/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * Audio.h * * Header file for OS-dependent audio playback interface. */ #ifndef INCLUDED_AUDIO_H #define INCLUDED_AUDIO_H #include "Types.h" #include "Util/NewConfig.h" #include "Game.h" typedef void (*AudioCallbackFPtr)(void *data); extern void SetAudioCallback(AudioCallbackFPtr callback, void *data); extern void SetAudioEnabled(bool enabled); extern void SetAudioType(Game::AudioTypes type); /* * OpenAudio() * * Initializes the audio system. */ extern bool OpenAudio(const Util::Config::Node& config); /* * OutputAudio(unsigned numSamples, *INT16 leftBuffer, *INT16 rightBuffer) * * Sends a chunk of two-channel audio with the given number of samples to the audio system. */ extern bool OutputAudio(unsigned numSamples, const float* leftFrontBuffer, const float* rightFrontBuffer, const float* leftRearBuffer, const float* rightRearBuffer, bool flipStereo); /* * CloseAudio() * * Shuts down the audio system. */ extern void CloseAudio(); #endif // INCLUDED_AUDIO_H