#ifndef INCLUDED_INPUT_H #define INCLUDED_INPUT_H #include "Types.h" class CInputSource; class CInputSystem; // Flags for inputs #define INPUT_FLAGS_SWITCH 0x0001 #define INPUT_FLAGS_ANALOG 0x0002 #define INPUT_FLAGS_AXIS 0x0004 #define INPUT_FLAGS_VIRTUAL 0x0008 #define MAX_MAPPING_LENGTH 255 /* * Base class for any type of Model3 input control. */ class CInput { private: // Current mapping(s) for input, eg JOY1_XAXIS_POS char m_mapping[MAX_MAPPING_LENGTH]; // Default mapping for input const char *m_defaultMapping; // Assigned input system CInputSystem *m_system; /* * Creates an input source using the current input system and assigns it to this input. */ void CreateSource(); protected: // Current input source CInputSource *m_source; public: // Input identifier const char *id; // Input label const char *label; // Input flags unsigned flags; // Input game flags unsigned gameFlags; // Current input value UINT16 value; // Previous input value UINT16 prevValue; /* * Constructs an input with the given identifier, label, flags, game flags, default mapping and initial value. */ CInput(const char *inputId, const char *inputLabel, unsigned inputFlags, unsigned inputGameFlags, const char *defaultMapping = "NONE", UINT16 initValue = 0); /* * Initializes this input with the given input system. Must be called before any other methods are used. */ void Initialize(CInputSystem *system); /* * Returns the name of the group of controls that this input belongs to. */ const char* GetInputGroup(); /* * Returns the current mapping(s) assigned to this input. */ const char* GetMapping(); /* * Clears the current mapping(s) assigned to this input. */ void ClearMapping(); /* * Sets the current mapping(s) assigned to this input. Multiple mapping assignments are comma-separated, eg KEY_RIGHT,JOY1_XAXIS_POS */ void SetMapping(const char *mapping); /* * Appends a mapping to this input to create a multiple mapping assignment. */ void AppendMapping(const char *mapping); /* * Resets the mapping(s) assigned to this input to the input's default. */ void ResetToDefaultMapping(); /* * Configures the current mapping(s) assigned to this input by asking the user for input. * If append is true, then the user's selected mapping is appended. Otherwise, it overwrites the existing mapping(s). * escapeMapping holds the input mapping used to exit the configuration without applying the changes. */ bool Configure(bool append, const char *escapeMapping = "KEY_ESCAPE"); /* * Polls (updates) this input, updating its value from the input source */ virtual void Poll() = 0; }; #endif // INCLUDED_INPUT_H