/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see .
**/
/*
* Debugger.h
*/
#ifdef SUPERMODEL_DEBUGGER
#ifndef INCLUDED_DEBUGGER_H
#define INCLUDED_DEBUGGER_H
#include
#include
#include
#include
#include "Types.h"
//#if defined(SUPERMODEL_WIN32) || defined(SUPERMODEL_UNIX) || defined(SUPERMODEL_OSX)
#define DEBUGGER_HASBLOCKFILE
#define DEBUGGER_HASLOGGER
#define DEBUGGER_HASTHREAD
//#endif
#define DEBUGGER_STATEFILE_VERSION 0
#ifdef DEBUGGER_HASBLOCKFILE
#include "BlockFile.h"
#endif // DEBUGGER_HASBLOCKFILE
#ifdef DEBUGGER_HASLOGGER
#ifndef SUPERMODEL_VERSION
#define SUPERMODEL_VERSION ""
#endif // SUPERMODEL_VERSEION
#include "OSD/Logger.h"
#endif // DEBUGGER_HASLOGGER
#ifdef DEBUGGER_HASTHREAD
#include "OSD/Thread.h"
#endif // DEBUGGER_HASTHREAD
#ifndef stricmp
#ifdef _MSC_VER // MS VisualC++
#define stricmp _stricmp
#elif defined(__GNUC__)
#define stricmp strcasecmp
#endif // _MSC_VER
#endif // stricmp
namespace Debugger
{
class CCPUDebug;
class CCodeAnalyser;
class CException;
class CInterrupt;
class CIO;
class CWatch;
class CBreakpoint;
class CRegMonitor;
enum EHaltReason
{
HaltNone = 0,
HaltState = 1,
HaltUser = 2,
HaltStep = 4,
HaltCount = 8,
HaltUntil = 16
};
enum EFormat
{
Hex = 0,
Hex0x,
HexDollar,
HexPostH,
Decimal,
Binary,
ASCII
};
/*
* Base class for a debugger.
* Provides common methods for loading/saving debugger state, formatting/parsing data and general control of the debugger.
* Also holds references to the CCPUDebug objects, one for each debuggable CPU, and contains pure virtual methods for sub-classes to
* implement which act as callbacks for the various debugging events that can occur.
*/
#ifdef DEBUGGER_HASLOGGER
class CDebugger : public CLogger
#else
class CDebugger
#endif // DEBUGGER_HASLOGGER
{
friend class CCPUDebug;
friend class CCodeAnalyser;
private:
bool m_exit;
bool m_pause;
bool m_break;
bool m_breakUser;
#ifdef DEBUGGER_HASTHREAD
CMutex *m_mutex;
CCPUDebug *m_primaryCPU;
#endif
protected:
virtual void AddCPUs() = 0;
virtual void DeleteCPUs();
#ifdef DEBUGGER_HASBLOCKFILE
virtual bool LoadState(CBlockFile *state);
virtual bool SaveState(CBlockFile *state);
#endif // DEBUGGER_HASBLOCKFILE
//
// Protected virtual methods for sub-classes to implement
//
virtual void AnalysisUpdated(CCodeAnalyser *analyser) = 0;
virtual void ExceptionTrapped(CException *ex) = 0;
virtual void InterruptTrapped(CInterrupt *in) = 0;
virtual void MemWatchTriggered(CWatch *watch, UINT32 addr, unsigned dataSize, UINT64 data, bool isRead) = 0;
virtual void IOWatchTriggered(CWatch *watch, CIO *io, UINT64 data, bool isInput) = 0;
virtual void BreakpointReached(CBreakpoint *bp) = 0;
virtual void MonitorTriggered(CRegMonitor *regMon) = 0;
virtual void ExecutionHalted(CCPUDebug *cpu, EHaltReason reason) = 0;
virtual void WaitCommand(CCPUDebug *cpu) = 0;
virtual void Log(CCPUDebug *cpu, const char *typeStr, const char *fmtStr, va_list vl) = 0;
public:
std::vector cpus;
UINT64 frameCount;
#ifdef DEBUGGER_HASLOGGER
bool logDebug;
bool logInfo;
bool logError;
#endif // DEBUGGER_HASLOGGER
static unsigned GetDataSize(UINT64 data);
static const char *GetSizeString(unsigned dataSize);
static UINT64 MaskData(unsigned dataSize, UINT64 data);
static UINT64 GetSlottedData(UINT32 addr, unsigned dataSize, UINT64 data, UINT32 slotAddr, unsigned slotDataSize);
static bool ParseInt(const char *str, int *val);
CDebugger();
virtual ~CDebugger();
void AddCPU(CCPUDebug *cpu);
void RemoveCPU(CCPUDebug *cpu);
CCPUDebug *GetCPU(const char *name);
void SetExit();
void SetPause(bool pause);
void ForceBreak(bool user);
void ClearBreak();
bool CheckExit();
bool CheckPause();
#ifdef DEBUGGER_HASTHREAD
bool MakePrimary(CCPUDebug *cpu);
void ReleasePrimary();
#endif // DEBUGGER_HASTHREAD
//
// Printing/logging
//
void PrintEvent(CCPUDebug *cpu, const char *fmt, ...);
#ifdef DEBUGGER_HASLOGGER
// CLogger logging methods
virtual void DebugLog(const char *fmt, va_list vl);
virtual void InfoLog(const char *fmt, va_list vl);
virtual void ErrorLog(const char *fmt, va_list vl);
#endif // DEBUGGER_HASLOGGER
//
// Formatting/parsing
//
// TODO - add in bufSize
virtual bool ParseData(const char *str, EFormat format, unsigned dataSize, UINT64 *data);
virtual void FormatData(char *str, EFormat format, unsigned dataSize, INT64 data);
virtual void FormatData(char *str, EFormat format, unsigned dataSize, UINT64 data);
//
// State loading/saving
//
virtual bool HasState();
virtual bool LoadState(const char *fileName);
virtual bool SaveState(const char *fileName);
//
// Public virtual methods for sub-classes to implement
//
virtual void Attach();
virtual void Detach();
virtual void Reset();
virtual void Poll();
};
//
// Inlined methods
//
inline bool CDebugger::CheckExit()
{
return m_exit;
}
inline bool CDebugger::CheckPause()
{
return m_pause;
}
}
#endif // INCLUDED_DEBUGGER_H
#endif // SUPERMODEL_DEBUGGER