/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see <http://www.gnu.org/licenses/>. **/ /* * SupermodelDebugger.cpp */ #ifdef SUPERMODEL_DEBUGGER #include "Supermodel.h" #include "ConsoleDebugger.h" #include "CPUDebug.h" #include "Label.h" #include <cstdio> #include <string> namespace Debugger { static const char *s_giGroup = "Game Inputs"; static const char *s_gmGroup = "Game Inputs (Mirrored)"; static const char *s_sbGroup = "Sound Board"; static char s_mSlotStr[32][20]; static char s_sSlotStr[32][20]; CCPUDebug *CSupermodelDebugger::CreateMainBoardCPUDebug(::CModel3 *model3) { CPPCDebug *cpu = new CPPCDebug("MainPPC"); // Interrupts cpu->AddInterrupt("VD0", 0, "Unknown video-related"); cpu->AddInterrupt("VBL", 1, "VBlank start"); cpu->AddInterrupt("VD2", 2, "Unknown video-related"); cpu->AddInterrupt("VD3", 3, "Unknown video-related"); cpu->AddInterrupt("NET", 4, "Network"); cpu->AddInterrupt("UN5", 5, "Unknown"); cpu->AddInterrupt("SND", 6, "SCSP (sound)"); cpu->AddInterrupt("UN7", 7, "Unknown"); // Memory regions cpu->AddRegion(0x00000000, 0x007FFFFF, true, false, "RAM"); cpu->AddRegion(0x84000000, 0x8400003F, false, false, "Real3D Status Registers"); cpu->AddRegion(0x88000000, 0x88000007, false, false, "Real3D Command Port"); cpu->AddRegion(0x8C000000, 0x8C3FFFFF, false, false, "Real3D Culling RAM (Low)"); cpu->AddRegion(0x8E000000, 0x8E0FFFFF, false, false, "Real3D Culling RAM (High)"); cpu->AddRegion(0x90000000, 0x9000000B, false, false, "Real3D VROM Texture Port"); cpu->AddRegion(0x94000000, 0x940FFFFF, false, false, "Real3D Texture FIFO"); cpu->AddRegion(0x98000000, 0x980FFFFF, false, false, "Real3D Polygon RAM"); cpu->AddRegion(0xC0000000, 0xC00000FF, false, false, "SCSI (Step 1.x)"); cpu->AddRegion(0xC1000000, 0xC10000FF, false, false, "SCSI (Step 1.x) (Lost World expects it here)"); cpu->AddRegion(0xC2000000, 0xC20000FF, false, false, "Real3D DMA (Step 2.x)"); cpu->AddRegion(0xF0040000, 0xF004003F, false, false, "Input (Controls) Registers"); cpu->AddRegion(0xF0080000, 0xF0080007, false, false, "Sound Board Registers"); cpu->AddRegion(0xF00C0000, 0xF00DFFFF, false, false, "Backup RAM"); cpu->AddRegion(0xF0100000, 0xF010003F, false, false, "System Registers"); cpu->AddRegion(0xF0140000, 0xF014003F, false, false, "Real, 0xTime Clock"); cpu->AddRegion(0xF0180000, 0xF019FFFF, false, false, "Security Board RAM"); cpu->AddRegion(0xF01A0000, 0xF01A003F, false, false, "Security Board Registers"); cpu->AddRegion(0xF0800CF8, 0xF0800CFF, false, false, "MPC105 CONFIG_cpu->AddR (Step 1.x)"); cpu->AddRegion(0xF0C00CF8, 0xF0C00CFF, false, false, "MPC105 CONFIG_DATA (Step 1.x)"); cpu->AddRegion(0xF1000000, 0xF10F7FFF, false, false, "Tile Generator Pattern Table"); cpu->AddRegion(0xF10F8000, 0xF10FFFFF, false, false, "Tile Generator Name Table"); cpu->AddRegion(0xF1100000, 0xF111FFFF, false, false, "Tile Generator Palette"); cpu->AddRegion(0xF1180000, 0xF11800FF, false, false, "Tile Generator Registers"); cpu->AddRegion(0xF8FFF000, 0xF8FFF0FF, false, false, "MPC105 (Step 1.x) or MPC106 (Step 2.x) Registers"); cpu->AddRegion(0xF9000000, 0xF90000FF, false, false, "NCR 53C810 Registers (Step 1.x?)"); cpu->AddRegion(0xFE040000, 0xFE04003F, false, false, "Mirrored Input Registers"); cpu->AddRegion(0xFEC00000, 0xFEDFFFFF, false, false, "MPC106 CONFIG_cpu->AddR (Step 2.x)"); cpu->AddRegion(0xFEE00000, 0xFEFFFFFF, false, false, "MPC106 CONFIG_DATA (Step 2.x)"); cpu->AddRegion(0xFF000000, 0xFF7FFFFF, true, true, "Banked CROM (CROMxx)"); cpu->AddRegion(0xFF800000, 0xFFFFFFFF, true, true, "Fixed CROM"); // Memory-mapped IO cpu->AddMappedIO(0xF0040000, 1, "Input Bank Select", s_giGroup); cpu->AddMappedIO(0xF0040004, 1, "Current Input Bank", s_giGroup); cpu->AddMappedIO(0xF0040008, 1, "Game Specific Inputs 1", s_giGroup); cpu->AddMappedIO(0xF004000C, 1, "Game Specific Inputs 2", s_giGroup); cpu->AddMappedIO(0xF0040010, 1, "Drive Board", s_giGroup); cpu->AddMappedIO(0xF0040014, 1, "LED Outputs?", s_giGroup); cpu->AddMappedIO(0xF0040018, 1, "Unknown?", s_giGroup); cpu->AddMappedIO(0xF0040024, 1, "Serial FIFO 1 Control", s_giGroup); cpu->AddMappedIO(0xF0040028, 1, "Serial FIFO 2 Control", s_giGroup); cpu->AddMappedIO(0xF004002C, 1, "Serial FIFO 1", s_giGroup); cpu->AddMappedIO(0xF0040030, 1, "Serial FIFO 2", s_giGroup); cpu->AddMappedIO(0xF0040034, 1, "Serial FIFO Flags", s_giGroup); cpu->AddMappedIO(0xF004003C, 1, "ADC", s_giGroup); cpu->AddMappedIO(0xFE040000, 1, "Input Bank Select", s_gmGroup); cpu->AddMappedIO(0xFE040004, 1, "Current Input Bank", s_gmGroup); cpu->AddMappedIO(0xFE040008, 1, "Game Specific Inputs 1", s_gmGroup); cpu->AddMappedIO(0xFE04000C, 1, "Game Specific Inputs 2", s_gmGroup); cpu->AddMappedIO(0xFE040010, 1, "Drive Board", s_gmGroup); cpu->AddMappedIO(0xFE040014, 1, "LED Outputs?", s_gmGroup); cpu->AddMappedIO(0xFE040018, 1, "Unknown?", s_gmGroup); cpu->AddMappedIO(0xFE040024, 1, "Serial FIFO 1 Control", s_gmGroup); cpu->AddMappedIO(0xFE040028, 1, "Serial FIFO 2 Control", s_gmGroup); cpu->AddMappedIO(0xFE04002C, 1, "Serial FIFO 1", s_gmGroup); cpu->AddMappedIO(0xFE040030, 1, "Serial FIFO 2", s_gmGroup); cpu->AddMappedIO(0xFE040034, 1, "Serial FIFO Flags", s_gmGroup); cpu->AddMappedIO(0xFE04003C, 1, "ADC", s_gmGroup); cpu->AddMappedIO(0xF0080000, 1, "MIDI", s_sbGroup); cpu->AddMappedIO(0xF0080004, 1, "Control", s_sbGroup); return cpu; } CCPUDebug *CSupermodelDebugger::CreateSoundBoardCPUDebug(::CModel3 *model3) { CSoundBoard *sndBrd = model3->GetSoundBoard(); CMusashi68KDebug *cpu = new CMusashi68KDebug("Snd68K", sndBrd->GetM68K()); // Regions cpu->AddRegion(0x000000, 0x0FFFFF, true, false, "SCSP1 RAM"); cpu->AddRegion(0x200000, 0x2FFFFF, true, false, "SCSP2 RAM"); cpu->AddRegion(0x600000, 0x67FFFF, true, true, "Program ROM"); cpu->AddRegion(0x800000, 0x9FFFFF, false, true, "Sample ROM (low 2 MB)"); cpu->AddRegion(0xA00000, 0xDFFFFF, false, true, "Sample ROM (bank)"); cpu->AddRegion(0xE00000, 0xFFFFFF, false, true, "Sample ROM (bank)"); cpu->AddRegion(0x100000, 0x10FFFF, false, false, "SCSP Master"); cpu->AddRegion(0x300000, 0x30FFFF, false, false, "SCSP Slave"); // Mapped I/O // SCSP Master 32 slots for (unsigned slot = 0; slot < 32; slot++) { sprintf(s_mSlotStr[slot], "SCSP Master Slot %02X", slot); UINT32 addr = 0x100000 + slot * 0x20; cpu->AddMappedIO(addr + 0x00, 2, "KYONX,KYONB,SBCTL,SSCTL,LPCTL,PCM8B,SA", s_mSlotStr[slot]); cpu->AddMappedIO(addr + 0x02, 2, "SA", s_mSlotStr[slot]); cpu->AddMappedIO(addr + 0x04, 2, "LSA", s_mSlotStr[slot]); cpu->AddMappedIO(addr + 0x06, 2, "LEA", s_mSlotStr[slot]); cpu->AddMappedIO(addr + 0x08, 2, "D2R,D1R,EGHOLD,AR", s_mSlotStr[slot]); cpu->AddMappedIO(addr + 0x0A, 2, "LPSLNK,KRS,DL,RR", s_mSlotStr[slot]); cpu->AddMappedIO(addr + 0x0C, 1, "STWINH", s_mSlotStr[slot]); cpu->AddMappedIO(addr + 0x0D, 1, "SDIR,TL", s_mSlotStr[slot]); cpu->AddMappedIO(addr + 0x0E, 2, "MDL,MDXSL,MDYSL", s_mSlotStr[slot]); cpu->AddMappedIO(addr + 0x10, 2, "OCT,FNS", s_mSlotStr[slot]); cpu->AddMappedIO(addr + 0x12, 1, "LFORE,LFOF,PLFOWS", s_mSlotStr[slot]); cpu->AddMappedIO(addr + 0x13, 1, "PLFOS,ALFOWS,ALFOS", s_mSlotStr[slot]); cpu->AddMappedIO(addr + 0x15, 1, "ISEL,OMXL", s_mSlotStr[slot]); cpu->AddMappedIO(addr + 0x16, 1, "DISDL,DIPAN", s_mSlotStr[slot]); cpu->AddMappedIO(addr + 0x17, 1, "EFSDL,EFPAN", s_mSlotStr[slot]); } // SCSP Master control registers const char *masterCtl = "SCSP Master Control Registers"; cpu->AddMappedIO(0x100400, 1, "MEM4MB,DAC18B", masterCtl); cpu->AddMappedIO(0x100401, 1, "VER,MVOL", masterCtl); cpu->AddMappedIO(0x100402, 2, "RBL,RBP", masterCtl); cpu->AddMappedIO(0x100404, 1, "MOFULL,MOEMP,MIOVF,MIFULL,MIEMP", masterCtl); cpu->AddMappedIO(0x100405, 1, "MIBUF", masterCtl); cpu->AddMappedIO(0x100407, 1, "MOBUF", masterCtl); cpu->AddMappedIO(0x100408, 2, "MSLC,CA", masterCtl); cpu->AddMappedIO(0x100412, 2, "DMEAL", masterCtl); cpu->AddMappedIO(0x100414, 2, "DMEAH,DRGA", masterCtl); cpu->AddMappedIO(0x100416, 2, "DGATE,DDIR,DEXE,DTLG", masterCtl); cpu->AddMappedIO(0x100418, 1, "TACTL", masterCtl); cpu->AddMappedIO(0x100419, 1, "TIMA", masterCtl); cpu->AddMappedIO(0x10041A, 1, "TBCTL", masterCtl); cpu->AddMappedIO(0x10041B, 1, "TIMB", masterCtl); cpu->AddMappedIO(0x10041C, 1, "TCCTL", masterCtl); cpu->AddMappedIO(0x10041D, 1, "TIMC", masterCtl); cpu->AddMappedIO(0x10041E, 2, "SCIEB", masterCtl); cpu->AddMappedIO(0x100420, 2, "SCIPD", masterCtl); cpu->AddMappedIO(0x100422, 2, "SCIRE", masterCtl); cpu->AddMappedIO(0x100425, 1, "SCILV0", masterCtl); cpu->AddMappedIO(0x100427, 1, "SCILV1", masterCtl); cpu->AddMappedIO(0x100429, 1, "SCILV2", masterCtl); cpu->AddMappedIO(0x10042A, 2, "MCIEB", masterCtl); cpu->AddMappedIO(0x10042C, 2, "MCIPD", masterCtl); cpu->AddMappedIO(0x10042E, 2, "MCIRE", masterCtl); // SCSP Slave 32 slots for (unsigned slot = 0; slot < 32; slot++) { sprintf(s_sSlotStr[slot], "SCSP Slave Slot %02X", slot); UINT32 addr = 0x300000 + slot * 0x20; cpu->AddMappedIO(addr + 0x00, 2, "KYONX,KYONB,SBCTL,SSCTL,LPCTL,PCM8B,SA", s_sSlotStr[slot]); cpu->AddMappedIO(addr + 0x02, 2, "SA", s_sSlotStr[slot]); cpu->AddMappedIO(addr + 0x04, 2, "LSA", s_sSlotStr[slot]); cpu->AddMappedIO(addr + 0x06, 2, "LEA", s_sSlotStr[slot]); cpu->AddMappedIO(addr + 0x08, 2, "D2R,D1R,EGHOLD,AR", s_sSlotStr[slot]); cpu->AddMappedIO(addr + 0x0A, 2, "LPSLNK,KRS,DL,RR", s_sSlotStr[slot]); cpu->AddMappedIO(addr + 0x0C, 1, "STWINH", s_sSlotStr[slot]); cpu->AddMappedIO(addr + 0x0D, 1, "SDIR,TL", s_sSlotStr[slot]); cpu->AddMappedIO(addr + 0x0E, 2, "MDL,MDXSL,MDYSL", s_sSlotStr[slot]); cpu->AddMappedIO(addr + 0x10, 2, "OCT,FNS", s_sSlotStr[slot]); cpu->AddMappedIO(addr + 0x12, 1, "LFORE,LFOF,PLFOWS", s_sSlotStr[slot]); cpu->AddMappedIO(addr + 0x13, 1, "PLFOS,ALFOWS,ALFOS", s_sSlotStr[slot]); cpu->AddMappedIO(addr + 0x15, 1, "ISEL,OMXL", s_sSlotStr[slot]); cpu->AddMappedIO(addr + 0x16, 1, "DISDL,DIPAN", s_sSlotStr[slot]); cpu->AddMappedIO(addr + 0x17, 1, "EFSDL,EFPAN", s_sSlotStr[slot]); } // SCSP Master control registers const char *slaveCtl = "SCSP Slave Control Registers"; cpu->AddMappedIO(0x300400, 1, "MEM4MB,DAC18B", slaveCtl); cpu->AddMappedIO(0x300401, 1, "VER,MVOL", slaveCtl); cpu->AddMappedIO(0x300402, 2, "RBL,RBP", slaveCtl); cpu->AddMappedIO(0x300404, 1, "MOFULL,MOEMP,MIOVF,MIFULL,MIEMP", slaveCtl); cpu->AddMappedIO(0x300405, 1, "MIBUF", slaveCtl); cpu->AddMappedIO(0x300407, 1, "MOBUF", slaveCtl); cpu->AddMappedIO(0x300408, 2, "MSLC,CA", slaveCtl); cpu->AddMappedIO(0x300412, 2, "DMEAL", slaveCtl); cpu->AddMappedIO(0x300414, 2, "DMEAH,DRGA", slaveCtl); cpu->AddMappedIO(0x300416, 2, "DGATE,DDIR,DEXE,DTLG", slaveCtl); cpu->AddMappedIO(0x300418, 1, "TACTL", slaveCtl); cpu->AddMappedIO(0x300419, 1, "TIMA", slaveCtl); cpu->AddMappedIO(0x30041A, 1, "TBCTL", slaveCtl); cpu->AddMappedIO(0x30041B, 1, "TIMB", slaveCtl); cpu->AddMappedIO(0x30041C, 1, "TCCTL", slaveCtl); cpu->AddMappedIO(0x30041D, 1, "TIMC", slaveCtl); cpu->AddMappedIO(0x30041E, 2, "SCIEB", slaveCtl); cpu->AddMappedIO(0x300420, 2, "SCIPD", slaveCtl); cpu->AddMappedIO(0x300422, 2, "SCIRE", slaveCtl); cpu->AddMappedIO(0x300425, 1, "SCILV0", slaveCtl); cpu->AddMappedIO(0x300427, 1, "SCILV1", slaveCtl); cpu->AddMappedIO(0x300429, 1, "SCILV2", slaveCtl); cpu->AddMappedIO(0x30042A, 2, "MCIEB", slaveCtl); cpu->AddMappedIO(0x30042C, 2, "MCIPD", slaveCtl); cpu->AddMappedIO(0x30042E, 2, "MCIRE", slaveCtl); return cpu; } CCPUDebug *CSupermodelDebugger::CreateDSBCPUDebug(::CModel3 *model3) { CSoundBoard *sndBrd = model3->GetSoundBoard(); CDSB *dsb = sndBrd->GetDSB(); CDSB1 *dsb1 = dynamic_cast<CDSB1*>(dsb); if (dsb1 != NULL) { CZ80Debug *cpu = new CZ80Debug("DSBZ80", dsb1->GetZ80()); // Regions cpu->AddRegion(0x0000, 0x7FFF, true, true, "ROM"); cpu->AddRegion(0x8000, 0xFFFF, false, false, "RAM"); // TODO - rename some I/O ports return cpu; } CDSB2 *dsb2 = dynamic_cast<CDSB2*>(dsb); if (dsb2 != NULL) { CMusashi68KDebug *cpu = new CMusashi68KDebug("DSB68K", dsb2->GetM68K()); // Regions cpu->AddRegion(0x000000, 0x020000, true, true, "ROM"); cpu->AddRegion(0xF00000, 0xF10000, false, false, "RAM"); // TODO - memory mapped I/O return cpu; } return NULL; } CCPUDebug *CSupermodelDebugger::CreateDriveBoardCPUDebug(::CModel3 *model3) { CDriveBoard *drvBrd = model3->GetDriveBoard(); if (!drvBrd->IsAttached()) return NULL; CZ80Debug *cpu = new CZ80Debug("DrvZ80", drvBrd->GetZ80()); // Regions cpu->AddRegion(0x0000, 0x7FFF, true, true, "ROM"); cpu->AddRegion(0xE000, 0xFFFF, false, false, "RAM"); // TODO - rename some I/O ports return cpu; } CSupermodelDebugger::CSupermodelDebugger(::CModel3 *model3, ::CInputs *inputs, ::CLogger *logger) : CConsoleDebugger(), m_model3(model3), m_inputs(inputs), m_logger(logger), m_loadEmuState(false), m_saveEmuState(false), m_resetEmu(false) { // } void CSupermodelDebugger::AddCPUs() { CCPUDebug *cpu; // Add main board CPU cpu = CreateMainBoardCPUDebug(m_model3); if (cpu) AddCPU(cpu); // Add sound board CPU (if attached) cpu = CreateSoundBoardCPUDebug(m_model3); if (cpu) AddCPU(cpu); // Add sound daughter board CPU (if attached) cpu = CreateDSBCPUDebug(m_model3); if (cpu) AddCPU(cpu); // Add drive board CPU (if attached) cpu = CreateDriveBoardCPUDebug(m_model3); if (cpu) AddCPU(cpu); } void CSupermodelDebugger::WaitCommand(CCPUDebug *cpu) { // Ungrab mouse and disable audio m_inputs->GetInputSystem()->UngrabMouse(); SetAudioEnabled(false); CConsoleDebugger::WaitCommand(cpu); m_inputs->GetInputSystem()->GrabMouse(); SetAudioEnabled(true); } bool CSupermodelDebugger::ProcessToken(const char *token, const char *cmd) { // // Emulator // if (CheckToken(token, "les", "loademustate")) // loademustate <filename> { // Parse arguments token = strtok(NULL, " "); if (token == NULL) { Print("Missing filename.\n"); return false; } strncpy(m_stateFile, token, 254); m_stateFile[254] = '\0'; m_loadEmuState = true; return true; } else if (CheckToken(token, "ses", "saveemustate")) // saveemustate <filename> { // Parse arguments token = strtok(NULL, " "); if (token == NULL) { Print("Missing filename.\n"); return false; } strncpy(m_stateFile, token, 254); m_stateFile[254] = '\0'; m_saveEmuState = true; return true; } else if (CheckToken(token, "res", "resetemu")) // resetemu { m_resetEmu = true; return true; } // // Inputs // else if (CheckToken(token, "lip", "listinputs")) // listinputs { ListInputs(); return false; } else if (CheckToken(token, "pip", "printinput")) // printinput (<id>|<label>) { // Parse arguments token = strtok(NULL, " "); if (token == NULL) { Print("Mising input name.\n"); return false; } ::CInput *input = (*m_inputs)[token]; if (input == NULL) { Print("No input with id or label '%s'.\n", token); return false; } if (!InputIsValid(input)) { Print("Input '%s' is not valid for current game.\n", token); return false; } if (!input->IsVirtual()) { char mapTrunc[41]; Truncate(mapTrunc, 40, input->GetMapping()); Print("Input %s (%s) [%s] = %04X (%d)\n", input->id, input->label, mapTrunc, input->value, input->value); } else Print("Input %s (%s) = %04X (%d)\n", input->id, input->label, input->value, input->value); return false; } else if (CheckToken(token, "sip", "setinput")) // setinput (<id>|<label>) <mapping> { // Parse arguments token = strtok(NULL, " "); if (token == NULL) { Print("Mising input id or label.\n"); return false; } ::CInput *input = (*m_inputs)[token]; if (input == NULL) { Print("No input with id or label '%s'.\n", token); return false; } if (!InputIsValid(input)) { Print("Input '%s' is not valid for current game.\n", token); return false; } token = strtok(NULL, " "); if (token == NULL) { Print("Missing mapping to set.\n"); return false; } input->SetMapping(token); Print("Set input %s (%s) to [%s]\n", input->id, input->label, input->GetMapping()); return false; } else if (CheckToken(token, "rip", "resetinput")) // resetinput (<id>|<label>) { // Parse arguments token = strtok(NULL, " "); if (token == NULL) { Print("Mising input id or label.\n"); return false; } ::CInput *input = (*m_inputs)[token]; if (input == NULL) { Print("No input with id or label '%s'.\n", token); return false; } if (!InputIsValid(input)) { Print("Input '%s' is not valid for current game.\n", token); return false; } input->ResetToDefaultMapping(); Print("Reset input %s (%s) to [%s]\n", input->id, input->label, input->GetMapping()); return false; } else if (CheckToken(token, "cip", "configinput")) // configinput (<id>|<label>) [(s)et|(a)ppend] { // Parse arguments token = strtok(NULL, " "); if (token == NULL) { Print("Mising input id or label.\n"); return false; } CInput *input = (*m_inputs)[token]; if (input == NULL) { Print("No input with id or label '%s'.\n", token); return false; } if (!InputIsValid(input)) { Print("Input '%s' is not valid for current game.\n", token); return false; } token = strtok(NULL, " "); bool append; if (token == NULL || CheckToken(token, "s", "set")) append = false; else if (CheckToken(token, "a", "append")) append = true; else { Print("Enter a valid mode (s)et or (a)ppend.\n"); return false; } Print("Configure input %s [%s]: %s...", input->label, input->GetMapping(), (append ? "Appending" : "Setting")); fflush(stdout); // required on terminals that use buffering // Configure the input if (input->Configure(append, "KEY_ESCAPE")) Print(" %s\n", input->GetMapping()); else Print(" [Cancelled]\n"); return false; } else if (CheckToken(token, "caip", "configallinputs")) // configallinputs { m_inputs->ConfigureInputs(m_model3->GetGameInfo()); return false; } // // Help // else if (CheckToken(token, "h", "help")) { CConsoleDebugger::ProcessToken(token, cmd); const char *fmt = " %-6s %-25s %s\n"; Print(" Emulator:\n"); Print(fmt, "les", "loademustate", "<filename>"); Print(fmt, "ses", "saveemustate", "<filename>"); Print(fmt, "res", "resetemu", ""); Print(" Inputs:\n"); Print(fmt, "lip", "listinputs", ""); Print(fmt, "pip", "printinput", "(<id>|<label>)"); Print(fmt, "sip", "setinput", "(<id>|<label>) <mapping>"); Print(fmt, "rip", "resetinput", "(<id>|<label>)"); Print(fmt, "cip", "configinput", "(<id>|<label>) [(s)et|(a)ppend]"); Print(fmt, "caip", "configallinputs", ""); return false; } else return CConsoleDebugger::ProcessToken(token, cmd); } bool CSupermodelDebugger::InputIsValid(::CInput *input) { return input->IsUIInput() || (input->gameFlags & m_model3->GetGameInfo()->inputFlags); } void CSupermodelDebugger::ListInputs() { Print("Inputs:\n"); if (m_inputs->Count() == 0) Print(" None\n"); // Get maximum id, label and mapping widths size_t idAndLabelWidth = 0; size_t mappingWidth = 0; for (unsigned i = 0; i < m_inputs->Count(); i++) { ::CInput *input = (*m_inputs)[i]; if (!InputIsValid(input)) continue; idAndLabelWidth = max<size_t>(idAndLabelWidth, strlen(input->id) + strlen(input->label) + 3); if (!input->IsVirtual()) mappingWidth = max<size_t>(mappingWidth, strlen(input->GetMapping())); } mappingWidth = min<size_t>(mappingWidth, 20); // Print labels, mappings and values for each input const char *groupLabel = NULL; char idAndLabel[255]; char mapping[21]; for (unsigned i = 0; i < m_inputs->Count(); i++) { ::CInput *input = (*m_inputs)[i]; if (!InputIsValid(input)) continue; if (groupLabel == NULL || stricmp(groupLabel, input->GetInputGroup()) != 0) { groupLabel = input->GetInputGroup(); Print(" %s:\n", groupLabel); } sprintf(idAndLabel, "%s (%s)", input->id, input->label); Print(" %-*s", (int)idAndLabelWidth, idAndLabel); if (!input->IsVirtual()) Truncate(mapping, 20, input->GetMapping()); else mapping[0] = '\0'; Print(" %-*s %04X (%d)\n", (int)mappingWidth, mapping, input->value, input->value); } } void CSupermodelDebugger::Attached() { CConsoleDebugger::Attached(); char fileName[25]; sprintf(fileName, "Debug/%s.ds", m_model3->GetGameInfo()->id); LoadState(fileName); } void CSupermodelDebugger::Detaching() { char fileName[25]; sprintf(fileName, "Debug/%s.ds", m_model3->GetGameInfo()->id); SaveState(fileName); CConsoleDebugger::Detaching(); } bool CSupermodelDebugger::LoadModel3State(const char *fileName) { // Open file and find header CBlockFile state; if (state.Load(fileName) != OKAY) return false; if (state.FindBlock("Debugger Model3 State") != OKAY) { state.Close(); return false; } // Check version in header matches unsigned version; state.Read(&version, sizeof(version)); if (version != MODEL3_STATEFILE_VERSION) { state.Close(); return false; } // Load Model3 state m_model3->LoadState(&state); state.Close(); // Reset debugger Reset(); return true; } bool CSupermodelDebugger::SaveModel3State(const char *fileName) { // Create file with header CBlockFile state; if (state.Create(fileName, "Debugger Model3 State", __FILE__) != OKAY) return false; // Write out version in header unsigned version = MODEL3_STATEFILE_VERSION; state.Write(&version, sizeof(version)); // Save Model3 state m_model3->SaveState(&state); state.Close(); return true; } void CSupermodelDebugger::ResetModel3() { // Reset Model3 m_model3->Reset(); // Reset debugger Reset(); } void CSupermodelDebugger::DebugLog(const char *fmt, va_list vl) { // Use the supplied logger, if any if (m_logger != NULL) m_logger->DebugLog(fmt, vl); else CConsoleDebugger::DebugLog(fmt, vl); } void CSupermodelDebugger::InfoLog(const char *fmt, va_list vl) { // Use the supplied logger, if any if (m_logger != NULL) m_logger->InfoLog(fmt, vl); else CConsoleDebugger::InfoLog(fmt, vl); } void CSupermodelDebugger::ErrorLog(const char *fmt, va_list vl) { // Use the supplied logger, if any if (m_logger != NULL) m_logger->ErrorLog(fmt, vl); else CConsoleDebugger::ErrorLog(fmt, vl); } void CSupermodelDebugger::Poll() { CConsoleDebugger::Poll(); // Load/saving of emulator state and resetting emulator must be done here if (m_loadEmuState) { LoadModel3State(m_stateFile); m_loadEmuState = false; ForceBreak(false); } else if (m_saveEmuState) { SaveModel3State(m_stateFile); m_saveEmuState = false; ForceBreak(false); } else if (m_resetEmu) { ResetModel3(); m_resetEmu = false; ForceBreak(false); } } } #endif // SUPERMODEL_DEBUGGER