/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis, ** Harry Tuttle, and Spindizzi ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ #ifndef INCLUDED_INETBOARD_H #define INCLUDED_INETBOARD_H #include "Types.h" #include "Game.h" #include "BlockFile.h" class INetBoard { public: virtual void SaveState(CBlockFile* SaveState) = 0; virtual void LoadState(CBlockFile* SaveState) = 0; virtual void RunFrame(void) = 0; virtual void Reset(void) = 0; virtual bool IsAttached(void) = 0; virtual bool IsRunning(void) = 0; virtual bool Init(UINT8* netRAMPtr, UINT8* netBufferPtr) = 0; virtual void GetGame(const Game&) = 0; virtual UINT8 ReadCommRAM8(unsigned addr) = 0; virtual UINT16 ReadCommRAM16(unsigned addr) = 0; virtual UINT32 ReadCommRAM32(unsigned addr) = 0; virtual void WriteCommRAM8(unsigned addr, UINT8 data) = 0; virtual void WriteCommRAM16(unsigned addr, UINT16 data) = 0; virtual void WriteCommRAM32(unsigned addr, UINT32 data) = 0; virtual UINT16 ReadIORegister(unsigned reg) = 0; virtual void WriteIORegister(unsigned reg, UINT16 data) = 0; }; #endif