## ## Supermodel ## A Sega Model 3 Arcade Emulator. ## Copyright 2011 Bart Trzynadlowski ## ## This file is part of Supermodel. ## ## Supermodel is free software: you can redistribute it and/or modify it under ## the terms of the GNU General Public License as published by the Free ## Software Foundation, either version 3 of the License, or (at your option) ## any later version. ## ## Supermodel is distributed in the hope that it will be useful, but WITHOUT ## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ## more details. ## ## You should have received a copy of the GNU General Public License along ## with Supermodel. If not, see . ## # # Makefile.SDL.UNIX-MODERN.GCC # # GNU Makefile for SDL port using GCC on modern Linux (e.g. Fedora 14). # Copy this Makefile to the base directory of the source distribution (one up # from Src/ and here). # ############################################################################### # Required Libraries # # Edit these paths as necessary. ############################################################################### # # SDL # SDL_LIBPATH = `sdl-config --libs` ############################################################################### # Outputs ############################################################################### OUTFILE = Supermodel OBJ_DIR = obj ############################################################################### # Compiler and Linker ############################################################################### CC = gcc LD = gcc COMPILER_FLAGS = `sdl-config --cflags` -ISrc/ -ISrc/OSD/SDL/ -ISrc/Pkgs/ -c -Wall -O3 CFLAGS = $(COMPILER_FLAGS) CPPFLAGS = $(COMPILER_FLAGS) LFLAGS = -o $(OUTFILE) -L$(SDL_LIBPATH) -lGL -lGLU -lSDL -lz -lm -lstdc++ ############################################################################### # Build Instructions ############################################################################### # # Objects and Dependencies # HEADERS = Src/Supermodel.h Src/Games.h Src/OSD/SDL/Types.h OBJ = $(OBJ_DIR)/Games.o $(OBJ_DIR)/INIFile.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o $(OBJ_DIR)/ROMLoad.o $(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Render3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o $(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/Input.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o $(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o # # Rules # all: $(OBJ_DIR) $(OBJ) $(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ) $(OBJ_DIR): mkdir $(OBJ_DIR) clean: rm -f $(OUTFILE) rm -f $(OBJ_DIR)/*.o $(OBJ_DIR)/%.o: Src/%.cpp Src/%.h $(HEADERS) $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o $(OBJ_DIR)/%.o: Src/%.cpp $(HEADERS) $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o $(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp Src/OSD/SDL/%.h $(HEADERS) $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o $(OBJ_DIR)/%.o: Src/Model3/%.cpp Src/Model3/%.h $(HEADERS) $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o $(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/%.h $(HEADERS) $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o $(OBJ_DIR)/%.o: Src/Graphics/%.cpp $(HEADERS) $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o $(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/%.h $(HEADERS) $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o $(OBJ_DIR)/%.o: Src/Inputs/%.cpp Src/Inputs/%.h $(HEADERS) $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o $(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp $(HEADERS) $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o $(OBJ_DIR)/%.o: Src/Pkgs/%.c Src/Pkgs/%.h $(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o $(OBJ_DIR)/%.o: Src/Pkgs/*.c $(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o