(GLEW_EXT_framebuffer_sRGB) = glewGetExtension("GL_EXT_framebuffer_sRGB"); #endif /* GL_EXT_framebuffer_sRGB */ #ifdef GL_EXT_geometry_shader4 CONST_CAST(GLEW_EXT_geometry_shader4) = glewGetExtension("GL_EXT_geometry_shader4"); if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters CONST_CAST(GLEW_EXT_gpu_program_parameters) = glewGetExtension("GL_EXT_gpu_program_parameters"); if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 CONST_CAST(GLEW_EXT_gpu_shader4) = glewGetExtension("GL_EXT_gpu_shader4"); if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram CONST_CAST(GLEW_EXT_histogram) = glewGetExtension("GL_EXT_histogram"); if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_array_formats CONST_CAST(GLEW_EXT_index_array_formats) = glewGetExtension("GL_EXT_index_array_formats"); #endif /* GL_EXT_index_array_formats */ #ifdef GL_EXT_index_func CONST_CAST(GLEW_EXT_index_func) = glewGetExtension("GL_EXT_index_func"); if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material CONST_CAST(GLEW_EXT_index_material) = glewGetExtension("GL_EXT_index_material"); if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_index_material */ #ifdef GL_EXT_index_texture CONST_CAST(GLEW_EXT_index_texture) = glewGetExtension("GL_EXT_index_texture"); #endif /* GL_EXT_index_texture */ #ifdef GL_EXT_light_texture CONST_CAST(GLEW_EXT_light_texture) = glewGetExtension("GL_EXT_light_texture"); if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_misc_attribute CONST_CAST(GLEW_EXT_misc_attribute) = glewGetExtension("GL_EXT_misc_attribute"); #endif /* GL_EXT_misc_attribute */ #ifdef GL_EXT_multi_draw_arrays CONST_CAST(GLEW_EXT_multi_draw_arrays) = glewGetExtension("GL_EXT_multi_draw_arrays"); if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample CONST_CAST(GLEW_EXT_multisample) = glewGetExtension("GL_EXT_multisample"); if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_multisample */ #ifdef GL_EXT_packed_depth_stencil CONST_CAST(GLEW_EXT_packed_depth_stencil) = glewGetExtension("GL_EXT_packed_depth_stencil"); #endif /* GL_EXT_packed_depth_stencil */ #ifdef GL_EXT_packed_float CONST_CAST(GLEW_EXT_packed_float) = glewGetExtension("GL_EXT_packed_float"); #endif /* GL_EXT_packed_float */ #ifdef GL_EXT_packed_pixels CONST_CAST(GLEW_EXT_packed_pixels) = glewGetExtension("GL_EXT_packed_pixels"); #endif /* GL_EXT_packed_pixels */ #ifdef GL_EXT_paletted_texture CONST_CAST(GLEW_EXT_paletted_texture) = glewGetExtension("GL_EXT_paletted_texture"); if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_buffer_object CONST_CAST(GLEW_EXT_pixel_buffer_object) = glewGetExtension("GL_EXT_pixel_buffer_object"); #endif /* GL_EXT_pixel_buffer_object */ #ifdef GL_EXT_pixel_transform CONST_CAST(GLEW_EXT_pixel_transform) = glewGetExtension("GL_EXT_pixel_transform"); if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_pixel_transform_color_table CONST_CAST(GLEW_EXT_pixel_transform_color_table) = glewGetExtension("GL_EXT_pixel_transform_color_table"); #endif /* GL_EXT_pixel_transform_color_table */ #ifdef GL_EXT_point_parameters CONST_CAST(GLEW_EXT_point_parameters) = glewGetExtension("GL_EXT_point_parameters"); if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset CONST_CAST(GLEW_EXT_polygon_offset) = glewGetExtension("GL_EXT_polygon_offset"); if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_provoking_vertex CONST_CAST(GLEW_EXT_provoking_vertex) = glewGetExtension("GL_EXT_provoking_vertex"); if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_rescale_normal CONST_CAST(GLEW_EXT_rescale_normal) = glewGetExtension("GL_EXT_rescale_normal"); #endif /* GL_EXT_rescale_normal */ #ifdef GL_EXT_scene_marker CONST_CAST(GLEW_EXT_scene_marker) = glewGetExtension("GL_EXT_scene_marker"); if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color CONST_CAST(GLEW_EXT_secondary_color) = glewGetExtension("GL_EXT_secondary_color"); if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects CONST_CAST(GLEW_EXT_separate_shader_objects) = glewGetExtension("GL_EXT_separate_shader_objects"); if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_separate_specular_color CONST_CAST(GLEW_EXT_separate_specular_color) = glewGetExtension("GL_EXT_separate_specular_color"); #endif /* GL_EXT_separate_specular_color */ #ifdef GL_EXT_shader_image_load_store CONST_CAST(GLEW_EXT_shader_image_load_store) = glewGetExtension("GL_EXT_shader_image_load_store"); if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_shadow_funcs CONST_CAST(GLEW_EXT_shadow_funcs) = glewGetExtension("GL_EXT_shadow_funcs"); #endif /* GL_EXT_shadow_funcs */ #ifdef GL_EXT_shared_texture_palette CONST_CAST(GLEW_EXT_shared_texture_palette) = glewGetExtension("GL_EXT_shared_texture_palette"); #endif /* GL_EXT_shared_texture_palette */ #ifdef GL_EXT_stencil_clear_tag CONST_CAST(GLEW_EXT_stencil_clear_tag) = glewGetExtension("GL_EXT_stencil_clear_tag"); #endif /* GL_EXT_stencil_clear_tag */ #ifdef GL_EXT_stencil_two_side CONST_CAST(GLEW_EXT_stencil_two_side) = glewGetExtension("GL_EXT_stencil_two_side"); if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_stencil_wrap CONST_CAST(GLEW_EXT_stencil_wrap) = glewGetExtension("GL_EXT_stencil_wrap"); #endif /* GL_EXT_stencil_wrap */ #ifdef GL_EXT_subtexture CONST_CAST(GLEW_EXT_subtexture) = glewGetExtension("GL_EXT_subtexture"); if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture CONST_CAST(GLEW_EXT_texture) = glewGetExtension("GL_EXT_texture"); #endif /* GL_EXT_texture */ #ifdef GL_EXT_texture3D CONST_CAST(GLEW_EXT_texture3D) = glewGetExtension("GL_EXT_texture3D"); if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array CONST_CAST(GLEW_EXT_texture_array) = glewGetExtension("GL_EXT_texture_array"); #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object CONST_CAST(GLEW_EXT_texture_buffer_object) = glewGetExtension("GL_EXT_texture_buffer_object"); if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_compression_dxt1 CONST_CAST(GLEW_EXT_texture_compression_dxt1) = glewGetExtension("GL_EXT_texture_compression_dxt1"); #endif /* GL_EXT_texture_compression_dxt1 */ #ifdef GL_EXT_texture_compression_latc CONST_CAST(GLEW_EXT_texture_compression_latc) = glewGetExtension("GL_EXT_texture_compression_latc"); #endif /* GL_EXT_texture_compression_latc */ #ifdef GL_EXT_texture_compression_rgtc CONST_CAST(GLEW_EXT_texture_compression_rgtc) = glewGetExtension("GL_EXT_texture_compression_rgtc"); #endif /* GL_EXT_texture_compression_rgtc */ #ifdef GL_EXT_texture_compression_s3tc CONST_CAST(GLEW_EXT_texture_compression_s3tc) = glewGetExtension("GL_EXT_texture_compression_s3tc"); #endif /* GL_EXT_texture_compression_s3tc */ #ifdef GL_EXT_texture_cube_map CONST_CAST(GLEW_EXT_texture_cube_map) = glewGetExtension("GL_EXT_texture_cube_map"); #endif /* GL_EXT_texture_cube_map */ #ifdef GL_EXT_texture_edge_clamp CONST_CAST(GLEW_EXT_texture_edge_clamp) = glewGetExtension("GL_EXT_texture_edge_clamp"); #endif /* GL_EXT_texture_edge_clamp */ #ifdef GL_EXT_texture_env CONST_CAST(GLEW_EXT_texture_env) = glewGetExtension("GL_EXT_texture_env"); #endif /* GL_EXT_texture_env */ #ifdef GL_EXT_texture_env_add CONST_CAST(GLEW_EXT_texture_env_add) = glewGetExtension("GL_EXT_texture_env_add"); #endif /* GL_EXT_texture_env_add */ #ifdef GL_EXT_texture_env_combine CONST_CAST(GLEW_EXT_texture_env_combine) = glewGetExtension("GL_EXT_texture_env_combine"); #endif /* GL_EXT_texture_env_combine */ #ifdef GL_EXT_texture_env_dot3 CONST_CAST(GLEW_EXT_texture_env_dot3) = glewGetExtension("GL_EXT_texture_env_dot3"); #endif /* GL_EXT_texture_env_dot3 */ #ifdef GL_EXT_texture_filter_anisotropic CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = glewGetExtension("GL_EXT_texture_filter_anisotropic"); #endif /* GL_EXT_texture_filter_anisotropic */ #ifdef GL_EXT_texture_integer CONST_CAST(GLEW_EXT_texture_integer) = glewGetExtension("GL_EXT_texture_integer"); if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_lod_bias CONST_CAST(GLEW_EXT_texture_lod_bias) = glewGetExtension("GL_EXT_texture_lod_bias"); #endif /* GL_EXT_texture_lod_bias */ #ifdef GL_EXT_texture_mirror_clamp CONST_CAST(GLEW_EXT_texture_mirror_clamp) = glewGetExtension("GL_EXT_texture_mirror_clamp"); #endif /* GL_EXT_texture_mirror_clamp */ #ifdef GL_EXT_texture_object CONST_CAST(GLEW_EXT_texture_object) = glewGetExtension("GL_EXT_texture_object"); if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal CONST_CAST(GLEW_EXT_texture_perturb_normal) = glewGetExtension("GL_EXT_texture_perturb_normal"); if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_texture_rectangle CONST_CAST(GLEW_EXT_texture_rectangle) = glewGetExtension("GL_EXT_texture_rectangle"); #endif /* GL_EXT_texture_rectangle */ #ifdef GL_EXT_texture_sRGB CONST_CAST(GLEW_EXT_texture_sRGB) = glewGetExtension("GL_EXT_texture_sRGB"); #endif /* GL_EXT_texture_sRGB */ #ifdef GL_EXT_texture_sRGB_decode CONST_CAST(GLEW_EXT_texture_sRGB_decode) = glewGetExtension("GL_EXT_texture_sRGB_decode"); #endif /* GL_EXT_texture_sRGB_decode */ #ifdef GL_EXT_texture_shared_exponent CONST_CAST(GLEW_EXT_texture_shared_exponent) = glewGetExtension("GL_EXT_texture_shared_exponent"); #endif /* GL_EXT_texture_shared_exponent */ #ifdef GL_EXT_texture_snorm CONST_CAST(GLEW_EXT_texture_snorm) = glewGetExtension("GL_EXT_texture_snorm"); #endif /* GL_EXT_texture_snorm */ #ifdef GL_EXT_texture_swizzle CONST_CAST(GLEW_EXT_texture_swizzle) = glewGetExtension("GL_EXT_texture_swizzle"); #endif /* GL_EXT_texture_swizzle */ #ifdef GL_EXT_timer_query CONST_CAST(GLEW_EXT_timer_query) = glewGetExtension("GL_EXT_timer_query"); if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback CONST_CAST(GLEW_EXT_transform_feedback) = glewGetExtension("GL_EXT_transform_feedback"); if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array CONST_CAST(GLEW_EXT_vertex_array) = glewGetExtension("GL_EXT_vertex_array"); if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_array_bgra CONST_CAST(GLEW_EXT_vertex_array_bgra) = glewGetExtension("GL_EXT_vertex_array_bgra"); #endif /* GL_EXT_vertex_array_bgra */ #ifdef GL_EXT_vertex_attrib_64bit CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = glewGetExtension("GL_EXT_vertex_attrib_64bit"); if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader CONST_CAST(GLEW_EXT_vertex_shader) = glewGetExtension("GL_EXT_vertex_shader"); if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting CONST_CAST(GLEW_EXT_vertex_weighting) = glewGetExtension("GL_EXT_vertex_weighting"); if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_weighting */ #ifdef GL_GREMEDY_frame_terminator CONST_CAST(GLEW_GREMEDY_frame_terminator) = glewGetExtension("GL_GREMEDY_frame_terminator"); if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker CONST_CAST(GLEW_GREMEDY_string_marker) = glewGetExtension("GL_GREMEDY_string_marker"); if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_convolution_border_modes CONST_CAST(GLEW_HP_convolution_border_modes) = glewGetExtension("GL_HP_convolution_border_modes"); #endif /* GL_HP_convolution_border_modes */ #ifdef GL_HP_image_transform CONST_CAST(GLEW_HP_image_transform) = glewGetExtension("GL_HP_image_transform"); if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_HP_image_transform */ #ifdef GL_HP_occlusion_test CONST_CAST(GLEW_HP_occlusion_test) = glewGetExtension("GL_HP_occlusion_test"); #endif /* GL_HP_occlusion_test */ #ifdef GL_HP_texture_lighting CONST_CAST(GLEW_HP_texture_lighting) = glewGetExtension("GL_HP_texture_lighting"); #endif /* GL_HP_texture_lighting */ #ifdef GL_IBM_cull_vertex CONST_CAST(GLEW_IBM_cull_vertex) = glewGetExtension("GL_IBM_cull_vertex"); #endif /* GL_IBM_cull_vertex */ #ifdef GL_IBM_multimode_draw_arrays CONST_CAST(GLEW_IBM_multimode_draw_arrays) = glewGetExtension("GL_IBM_multimode_draw_arrays"); if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_rasterpos_clip CONST_CAST(GLEW_IBM_rasterpos_clip) = glewGetExtension("GL_IBM_rasterpos_clip"); #endif /* GL_IBM_rasterpos_clip */ #ifdef GL_IBM_static_data CONST_CAST(GLEW_IBM_static_data) = glewGetExtension("GL_IBM_static_data"); #endif /* GL_IBM_static_data */ #ifdef GL_IBM_texture_mirrored_repeat CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = glewGetExtension("GL_IBM_texture_mirrored_repeat"); #endif /* GL_IBM_texture_mirrored_repeat */ #ifdef GL_IBM_vertex_array_lists CONST_CAST(GLEW_IBM_vertex_array_lists) = glewGetExtension("GL_IBM_vertex_array_lists"); if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INGR_color_clamp CONST_CAST(GLEW_INGR_color_clamp) = glewGetExtension("GL_INGR_color_clamp"); #endif /* GL_INGR_color_clamp */ #ifdef GL_INGR_interlace_read CONST_CAST(GLEW_INGR_interlace_read) = glewGetExtension("GL_INGR_interlace_read"); #endif /* GL_INGR_interlace_read */ #ifdef GL_INTEL_parallel_arrays CONST_CAST(GLEW_INTEL_parallel_arrays) = glewGetExtension("GL_INTEL_parallel_arrays"); if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_texture_scissor CONST_CAST(GLEW_INTEL_texture_scissor) = glewGetExtension("GL_INTEL_texture_scissor"); if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KTX_buffer_region CONST_CAST(GLEW_KTX_buffer_region) = glewGetExtension("GL_KTX_buffer_region"); if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_KTX_buffer_region */ #ifdef GL_MESAX_texture_stack CONST_CAST(GLEW_MESAX_texture_stack) = glewGetExtension("GL_MESAX_texture_stack"); #endif /* GL_MESAX_texture_stack */ #ifdef GL_MESA_pack_invert CONST_CAST(GLEW_MESA_pack_invert) = glewGetExtension("GL_MESA_pack_invert"); #endif /* GL_MESA_pack_invert */ #ifdef GL_MESA_resize_buffers CONST_CAST(GLEW_MESA_resize_buffers) = glewGetExtension("GL_MESA_resize_buffers"); if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos CONST_CAST(GLEW_MESA_window_pos) = glewGetExtension("GL_MESA_window_pos"); if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_MESA_window_pos */ #ifdef GL_MESA_ycbcr_texture CONST_CAST(GLEW_MESA_ycbcr_texture) = glewGetExtension("GL_MESA_ycbcr_texture"); #endif /* GL_MESA_ycbcr_texture */ #ifdef GL_NVX_gpu_memory_info CONST_CAST(GLEW_NVX_gpu_memory_info) = glewGetExtension("GL_NVX_gpu_memory_info"); #endif /* GL_NVX_gpu_memory_info */ #ifdef GL_NV_blend_square CONST_CAST(GLEW_NV_blend_square) = glewGetExtension("GL_NV_blend_square"); #endif /* GL_NV_blend_square */ #ifdef GL_NV_conditional_render CONST_CAST(GLEW_NV_conditional_render) = glewGetExtension("GL_NV_conditional_render"); if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_conditional_render */ #ifdef GL_NV_copy_depth_to_color CONST_CAST(GLEW_NV_copy_depth_to_color) = glewGetExtension("GL_NV_copy_depth_to_color"); #endif /* GL_NV_copy_depth_to_color */ #ifdef GL_NV_copy_image CONST_CAST(GLEW_NV_copy_image) = glewGetExtension("GL_NV_copy_image"); if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_copy_image */ #ifdef GL_NV_depth_buffer_float CONST_CAST(GLEW_NV_depth_buffer_float) = glewGetExtension("GL_NV_depth_buffer_float"); if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_depth_clamp CONST_CAST(GLEW_NV_depth_clamp) = glewGetExtension("GL_NV_depth_clamp"); #endif /* GL_NV_depth_clamp */ #ifdef GL_NV_depth_range_unclamped CONST_CAST(GLEW_NV_depth_range_unclamped) = glewGetExtension("GL_NV_depth_range_unclamped"); #endif /* GL_NV_depth_range_unclamped */ #ifdef GL_NV_evaluators CONST_CAST(GLEW_NV_evaluators) = glewGetExtension("GL_NV_evaluators"); if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample CONST_CAST(GLEW_NV_explicit_multisample) = glewGetExtension("GL_NV_explicit_multisample"); if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence CONST_CAST(GLEW_NV_fence) = glewGetExtension("GL_NV_fence"); if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_fence */ #ifdef GL_NV_float_buffer CONST_CAST(GLEW_NV_float_buffer) = glewGetExtension("GL_NV_float_buffer"); #endif /* GL_NV_float_buffer */ #ifdef GL_NV_fog_distance CONST_CAST(GLEW_NV_fog_distance) = glewGetExtension("GL_NV_fog_distance"); #endif /* GL_NV_fog_distance */ #ifdef GL_NV_fragment_program CONST_CAST(GLEW_NV_fragment_program) = glewGetExtension("GL_NV_fragment_program"); if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_fragment_program */ #ifdef GL_NV_fragment_program2 CONST_CAST(GLEW_NV_fragment_program2) = glewGetExtension("GL_NV_fragment_program2"); #endif /* GL_NV_fragment_program2 */ #ifdef GL_NV_fragment_program4 CONST_CAST(GLEW_NV_fragment_program4) = glewGetExtension("GL_NV_gpu_program4"); #endif /* GL_NV_fragment_program4 */ #ifdef GL_NV_fragment_program_option CONST_CAST(GLEW_NV_fragment_program_option) = glewGetExtension("GL_NV_fragment_program_option"); #endif /* GL_NV_fragment_program_option */ #ifdef GL_NV_framebuffer_multisample_coverage CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = glewGetExtension("GL_NV_framebuffer_multisample_coverage"); if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 CONST_CAST(GLEW_NV_geometry_program4) = glewGetExtension("GL_NV_gpu_program4"); if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_geometry_shader4 CONST_CAST(GLEW_NV_geometry_shader4) = glewGetExtension("GL_NV_geometry_shader4"); #endif /* GL_NV_geometry_shader4 */ #ifdef GL_NV_gpu_program4 CONST_CAST(GLEW_NV_gpu_program4) = glewGetExtension("GL_NV_gpu_program4"); if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_program5 CONST_CAST(GLEW_NV_gpu_program5) = glewGetExtension("GL_NV_gpu_program5"); #endif /* GL_NV_gpu_program5 */ #ifdef GL_NV_gpu_program_fp64 CONST_CAST(GLEW_NV_gpu_program_fp64) = glewGetExtension("GL_NV_gpu_program_fp64"); #endif /* GL_NV_gpu_program_fp64 */ #ifdef GL_NV_gpu_shader5 CONST_CAST(GLEW_NV_gpu_shader5) = glewGetExtension("GL_NV_gpu_shader5"); if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float CONST_CAST(GLEW_NV_half_float) = glewGetExtension("GL_NV_half_float"); if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_half_float */ #ifdef GL_NV_light_max_exponent CONST_CAST(GLEW_NV_light_max_exponent) = glewGetExtension("GL_NV_light_max_exponent"); #endif /* GL_NV_light_max_exponent */ #ifdef GL_NV_multisample_coverage CONST_CAST(GLEW_NV_multisample_coverage) = glewGetExtension("GL_NV_multisample_coverage"); #endif /* GL_NV_multisample_coverage */ #ifdef GL_NV_multisample_filter_hint CONST_CAST(GLEW_NV_multisample_filter_hint) = glewGetExtension("GL_NV_multisample_filter_hint"); #endif /* GL_NV_multisample_filter_hint */ #ifdef GL_NV_occlusion_query CONST_CAST(GLEW_NV_occlusion_query) = glewGetExtension("GL_NV_occlusion_query"); if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_packed_depth_stencil CONST_CAST(GLEW_NV_packed_depth_stencil) = glewGetExtension("GL_NV_packed_depth_stencil"); #endif /* GL_NV_packed_depth_stencil */ #ifdef GL_NV_parameter_buffer_object CONST_CAST(GLEW_NV_parameter_buffer_object) = glewGetExtension("GL_NV_parameter_buffer_object"); if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_parameter_buffer_object2 CONST_CAST(GLEW_NV_parameter_buffer_object2) = glewGetExtension("GL_NV_parameter_buffer_object2"); #endif /* GL_NV_parameter_buffer_object2 */ #ifdef GL_NV_pixel_data_range CONST_CAST(GLEW_NV_pixel_data_range) = glewGetExtension("GL_NV_pixel_data_range"); if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite CONST_CAST(GLEW_NV_point_sprite) = glewGetExtension("GL_NV_point_sprite"); if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video CONST_CAST(GLEW_NV_present_video) = glewGetExtension("GL_NV_present_video"); if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart CONST_CAST(GLEW_NV_primitive_restart) = glewGetExtension("GL_NV_primitive_restart"); if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners CONST_CAST(GLEW_NV_register_combiners) = glewGetExtension("GL_NV_register_combiners"); if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 CONST_CAST(GLEW_NV_register_combiners2) = glewGetExtension("GL_NV_register_combiners2"); if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_shader_buffer_load CONST_CAST(GLEW_NV_shader_buffer_load) = glewGetExtension("GL_NV_shader_buffer_load"); if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_tessellation_program5 CONST_CAST(GLEW_NV_tessellation_program5) = glewGetExtension("GL_NV_gpu_program5"); #endif /* GL_NV_tessellation_program5 */ #ifdef GL_NV_texgen_emboss CONST_CAST(GLEW_NV_texgen_emboss) = glewGetExtension("GL_NV_texgen_emboss"); #endif /* GL_NV_texgen_emboss */ #ifdef GL_NV_texgen_reflection CONST_CAST(GLEW_NV_texgen_reflection) = glewGetExtension("GL_NV_texgen_reflection"); #endif /* GL_NV_texgen_reflection */ #ifdef GL_NV_texture_barrier CONST_CAST(GLEW_NV_texture_barrier) = glewGetExtension("GL_NV_texture_barrier"); if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_compression_vtc CONST_CAST(GLEW_NV_texture_compression_vtc) = glewGetExtension("GL_NV_texture_compression_vtc"); #endif /* GL_NV_texture_compression_vtc */ #ifdef GL_NV_texture_env_combine4 CONST_CAST(GLEW_NV_texture_env_combine4) = glewGetExtension("GL_NV_texture_env_combine4"); #endif /* GL_NV_texture_env_combine4 */ #ifdef GL_NV_texture_expand_normal CONST_CAST(GLEW_NV_texture_expand_normal) = glewGetExtension("GL_NV_texture_expand_normal"); #endif /* GL_NV_texture_expand_normal */ #ifdef GL_NV_texture_rectangle CONST_CAST(GLEW_NV_texture_rectangle) = glewGetExtension("GL_NV_texture_rectangle"); #endif /* GL_NV_texture_rectangle */ #ifdef GL_NV_texture_shader CONST_CAST(GLEW_NV_texture_shader) = glewGetExtension("GL_NV_texture_shader"); #endif /* GL_NV_texture_shader */ #ifdef GL_NV_texture_shader2 CONST_CAST(GLEW_NV_texture_shader2) = glewGetExtension("GL_NV_texture_shader2"); #endif /* GL_NV_texture_shader2 */ #ifdef GL_NV_texture_shader3 CONST_CAST(GLEW_NV_texture_shader3) = glewGetExtension("GL_NV_texture_shader3"); #endif /* GL_NV_texture_shader3 */ #ifdef GL_NV_transform_feedback CONST_CAST(GLEW_NV_transform_feedback) = glewGetExtension("GL_NV_transform_feedback"); if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 CONST_CAST(GLEW_NV_transform_feedback2) = glewGetExtension("GL_NV_transform_feedback2"); if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop CONST_CAST(GLEW_NV_vdpau_interop) = glewGetExtension("GL_NV_vdpau_interop"); if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range CONST_CAST(GLEW_NV_vertex_array_range) = glewGetExtension("GL_NV_vertex_array_range"); if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_array_range2 CONST_CAST(GLEW_NV_vertex_array_range2) = glewGetExtension("GL_NV_vertex_array_range2"); #endif /* GL_NV_vertex_array_range2 */ #ifdef GL_NV_vertex_attrib_integer_64bit CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = glewGetExtension("GL_NV_vertex_attrib_integer_64bit"); if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = glewGetExtension("GL_NV_vertex_buffer_unified_memory"); if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program CONST_CAST(GLEW_NV_vertex_program) = glewGetExtension("GL_NV_vertex_program"); if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_program */ #ifdef GL_NV_vertex_program1_1 CONST_CAST(GLEW_NV_vertex_program1_1) = glewGetExtension("GL_NV_vertex_program1_1"); #endif /* GL_NV_vertex_program1_1 */ #ifdef GL_NV_vertex_program2 CONST_CAST(GLEW_NV_vertex_program2) = glewGetExtension("GL_NV_vertex_program2"); #endif /* GL_NV_vertex_program2 */ #ifdef GL_NV_vertex_program2_option CONST_CAST(GLEW_NV_vertex_program2_option) = glewGetExtension("GL_NV_vertex_program2_option"); #endif /* GL_NV_vertex_program2_option */ #ifdef GL_NV_vertex_program3 CONST_CAST(GLEW_NV_vertex_program3) = glewGetExtension("GL_NV_vertex_program3"); #endif /* GL_NV_vertex_program3 */ #ifdef GL_NV_vertex_program4 CONST_CAST(GLEW_NV_vertex_program4) = glewGetExtension("GL_NV_gpu_program4"); #endif /* GL_NV_vertex_program4 */ #ifdef GL_OES_byte_coordinates CONST_CAST(GLEW_OES_byte_coordinates) = glewGetExtension("GL_OES_byte_coordinates"); #endif /* GL_OES_byte_coordinates */ #ifdef GL_OES_compressed_paletted_texture CONST_CAST(GLEW_OES_compressed_paletted_texture) = glewGetExtension("GL_OES_compressed_paletted_texture"); #endif /* GL_OES_compressed_paletted_texture */ #ifdef GL_OES_read_format CONST_CAST(GLEW_OES_read_format) = glewGetExtension("GL_OES_read_format"); #endif /* GL_OES_read_format */ #ifdef GL_OES_single_precision CONST_CAST(GLEW_OES_single_precision) = glewGetExtension("GL_OES_single_precision"); if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_OES_single_precision */ #ifdef GL_OML_interlace CONST_CAST(GLEW_OML_interlace) = glewGetExtension("GL_OML_interlace"); #endif /* GL_OML_interlace */ #ifdef GL_OML_resample CONST_CAST(GLEW_OML_resample) = glewGetExtension("GL_OML_resample"); #endif /* GL_OML_resample */ #ifdef GL_OML_subsample CONST_CAST(GLEW_OML_subsample) = glewGetExtension("GL_OML_subsample"); #endif /* GL_OML_subsample */ #ifdef GL_PGI_misc_hints CONST_CAST(GLEW_PGI_misc_hints) = glewGetExtension("GL_PGI_misc_hints"); #endif /* GL_PGI_misc_hints */ #ifdef GL_PGI_vertex_hints CONST_CAST(GLEW_PGI_vertex_hints) = glewGetExtension("GL_PGI_vertex_hints"); #endif /* GL_PGI_vertex_hints */ #ifdef GL_REND_screen_coordinates CONST_CAST(GLEW_REND_screen_coordinates) = glewGetExtension("GL_REND_screen_coordinates"); #endif /* GL_REND_screen_coordinates */ #ifdef GL_S3_s3tc CONST_CAST(GLEW_S3_s3tc) = glewGetExtension("GL_S3_s3tc"); #endif /* GL_S3_s3tc */ #ifdef GL_SGIS_color_range CONST_CAST(GLEW_SGIS_color_range) = glewGetExtension("GL_SGIS_color_range"); #endif /* GL_SGIS_color_range */ #ifdef GL_SGIS_detail_texture CONST_CAST(GLEW_SGIS_detail_texture) = glewGetExtension("GL_SGIS_detail_texture"); if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function CONST_CAST(GLEW_SGIS_fog_function) = glewGetExtension("GL_SGIS_fog_function"); if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_generate_mipmap CONST_CAST(GLEW_SGIS_generate_mipmap) = glewGetExtension("GL_SGIS_generate_mipmap"); #endif /* GL_SGIS_generate_mipmap */ #ifdef GL_SGIS_multisample CONST_CAST(GLEW_SGIS_multisample) = glewGetExtension("GL_SGIS_multisample"); if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_pixel_texture CONST_CAST(GLEW_SGIS_pixel_texture) = glewGetExtension("GL_SGIS_pixel_texture"); #endif /* GL_SGIS_pixel_texture */ #ifdef GL_SGIS_point_line_texgen CONST_CAST(GLEW_SGIS_point_line_texgen) = glewGetExtension("GL_SGIS_point_line_texgen"); #endif /* GL_SGIS_point_line_texgen */ #ifdef GL_SGIS_sharpen_texture CONST_CAST(GLEW_SGIS_sharpen_texture) = glewGetExtension("GL_SGIS_sharpen_texture"); if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D CONST_CAST(GLEW_SGIS_texture4D) = glewGetExtension("GL_SGIS_texture4D"); if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_border_clamp CONST_CAST(GLEW_SGIS_texture_border_clamp) = glewGetExtension("GL_SGIS_texture_border_clamp"); #endif /* GL_SGIS_texture_border_clamp */ #ifdef GL_SGIS_texture_edge_clamp CONST_CAST(GLEW_SGIS_texture_edge_clamp) = glewGetExtension("GL_SGIS_texture_edge_clamp"); #endif /* GL_SGIS_texture_edge_clamp */ #ifdef GL_SGIS_texture_filter4 CONST_CAST(GLEW_SGIS_texture_filter4) = glewGetExtension("GL_SGIS_texture_filter4"); if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIS_texture_lod CONST_CAST(GLEW_SGIS_texture_lod) = glewGetExtension("GL_SGIS_texture_lod"); #endif /* GL_SGIS_texture_lod */ #ifdef GL_SGIS_texture_select CONST_CAST(GLEW_SGIS_texture_select) = glewGetExtension("GL_SGIS_texture_select"); #endif /* GL_SGIS_texture_select */ #ifdef GL_SGIX_async CONST_CAST(GLEW_SGIX_async) = glewGetExtension("GL_SGIX_async"); if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_async */ #ifdef GL_SGIX_async_histogram CONST_CAST(GLEW_SGIX_async_histogram) = glewGetExtension("GL_SGIX_async_histogram"); #endif /* GL_SGIX_async_histogram */ #ifdef GL_SGIX_async_pixel CONST_CAST(GLEW_SGIX_async_pixel) = glewGetExtension("GL_SGIX_async_pixel"); #endif /* GL_SGIX_async_pixel */ #ifdef GL_SGIX_blend_alpha_minmax CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = glewGetExtension("GL_SGIX_blend_alpha_minmax"); #endif /* GL_SGIX_blend_alpha_minmax */ #ifdef GL_SGIX_clipmap CONST_CAST(GLEW_SGIX_clipmap) = glewGetExtension("GL_SGIX_clipmap"); #endif /* GL_SGIX_clipmap */ #ifdef GL_SGIX_convolution_accuracy CONST_CAST(GLEW_SGIX_convolution_accuracy) = glewGetExtension("GL_SGIX_convolution_accuracy"); #endif /* GL_SGIX_convolution_accuracy */ #ifdef GL_SGIX_depth_texture CONST_CAST(GLEW_SGIX_depth_texture) = glewGetExtension("GL_SGIX_depth_texture"); #endif /* GL_SGIX_depth_texture */ #ifdef GL_SGIX_flush_raster CONST_CAST(GLEW_SGIX_flush_raster) = glewGetExtension("GL_SGIX_flush_raster"); if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_offset CONST_CAST(GLEW_SGIX_fog_offset) = glewGetExtension("GL_SGIX_fog_offset"); #endif /* GL_SGIX_fog_offset */ #ifdef GL_SGIX_fog_texture CONST_CAST(GLEW_SGIX_fog_texture) = glewGetExtension("GL_SGIX_fog_texture"); if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = glewGetExtension("GL_SGIX_fragment_specular_lighting"); if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom CONST_CAST(GLEW_SGIX_framezoom) = glewGetExtension("GL_SGIX_framezoom"); if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_interlace CONST_CAST(GLEW_SGIX_interlace) = glewGetExtension("GL_SGIX_interlace"); #endif /* GL_SGIX_interlace */ #ifdef GL_SGIX_ir_instrument1 CONST_CAST(GLEW_SGIX_ir_instrument1) = glewGetExtension("GL_SGIX_ir_instrument1"); #endif /* GL_SGIX_ir_instrument1 */ #ifdef GL_SGIX_list_priority CONST_CAST(GLEW_SGIX_list_priority) = glewGetExtension("GL_SGIX_list_priority"); #endif /* GL_SGIX_list_priority */ #ifdef GL_SGIX_pixel_texture CONST_CAST(GLEW_SGIX_pixel_texture) = glewGetExtension("GL_SGIX_pixel_texture"); if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_pixel_texture_bits CONST_CAST(GLEW_SGIX_pixel_texture_bits) = glewGetExtension("GL_SGIX_pixel_texture_bits"); #endif /* GL_SGIX_pixel_texture_bits */ #ifdef GL_SGIX_reference_plane CONST_CAST(GLEW_SGIX_reference_plane) = glewGetExtension("GL_SGIX_reference_plane"); if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_resample CONST_CAST(GLEW_SGIX_resample) = glewGetExtension("GL_SGIX_resample"); #endif /* GL_SGIX_resample */ #ifdef GL_SGIX_shadow CONST_CAST(GLEW_SGIX_shadow) = glewGetExtension("GL_SGIX_shadow"); #endif /* GL_SGIX_shadow */ #ifdef GL_SGIX_shadow_ambient CONST_CAST(GLEW_SGIX_shadow_ambient) = glewGetExtension("GL_SGIX_shadow_ambient"); #endif /* GL_SGIX_shadow_ambient */ #ifdef GL_SGIX_sprite CONST_CAST(GLEW_SGIX_sprite) = glewGetExtension("GL_SGIX_sprite"); if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer CONST_CAST(GLEW_SGIX_tag_sample_buffer) = glewGetExtension("GL_SGIX_tag_sample_buffer"); if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGIX_texture_add_env CONST_CAST(GLEW_SGIX_texture_add_env) = glewGetExtension("GL_SGIX_texture_add_env"); #endif /* GL_SGIX_texture_add_env */ #ifdef GL_SGIX_texture_coordinate_clamp CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = glewGetExtension("GL_SGIX_texture_coordinate_clamp"); #endif /* GL_SGIX_texture_coordinate_clamp */ #ifdef GL_SGIX_texture_lod_bias CONST_CAST(GLEW_SGIX_texture_lod_bias) = glewGetExtension("GL_SGIX_texture_lod_bias"); #endif /* GL_SGIX_texture_lod_bias */ #ifdef GL_SGIX_texture_multi_buffer CONST_CAST(GLEW_SGIX_texture_multi_buffer) = glewGetExtension("GL_SGIX_texture_multi_buffer"); #endif /* GL_SGIX_texture_multi_buffer */ #ifdef GL_SGIX_texture_range CONST_CAST(GLEW_SGIX_texture_range) = glewGetExtension("GL_SGIX_texture_range"); #endif /* GL_SGIX_texture_range */ #ifdef GL_SGIX_texture_scale_bias CONST_CAST(GLEW_SGIX_texture_scale_bias) = glewGetExtension("GL_SGIX_texture_scale_bias"); #endif /* GL_SGIX_texture_scale_bias */ #ifdef GL_SGIX_vertex_preclip CONST_CAST(GLEW_SGIX_vertex_preclip) = glewGetExtension("GL_SGIX_vertex_preclip"); #endif /* GL_SGIX_vertex_preclip */ #ifdef GL_SGIX_vertex_preclip_hint CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = glewGetExtension("GL_SGIX_vertex_preclip_hint"); #endif /* GL_SGIX_vertex_preclip_hint */ #ifdef GL_SGIX_ycrcb CONST_CAST(GLEW_SGIX_ycrcb) = glewGetExtension("GL_SGIX_ycrcb"); #endif /* GL_SGIX_ycrcb */ #ifdef GL_SGI_color_matrix CONST_CAST(GLEW_SGI_color_matrix) = glewGetExtension("GL_SGI_color_matrix"); #endif /* GL_SGI_color_matrix */ #ifdef GL_SGI_color_table CONST_CAST(GLEW_SGI_color_table) = glewGetExtension("GL_SGI_color_table"); if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGI_color_table */ #ifdef GL_SGI_texture_color_table CONST_CAST(GLEW_SGI_texture_color_table) = glewGetExtension("GL_SGI_texture_color_table"); #endif /* GL_SGI_texture_color_table */ #ifdef GL_SUNX_constant_data CONST_CAST(GLEW_SUNX_constant_data) = glewGetExtension("GL_SUNX_constant_data"); if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_convolution_border_modes CONST_CAST(GLEW_SUN_convolution_border_modes) = glewGetExtension("GL_SUN_convolution_border_modes"); #endif /* GL_SUN_convolution_border_modes */ #ifdef GL_SUN_global_alpha CONST_CAST(GLEW_SUN_global_alpha) = glewGetExtension("GL_SUN_global_alpha"); if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_mesh_array CONST_CAST(GLEW_SUN_mesh_array) = glewGetExtension("GL_SUN_mesh_array"); #endif /* GL_SUN_mesh_array */ #ifdef GL_SUN_read_video_pixels CONST_CAST(GLEW_SUN_read_video_pixels) = glewGetExtension("GL_SUN_read_video_pixels"); if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_slice_accum CONST_CAST(GLEW_SUN_slice_accum) = glewGetExtension("GL_SUN_slice_accum"); #endif /* GL_SUN_slice_accum */ #ifdef GL_SUN_triangle_list CONST_CAST(GLEW_SUN_triangle_list) = glewGetExtension("GL_SUN_triangle_list"); if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex CONST_CAST(GLEW_SUN_vertex) = glewGetExtension("GL_SUN_vertex"); if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_vertex */ #ifdef GL_WIN_phong_shading CONST_CAST(GLEW_WIN_phong_shading) = glewGetExtension("GL_WIN_phong_shading"); #endif /* GL_WIN_phong_shading */ #ifdef GL_WIN_specular_fog CONST_CAST(GLEW_WIN_specular_fog) = glewGetExtension("GL_WIN_specular_fog"); #endif /* GL_WIN_specular_fog */ #ifdef GL_WIN_swap_hint CONST_CAST(GLEW_WIN_swap_hint) = glewGetExtension("GL_WIN_swap_hint"); if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_WIN_swap_hint */ return GLEW_OK; } #if defined(_WIN32) #if !defined(GLEW_MX) PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; GLboolean __WGLEW_3DFX_multisample = GL_FALSE; GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; GLboolean __WGLEW_ARB_create_context = GL_FALSE; GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; GLboolean __WGLEW_ARB_multisample = GL_FALSE; GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; GLboolean __WGLEW_ARB_render_texture = GL_FALSE; GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; GLboolean __WGLEW_EXT_depth_float = GL_FALSE; GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; GLboolean __WGLEW_EXT_multisample = GL_FALSE; GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; GLboolean __WGLEW_EXT_swap_control = GL_FALSE; GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; GLboolean __WGLEW_I3D_gamma = GL_FALSE; GLboolean __WGLEW_I3D_genlock = GL_FALSE; GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; GLboolean __WGLEW_NV_copy_image = GL_FALSE; GLboolean __WGLEW_NV_float_buffer = GL_FALSE; GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; GLboolean __WGLEW_NV_present_video = GL_FALSE; GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; GLboolean __WGLEW_NV_swap_group = GL_FALSE; GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; GLboolean __WGLEW_NV_video_output = GL_FALSE; GLboolean __WGLEW_OML_sync_control = GL_FALSE; #endif /* !GLEW_MX */ #ifdef WGL_3DFX_multisample #endif /* WGL_3DFX_multisample */ #ifdef WGL_3DL_stereo_control static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; return r; } #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; return r; } #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; return r; } #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_create_context static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; return r; } #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_create_context_profile #endif /* WGL_ARB_create_context_profile */ #ifdef WGL_ARB_create_context_robustness #endif /* WGL_ARB_create_context_robustness */ #ifdef WGL_ARB_extensions_string static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; return r; } #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_framebuffer_sRGB #endif /* WGL_ARB_framebuffer_sRGB */ #ifdef WGL_ARB_make_current_read static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; return r; } #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_multisample #endif /* WGL_ARB_multisample */ #ifdef WGL_ARB_pbuffer static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; return r; } #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; return r; } #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_pixel_format_float #endif /* WGL_ARB_pixel_format_float */ #ifdef WGL_ARB_render_texture static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; return r; } #endif /* WGL_ARB_render_texture */ #ifdef WGL_ATI_pixel_format_float #endif /* WGL_ATI_pixel_format_float */ #ifdef WGL_ATI_render_texture_rectangle #endif /* WGL_ATI_render_texture_rectangle */ #ifdef WGL_EXT_create_context_es2_profile #endif /* WGL_EXT_create_context_es2_profile */ #ifdef WGL_EXT_depth_float #endif /* WGL_EXT_depth_float */ #ifdef WGL_EXT_display_color_table static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_framebuffer_sRGB #endif /* WGL_EXT_framebuffer_sRGB */ #ifdef WGL_EXT_make_current_read static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_multisample #endif /* WGL_EXT_multisample */ #ifdef WGL_EXT_pbuffer static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_pixel_format_packed_float #endif /* WGL_EXT_pixel_format_packed_float */ #ifdef WGL_EXT_swap_control static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_swap_control */ #ifdef WGL_I3D_digital_video_control static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_copy_image static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_float_buffer #endif /* WGL_NV_float_buffer */ #ifdef WGL_NV_gpu_affinity static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; return r; } #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_multisample_coverage #endif /* WGL_NV_multisample_coverage */ #ifdef WGL_NV_present_video static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; return r; } #endif /* WGL_NV_present_video */ #ifdef WGL_NV_render_depth_texture #endif /* WGL_NV_render_depth_texture */ #ifdef WGL_NV_render_texture_rectangle #endif /* WGL_NV_render_texture_rectangle */ #ifdef WGL_NV_swap_group static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; return r; } #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; return r; } #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_output static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; return r; } #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; return r; } #endif /* WGL_OML_sync_control */ /* ------------------------------------------------------------------------- */ static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; GLboolean wglewGetExtension (const char* name) { GLubyte* p; GLubyte* end; GLuint len = _glewStrLen((const GLubyte*)name); if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) return GL_FALSE; else p = (GLubyte*)_wglewGetExtensionsStringEXT(); else p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); if (0 == p) return GL_FALSE; end = p + _glewStrLen(p); while (p < end) { GLuint n = _glewStrCLen(p, ' '); if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; p += n+1; } return GL_FALSE; } GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) { GLboolean crippled; /* find wgl extension string query functions */ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); /* initialize extensions */ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; #ifdef WGL_3DFX_multisample CONST_CAST(WGLEW_3DFX_multisample) = wglewGetExtension("WGL_3DFX_multisample"); #endif /* WGL_3DFX_multisample */ #ifdef WGL_3DL_stereo_control CONST_CAST(WGLEW_3DL_stereo_control) = wglewGetExtension("WGL_3DL_stereo_control"); if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association CONST_CAST(WGLEW_AMD_gpu_association) = wglewGetExtension("WGL_AMD_gpu_association"); if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region CONST_CAST(WGLEW_ARB_buffer_region) = wglewGetExtension("WGL_ARB_buffer_region"); if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_create_context CONST_CAST(WGLEW_ARB_create_context) = wglewGetExtension("WGL_ARB_create_context"); if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_create_context_profile CONST_CAST(WGLEW_ARB_create_context_profile) = wglewGetExtension("WGL_ARB_create_context_profile"); #endif /* WGL_ARB_create_context_profile */ #ifdef WGL_ARB_create_context_robustness CONST_CAST(WGLEW_ARB_create_context_robustness) = wglewGetExtension("WGL_ARB_create_context_robustness"); #endif /* WGL_ARB_create_context_robustness */ #ifdef WGL_ARB_extensions_string CONST_CAST(WGLEW_ARB_extensions_string) = wglewGetExtension("WGL_ARB_extensions_string"); if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_framebuffer_sRGB CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = wglewGetExtension("WGL_ARB_framebuffer_sRGB"); #endif /* WGL_ARB_framebuffer_sRGB */ #ifdef WGL_ARB_make_current_read CONST_CAST(WGLEW_ARB_make_current_read) = wglewGetExtension("WGL_ARB_make_current_read"); if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_multisample CONST_CAST(WGLEW_ARB_multisample) = wglewGetExtension("WGL_ARB_multisample"); #endif /* WGL_ARB_multisample */ #ifdef WGL_ARB_pbuffer CONST_CAST(WGLEW_ARB_pbuffer) = wglewGetExtension("WGL_ARB_pbuffer"); if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format CONST_CAST(WGLEW_ARB_pixel_format) = wglewGetExtension("WGL_ARB_pixel_format"); if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_pixel_format_float CONST_CAST(WGLEW_ARB_pixel_format_float) = wglewGetExtension("WGL_ARB_pixel_format_float"); #endif /* WGL_ARB_pixel_format_float */ #ifdef WGL_ARB_render_texture CONST_CAST(WGLEW_ARB_render_texture) = wglewGetExtension("WGL_ARB_render_texture"); if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_render_texture */ #ifdef WGL_ATI_pixel_format_float CONST_CAST(WGLEW_ATI_pixel_format_float) = wglewGetExtension("WGL_ATI_pixel_format_float"); #endif /* WGL_ATI_pixel_format_float */ #ifdef WGL_ATI_render_texture_rectangle CONST_CAST(WGLEW_ATI_render_texture_rectangle) = wglewGetExtension("WGL_ATI_render_texture_rectangle"); #endif /* WGL_ATI_render_texture_rectangle */ #ifdef WGL_EXT_create_context_es2_profile CONST_CAST(WGLEW_EXT_create_context_es2_profile) = wglewGetExtension("WGL_EXT_create_context_es2_profile"); #endif /* WGL_EXT_create_context_es2_profile */ #ifdef WGL_EXT_depth_float CONST_CAST(WGLEW_EXT_depth_float) = wglewGetExtension("WGL_EXT_depth_float"); #endif /* WGL_EXT_depth_float */ #ifdef WGL_EXT_display_color_table CONST_CAST(WGLEW_EXT_display_color_table) = wglewGetExtension("WGL_EXT_display_color_table"); if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string CONST_CAST(WGLEW_EXT_extensions_string) = wglewGetExtension("WGL_EXT_extensions_string"); if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_framebuffer_sRGB CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = wglewGetExtension("WGL_EXT_framebuffer_sRGB"); #endif /* WGL_EXT_framebuffer_sRGB */ #ifdef WGL_EXT_make_current_read CONST_CAST(WGLEW_EXT_make_current_read) = wglewGetExtension("WGL_EXT_make_current_read"); if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_multisample CONST_CAST(WGLEW_EXT_multisample) = wglewGetExtension("WGL_EXT_multisample"); #endif /* WGL_EXT_multisample */ #ifdef WGL_EXT_pbuffer CONST_CAST(WGLEW_EXT_pbuffer) = wglewGetExtension("WGL_EXT_pbuffer"); if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format CONST_CAST(WGLEW_EXT_pixel_format) = wglewGetExtension("WGL_EXT_pixel_format"); if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_pixel_format_packed_float CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = wglewGetExtension("WGL_EXT_pixel_format_packed_float"); #endif /* WGL_EXT_pixel_format_packed_float */ #ifdef WGL_EXT_swap_control CONST_CAST(WGLEW_EXT_swap_control) = wglewGetExtension("WGL_EXT_swap_control"); if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_swap_control */ #ifdef WGL_I3D_digital_video_control CONST_CAST(WGLEW_I3D_digital_video_control) = wglewGetExtension("WGL_I3D_digital_video_control"); if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma CONST_CAST(WGLEW_I3D_gamma) = wglewGetExtension("WGL_I3D_gamma"); if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock CONST_CAST(WGLEW_I3D_genlock) = wglewGetExtension("WGL_I3D_genlock"); if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer CONST_CAST(WGLEW_I3D_image_buffer) = wglewGetExtension("WGL_I3D_image_buffer"); if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock CONST_CAST(WGLEW_I3D_swap_frame_lock) = wglewGetExtension("WGL_I3D_swap_frame_lock"); if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage CONST_CAST(WGLEW_I3D_swap_frame_usage) = wglewGetExtension("WGL_I3D_swap_frame_usage"); if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_copy_image CONST_CAST(WGLEW_NV_copy_image) = wglewGetExtension("WGL_NV_copy_image"); if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_float_buffer CONST_CAST(WGLEW_NV_float_buffer) = wglewGetExtension("WGL_NV_float_buffer"); #endif /* WGL_NV_float_buffer */ #ifdef WGL_NV_gpu_affinity CONST_CAST(WGLEW_NV_gpu_affinity) = wglewGetExtension("WGL_NV_gpu_affinity"); if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_multisample_coverage CONST_CAST(WGLEW_NV_multisample_coverage) = wglewGetExtension("WGL_NV_multisample_coverage"); #endif /* WGL_NV_multisample_coverage */ #ifdef WGL_NV_present_video CONST_CAST(WGLEW_NV_present_video) = wglewGetExtension("WGL_NV_present_video"); if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_present_video */ #ifdef WGL_NV_render_depth_texture CONST_CAST(WGLEW_NV_render_depth_texture) = wglewGetExtension("WGL_NV_render_depth_texture"); #endif /* WGL_NV_render_depth_texture */ #ifdef WGL_NV_render_texture_rectangle CONST_CAST(WGLEW_NV_render_texture_rectangle) = wglewGetExtension("WGL_NV_render_texture_rectangle"); #endif /* WGL_NV_render_texture_rectangle */ #ifdef WGL_NV_swap_group CONST_CAST(WGLEW_NV_swap_group) = wglewGetExtension("WGL_NV_swap_group"); if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range CONST_CAST(WGLEW_NV_vertex_array_range) = wglewGetExtension("WGL_NV_vertex_array_range"); if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_output CONST_CAST(WGLEW_NV_video_output) = wglewGetExtension("WGL_NV_video_output"); if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control CONST_CAST(WGLEW_OML_sync_control) = wglewGetExtension("WGL_OML_sync_control"); if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_OML_sync_control */ return GLEW_OK; } #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; #ifdef GLX_OML_sync_control PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; #endif PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; #if !defined(GLEW_MX) GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; GLboolean __GLXEW_3DFX_multisample = GL_FALSE; GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; GLboolean __GLXEW_ARB_create_context = GL_FALSE; GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; GLboolean __GLXEW_ARB_multisample = GL_FALSE; GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; GLboolean __GLXEW_ATI_render_texture = GL_FALSE; GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __GLXEW_EXT_import_context = GL_FALSE; GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; GLboolean __GLXEW_EXT_swap_control = GL_FALSE; GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; GLboolean __GLXEW_EXT_visual_info = GL_FALSE; GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; GLboolean __GLXEW_NV_copy_image = GL_FALSE; GLboolean __GLXEW_NV_float_buffer = GL_FALSE; GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLXEW_NV_present_video = GL_FALSE; GLboolean __GLXEW_NV_swap_group = GL_FALSE; GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; GLboolean __GLXEW_NV_video_output = GL_FALSE; GLboolean __GLXEW_OML_swap_method = GL_FALSE; #ifdef GLX_OML_sync_control GLboolean __GLXEW_OML_sync_control = GL_FALSE; #endif GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; GLboolean __GLXEW_SGIS_color_range = GL_FALSE; GLboolean __GLXEW_SGIS_multisample = GL_FALSE; GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; GLboolean __GLXEW_SGI_cushion = GL_FALSE; GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; GLboolean __GLXEW_SGI_swap_control = GL_FALSE; GLboolean __GLXEW_SGI_video_sync = GL_FALSE; GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; GLboolean __GLXEW_SUN_video_resize = GL_FALSE; #endif /* !GLEW_MX */ #ifdef GLX_VERSION_1_2 static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; return r; } #endif /* GLX_VERSION_1_2 */ #ifdef GLX_VERSION_1_3 static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; return r; } #endif /* GLX_VERSION_1_3 */ #ifdef GLX_VERSION_1_4 #endif /* GLX_VERSION_1_4 */ #ifdef GLX_3DFX_multisample #endif /* GLX_3DFX_multisample */ #ifdef GLX_AMD_gpu_association #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_create_context static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; return r; } #endif /* GLX_ARB_create_context */ #ifdef GLX_ARB_create_context_profile #endif /* GLX_ARB_create_context_profile */ #ifdef GLX_ARB_create_context_robustness #endif /* GLX_ARB_create_context_robustness */ #ifdef GLX_ARB_fbconfig_float #endif /* GLX_ARB_fbconfig_float */ #ifdef GLX_ARB_framebuffer_sRGB #endif /* GLX_ARB_framebuffer_sRGB */ #ifdef GLX_ARB_get_proc_address #endif /* GLX_ARB_get_proc_address */ #ifdef GLX_ARB_multisample #endif /* GLX_ARB_multisample */ #ifdef GLX_ARB_vertex_buffer_object #endif /* GLX_ARB_vertex_buffer_object */ #ifdef GLX_ATI_pixel_format_float #endif /* GLX_ATI_pixel_format_float */ #ifdef GLX_ATI_render_texture static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; return r; } #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_create_context_es2_profile #endif /* GLX_EXT_create_context_es2_profile */ #ifdef GLX_EXT_fbconfig_packed_float #endif /* GLX_EXT_fbconfig_packed_float */ #ifdef GLX_EXT_framebuffer_sRGB #endif /* GLX_EXT_framebuffer_sRGB */ #ifdef GLX_EXT_import_context static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_import_context */ #ifdef GLX_EXT_scene_marker #endif /* GLX_EXT_scene_marker */ #ifdef GLX_EXT_swap_control static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_texture_from_pixmap static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_EXT_visual_info #endif /* GLX_EXT_visual_info */ #ifdef GLX_EXT_visual_rating #endif /* GLX_EXT_visual_rating */ #ifdef GLX_INTEL_swap_event #endif /* GLX_INTEL_swap_event */ #ifdef GLX_MESA_agp_offset static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_release_buffers static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_NV_copy_image static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_float_buffer #endif /* GLX_NV_float_buffer */ #ifdef GLX_NV_multisample_coverage #endif /* GLX_NV_multisample_coverage */ #ifdef GLX_NV_present_video static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; return r; } #endif /* GLX_NV_present_video */ #ifdef GLX_NV_swap_group static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; return r; } #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; return r; } #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_output static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; return r; } #endif /* GLX_NV_video_output */ #ifdef GLX_OML_swap_method #endif /* GLX_OML_swap_method */ #if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) #include static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; return r; } #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIS_blended_overlay #endif /* GLX_SGIS_blended_overlay */ #ifdef GLX_SGIS_color_range #endif /* GLX_SGIS_color_range */ #ifdef GLX_SGIS_multisample #endif /* GLX_SGIS_multisample */ #ifdef GLX_SGIS_shared_multisample #endif /* GLX_SGIS_shared_multisample */ #ifdef GLX_SGIX_fbconfig static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGIX_visual_select_group #endif /* GLX_SGIX_visual_select_group */ #ifdef GLX_SGI_cushion static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; return r; } #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; return r; } #endif /* GLX_SUN_video_resize */ /* ------------------------------------------------------------------------ */ GLboolean glxewGetExtension (const char* name) { GLubyte* p; GLubyte* end; GLuint len; if (glXGetCurrentDisplay == NULL) return GL_FALSE; len = _glewStrLen((const GLubyte*)name); p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); if (0 == p) return GL_FALSE; end = p + _glewStrLen(p); while (p < end) { GLuint n = _glewStrCLen(p, ' '); if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; p += n+1; } return GL_FALSE; } GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) { int major, minor; /* initialize core GLX 1.2 */ if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; /* initialize flags */ CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; /* query GLX version */ glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); if (major == 1 && minor <= 3) { switch (minor) { case 3: CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; break; case 2: CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; break; default: return GLEW_ERROR_GLX_VERSION_11_ONLY; break; } } /* initialize extensions */ #ifdef GLX_VERSION_1_3 if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_VERSION_1_3 */ #ifdef GLX_3DFX_multisample CONST_CAST(GLXEW_3DFX_multisample) = glxewGetExtension("GLX_3DFX_multisample"); #endif /* GLX_3DFX_multisample */ #ifdef GLX_AMD_gpu_association CONST_CAST(GLXEW_AMD_gpu_association) = glxewGetExtension("GLX_AMD_gpu_association"); #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_create_context CONST_CAST(GLXEW_ARB_create_context) = glxewGetExtension("GLX_ARB_create_context"); if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_ARB_create_context */ #ifdef GLX_ARB_create_context_profile CONST_CAST(GLXEW_ARB_create_context_profile) = glxewGetExtension("GLX_ARB_create_context_profile"); #endif /* GLX_ARB_create_context_profile */ #ifdef GLX_ARB_create_context_robustness CONST_CAST(GLXEW_ARB_create_context_robustness) = glxewGetExtension("GLX_ARB_create_context_robustness"); #endif /* GLX_ARB_create_context_robustness */ #ifdef GLX_ARB_fbconfig_float CONST_CAST(GLXEW_ARB_fbconfig_float) = glxewGetExtension("GLX_ARB_fbconfig_float"); #endif /* GLX_ARB_fbconfig_float */ #ifdef GLX_ARB_framebuffer_sRGB CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = glxewGetExtension("GLX_ARB_framebuffer_sRGB"); #endif /* GLX_ARB_framebuffer_sRGB */ #ifdef GLX_ARB_get_proc_address CONST_CAST(GLXEW_ARB_get_proc_address) = glxewGetExtension("GLX_ARB_get_proc_address"); #endif /* GLX_ARB_get_proc_address */ #ifdef GLX_ARB_multisample CONST_CAST(GLXEW_ARB_multisample) = glxewGetExtension("GLX_ARB_multisample"); #endif /* GLX_ARB_multisample */ #ifdef GLX_ARB_vertex_buffer_object CONST_CAST(GLXEW_ARB_vertex_buffer_object) = glxewGetExtension("GLX_ARB_vertex_buffer_object"); #endif /* GLX_ARB_vertex_buffer_object */ #ifdef GLX_ATI_pixel_format_float CONST_CAST(GLXEW_ATI_pixel_format_float) = glxewGetExtension("GLX_ATI_pixel_format_float"); #endif /* GLX_ATI_pixel_format_float */ #ifdef GLX_ATI_render_texture CONST_CAST(GLXEW_ATI_render_texture) = glxewGetExtension("GLX_ATI_render_texture"); if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_create_context_es2_profile CONST_CAST(GLXEW_EXT_create_context_es2_profile) = glxewGetExtension("GLX_EXT_create_context_es2_profile"); #endif /* GLX_EXT_create_context_es2_profile */ #ifdef GLX_EXT_fbconfig_packed_float CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = glxewGetExtension("GLX_EXT_fbconfig_packed_float"); #endif /* GLX_EXT_fbconfig_packed_float */ #ifdef GLX_EXT_framebuffer_sRGB CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = glxewGetExtension("GLX_EXT_framebuffer_sRGB"); #endif /* GLX_EXT_framebuffer_sRGB */ #ifdef GLX_EXT_import_context CONST_CAST(GLXEW_EXT_import_context) = glxewGetExtension("GLX_EXT_import_context"); if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_EXT_import_context */ #ifdef GLX_EXT_scene_marker CONST_CAST(GLXEW_EXT_scene_marker) = glxewGetExtension("GLX_EXT_scene_marker"); #endif /* GLX_EXT_scene_marker */ #ifdef GLX_EXT_swap_control CONST_CAST(GLXEW_EXT_swap_control) = glxewGetExtension("GLX_EXT_swap_control"); if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_texture_from_pixmap CONST_CAST(GLXEW_EXT_texture_from_pixmap) = glxewGetExtension("GLX_EXT_texture_from_pixmap"); if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_EXT_visual_info CONST_CAST(GLXEW_EXT_visual_info) = glxewGetExtension("GLX_EXT_visual_info"); #endif /* GLX_EXT_visual_info */ #ifdef GLX_EXT_visual_rating CONST_CAST(GLXEW_EXT_visual_rating) = glxewGetExtension("GLX_EXT_visual_rating"); #endif /* GLX_EXT_visual_rating */ #ifdef GLX_INTEL_swap_event CONST_CAST(GLXEW_INTEL_swap_event) = glxewGetExtension("GLX_INTEL_swap_event"); #endif /* GLX_INTEL_swap_event */ #ifdef GLX_MESA_agp_offset CONST_CAST(GLXEW_MESA_agp_offset) = glxewGetExtension("GLX_MESA_agp_offset"); if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer CONST_CAST(GLXEW_MESA_copy_sub_buffer) = glxewGetExtension("GLX_MESA_copy_sub_buffer"); if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap CONST_CAST(GLXEW_MESA_pixmap_colormap) = glxewGetExtension("GLX_MESA_pixmap_colormap"); if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_release_buffers CONST_CAST(GLXEW_MESA_release_buffers) = glxewGetExtension("GLX_MESA_release_buffers"); if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode CONST_CAST(GLXEW_MESA_set_3dfx_mode) = glxewGetExtension("GLX_MESA_set_3dfx_mode"); if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_NV_copy_image CONST_CAST(GLXEW_NV_copy_image) = glxewGetExtension("GLX_NV_copy_image"); if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_float_buffer CONST_CAST(GLXEW_NV_float_buffer) = glxewGetExtension("GLX_NV_float_buffer"); #endif /* GLX_NV_float_buffer */ #ifdef GLX_NV_multisample_coverage CONST_CAST(GLXEW_NV_multisample_coverage) = glxewGetExtension("GLX_NV_multisample_coverage"); #endif /* GLX_NV_multisample_coverage */ #ifdef GLX_NV_present_video CONST_CAST(GLXEW_NV_present_video) = glxewGetExtension("GLX_NV_present_video"); if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_present_video */ #ifdef GLX_NV_swap_group CONST_CAST(GLXEW_NV_swap_group) = glxewGetExtension("GLX_NV_swap_group"); if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range CONST_CAST(GLXEW_NV_vertex_array_range) = glxewGetExtension("GLX_NV_vertex_array_range"); if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_output CONST_CAST(GLXEW_NV_video_output) = glxewGetExtension("GLX_NV_video_output"); if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_video_output */ #ifdef GLX_OML_swap_method CONST_CAST(GLXEW_OML_swap_method) = glxewGetExtension("GLX_OML_swap_method"); #endif /* GLX_OML_swap_method */ #if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) #include CONST_CAST(GLXEW_OML_sync_control) = glxewGetExtension("GLX_OML_sync_control"); if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIS_blended_overlay CONST_CAST(GLXEW_SGIS_blended_overlay) = glxewGetExtension("GLX_SGIS_blended_overlay"); #endif /* GLX_SGIS_blended_overlay */ #ifdef GLX_SGIS_color_range CONST_CAST(GLXEW_SGIS_color_range) = glxewGetExtension("GLX_SGIS_color_range"); #endif /* GLX_SGIS_color_range */ #ifdef GLX_SGIS_multisample CONST_CAST(GLXEW_SGIS_multisample) = glxewGetExtension("GLX_SGIS_multisample"); #endif /* GLX_SGIS_multisample */ #ifdef GLX_SGIS_shared_multisample CONST_CAST(GLXEW_SGIS_shared_multisample) = glxewGetExtension("GLX_SGIS_shared_multisample"); #endif /* GLX_SGIS_shared_multisample */ #ifdef GLX_SGIX_fbconfig CONST_CAST(GLXEW_SGIX_fbconfig) = glxewGetExtension("GLX_SGIX_fbconfig"); if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe CONST_CAST(GLXEW_SGIX_hyperpipe) = glxewGetExtension("GLX_SGIX_hyperpipe"); if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer CONST_CAST(GLXEW_SGIX_pbuffer) = glxewGetExtension("GLX_SGIX_pbuffer"); if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier CONST_CAST(GLXEW_SGIX_swap_barrier) = glxewGetExtension("GLX_SGIX_swap_barrier"); if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group CONST_CAST(GLXEW_SGIX_swap_group) = glxewGetExtension("GLX_SGIX_swap_group"); if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize CONST_CAST(GLXEW_SGIX_video_resize) = glxewGetExtension("GLX_SGIX_video_resize"); if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGIX_visual_select_group CONST_CAST(GLXEW_SGIX_visual_select_group) = glxewGetExtension("GLX_SGIX_visual_select_group"); #endif /* GLX_SGIX_visual_select_group */ #ifdef GLX_SGI_cushion CONST_CAST(GLXEW_SGI_cushion) = glxewGetExtension("GLX_SGI_cushion"); if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read CONST_CAST(GLXEW_SGI_make_current_read) = glxewGetExtension("GLX_SGI_make_current_read"); if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control CONST_CAST(GLXEW_SGI_swap_control) = glxewGetExtension("GLX_SGI_swap_control"); if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync CONST_CAST(GLXEW_SGI_video_sync) = glxewGetExtension("GLX_SGI_video_sync"); if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index CONST_CAST(GLXEW_SUN_get_transparent_index) = glxewGetExtension("GLX_SUN_get_transparent_index"); if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize CONST_CAST(GLXEW_SUN_video_resize) = glxewGetExtension("GLX_SUN_video_resize"); if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SUN_video_resize */ return GLEW_OK; } #endif /* !__APPLE__ || GLEW_APPLE_GLX */ /* ------------------------------------------------------------------------ */ const GLubyte* glewGetErrorString (GLenum error) { static const GLubyte* _glewErrorString[] = { (const GLubyte*)"No error", (const GLubyte*)"Missing GL version", (const GLubyte*)"GL 1.1 and up are not supported", (const GLubyte*)"GLX 1.2 and up are not supported", (const GLubyte*)"Unknown error" }; const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; return _glewErrorString[(int)error > max_error ? max_error : (int)error]; } const GLubyte* glewGetString (GLenum name) { static const GLubyte* _glewString[] = { (const GLubyte*)NULL, (const GLubyte*)"1.5.8", (const GLubyte*)"1", (const GLubyte*)"5", (const GLubyte*)"8" }; const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; return _glewString[(int)name > max_string ? 0 : (int)name]; } /* ------------------------------------------------------------------------ */ GLboolean glewExperimental = GL_FALSE; #if !defined(GLEW_MX) #if defined(_WIN32) extern GLenum wglewContextInit (void); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ extern GLenum glxewContextInit (void); #endif /* _WIN32 */ GLenum glewInit () { GLenum r; if ( (r = glewContextInit()) ) return r; #if defined(_WIN32) return wglewContextInit(); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ return glxewContextInit(); #else return r; #endif /* _WIN32 */ } #endif /* !GLEW_MX */ #ifdef GLEW_MX GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name) #else GLboolean glewIsSupported (const char* name) #endif { GLubyte* pos = (GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) { #ifdef GL_VERSION_1_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) { ret = GLEW_VERSION_1_2; continue; } #endif #ifdef GL_VERSION_1_2_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) { ret = GLEW_VERSION_1_2_1; continue; } #endif #ifdef GL_VERSION_1_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) { ret = GLEW_VERSION_1_3; continue; } #endif #ifdef GL_VERSION_1_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) { ret = GLEW_VERSION_1_4; continue; } #endif #ifdef GL_VERSION_1_5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) { ret = GLEW_VERSION_1_5; continue; } #endif #ifdef GL_VERSION_2_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) { ret = GLEW_VERSION_2_0; continue; } #endif #ifdef GL_VERSION_2_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) { ret = GLEW_VERSION_2_1; continue; } #endif #ifdef GL_VERSION_3_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) { ret = GLEW_VERSION_3_0; continue; } #endif #ifdef GL_VERSION_3_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) { ret = GLEW_VERSION_3_1; continue; } #endif #ifdef GL_VERSION_3_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) { ret = GLEW_VERSION_3_2; continue; } #endif #ifdef GL_VERSION_3_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) { ret = GLEW_VERSION_3_3; continue; } #endif #ifdef GL_VERSION_4_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) { ret = GLEW_VERSION_4_0; continue; } #endif #ifdef GL_VERSION_4_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) { ret = GLEW_VERSION_4_1; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef GL_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_3DFX_multisample; continue; } #endif #ifdef GL_3DFX_tbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) { ret = GLEW_3DFX_tbuffer; continue; } #endif #ifdef GL_3DFX_texture_compression_FXT1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) { ret = GLEW_3DFX_texture_compression_FXT1; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef GL_AMD_conservative_depth if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) { ret = GLEW_AMD_conservative_depth; continue; } #endif #ifdef GL_AMD_debug_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) { ret = GLEW_AMD_debug_output; continue; } #endif #ifdef GL_AMD_depth_clamp_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) { ret = GLEW_AMD_depth_clamp_separate; continue; } #endif #ifdef GL_AMD_draw_buffers_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) { ret = GLEW_AMD_draw_buffers_blend; continue; } #endif #ifdef GL_AMD_name_gen_delete if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) { ret = GLEW_AMD_name_gen_delete; continue; } #endif #ifdef GL_AMD_performance_monitor if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) { ret = GLEW_AMD_performance_monitor; continue; } #endif #ifdef GL_AMD_seamless_cubemap_per_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) { ret = GLEW_AMD_seamless_cubemap_per_texture; continue; } #endif #ifdef GL_AMD_shader_stencil_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) { ret = GLEW_AMD_shader_stencil_export; continue; } #endif #ifdef GL_AMD_texture_texture4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) { ret = GLEW_AMD_texture_texture4; continue; } #endif #ifdef GL_AMD_transform_feedback3_lines_triangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) { ret = GLEW_AMD_transform_feedback3_lines_triangles; continue; } #endif #ifdef GL_AMD_vertex_shader_tessellator if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) { ret = GLEW_AMD_vertex_shader_tessellator; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) { #ifdef GL_APPLE_aux_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) { ret = GLEW_APPLE_aux_depth_stencil; continue; } #endif #ifdef GL_APPLE_client_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) { ret = GLEW_APPLE_client_storage; continue; } #endif #ifdef GL_APPLE_element_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) { ret = GLEW_APPLE_element_array; continue; } #endif #ifdef GL_APPLE_fence if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) { ret = GLEW_APPLE_fence; continue; } #endif #ifdef GL_APPLE_float_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) { ret = GLEW_APPLE_float_pixels; continue; } #endif #ifdef GL_APPLE_flush_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) { ret = GLEW_APPLE_flush_buffer_range; continue; } #endif #ifdef GL_APPLE_object_purgeable if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) { ret = GLEW_APPLE_object_purgeable; continue; } #endif #ifdef GL_APPLE_pixel_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) { ret = GLEW_APPLE_pixel_buffer; continue; } #endif #ifdef GL_APPLE_rgb_422 if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) { ret = GLEW_APPLE_rgb_422; continue; } #endif #ifdef GL_APPLE_row_bytes if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) { ret = GLEW_APPLE_row_bytes; continue; } #endif #ifdef GL_APPLE_specular_vector if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) { ret = GLEW_APPLE_specular_vector; continue; } #endif #ifdef GL_APPLE_texture_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) { ret = GLEW_APPLE_texture_range; continue; } #endif #ifdef GL_APPLE_transform_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) { ret = GLEW_APPLE_transform_hint; continue; } #endif #ifdef GL_APPLE_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_APPLE_vertex_array_object; continue; } #endif #ifdef GL_APPLE_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLEW_APPLE_vertex_array_range; continue; } #endif #ifdef GL_APPLE_vertex_program_evaluators if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) { ret = GLEW_APPLE_vertex_program_evaluators; continue; } #endif #ifdef GL_APPLE_ycbcr_422 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) { ret = GLEW_APPLE_ycbcr_422; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef GL_ARB_ES2_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) { ret = GLEW_ARB_ES2_compatibility; continue; } #endif #ifdef GL_ARB_blend_func_extended if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) { ret = GLEW_ARB_blend_func_extended; continue; } #endif #ifdef GL_ARB_cl_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) { ret = GLEW_ARB_cl_event; continue; } #endif #ifdef GL_ARB_color_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) { ret = GLEW_ARB_color_buffer_float; continue; } #endif #ifdef GL_ARB_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) { ret = GLEW_ARB_compatibility; continue; } #endif #ifdef GL_ARB_copy_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) { ret = GLEW_ARB_copy_buffer; continue; } #endif #ifdef GL_ARB_debug_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) { ret = GLEW_ARB_debug_output; continue; } #endif #ifdef GL_ARB_depth_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) { ret = GLEW_ARB_depth_buffer_float; continue; } #endif #ifdef GL_ARB_depth_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) { ret = GLEW_ARB_depth_clamp; continue; } #endif #ifdef GL_ARB_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_ARB_depth_texture; continue; } #endif #ifdef GL_ARB_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) { ret = GLEW_ARB_draw_buffers; continue; } #endif #ifdef GL_ARB_draw_buffers_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) { ret = GLEW_ARB_draw_buffers_blend; continue; } #endif #ifdef GL_ARB_draw_elements_base_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) { ret = GLEW_ARB_draw_elements_base_vertex; continue; } #endif #ifdef GL_ARB_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) { ret = GLEW_ARB_draw_indirect; continue; } #endif #ifdef GL_ARB_draw_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) { ret = GLEW_ARB_draw_instanced; continue; } #endif #ifdef GL_ARB_explicit_attrib_location if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) { ret = GLEW_ARB_explicit_attrib_location; continue; } #endif #ifdef GL_ARB_fragment_coord_conventions if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) { ret = GLEW_ARB_fragment_coord_conventions; continue; } #endif #ifdef GL_ARB_fragment_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) { ret = GLEW_ARB_fragment_program; continue; } #endif #ifdef GL_ARB_fragment_program_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) { ret = GLEW_ARB_fragment_program_shadow; continue; } #endif #ifdef GL_ARB_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) { ret = GLEW_ARB_fragment_shader; continue; } #endif #ifdef GL_ARB_framebuffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) { ret = GLEW_ARB_framebuffer_object; continue; } #endif #ifdef GL_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef GL_ARB_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_ARB_geometry_shader4; continue; } #endif #ifdef GL_ARB_get_program_binary if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) { ret = GLEW_ARB_get_program_binary; continue; } #endif #ifdef GL_ARB_gpu_shader5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) { ret = GLEW_ARB_gpu_shader5; continue; } #endif #ifdef GL_ARB_gpu_shader_fp64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) { ret = GLEW_ARB_gpu_shader_fp64; continue; } #endif #ifdef GL_ARB_half_float_pixel if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) { ret = GLEW_ARB_half_float_pixel; continue; } #endif #ifdef GL_ARB_half_float_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) { ret = GLEW_ARB_half_float_vertex; continue; } #endif #ifdef GL_ARB_imaging if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) { ret = GLEW_ARB_imaging; continue; } #endif #ifdef GL_ARB_instanced_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) { ret = GLEW_ARB_instanced_arrays; continue; } #endif #ifdef GL_ARB_map_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) { ret = GLEW_ARB_map_buffer_range; continue; } #endif #ifdef GL_ARB_matrix_palette if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) { ret = GLEW_ARB_matrix_palette; continue; } #endif #ifdef GL_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_ARB_multisample; continue; } #endif #ifdef GL_ARB_multitexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) { ret = GLEW_ARB_multitexture; continue; } #endif #ifdef GL_ARB_occlusion_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) { ret = GLEW_ARB_occlusion_query; continue; } #endif #ifdef GL_ARB_occlusion_query2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) { ret = GLEW_ARB_occlusion_query2; continue; } #endif #ifdef GL_ARB_pixel_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) { ret = GLEW_ARB_pixel_buffer_object; continue; } #endif #ifdef GL_ARB_point_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) { ret = GLEW_ARB_point_parameters; continue; } #endif #ifdef GL_ARB_point_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) { ret = GLEW_ARB_point_sprite; continue; } #endif #ifdef GL_ARB_provoking_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) { ret = GLEW_ARB_provoking_vertex; continue; } #endif #ifdef GL_ARB_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) { ret = GLEW_ARB_robustness; continue; } #endif #ifdef GL_ARB_sample_shading if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) { ret = GLEW_ARB_sample_shading; continue; } #endif #ifdef GL_ARB_sampler_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) { ret = GLEW_ARB_sampler_objects; continue; } #endif #ifdef GL_ARB_seamless_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) { ret = GLEW_ARB_seamless_cube_map; continue; } #endif #ifdef GL_ARB_separate_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) { ret = GLEW_ARB_separate_shader_objects; continue; } #endif #ifdef GL_ARB_shader_bit_encoding if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) { ret = GLEW_ARB_shader_bit_encoding; continue; } #endif #ifdef GL_ARB_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) { ret = GLEW_ARB_shader_objects; continue; } #endif #ifdef GL_ARB_shader_precision if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) { ret = GLEW_ARB_shader_precision; continue; } #endif #ifdef GL_ARB_shader_stencil_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) { ret = GLEW_ARB_shader_stencil_export; continue; } #endif #ifdef GL_ARB_shader_subroutine if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) { ret = GLEW_ARB_shader_subroutine; continue; } #endif #ifdef GL_ARB_shader_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) { ret = GLEW_ARB_shader_texture_lod; continue; } #endif #ifdef GL_ARB_shading_language_100 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) { ret = GLEW_ARB_shading_language_100; continue; } #endif #ifdef GL_ARB_shading_language_include if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) { ret = GLEW_ARB_shading_language_include; continue; } #endif #ifdef GL_ARB_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) { ret = GLEW_ARB_shadow; continue; } #endif #ifdef GL_ARB_shadow_ambient if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) { ret = GLEW_ARB_shadow_ambient; continue; } #endif #ifdef GL_ARB_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) { ret = GLEW_ARB_sync; continue; } #endif #ifdef GL_ARB_tessellation_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) { ret = GLEW_ARB_tessellation_shader; continue; } #endif #ifdef GL_ARB_texture_border_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) { ret = GLEW_ARB_texture_border_clamp; continue; } #endif #ifdef GL_ARB_texture_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) { ret = GLEW_ARB_texture_buffer_object; continue; } #endif #ifdef GL_ARB_texture_buffer_object_rgb32 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) { ret = GLEW_ARB_texture_buffer_object_rgb32; continue; } #endif #ifdef GL_ARB_texture_compression if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) { ret = GLEW_ARB_texture_compression; continue; } #endif #ifdef GL_ARB_texture_compression_bptc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) { ret = GLEW_ARB_texture_compression_bptc; continue; } #endif #ifdef GL_ARB_texture_compression_rgtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) { ret = GLEW_ARB_texture_compression_rgtc; continue; } #endif #ifdef GL_ARB_texture_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) { ret = GLEW_ARB_texture_cube_map; continue; } #endif #ifdef GL_ARB_texture_cube_map_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) { ret = GLEW_ARB_texture_cube_map_array; continue; } #endif #ifdef GL_ARB_texture_env_add if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) { ret = GLEW_ARB_texture_env_add; continue; } #endif #ifdef GL_ARB_texture_env_combine if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) { ret = GLEW_ARB_texture_env_combine; continue; } #endif #ifdef GL_ARB_texture_env_crossbar if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) { ret = GLEW_ARB_texture_env_crossbar; continue; } #endif #ifdef GL_ARB_texture_env_dot3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) { ret = GLEW_ARB_texture_env_dot3; continue; } #endif #ifdef GL_ARB_texture_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) { ret = GLEW_ARB_texture_float; continue; } #endif #ifdef GL_ARB_texture_gather if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) { ret = GLEW_ARB_texture_gather; continue; } #endif #ifdef GL_ARB_texture_mirrored_repeat if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) { ret = GLEW_ARB_texture_mirrored_repeat; continue; } #endif #ifdef GL_ARB_texture_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) { ret = GLEW_ARB_texture_multisample; continue; } #endif #ifdef GL_ARB_texture_non_power_of_two if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) { ret = GLEW_ARB_texture_non_power_of_two; continue; } #endif #ifdef GL_ARB_texture_query_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) { ret = GLEW_ARB_texture_query_lod; continue; } #endif #ifdef GL_ARB_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_ARB_texture_rectangle; continue; } #endif #ifdef GL_ARB_texture_rg if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) { ret = GLEW_ARB_texture_rg; continue; } #endif #ifdef GL_ARB_texture_rgb10_a2ui if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) { ret = GLEW_ARB_texture_rgb10_a2ui; continue; } #endif #ifdef GL_ARB_texture_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) { ret = GLEW_ARB_texture_swizzle; continue; } #endif #ifdef GL_ARB_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_ARB_timer_query; continue; } #endif #ifdef GL_ARB_transform_feedback2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) { ret = GLEW_ARB_transform_feedback2; continue; } #endif #ifdef GL_ARB_transform_feedback3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) { ret = GLEW_ARB_transform_feedback3; continue; } #endif #ifdef GL_ARB_transpose_matrix if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) { ret = GLEW_ARB_transpose_matrix; continue; } #endif #ifdef GL_ARB_uniform_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) { ret = GLEW_ARB_uniform_buffer_object; continue; } #endif #ifdef GL_ARB_vertex_array_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) { ret = GLEW_ARB_vertex_array_bgra; continue; } #endif #ifdef GL_ARB_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_ARB_vertex_array_object; continue; } #endif #ifdef GL_ARB_vertex_attrib_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) { ret = GLEW_ARB_vertex_attrib_64bit; continue; } #endif #ifdef GL_ARB_vertex_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) { ret = GLEW_ARB_vertex_blend; continue; } #endif #ifdef GL_ARB_vertex_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) { ret = GLEW_ARB_vertex_buffer_object; continue; } #endif #ifdef GL_ARB_vertex_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) { ret = GLEW_ARB_vertex_program; continue; } #endif #ifdef GL_ARB_vertex_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) { ret = GLEW_ARB_vertex_shader; continue; } #endif #ifdef GL_ARB_vertex_type_2_10_10_10_rev if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) { ret = GLEW_ARB_vertex_type_2_10_10_10_rev; continue; } #endif #ifdef GL_ARB_viewport_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) { ret = GLEW_ARB_viewport_array; continue; } #endif #ifdef GL_ARB_window_pos if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) { ret = GLEW_ARB_window_pos; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) { #ifdef GL_ATIX_point_sprites if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) { ret = GLEW_ATIX_point_sprites; continue; } #endif #ifdef GL_ATIX_texture_env_combine3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) { ret = GLEW_ATIX_texture_env_combine3; continue; } #endif #ifdef GL_ATIX_texture_env_route if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) { ret = GLEW_ATIX_texture_env_route; continue; } #endif #ifdef GL_ATIX_vertex_shader_output_point_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) { ret = GLEW_ATIX_vertex_shader_output_point_size; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef GL_ATI_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) { ret = GLEW_ATI_draw_buffers; continue; } #endif #ifdef GL_ATI_element_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) { ret = GLEW_ATI_element_array; continue; } #endif #ifdef GL_ATI_envmap_bumpmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) { ret = GLEW_ATI_envmap_bumpmap; continue; } #endif #ifdef GL_ATI_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) { ret = GLEW_ATI_fragment_shader; continue; } #endif #ifdef GL_ATI_map_object_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) { ret = GLEW_ATI_map_object_buffer; continue; } #endif #ifdef GL_ATI_meminfo if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) { ret = GLEW_ATI_meminfo; continue; } #endif #ifdef GL_ATI_pn_triangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) { ret = GLEW_ATI_pn_triangles; continue; } #endif #ifdef GL_ATI_separate_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) { ret = GLEW_ATI_separate_stencil; continue; } #endif #ifdef GL_ATI_shader_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) { ret = GLEW_ATI_shader_texture_lod; continue; } #endif #ifdef GL_ATI_text_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) { ret = GLEW_ATI_text_fragment_shader; continue; } #endif #ifdef GL_ATI_texture_compression_3dc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) { ret = GLEW_ATI_texture_compression_3dc; continue; } #endif #ifdef GL_ATI_texture_env_combine3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) { ret = GLEW_ATI_texture_env_combine3; continue; } #endif #ifdef GL_ATI_texture_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) { ret = GLEW_ATI_texture_float; continue; } #endif #ifdef GL_ATI_texture_mirror_once if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) { ret = GLEW_ATI_texture_mirror_once; continue; } #endif #ifdef GL_ATI_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_ATI_vertex_array_object; continue; } #endif #ifdef GL_ATI_vertex_attrib_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) { ret = GLEW_ATI_vertex_attrib_array_object; continue; } #endif #ifdef GL_ATI_vertex_streams if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) { ret = GLEW_ATI_vertex_streams; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef GL_EXT_422_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) { ret = GLEW_EXT_422_pixels; continue; } #endif #ifdef GL_EXT_Cg_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) { ret = GLEW_EXT_Cg_shader; continue; } #endif #ifdef GL_EXT_abgr if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) { ret = GLEW_EXT_abgr; continue; } #endif #ifdef GL_EXT_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) { ret = GLEW_EXT_bgra; continue; } #endif #ifdef GL_EXT_bindable_uniform if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) { ret = GLEW_EXT_bindable_uniform; continue; } #endif #ifdef GL_EXT_blend_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) { ret = GLEW_EXT_blend_color; continue; } #endif #ifdef GL_EXT_blend_equation_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) { ret = GLEW_EXT_blend_equation_separate; continue; } #endif #ifdef GL_EXT_blend_func_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) { ret = GLEW_EXT_blend_func_separate; continue; } #endif #ifdef GL_EXT_blend_logic_op if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) { ret = GLEW_EXT_blend_logic_op; continue; } #endif #ifdef GL_EXT_blend_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) { ret = GLEW_EXT_blend_minmax; continue; } #endif #ifdef GL_EXT_blend_subtract if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) { ret = GLEW_EXT_blend_subtract; continue; } #endif #ifdef GL_EXT_clip_volume_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) { ret = GLEW_EXT_clip_volume_hint; continue; } #endif #ifdef GL_EXT_cmyka if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) { ret = GLEW_EXT_cmyka; continue; } #endif #ifdef GL_EXT_color_subtable if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) { ret = GLEW_EXT_color_subtable; continue; } #endif #ifdef GL_EXT_compiled_vertex_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) { ret = GLEW_EXT_compiled_vertex_array; continue; } #endif #ifdef GL_EXT_convolution if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) { ret = GLEW_EXT_convolution; continue; } #endif #ifdef GL_EXT_coordinate_frame if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) { ret = GLEW_EXT_coordinate_frame; continue; } #endif #ifdef GL_EXT_copy_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) { ret = GLEW_EXT_copy_texture; continue; } #endif #ifdef GL_EXT_cull_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) { ret = GLEW_EXT_cull_vertex; continue; } #endif #ifdef GL_EXT_depth_bounds_test if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) { ret = GLEW_EXT_depth_bounds_test; continue; } #endif #ifdef GL_EXT_direct_state_access if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) { ret = GLEW_EXT_direct_state_access; continue; } #endif #ifdef GL_EXT_draw_buffers2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) { ret = GLEW_EXT_draw_buffers2; continue; } #endif #ifdef GL_EXT_draw_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) { ret = GLEW_EXT_draw_instanced; continue; } #endif #ifdef GL_EXT_draw_range_elements if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) { ret = GLEW_EXT_draw_range_elements; continue; } #endif #ifdef GL_EXT_fog_coord if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) { ret = GLEW_EXT_fog_coord; continue; } #endif #ifdef GL_EXT_fragment_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) { ret = GLEW_EXT_fragment_lighting; continue; } #endif #ifdef GL_EXT_framebuffer_blit if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) { ret = GLEW_EXT_framebuffer_blit; continue; } #endif #ifdef GL_EXT_framebuffer_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) { ret = GLEW_EXT_framebuffer_multisample; continue; } #endif #ifdef GL_EXT_framebuffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) { ret = GLEW_EXT_framebuffer_object; continue; } #endif #ifdef GL_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef GL_EXT_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_EXT_geometry_shader4; continue; } #endif #ifdef GL_EXT_gpu_program_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) { ret = GLEW_EXT_gpu_program_parameters; continue; } #endif #ifdef GL_EXT_gpu_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) { ret = GLEW_EXT_gpu_shader4; continue; } #endif #ifdef GL_EXT_histogram if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) { ret = GLEW_EXT_histogram; continue; } #endif #ifdef GL_EXT_index_array_formats if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) { ret = GLEW_EXT_index_array_formats; continue; } #endif #ifdef GL_EXT_index_func if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) { ret = GLEW_EXT_index_func; continue; } #endif #ifdef GL_EXT_index_material if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) { ret = GLEW_EXT_index_material; continue; } #endif #ifdef GL_EXT_index_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) { ret = GLEW_EXT_index_texture; continue; } #endif #ifdef GL_EXT_light_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) { ret = GLEW_EXT_light_texture; continue; } #endif #ifdef GL_EXT_misc_attribute if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) { ret = GLEW_EXT_misc_attribute; continue; } #endif #ifdef GL_EXT_multi_draw_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) { ret = GLEW_EXT_multi_draw_arrays; continue; } #endif #ifdef GL_EXT_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_EXT_multisample; continue; } #endif #ifdef GL_EXT_packed_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) { ret = GLEW_EXT_packed_depth_stencil; continue; } #endif #ifdef GL_EXT_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) { ret = GLEW_EXT_packed_float; continue; } #endif #ifdef GL_EXT_packed_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) { ret = GLEW_EXT_packed_pixels; continue; } #endif #ifdef GL_EXT_paletted_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) { ret = GLEW_EXT_paletted_texture; continue; } #endif #ifdef GL_EXT_pixel_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) { ret = GLEW_EXT_pixel_buffer_object; continue; } #endif #ifdef GL_EXT_pixel_transform if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) { ret = GLEW_EXT_pixel_transform; continue; } #endif #ifdef GL_EXT_pixel_transform_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) { ret = GLEW_EXT_pixel_transform_color_table; continue; } #endif #ifdef GL_EXT_point_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) { ret = GLEW_EXT_point_parameters; continue; } #endif #ifdef GL_EXT_polygon_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) { ret = GLEW_EXT_polygon_offset; continue; } #endif #ifdef GL_EXT_provoking_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) { ret = GLEW_EXT_provoking_vertex; continue; } #endif #ifdef GL_EXT_rescale_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) { ret = GLEW_EXT_rescale_normal; continue; } #endif #ifdef GL_EXT_scene_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) { ret = GLEW_EXT_scene_marker; continue; } #endif #ifdef GL_EXT_secondary_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) { ret = GLEW_EXT_secondary_color; continue; } #endif #ifdef GL_EXT_separate_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) { ret = GLEW_EXT_separate_shader_objects; continue; } #endif #ifdef GL_EXT_separate_specular_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) { ret = GLEW_EXT_separate_specular_color; continue; } #endif #ifdef GL_EXT_shader_image_load_store if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) { ret = GLEW_EXT_shader_image_load_store; continue; } #endif #ifdef GL_EXT_shadow_funcs if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) { ret = GLEW_EXT_shadow_funcs; continue; } #endif #ifdef GL_EXT_shared_texture_palette if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) { ret = GLEW_EXT_shared_texture_palette; continue; } #endif #ifdef GL_EXT_stencil_clear_tag if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) { ret = GLEW_EXT_stencil_clear_tag; continue; } #endif #ifdef GL_EXT_stencil_two_side if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) { ret = GLEW_EXT_stencil_two_side; continue; } #endif #ifdef GL_EXT_stencil_wrap if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) { ret = GLEW_EXT_stencil_wrap; continue; } #endif #ifdef GL_EXT_subtexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) { ret = GLEW_EXT_subtexture; continue; } #endif #ifdef GL_EXT_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) { ret = GLEW_EXT_texture; continue; } #endif #ifdef GL_EXT_texture3D if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) { ret = GLEW_EXT_texture3D; continue; } #endif #ifdef GL_EXT_texture_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) { ret = GLEW_EXT_texture_array; continue; } #endif #ifdef GL_EXT_texture_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) { ret = GLEW_EXT_texture_buffer_object; continue; } #endif #ifdef GL_EXT_texture_compression_dxt1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) { ret = GLEW_EXT_texture_compression_dxt1; continue; } #endif #ifdef GL_EXT_texture_compression_latc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) { ret = GLEW_EXT_texture_compression_latc; continue; } #endif #ifdef GL_EXT_texture_compression_rgtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) { ret = GLEW_EXT_texture_compression_rgtc; continue; } #endif #ifdef GL_EXT_texture_compression_s3tc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) { ret = GLEW_EXT_texture_compression_s3tc; continue; } #endif #ifdef GL_EXT_texture_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) { ret = GLEW_EXT_texture_cube_map; continue; } #endif #ifdef GL_EXT_texture_edge_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) { ret = GLEW_EXT_texture_edge_clamp; continue; } #endif #ifdef GL_EXT_texture_env if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) { ret = GLEW_EXT_texture_env; continue; } #endif #ifdef GL_EXT_texture_env_add if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) { ret = GLEW_EXT_texture_env_add; continue; } #endif #ifdef GL_EXT_texture_env_combine if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) { ret = GLEW_EXT_texture_env_combine; continue; } #endif #ifdef GL_EXT_texture_env_dot3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) { ret = GLEW_EXT_texture_env_dot3; continue; } #endif #ifdef GL_EXT_texture_filter_anisotropic if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) { ret = GLEW_EXT_texture_filter_anisotropic; continue; } #endif #ifdef GL_EXT_texture_integer if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) { ret = GLEW_EXT_texture_integer; continue; } #endif #ifdef GL_EXT_texture_lod_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) { ret = GLEW_EXT_texture_lod_bias; continue; } #endif #ifdef GL_EXT_texture_mirror_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) { ret = GLEW_EXT_texture_mirror_clamp; continue; } #endif #ifdef GL_EXT_texture_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) { ret = GLEW_EXT_texture_object; continue; } #endif #ifdef GL_EXT_texture_perturb_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) { ret = GLEW_EXT_texture_perturb_normal; continue; } #endif #ifdef GL_EXT_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_EXT_texture_rectangle; continue; } #endif #ifdef GL_EXT_texture_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) { ret = GLEW_EXT_texture_sRGB; continue; } #endif #ifdef GL_EXT_texture_sRGB_decode if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) { ret = GLEW_EXT_texture_sRGB_decode; continue; } #endif #ifdef GL_EXT_texture_shared_exponent if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) { ret = GLEW_EXT_texture_shared_exponent; continue; } #endif #ifdef GL_EXT_texture_snorm if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) { ret = GLEW_EXT_texture_snorm; continue; } #endif #ifdef GL_EXT_texture_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) { ret = GLEW_EXT_texture_swizzle; continue; } #endif #ifdef GL_EXT_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_EXT_timer_query; continue; } #endif #ifdef GL_EXT_transform_feedback if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) { ret = GLEW_EXT_transform_feedback; continue; } #endif #ifdef GL_EXT_vertex_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) { ret = GLEW_EXT_vertex_array; continue; } #endif #ifdef GL_EXT_vertex_array_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) { ret = GLEW_EXT_vertex_array_bgra; continue; } #endif #ifdef GL_EXT_vertex_attrib_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) { ret = GLEW_EXT_vertex_attrib_64bit; continue; } #endif #ifdef GL_EXT_vertex_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) { ret = GLEW_EXT_vertex_shader; continue; } #endif #ifdef GL_EXT_vertex_weighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) { ret = GLEW_EXT_vertex_weighting; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) { #ifdef GL_GREMEDY_frame_terminator if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) { ret = GLEW_GREMEDY_frame_terminator; continue; } #endif #ifdef GL_GREMEDY_string_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) { ret = GLEW_GREMEDY_string_marker; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) { #ifdef GL_HP_convolution_border_modes if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) { ret = GLEW_HP_convolution_border_modes; continue; } #endif #ifdef GL_HP_image_transform if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) { ret = GLEW_HP_image_transform; continue; } #endif #ifdef GL_HP_occlusion_test if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) { ret = GLEW_HP_occlusion_test; continue; } #endif #ifdef GL_HP_texture_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) { ret = GLEW_HP_texture_lighting; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) { #ifdef GL_IBM_cull_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) { ret = GLEW_IBM_cull_vertex; continue; } #endif #ifdef GL_IBM_multimode_draw_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) { ret = GLEW_IBM_multimode_draw_arrays; continue; } #endif #ifdef GL_IBM_rasterpos_clip if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) { ret = GLEW_IBM_rasterpos_clip; continue; } #endif #ifdef GL_IBM_static_data if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) { ret = GLEW_IBM_static_data; continue; } #endif #ifdef GL_IBM_texture_mirrored_repeat if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) { ret = GLEW_IBM_texture_mirrored_repeat; continue; } #endif #ifdef GL_IBM_vertex_array_lists if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) { ret = GLEW_IBM_vertex_array_lists; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) { #ifdef GL_INGR_color_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) { ret = GLEW_INGR_color_clamp; continue; } #endif #ifdef GL_INGR_interlace_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) { ret = GLEW_INGR_interlace_read; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) { #ifdef GL_INTEL_parallel_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) { ret = GLEW_INTEL_parallel_arrays; continue; } #endif #ifdef GL_INTEL_texture_scissor if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) { ret = GLEW_INTEL_texture_scissor; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) { #ifdef GL_KTX_buffer_region if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) { ret = GLEW_KTX_buffer_region; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) { #ifdef GL_MESAX_texture_stack if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) { ret = GLEW_MESAX_texture_stack; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { #ifdef GL_MESA_pack_invert if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) { ret = GLEW_MESA_pack_invert; continue; } #endif #ifdef GL_MESA_resize_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) { ret = GLEW_MESA_resize_buffers; continue; } #endif #ifdef GL_MESA_window_pos if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) { ret = GLEW_MESA_window_pos; continue; } #endif #ifdef GL_MESA_ycbcr_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) { ret = GLEW_MESA_ycbcr_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) { #ifdef GL_NVX_gpu_memory_info if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) { ret = GLEW_NVX_gpu_memory_info; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef GL_NV_blend_square if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) { ret = GLEW_NV_blend_square; continue; } #endif #ifdef GL_NV_conditional_render if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) { ret = GLEW_NV_conditional_render; continue; } #endif #ifdef GL_NV_copy_depth_to_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) { ret = GLEW_NV_copy_depth_to_color; continue; } #endif #ifdef GL_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLEW_NV_copy_image; continue; } #endif #ifdef GL_NV_depth_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) { ret = GLEW_NV_depth_buffer_float; continue; } #endif #ifdef GL_NV_depth_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) { ret = GLEW_NV_depth_clamp; continue; } #endif #ifdef GL_NV_depth_range_unclamped if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) { ret = GLEW_NV_depth_range_unclamped; continue; } #endif #ifdef GL_NV_evaluators if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) { ret = GLEW_NV_evaluators; continue; } #endif #ifdef GL_NV_explicit_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) { ret = GLEW_NV_explicit_multisample; continue; } #endif #ifdef GL_NV_fence if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) { ret = GLEW_NV_fence; continue; } #endif #ifdef GL_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = GLEW_NV_float_buffer; continue; } #endif #ifdef GL_NV_fog_distance if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) { ret = GLEW_NV_fog_distance; continue; } #endif #ifdef GL_NV_fragment_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) { ret = GLEW_NV_fragment_program; continue; } #endif #ifdef GL_NV_fragment_program2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) { ret = GLEW_NV_fragment_program2; continue; } #endif #ifdef GL_NV_fragment_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) { ret = GLEW_NV_fragment_program4; continue; } #endif #ifdef GL_NV_fragment_program_option if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) { ret = GLEW_NV_fragment_program_option; continue; } #endif #ifdef GL_NV_framebuffer_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) { ret = GLEW_NV_framebuffer_multisample_coverage; continue; } #endif #ifdef GL_NV_geometry_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) { ret = GLEW_NV_geometry_program4; continue; } #endif #ifdef GL_NV_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_NV_geometry_shader4; continue; } #endif #ifdef GL_NV_gpu_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) { ret = GLEW_NV_gpu_program4; continue; } #endif #ifdef GL_NV_gpu_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) { ret = GLEW_NV_gpu_program5; continue; } #endif #ifdef GL_NV_gpu_program_fp64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) { ret = GLEW_NV_gpu_program_fp64; continue; } #endif #ifdef GL_NV_gpu_shader5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) { ret = GLEW_NV_gpu_shader5; continue; } #endif #ifdef GL_NV_half_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) { ret = GLEW_NV_half_float; continue; } #endif #ifdef GL_NV_light_max_exponent if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) { ret = GLEW_NV_light_max_exponent; continue; } #endif #ifdef GL_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = GLEW_NV_multisample_coverage; continue; } #endif #ifdef GL_NV_multisample_filter_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) { ret = GLEW_NV_multisample_filter_hint; continue; } #endif #ifdef GL_NV_occlusion_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) { ret = GLEW_NV_occlusion_query; continue; } #endif #ifdef GL_NV_packed_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) { ret = GLEW_NV_packed_depth_stencil; continue; } #endif #ifdef GL_NV_parameter_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) { ret = GLEW_NV_parameter_buffer_object; continue; } #endif #ifdef GL_NV_parameter_buffer_object2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) { ret = GLEW_NV_parameter_buffer_object2; continue; } #endif #ifdef GL_NV_pixel_data_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) { ret = GLEW_NV_pixel_data_range; continue; } #endif #ifdef GL_NV_point_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) { ret = GLEW_NV_point_sprite; continue; } #endif #ifdef GL_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = GLEW_NV_present_video; continue; } #endif #ifdef GL_NV_primitive_restart if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) { ret = GLEW_NV_primitive_restart; continue; } #endif #ifdef GL_NV_register_combiners if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) { ret = GLEW_NV_register_combiners; continue; } #endif #ifdef GL_NV_register_combiners2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) { ret = GLEW_NV_register_combiners2; continue; } #endif #ifdef GL_NV_shader_buffer_load if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) { ret = GLEW_NV_shader_buffer_load; continue; } #endif #ifdef GL_NV_tessellation_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) { ret = GLEW_NV_tessellation_program5; continue; } #endif #ifdef GL_NV_texgen_emboss if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) { ret = GLEW_NV_texgen_emboss; continue; } #endif #ifdef GL_NV_texgen_reflection if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) { ret = GLEW_NV_texgen_reflection; continue; } #endif #ifdef GL_NV_texture_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) { ret = GLEW_NV_texture_barrier; continue; } #endif #ifdef GL_NV_texture_compression_vtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) { ret = GLEW_NV_texture_compression_vtc; continue; } #endif #ifdef GL_NV_texture_env_combine4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) { ret = GLEW_NV_texture_env_combine4; continue; } #endif #ifdef GL_NV_texture_expand_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) { ret = GLEW_NV_texture_expand_normal; continue; } #endif #ifdef GL_NV_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_NV_texture_rectangle; continue; } #endif #ifdef GL_NV_texture_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) { ret = GLEW_NV_texture_shader; continue; } #endif #ifdef GL_NV_texture_shader2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) { ret = GLEW_NV_texture_shader2; continue; } #endif #ifdef GL_NV_texture_shader3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) { ret = GLEW_NV_texture_shader3; continue; } #endif #ifdef GL_NV_transform_feedback if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) { ret = GLEW_NV_transform_feedback; continue; } #endif #ifdef GL_NV_transform_feedback2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) { ret = GLEW_NV_transform_feedback2; continue; } #endif #ifdef GL_NV_vdpau_interop if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) { ret = GLEW_NV_vdpau_interop; continue; } #endif #ifdef GL_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLEW_NV_vertex_array_range; continue; } #endif #ifdef GL_NV_vertex_array_range2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) { ret = GLEW_NV_vertex_array_range2; continue; } #endif #ifdef GL_NV_vertex_attrib_integer_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) { ret = GLEW_NV_vertex_attrib_integer_64bit; continue; } #endif #ifdef GL_NV_vertex_buffer_unified_memory if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) { ret = GLEW_NV_vertex_buffer_unified_memory; continue; } #endif #ifdef GL_NV_vertex_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) { ret = GLEW_NV_vertex_program; continue; } #endif #ifdef GL_NV_vertex_program1_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) { ret = GLEW_NV_vertex_program1_1; continue; } #endif #ifdef GL_NV_vertex_program2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) { ret = GLEW_NV_vertex_program2; continue; } #endif #ifdef GL_NV_vertex_program2_option if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) { ret = GLEW_NV_vertex_program2_option; continue; } #endif #ifdef GL_NV_vertex_program3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) { ret = GLEW_NV_vertex_program3; continue; } #endif #ifdef GL_NV_vertex_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) { ret = GLEW_NV_vertex_program4; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) { #ifdef GL_OES_byte_coordinates if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) { ret = GLEW_OES_byte_coordinates; continue; } #endif #ifdef GL_OES_compressed_paletted_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) { ret = GLEW_OES_compressed_paletted_texture; continue; } #endif #ifdef GL_OES_read_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) { ret = GLEW_OES_read_format; continue; } #endif #ifdef GL_OES_single_precision if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) { ret = GLEW_OES_single_precision; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef GL_OML_interlace if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) { ret = GLEW_OML_interlace; continue; } #endif #ifdef GL_OML_resample if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) { ret = GLEW_OML_resample; continue; } #endif #ifdef GL_OML_subsample if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) { ret = GLEW_OML_subsample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) { #ifdef GL_PGI_misc_hints if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) { ret = GLEW_PGI_misc_hints; continue; } #endif #ifdef GL_PGI_vertex_hints if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) { ret = GLEW_PGI_vertex_hints; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) { #ifdef GL_REND_screen_coordinates if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) { ret = GLEW_REND_screen_coordinates; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) { #ifdef GL_S3_s3tc if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) { ret = GLEW_S3_s3tc; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) { #ifdef GL_SGIS_color_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) { ret = GLEW_SGIS_color_range; continue; } #endif #ifdef GL_SGIS_detail_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) { ret = GLEW_SGIS_detail_texture; continue; } #endif #ifdef GL_SGIS_fog_function if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) { ret = GLEW_SGIS_fog_function; continue; } #endif #ifdef GL_SGIS_generate_mipmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) { ret = GLEW_SGIS_generate_mipmap; continue; } #endif #ifdef GL_SGIS_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_SGIS_multisample; continue; } #endif #ifdef GL_SGIS_pixel_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) { ret = GLEW_SGIS_pixel_texture; continue; } #endif #ifdef GL_SGIS_point_line_texgen if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) { ret = GLEW_SGIS_point_line_texgen; continue; } #endif #ifdef GL_SGIS_sharpen_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) { ret = GLEW_SGIS_sharpen_texture; continue; } #endif #ifdef GL_SGIS_texture4D if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) { ret = GLEW_SGIS_texture4D; continue; } #endif #ifdef GL_SGIS_texture_border_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) { ret = GLEW_SGIS_texture_border_clamp; continue; } #endif #ifdef GL_SGIS_texture_edge_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) { ret = GLEW_SGIS_texture_edge_clamp; continue; } #endif #ifdef GL_SGIS_texture_filter4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) { ret = GLEW_SGIS_texture_filter4; continue; } #endif #ifdef GL_SGIS_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) { ret = GLEW_SGIS_texture_lod; continue; } #endif #ifdef GL_SGIS_texture_select if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) { ret = GLEW_SGIS_texture_select; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) { #ifdef GL_SGIX_async if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) { ret = GLEW_SGIX_async; continue; } #endif #ifdef GL_SGIX_async_histogram if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) { ret = GLEW_SGIX_async_histogram; continue; } #endif #ifdef GL_SGIX_async_pixel if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) { ret = GLEW_SGIX_async_pixel; continue; } #endif #ifdef GL_SGIX_blend_alpha_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) { ret = GLEW_SGIX_blend_alpha_minmax; continue; } #endif #ifdef GL_SGIX_clipmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) { ret = GLEW_SGIX_clipmap; continue; } #endif #ifdef GL_SGIX_convolution_accuracy if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) { ret = GLEW_SGIX_convolution_accuracy; continue; } #endif #ifdef GL_SGIX_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_SGIX_depth_texture; continue; } #endif #ifdef GL_SGIX_flush_raster if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) { ret = GLEW_SGIX_flush_raster; continue; } #endif #ifdef GL_SGIX_fog_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) { ret = GLEW_SGIX_fog_offset; continue; } #endif #ifdef GL_SGIX_fog_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) { ret = GLEW_SGIX_fog_texture; continue; } #endif #ifdef GL_SGIX_fragment_specular_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) { ret = GLEW_SGIX_fragment_specular_lighting; continue; } #endif #ifdef GL_SGIX_framezoom if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) { ret = GLEW_SGIX_framezoom; continue; } #endif #ifdef GL_SGIX_interlace if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) { ret = GLEW_SGIX_interlace; continue; } #endif #ifdef GL_SGIX_ir_instrument1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) { ret = GLEW_SGIX_ir_instrument1; continue; } #endif #ifdef GL_SGIX_list_priority if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) { ret = GLEW_SGIX_list_priority; continue; } #endif #ifdef GL_SGIX_pixel_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) { ret = GLEW_SGIX_pixel_texture; continue; } #endif #ifdef GL_SGIX_pixel_texture_bits if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) { ret = GLEW_SGIX_pixel_texture_bits; continue; } #endif #ifdef GL_SGIX_reference_plane if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) { ret = GLEW_SGIX_reference_plane; continue; } #endif #ifdef GL_SGIX_resample if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) { ret = GLEW_SGIX_resample; continue; } #endif #ifdef GL_SGIX_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) { ret = GLEW_SGIX_shadow; continue; } #endif #ifdef GL_SGIX_shadow_ambient if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) { ret = GLEW_SGIX_shadow_ambient; continue; } #endif #ifdef GL_SGIX_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) { ret = GLEW_SGIX_sprite; continue; } #endif #ifdef GL_SGIX_tag_sample_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) { ret = GLEW_SGIX_tag_sample_buffer; continue; } #endif #ifdef GL_SGIX_texture_add_env if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) { ret = GLEW_SGIX_texture_add_env; continue; } #endif #ifdef GL_SGIX_texture_coordinate_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) { ret = GLEW_SGIX_texture_coordinate_clamp; continue; } #endif #ifdef GL_SGIX_texture_lod_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) { ret = GLEW_SGIX_texture_lod_bias; continue; } #endif #ifdef GL_SGIX_texture_multi_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) { ret = GLEW_SGIX_texture_multi_buffer; continue; } #endif #ifdef GL_SGIX_texture_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) { ret = GLEW_SGIX_texture_range; continue; } #endif #ifdef GL_SGIX_texture_scale_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) { ret = GLEW_SGIX_texture_scale_bias; continue; } #endif #ifdef GL_SGIX_vertex_preclip if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) { ret = GLEW_SGIX_vertex_preclip; continue; } #endif #ifdef GL_SGIX_vertex_preclip_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) { ret = GLEW_SGIX_vertex_preclip_hint; continue; } #endif #ifdef GL_SGIX_ycrcb if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) { ret = GLEW_SGIX_ycrcb; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) { #ifdef GL_SGI_color_matrix if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) { ret = GLEW_SGI_color_matrix; continue; } #endif #ifdef GL_SGI_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) { ret = GLEW_SGI_color_table; continue; } #endif #ifdef GL_SGI_texture_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) { ret = GLEW_SGI_texture_color_table; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) { #ifdef GL_SUNX_constant_data if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) { ret = GLEW_SUNX_constant_data; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) { #ifdef GL_SUN_convolution_border_modes if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) { ret = GLEW_SUN_convolution_border_modes; continue; } #endif #ifdef GL_SUN_global_alpha if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) { ret = GLEW_SUN_global_alpha; continue; } #endif #ifdef GL_SUN_mesh_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) { ret = GLEW_SUN_mesh_array; continue; } #endif #ifdef GL_SUN_read_video_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) { ret = GLEW_SUN_read_video_pixels; continue; } #endif #ifdef GL_SUN_slice_accum if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) { ret = GLEW_SUN_slice_accum; continue; } #endif #ifdef GL_SUN_triangle_list if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) { ret = GLEW_SUN_triangle_list; continue; } #endif #ifdef GL_SUN_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) { ret = GLEW_SUN_vertex; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) { #ifdef GL_WIN_phong_shading if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) { ret = GLEW_WIN_phong_shading; continue; } #endif #ifdef GL_WIN_specular_fog if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) { ret = GLEW_WIN_specular_fog; continue; } #endif #ifdef GL_WIN_swap_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) { ret = GLEW_WIN_swap_hint; continue; } #endif } } ret = (len == 0); } return ret; } #if defined(_WIN32) #if defined(GLEW_MX) GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name) #else GLboolean wglewIsSupported (const char* name) #endif { GLubyte* pos = (GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef WGL_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_3DFX_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) { #ifdef WGL_3DL_stereo_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) { ret = WGLEW_3DL_stereo_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef WGL_AMD_gpu_association if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) { ret = WGLEW_AMD_gpu_association; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef WGL_ARB_buffer_region if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) { ret = WGLEW_ARB_buffer_region; continue; } #endif #ifdef WGL_ARB_create_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) { ret = WGLEW_ARB_create_context; continue; } #endif #ifdef WGL_ARB_create_context_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) { ret = WGLEW_ARB_create_context_profile; continue; } #endif #ifdef WGL_ARB_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { ret = WGLEW_ARB_create_context_robustness; continue; } #endif #ifdef WGL_ARB_extensions_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) { ret = WGLEW_ARB_extensions_string; continue; } #endif #ifdef WGL_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = WGLEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef WGL_ARB_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = WGLEW_ARB_make_current_read; continue; } #endif #ifdef WGL_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_ARB_multisample; continue; } #endif #ifdef WGL_ARB_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = WGLEW_ARB_pbuffer; continue; } #endif #ifdef WGL_ARB_pixel_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) { ret = WGLEW_ARB_pixel_format; continue; } #endif #ifdef WGL_ARB_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = WGLEW_ARB_pixel_format_float; continue; } #endif #ifdef WGL_ARB_render_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) { ret = WGLEW_ARB_render_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef WGL_ATI_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = WGLEW_ATI_pixel_format_float; continue; } #endif #ifdef WGL_ATI_render_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) { ret = WGLEW_ATI_render_texture_rectangle; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef WGL_EXT_create_context_es2_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) { ret = WGLEW_EXT_create_context_es2_profile; continue; } #endif #ifdef WGL_EXT_depth_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) { ret = WGLEW_EXT_depth_float; continue; } #endif #ifdef WGL_EXT_display_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) { ret = WGLEW_EXT_display_color_table; continue; } #endif #ifdef WGL_EXT_extensions_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) { ret = WGLEW_EXT_extensions_string; continue; } #endif #ifdef WGL_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = WGLEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef WGL_EXT_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = WGLEW_EXT_make_current_read; continue; } #endif #ifdef WGL_EXT_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_EXT_multisample; continue; } #endif #ifdef WGL_EXT_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = WGLEW_EXT_pbuffer; continue; } #endif #ifdef WGL_EXT_pixel_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) { ret = WGLEW_EXT_pixel_format; continue; } #endif #ifdef WGL_EXT_pixel_format_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) { ret = WGLEW_EXT_pixel_format_packed_float; continue; } #endif #ifdef WGL_EXT_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = WGLEW_EXT_swap_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) { #ifdef WGL_I3D_digital_video_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) { ret = WGLEW_I3D_digital_video_control; continue; } #endif #ifdef WGL_I3D_gamma if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) { ret = WGLEW_I3D_gamma; continue; } #endif #ifdef WGL_I3D_genlock if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) { ret = WGLEW_I3D_genlock; continue; } #endif #ifdef WGL_I3D_image_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) { ret = WGLEW_I3D_image_buffer; continue; } #endif #ifdef WGL_I3D_swap_frame_lock if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) { ret = WGLEW_I3D_swap_frame_lock; continue; } #endif #ifdef WGL_I3D_swap_frame_usage if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) { ret = WGLEW_I3D_swap_frame_usage; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef WGL_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = WGLEW_NV_copy_image; continue; } #endif #ifdef WGL_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = WGLEW_NV_float_buffer; continue; } #endif #ifdef WGL_NV_gpu_affinity if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) { ret = WGLEW_NV_gpu_affinity; continue; } #endif #ifdef WGL_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = WGLEW_NV_multisample_coverage; continue; } #endif #ifdef WGL_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = WGLEW_NV_present_video; continue; } #endif #ifdef WGL_NV_render_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) { ret = WGLEW_NV_render_depth_texture; continue; } #endif #ifdef WGL_NV_render_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) { ret = WGLEW_NV_render_texture_rectangle; continue; } #endif #ifdef WGL_NV_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = WGLEW_NV_swap_group; continue; } #endif #ifdef WGL_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = WGLEW_NV_vertex_array_range; continue; } #endif #ifdef WGL_NV_video_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) { ret = WGLEW_NV_video_output; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef WGL_OML_sync_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) { ret = WGLEW_OML_sync_control; continue; } #endif } } ret = (len == 0); } return ret; } #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) #if defined(GLEW_MX) GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name) #else GLboolean glxewIsSupported (const char* name) #endif { GLubyte* pos = (GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) { #ifdef GLX_VERSION_1_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) { ret = GLXEW_VERSION_1_2; continue; } #endif #ifdef GLX_VERSION_1_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) { ret = GLXEW_VERSION_1_3; continue; } #endif #ifdef GLX_VERSION_1_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) { ret = GLXEW_VERSION_1_4; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef GLX_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_3DFX_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef GLX_AMD_gpu_association if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) { ret = GLXEW_AMD_gpu_association; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef GLX_ARB_create_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) { ret = GLXEW_ARB_create_context; continue; } #endif #ifdef GLX_ARB_create_context_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) { ret = GLXEW_ARB_create_context_profile; continue; } #endif #ifdef GLX_ARB_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { ret = GLXEW_ARB_create_context_robustness; continue; } #endif #ifdef GLX_ARB_fbconfig_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) { ret = GLXEW_ARB_fbconfig_float; continue; } #endif #ifdef GLX_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLXEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef GLX_ARB_get_proc_address if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) { ret = GLXEW_ARB_get_proc_address; continue; } #endif #ifdef GLX_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_ARB_multisample; continue; } #endif #ifdef GLX_ARB_vertex_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) { ret = GLXEW_ARB_vertex_buffer_object; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef GLX_ATI_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = GLXEW_ATI_pixel_format_float; continue; } #endif #ifdef GLX_ATI_render_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) { ret = GLXEW_ATI_render_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef GLX_EXT_create_context_es2_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) { ret = GLXEW_EXT_create_context_es2_profile; continue; } #endif #ifdef GLX_EXT_fbconfig_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) { ret = GLXEW_EXT_fbconfig_packed_float; continue; } #endif #ifdef GLX_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLXEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef GLX_EXT_import_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) { ret = GLXEW_EXT_import_context; continue; } #endif #ifdef GLX_EXT_scene_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) { ret = GLXEW_EXT_scene_marker; continue; } #endif #ifdef GLX_EXT_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_EXT_swap_control; continue; } #endif #ifdef GLX_EXT_texture_from_pixmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) { ret = GLXEW_EXT_texture_from_pixmap; continue; } #endif #ifdef GLX_EXT_visual_info if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) { ret = GLXEW_EXT_visual_info; continue; } #endif #ifdef GLX_EXT_visual_rating if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) { ret = GLXEW_EXT_visual_rating; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) { #ifdef GLX_INTEL_swap_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) { ret = GLXEW_INTEL_swap_event; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { #ifdef GLX_MESA_agp_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) { ret = GLXEW_MESA_agp_offset; continue; } #endif #ifdef GLX_MESA_copy_sub_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) { ret = GLXEW_MESA_copy_sub_buffer; continue; } #endif #ifdef GLX_MESA_pixmap_colormap if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) { ret = GLXEW_MESA_pixmap_colormap; continue; } #endif #ifdef GLX_MESA_release_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) { ret = GLXEW_MESA_release_buffers; continue; } #endif #ifdef GLX_MESA_set_3dfx_mode if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) { ret = GLXEW_MESA_set_3dfx_mode; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef GLX_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLXEW_NV_copy_image; continue; } #endif #ifdef GLX_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = GLXEW_NV_float_buffer; continue; } #endif #ifdef GLX_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = GLXEW_NV_multisample_coverage; continue; } #endif #ifdef GLX_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = GLXEW_NV_present_video; continue; } #endif #ifdef GLX_NV_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = GLXEW_NV_swap_group; continue; } #endif #ifdef GLX_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLXEW_NV_vertex_array_range; continue; } #endif #ifdef GLX_NV_video_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) { ret = GLXEW_NV_video_output; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef GLX_OML_swap_method if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) { ret = GLXEW_OML_swap_method; continue; } #endif #if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) #include if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) { ret = GLXEW_OML_sync_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) { #ifdef GLX_SGIS_blended_overlay if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) { ret = GLXEW_SGIS_blended_overlay; continue; } #endif #ifdef GLX_SGIS_color_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) { ret = GLXEW_SGIS_color_range; continue; } #endif #ifdef GLX_SGIS_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_SGIS_multisample; continue; } #endif #ifdef GLX_SGIS_shared_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) { ret = GLXEW_SGIS_shared_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) { #ifdef GLX_SGIX_fbconfig if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) { ret = GLXEW_SGIX_fbconfig; continue; } #endif #ifdef GLX_SGIX_hyperpipe if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) { ret = GLXEW_SGIX_hyperpipe; continue; } #endif #ifdef GLX_SGIX_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = GLXEW_SGIX_pbuffer; continue; } #endif #ifdef GLX_SGIX_swap_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) { ret = GLXEW_SGIX_swap_barrier; continue; } #endif #ifdef GLX_SGIX_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = GLXEW_SGIX_swap_group; continue; } #endif #ifdef GLX_SGIX_video_resize if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) { ret = GLXEW_SGIX_video_resize; continue; } #endif #ifdef GLX_SGIX_visual_select_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) { ret = GLXEW_SGIX_visual_select_group; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) { #ifdef GLX_SGI_cushion if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) { ret = GLXEW_SGI_cushion; continue; } #endif #ifdef GLX_SGI_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = GLXEW_SGI_make_current_read; continue; } #endif #ifdef GLX_SGI_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_SGI_swap_control; continue; } #endif #ifdef GLX_SGI_video_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) { ret = GLXEW_SGI_video_sync; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) { #ifdef GLX_SUN_get_transparent_index if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) { ret = GLXEW_SUN_get_transparent_index; continue; } #endif #ifdef GLX_SUN_video_resize if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) { ret = GLXEW_SUN_video_resize; continue; } #endif } } ret = (len == 0); } return ret; } #endif /* _WIN32 */