/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * SDLInputSystem.cpp * * Implementation of SDL input system. * * TODO: * ----- * - Implement multiple keyboard and mouse support. */ #include "Supermodel.h" #include "SDLInputSystem.h" #include using namespace std; SDLKeyMapStruct CSDLInputSystem::s_keyMap[] = { // General keys { "BACKSPACE", SDL_SCANCODE_BACKSPACE }, { "TAB", SDL_SCANCODE_TAB }, { "CLEAR", SDL_SCANCODE_CLEAR }, { "RETURN", SDL_SCANCODE_RETURN }, { "PAUSE", SDL_SCANCODE_PAUSE }, { "ESCAPE", SDL_SCANCODE_ESCAPE }, { "SPACE", SDL_SCANCODE_SPACE }, { "QUOTE", SDL_SCANCODE_APOSTROPHE }, { "LEFTPAREN", SDL_SCANCODE_KP_LEFTPAREN }, { "RIGHTPAREN", SDL_SCANCODE_KP_RIGHTPAREN }, { "COMMA", SDL_SCANCODE_COMMA }, { "MINUS", SDL_SCANCODE_MINUS }, { "PERIOD", SDL_SCANCODE_PERIOD }, { "SLASH", SDL_SCANCODE_SLASH }, { "0", SDL_SCANCODE_0 }, { "1", SDL_SCANCODE_1 }, { "2", SDL_SCANCODE_2 }, { "3", SDL_SCANCODE_3 }, { "4", SDL_SCANCODE_4 }, { "5", SDL_SCANCODE_5 }, { "6", SDL_SCANCODE_6 }, { "7", SDL_SCANCODE_7 }, { "8", SDL_SCANCODE_8 }, { "9", SDL_SCANCODE_9 }, { "SEMICOLON", SDL_SCANCODE_SEMICOLON }, { "EQUALS", SDL_SCANCODE_EQUALS }, { "LEFTBRACKET", SDL_SCANCODE_LEFTBRACKET }, { "BACKSLASH", SDL_SCANCODE_BACKSLASH }, { "RIGHTBRACKET", SDL_SCANCODE_RIGHTBRACKET }, { "BACKQUOTE", SDL_SCANCODE_GRAVE }, { "A", SDL_SCANCODE_A }, { "B", SDL_SCANCODE_B }, { "C", SDL_SCANCODE_C }, { "D", SDL_SCANCODE_D }, { "E", SDL_SCANCODE_E }, { "F", SDL_SCANCODE_F }, { "G", SDL_SCANCODE_G }, { "H", SDL_SCANCODE_H }, { "I", SDL_SCANCODE_I }, { "J", SDL_SCANCODE_J }, { "K", SDL_SCANCODE_K }, { "L", SDL_SCANCODE_L }, { "M", SDL_SCANCODE_M }, { "N", SDL_SCANCODE_N }, { "O", SDL_SCANCODE_O }, { "P", SDL_SCANCODE_P }, { "Q", SDL_SCANCODE_Q }, { "R", SDL_SCANCODE_R }, { "S", SDL_SCANCODE_S }, { "T", SDL_SCANCODE_T }, { "U", SDL_SCANCODE_U }, { "V", SDL_SCANCODE_V }, { "W", SDL_SCANCODE_W }, { "X", SDL_SCANCODE_X }, { "Y", SDL_SCANCODE_Y }, { "Z", SDL_SCANCODE_Z }, { "DEL", SDL_SCANCODE_DELETE }, // Keypad { "KEYPAD0", SDL_SCANCODE_KP_0 }, { "KEYPAD1", SDL_SCANCODE_KP_1 }, { "KEYPAD2", SDL_SCANCODE_KP_2 }, { "KEYPAD3", SDL_SCANCODE_KP_3 }, { "KEYPAD4", SDL_SCANCODE_KP_4 }, { "KEYPAD5", SDL_SCANCODE_KP_5 }, { "KEYPAD6", SDL_SCANCODE_KP_6 }, { "KEYPAD7", SDL_SCANCODE_KP_7 }, { "KEYPAD8", SDL_SCANCODE_KP_8 }, { "KEYPAD9", SDL_SCANCODE_KP_9 }, { "KEYPADPERIOD", SDL_SCANCODE_KP_PERIOD }, { "KEYPADDIVIDE", SDL_SCANCODE_KP_DIVIDE }, { "KEYPADMULTIPLY", SDL_SCANCODE_KP_MULTIPLY }, { "KEYPADMINUS", SDL_SCANCODE_KP_MINUS }, { "KEYPADPLUS", SDL_SCANCODE_KP_PLUS }, { "KEYPADENTER", SDL_SCANCODE_KP_ENTER }, { "KEYPADEQUALS", SDL_SCANCODE_KP_EQUALS }, // Arrows + Home/End Pad { "UP", SDL_SCANCODE_UP }, { "DOWN", SDL_SCANCODE_DOWN }, { "RIGHT", SDL_SCANCODE_RIGHT }, { "LEFT", SDL_SCANCODE_LEFT }, { "INSERT", SDL_SCANCODE_INSERT }, { "HOME", SDL_SCANCODE_HOME }, { "END", SDL_SCANCODE_END }, { "PGUP", SDL_SCANCODE_PAGEUP }, { "PGDN", SDL_SCANCODE_PAGEDOWN }, // Function Key { "F1", SDL_SCANCODE_F1 }, { "F2", SDL_SCANCODE_F2 }, { "F3", SDL_SCANCODE_F3 }, { "F4", SDL_SCANCODE_F4 }, { "F5", SDL_SCANCODE_F5 }, { "F6", SDL_SCANCODE_F6 }, { "F7", SDL_SCANCODE_F7 }, { "F8", SDL_SCANCODE_F8 }, { "F9", SDL_SCANCODE_F9 }, { "F10", SDL_SCANCODE_F10 }, { "F11", SDL_SCANCODE_F11 }, { "F12", SDL_SCANCODE_F12 }, { "F13", SDL_SCANCODE_F13 }, { "F14", SDL_SCANCODE_F14 }, { "F15", SDL_SCANCODE_F15 }, // Modifier Keys // Removed Numlock, Capslock and Scrollock as don't seem to be handled well by SDL //{ "NUMLOCK", SDLK_NUMLOCK }, //{ "CAPSLOCK", SDL_SCANCODE_CAPSLOCK }, //{ "SCROLLLOCK", SDLK_SCROLLOCK }, { "RIGHTSHIFT", SDL_SCANCODE_RSHIFT }, { "LEFTSHIFT", SDL_SCANCODE_LSHIFT }, { "RIGHTCTRL", SDL_SCANCODE_RCTRL }, { "LEFTCTRL", SDL_SCANCODE_LCTRL }, { "RIGHTALT", SDL_SCANCODE_RALT }, { "LEFTALT", SDL_SCANCODE_LALT }, { "RIGHTMETA", SDL_SCANCODE_RGUI }, { "LEFTMETA", SDL_SCANCODE_LGUI }, { "ALTGR", SDL_SCANCODE_MODE }, // Other { "HELP", SDL_SCANCODE_HELP }, { "SYSREQ", SDL_SCANCODE_SYSREQ }, { "MENU", SDL_SCANCODE_MENU }, { "POWER", SDL_SCANCODE_POWER }, { "UNDO", SDL_SCANCODE_UNDO } }; CSDLInputSystem::CSDLInputSystem() : CInputSystem("SDL"), m_keyState(nullptr), m_mouseX(0), m_mouseY(0), m_mouseZ(0), m_mouseButtons(0) { // } CSDLInputSystem::~CSDLInputSystem() { CloseJoysticks(); } void CSDLInputSystem::OpenJoysticks() { // Open all available joysticks int numJoys = SDL_NumJoysticks(); for (int joyNum = 0; joyNum < numJoys; joyNum++) { SDL_Joystick *joystick = SDL_JoystickOpen(joyNum); if (joystick == nullptr) { ErrorLog("Unable to open joystick device %d with SDL - skipping joystick.\n", joyNum + 1); continue; } // Gather joystick details (name, num POVs & buttons and which axes are available) JoyDetails joyDetails; const char *pName = SDL_JoystickName(joystick); strncpy(joyDetails.name, pName, MAX_NAME_LENGTH); joyDetails.name[MAX_NAME_LENGTH] = '\0'; joyDetails.numAxes = SDL_JoystickNumAxes(joystick); for (int axisNum = 0; axisNum < NUM_JOY_AXES; axisNum++) { joyDetails.hasAxis[axisNum] = joyDetails.numAxes > axisNum; joyDetails.axisHasFF[axisNum] = false; // SDL 1.2 does not support force feedback char *axisName = joyDetails.axisName[axisNum]; strcpy(axisName, CInputSystem::GetDefaultAxisName(axisNum)); // SDL 1.2 does not support axis names } joyDetails.numPOVs = SDL_JoystickNumHats(joystick); joyDetails.numButtons = SDL_JoystickNumButtons(joystick); joyDetails.hasFFeedback = false; // SDL 1.2 does not support force feedback m_joysticks.push_back(joystick); m_joyDetails.push_back(joyDetails); } } void CSDLInputSystem::CloseJoysticks() { // Close all previously opened joysticks for (size_t i = 0; i < m_joysticks.size(); i++) { SDL_Joystick *joystick = m_joysticks[i]; SDL_JoystickClose(joystick); } m_joysticks.clear(); m_joyDetails.clear(); } bool CSDLInputSystem::InitializeSystem() { // Make sure joystick subsystem is initialized and joystick events are enabled if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != 0) { ErrorLog("Unable to initialize SDL joystick subsystem (%s).\n", SDL_GetError()); return false; } SDL_JoystickEventState(SDL_ENABLE); // Open attached joysticks OpenJoysticks(); return true; } int CSDLInputSystem::GetKeyIndex(const char *keyName) { for (int i = 0; i < NUM_SDL_KEYS; i++) { if (stricmp(keyName, s_keyMap[i].keyName) == 0) return i; } return -1; } const char *CSDLInputSystem::GetKeyName(int keyIndex) { if (keyIndex < 0 || keyIndex >= NUM_SDL_KEYS) return nullptr; return s_keyMap[keyIndex].keyName; } bool CSDLInputSystem::IsKeyPressed(int kbdNum, int keyIndex) { // Get SDL key for given index and check if currently pressed SDL_Keycode sdlKey = s_keyMap[keyIndex].sdlKey; return !!m_keyState[sdlKey]; } int CSDLInputSystem::GetMouseAxisValue(int mseNum, int axisNum) { // Return value for given mouse axis switch (axisNum) { case AXIS_X: return m_mouseX; case AXIS_Y: return m_mouseY; case AXIS_Z: return m_mouseZ; default: return 0; } } int CSDLInputSystem::GetMouseWheelDir(int mseNum) { // Return wheel value return m_mouseWheelDir; } bool CSDLInputSystem::IsMouseButPressed(int mseNum, int butNum) { // Return value for given mouse button switch (butNum) { case 0: return !!(m_mouseButtons & SDL_BUTTON_LMASK); case 1: return !!(m_mouseButtons & SDL_BUTTON_MMASK); case 2: return !!(m_mouseButtons & SDL_BUTTON_RMASK); case 3: return !!(m_mouseButtons & SDL_BUTTON_X1MASK); case 4: return !!(m_mouseButtons & SDL_BUTTON_X2MASK); default: return false; } } int CSDLInputSystem::GetJoyAxisValue(int joyNum, int axisNum) { // Get raw joystick axis value for given joystick from SDL (values range from -32768 to 32767) SDL_Joystick *joystick = m_joysticks[joyNum]; return SDL_JoystickGetAxis(joystick, axisNum); } bool CSDLInputSystem::IsJoyPOVInDir(int joyNum, int povNum, int povDir) { // Get current joystick POV-hat value for given joystick and POV number from SDL and check if pointing in required direction SDL_Joystick *joystick = m_joysticks[joyNum]; int hatVal = SDL_JoystickGetHat(joystick, povNum); switch (povDir) { case POV_UP: return !!(hatVal & SDL_HAT_UP); case POV_DOWN: return !!(hatVal & SDL_HAT_DOWN); case POV_LEFT: return !!(hatVal & SDL_HAT_LEFT); case POV_RIGHT: return !!(hatVal & SDL_HAT_RIGHT); default: return false; } return false; } bool CSDLInputSystem::IsJoyButPressed(int joyNum, int butNum) { // Get current joystick button state for given joystick and button number from SDL SDL_Joystick *joystick = m_joysticks[joyNum]; return !!SDL_JoystickGetButton(joystick, butNum); } bool CSDLInputSystem::ProcessForceFeedbackCmd(int joyNum, int axisNum, ForceFeedbackCmd ffCmd) { // SDL 1.2 does not support force feedback return false; } int CSDLInputSystem::GetNumKeyboards() { // Return ANY_KEYBOARD as SDL 1.2 cannot handle multiple keyboards return ANY_KEYBOARD; } int CSDLInputSystem::GetNumMice() { // Return ANY_MOUSE as SDL 1.2 cannot handle multiple mice return ANY_MOUSE; } int CSDLInputSystem::GetNumJoysticks() { // Return number of joysticks found return (int)m_joysticks.size(); } const KeyDetails *CSDLInputSystem::GetKeyDetails(int kbdNum) { // Return nullptr as SDL 1.2 cannot handle multiple keyboards return nullptr; } const MouseDetails *CSDLInputSystem::GetMouseDetails(int mseNum) { // Return nullptr as SDL 1.2 cannot handle multiple mice return nullptr; } const JoyDetails *CSDLInputSystem::GetJoyDetails(int joyNum) { return &m_joyDetails[joyNum]; } bool CSDLInputSystem::Poll() { // Reset mouse wheel direction m_mouseWheelDir = 0; // Poll for event from SDL SDL_Event e; while (SDL_PollEvent(&e)) { switch (e.type) { default: break; case SDL_QUIT: return false; case SDL_MOUSEWHEEL: if (e.button.y > 0) { m_mouseZ += 5; m_mouseWheelDir = 1; } else if (e.button.y < 0) { m_mouseZ -= 5; m_mouseWheelDir = -1; } break; } } // Get key state from SDL m_keyState = SDL_GetKeyboardState(nullptr); // Get mouse state from SDL (except mouse wheel which was handled earlier) m_mouseButtons = SDL_GetMouseState(&m_mouseX, &m_mouseY); // Update joystick state (not required as called implicitly by SDL_PollEvent above) //SDL_JoystickUpdate(); return true; } void CSDLInputSystem::SetMouseVisibility(bool visible) { SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE); }