/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * CPUDebug.h */ #ifdef SUPERMODEL_DEBUGGER #ifndef INCLUDED_CPUDEBUG_H #define INCLUDED_CPUDEBUG_H #include #include #include using namespace std; #include "Types.h" #include "CodeAnalyser.h" #include "AddressTable.h" #include "Breakpoint.h" #include "Debugger.h" #include "Exception.h" #include "Interrupt.h" #include "IO.h" #include "Register.h" #include "Watch.h" #ifdef DEBUGGER_HASBLOCKFILE #include "BlockFile.h" #endif // DEBUGGER_HASBLOCKFILE #ifdef DEBUGGER_HASTHREAD #include "OSD/Thread.h" #endif // DEBUGGER_HASTHREAD #define MAX_EXCEPTIONS 255 #define MAX_INTERRUPTS 255 #define MAX_IOPORTS 255 namespace Debugger { class CRegion; class CLabel; class CComment; enum EStepMode { StepInto = 0, StepOver, StepOut }; enum EOpFlags { NormalOp = 0, JumpSimple = 1, JumpLoop = 2, JumpSub = 4, JumpEx = 8, ReturnSub = 16, ReturnEx = 32, HaltExec = 64, Relative = 128, Conditional = 256, NotFixed = 512 }; /* * Base class that facilitates the debugging of a particular emulated CPU. * It holds the debugging hooks that the CPU should call to implement debugging. * Also contains CPU-specific information and provides access to CPU-specific objects such as CRegister, CException etc. */ class CCPUDebug { friend class CDebugger; private: bool m_break; #ifdef DEBUGGER_HASTHREAD bool m_breakWait; #endif // DEBUGGER_HASTHREAD bool m_breakUser; bool m_halted; bool m_step; EStepMode m_stepMode; bool m_stepBreak; bool m_steppingOver; UINT32 m_stepOverAddr; bool m_steppingOut; UINT32 m_stepOutAddr; int m_count; bool m_until; UINT32 m_untilAddr; #ifdef DEBUGGER_HASTHREAD CMutex *m_mutex; CCondVar *m_condVar; #endif // DEBUGGER_HASTHREAD CException *m_exArray[MAX_EXCEPTIONS]; CInterrupt *m_intArray[MAX_INTERRUPTS]; CPortIO *m_portArray[MAX_IOPORTS]; CAddressTable *m_mappedIOTable; CAddressTable *m_memWatchTable; CAddressTable *m_bpTable; int m_numRegMons; CRegMonitor **m_regMonArray; bool ShiftAddress(UINT32 &addr, unsigned &dataSize, UINT64 &data, CAddressRef *ref); void CheckRead(UINT32 addr, unsigned dataSize, UINT64 data); void CheckWrite(UINT32 addr, unsigned dataSize, UINT64 data); void MemWatchTriggered(CWatch *watch, UINT32 addr, unsigned dataSize, UINT64 data, bool isRead); void IOWatchTriggered(CWatch *watch, CIO *io, UINT64 data, bool isRead); void AttachToDebugger(CDebugger *theDebugger); void DetachFromDebugger(CDebugger *theDebugger); protected: CCodeAnalyser *m_analyser; bool m_stateUpdated; CException *m_exRaised; CException *m_exTrapped; CInterrupt *m_intRaised; CInterrupt *m_intTrapped; CBreakpoint *m_bpReached; CWatch *m_memWatchTriggered; CWatch *m_ioWatchTriggered; CRegMonitor *m_regMonTriggered; UINT64 m_prevTotalCycles; CCPUDebug(const char *cpuType, const char *cpuName, UINT8 cpuMinInstrLen, UINT8 cpuMaxInstrLen, bool cpuBigEndian, UINT8 cpuMemBusWidth, UINT8 cpuMaxMnemLen); // // Protected virtual methods for sub-class to implement // virtual bool UpdatePC(UINT32 pc) = 0; virtual bool ForceException(CException *ex) = 0; virtual bool ForceInterrupt(CInterrupt *in) = 0; public: const char *type; const char *name; const UINT8 minInstrLen; const UINT8 maxInstrLen; const bool bigEndian; const UINT8 memBusWidth; const UINT8 maxMnemLen; bool enabled; EFormat addrFmt; EFormat portFmt; EFormat dataFmt; CDebugger *debugger; UINT16 numExCodes; UINT16 numIntCodes; UINT16 numPorts; UINT32 memSize; bool active; UINT64 instrCount; UINT64 totalCycles; UINT64 cyclesPerPoll; UINT32 pc; UINT32 opcode; vector regs; vector exceps; vector inters; vector ios; // TODO - should use map for T=CRegion,CLabel&CComment so that look-ups via address are faster vector regions; vector labels; vector comments; vector memWatches; vector ioWatches; vector bps; vector regMons; virtual ~CCPUDebug(); // // Methods to define CPU registers (must be called before attached to debugger) CPCRegister *AddPCRegister(const char *name, const char *group); CAddrRegister *AddAddrRegister(const char *name, const char *group, unsigned id, GetInt32FPtr getFunc, SetInt32FPtr setFunc = NULL); CIntRegister *AddInt8Register(const char *name, const char *group, unsigned id, GetInt8FPtr getFunc, SetInt8FPtr setFunc = NULL); CIntRegister *AddInt16Register(const char *name, const char *group, unsigned id, GetInt16FPtr getFunc, SetInt16FPtr setFunc = NULL); CIntRegister *AddInt32Register(const char *name, const char *group, unsigned id, GetInt32FPtr getFunc, SetInt32FPtr setFunc = NULL); CIntRegister *AddInt64Register(const char *name, const char *group, unsigned id, GetInt64FPtr getFunc, SetInt64FPtr setFunc = NULL); CStatusRegister *AddStatus8Register(const char *name, const char *group, unsigned id, const char *bitStr, GetInt8FPtr getFunc, SetInt8FPtr setFunc = NULL); CStatusRegister *AddStatus16Register(const char *name, const char *group, unsigned id, const char *bitStr, GetInt16FPtr getFunc, SetInt16FPtr setFunc = NULL); CStatusRegister *AddStatus32Register(const char *name, const char *group, unsigned id, const char *bitStr, GetInt32FPtr getFunc, SetInt32FPtr setFunc = NULL); CFPointRegister *AddFPointRegister(const char *name, const char *group, unsigned id, GetFPointFPtr getFunc, SetFPointFPtr setFunc = NULL); // // Methods to add exceptions and interrupts (must be called before attached to debugger) // CException *AddException(const char *id, UINT16 code, const char *name); CInterrupt *AddInterrupt(const char *id, UINT16 code, const char *name); // // Methods to define memory layout (must be called before attached to debugger) // CRegion *AddRegion(UINT32 start, UINT32 end, bool isCode, bool isReadOnly, const char *name); CPortIO *AddPortIO(UINT16 portNum, unsigned dataSize, const char *name, const char *group); CMappedIO *AddMappedIO(UINT32 addr, unsigned dataSize, const char *name, const char *group); // // Parsing and formatting methods // bool ParseData(const char *str, unsigned dataSize, UINT64 *data, bool registers = true); void FormatData(char *str, unsigned dataSize, UINT64 data); bool ParseAddress(const char *str, UINT32 *addr, bool customLabels = true, bool autoLabels = true, bool registers = true); void FormatAddress(char *str, UINT32 addr, bool customLabels = false, ELabelFlags autoLabelFlags = LFNone); void FormatJumpAddress(char *str, UINT32 jumpAddr, EOpFlags opFlags); bool ParsePortNum(const char *str, UINT16 *portNum, bool customLabels = true, bool registers = true); void FormatPortNum(char *str, UINT16 portNum, bool customLabels = false); // // Checking methods that hook into CPU emulation code // /* * Should be called after every 8-bit read. */ void CheckRead8(UINT32 addr, UINT8 data); /* * Should be called after every 16-bit read. */ void CheckRead16(UINT32 addr, UINT16 data); /* * Should be called after every 32-bit read. */ void CheckRead32(UINT32 addr, UINT32 data); /* * Should be called after every 64-bit read. */ void CheckRead64(UINT32 addr, UINT64 data); /* * Should be called after every 8-bit write. */ void CheckWrite8(UINT32 addr, UINT8 data); /* * Should be called after every 16-bit write. */ void CheckWrite16(UINT32 addr, UINT16 data); /* * Should be called after every 32-bit write. */ void CheckWrite32(UINT32 addr, UINT32 data); /* * Should be called after every 64-bit write. */ void CheckWrite64(UINT32 addr, UINT64 data); /* * Should be called after every read from an I/O port. */ void CheckPortInput(UINT16 portNum, UINT64 data); /* * Should be called after every write to an I/O port. */ void CheckPortOutput(UINT16 portNum, UINT64 data); /* * Should be called by CPU when it becomes active and starts executing an instruction loop. * This call is needed so that the debugger can handle multi-threading of CPUs. */ void CPUActive(); /* * Should be called by CPU when it becomes inactive after having finished executing an instruction loop. * This call is needed so that the debugger can handle multi-threading of CPUs. */ void CPUInactive(); /* * Should be called by CPU before every instruction. * If returns true, then PC may have been changed by user and/or an exception/interrupt may have forced, so CPU core should * check for this and handle appropriately. Otherwise, it can continue to execute as normal. */ bool CPUExecute(UINT32 newPC, UINT32 newOpcode, UINT32 lastCycles); /* * Should be called by CPU whenever a CPU exception is raised (and before the exception handler is executed). */ virtual void CPUException(UINT16 exCode); /* * Should be called by CPU whenever a CPU interrupt is raised (and before the interrupt handler is executed). */ virtual void CPUInterrupt(UINT16 intCode); void WaitCommand(EHaltReason reason); #ifdef DEBUGGER_HASTHREAD void ForceWait(); void WaitForHalt(); void ClearWait(); #endif // DEBUGGER_HASTHREAD // // Execution control // void ForceBreak(bool user); void ClearBreak(); void SetContinue(); void SetStepMode(EStepMode stepMode); void SetCount(int count); void SetUntil(UINT32 untilAddr); bool SetPC(UINT32 newPC); bool GenerateException(CException *ex); bool GenerateInterrupt(CInterrupt *in); // // Register access // CRegister *GetRegister(const char *name); // // Exception access // CException *GetException(const char *id); CException *GetException(UINT16 code); // // Interrupt access // CInterrupt *GetInterrupt(const char *id); CInterrupt *GetInterrupt(UINT16 code); // // I/O access // CPortIO *GetPortIO(UINT16 portNum); CMappedIO *GetMappedIO(UINT32 addr); // // Region access // CRegion *GetRegion(UINT32 addr); // // Label handling // CLabel *AddLabel(UINT32 addr, const char *name); CLabel *GetLabel(UINT32 addr); CLabel *GetLabel(const char *name); bool RemoveLabel(const char *name); bool RemoveLabel(UINT32 addr); bool RemoveLabel(CLabel *label); bool RemoveAllLabels(); // // Comment handling // CComment *AddComment(UINT32 addr, const char *commentText); CComment *GetComment(UINT32 addr); bool RemoveComment(UINT32 addr); bool RemoveComment(CComment *comment); bool RemoveAllComments(); // // Watch handling // CSimpleWatch *AddSimpleMemWatch(UINT32 addr, UINT32 size, bool trigRead, bool trigWrite); CCountWatch *AddCountMemWatch(UINT32 addr, UINT32 size, bool trigRead, bool trigWrite, unsigned count); CMatchWatch *AddMatchMemWatch(UINT32 addr, UINT32 size, bool trigRead, bool trigWrite, vector &dataSeq); CPrintWatch *AddPrintMemWatch(UINT32 addr, UINT32 size, bool trigRead, bool trigWrite); CCaptureWatch *AddCaptureMemWatch(UINT32 addr, UINT32 size, bool trigRead, bool trigWrite, unsigned maxLen); bool RemoveAllMemWatches(); bool RemoveAllIOWatches(); bool RemoveMemWatch(UINT32 addr, unsigned size); CWatch *GetMemWatch(UINT32 addr, unsigned size); void AddWatch(CWatch *watch); bool RemoveWatch(CWatch *watch); void UpdateIOWatchNums(); void UpdateMemWatchNums(); // // Breakpoint handling // CSimpleBreakpoint *AddSimpleBreakpoint(UINT32 addr); CCountBreakpoint *AddCountBreakpoint(UINT32 addr, unsigned count); CPrintBreakpoint *AddPrintBreakpoint(UINT32 addr); void AddBreakpoint(CBreakpoint *bp); CBreakpoint *GetBreakpoint(UINT32 addr); bool RemoveBreakpoint(UINT32 addr); bool RemoveBreakpoint(CBreakpoint *bp); bool RemoveAllBreakpoints(); void UpdateBreakpointNums(); // // Register monitor handling // CRegMonitor *AddRegMonitor(const char *regName); CRegMonitor *GetRegMonitor(const char *regName); void AddRegMonitor(CRegMonitor *regMon); bool RemoveRegMonitor(const char *regName); bool RemoveRegMonitor(CRegMonitor *regMon); bool RemoveAllRegMonitors(); void UpdateRegMonArray(); // // Code analyser // CCodeAnalyser *GetCodeAnalyser(); // // Memory searching // bool FindInMem(UINT32 start, UINT32 end, const char *str, bool matchCase, UINT32 &findAddr); bool FindInMem(UINT32 start, UINT32 end, UINT8 *bytes, unsigned length, UINT32 &findAddr); // // Debugger state loading/saving // #ifdef DEBUGGER_HASBLOCKFILE bool LoadState(CBlockFile *state); bool SaveState(CBlockFile *state); #endif // DEBUGGER_HASBLOCKFILE // // Public virtual methods for sub-class to implement // virtual void AttachToCPU() = 0; virtual void DetachFromCPU() = 0; virtual void DebuggerReset(); virtual void DebuggerPolled(); virtual UINT32 GetResetAddr() = 0; virtual UINT64 ReadMem(UINT32 addr, unsigned dataSize); virtual bool WriteMem(UINT32 addr, unsigned dataSize, UINT64 data); virtual UINT64 ReadPort(UINT16 portNum); virtual bool WritePort(UINT16 portNum, UINT64 data); virtual int Disassemble(UINT32 addr, char *mnemonic, char *operands) = 0; virtual int GetOpLength(UINT32 addr); // Returns head (no more than 32-bits or min instr length) of full opcode for use with following methods virtual UINT32 GetOpcode(UINT32 addr); virtual EOpFlags GetOpFlags(UINT32 addr, UINT32 opcode) = 0; virtual bool GetJumpAddr(UINT32 addr, UINT32 opcode, UINT32 &jumpAddr) = 0; virtual bool GetJumpRetAddr(UINT32 addr, UINT32 opcode, UINT32 &retAddr) = 0; virtual bool GetReturnAddr(UINT32 addr, UINT32 opcode, UINT32 &retAddr) = 0; virtual bool GetHandlerAddr(CException *ex, UINT32 &handlerAddr) = 0; virtual bool GetHandlerAddr(CInterrupt *in, UINT32 &handlerAddr) = 0; }; // // Inlined methods // inline bool CCPUDebug::ShiftAddress(UINT32 &addr, unsigned &dataSize, UINT64 &data, CAddressRef *ref) { UINT32 refAddr = ref->addr; unsigned refSize = ref->size; unsigned offset; if (refAddr >= addr) { offset = refAddr - addr; // dataSize will always be >= offset dataSize -= offset; if (dataSize <= refSize) return false; addr = refAddr + refSize; dataSize -= refSize; //data <<= (8 * (offset + refSize)); return true; } else { offset = refAddr + refSize - addr; if (dataSize <= offset) return false; addr += offset; dataSize -= offset; //data <<= (8 * offset); return true; } } inline void CCPUDebug::CheckRead(UINT32 addr, unsigned dataSize, UINT64 data) { // TODO - currently assumes big-endian - should act according to this.bigEndian // For reads larger than 1 byte, care is taken with mapped I/O or watches that overlap within the read region while (dataSize > 0) { // Check if address is mapped I/O CMappedIO *mappedIO = NULL; if (m_mappedIOTable != NULL) { mappedIO = (CMappedIO*)m_mappedIOTable->Get(addr, dataSize); if (mappedIO != NULL) { // Check with I/O if its watch is triggered if (mappedIO->CheckInput(addr, dataSize, data)) IOWatchTriggered(mappedIO->watch, mappedIO, data, true); // See if still have remaining data to check if (!ShiftAddress(addr, dataSize, data, mappedIO)) return; } } // Check if address has a watch CWatch *watch = NULL; if (m_memWatchTable != NULL) { watch = (CWatch*)m_memWatchTable->Get(addr, dataSize); if (watch != NULL) { // Check if watch is triggered if (watch->CheckRead(addr, dataSize, data)) MemWatchTriggered(watch, addr, dataSize, data, true); // See if still have remaining data to check if (!ShiftAddress(addr, dataSize, data, watch)) return; } else if (mappedIO == NULL) return; } else if (mappedIO == NULL) return; } } inline void CCPUDebug::CheckWrite(UINT32 addr, unsigned dataSize, UINT64 data) { // TODO - currently assumes big-endian - should act according to this.bigEndian // For writes larger than 1 byte, care is taken with mapped I/O or watches that overlap within the written region while (dataSize > 0) { // Check if writing to mapped I/O address CMappedIO *mappedIO = NULL; if (m_mappedIOTable != NULL) { mappedIO = (CMappedIO*)m_mappedIOTable->Get(addr, dataSize); if (mappedIO != NULL) { // Check with I/O if its watch is triggered if (mappedIO->CheckOutput(addr, dataSize, data)) IOWatchTriggered(mappedIO->watch, mappedIO, data, false); // See if still have remaining data to check if (!ShiftAddress(addr, dataSize, data, mappedIO)) return; } } // Check if address has a watch CWatch *watch = NULL; if (m_memWatchTable != NULL) { watch = (CWatch*)m_memWatchTable->Get(addr, dataSize); if (watch != NULL) { // Check if watch is triggered if (watch->CheckWrite(addr, dataSize, data)) MemWatchTriggered(watch, addr, dataSize, data, false); // See if still have remaining data to check if (!ShiftAddress(addr, dataSize, data, watch)) return; } else if (mappedIO == NULL) return; } else if (mappedIO == NULL) return; } } inline void CCPUDebug::MemWatchTriggered(CWatch *watch, UINT32 addr, unsigned dataSize, UINT64 data, bool read) { m_memWatchTriggered = watch; debugger->MemWatchTriggered(watch, addr, dataSize, data, read); watch->Reset(); m_break = true; } inline void CCPUDebug::IOWatchTriggered(CWatch* watch, CIO *io, UINT64 data, bool read) { m_ioWatchTriggered = watch; debugger->IOWatchTriggered(watch, io, data, read); watch->Reset(); m_break = true; } inline void CCPUDebug::CheckRead8(UINT32 addr, UINT8 data) { // Check if reading from mapped I/O address unsigned dataSize = 1; if (m_mappedIOTable != NULL) { CMappedIO *mappedIO = (CMappedIO*)m_mappedIOTable->Get(addr); if (mappedIO != NULL) { if (mappedIO->CheckInput(addr, dataSize, data)) IOWatchTriggered(mappedIO->watch, mappedIO, data, true); return; } } // Check if address has a watch if (m_memWatchTable == NULL) return; CWatch *watch = (CWatch*)m_memWatchTable->Get(addr); if (watch != NULL && watch->CheckRead(addr, dataSize, data)) MemWatchTriggered(watch, addr, dataSize, data, true); } inline void CCPUDebug::CheckRead16(UINT32 addr, UINT16 data) { CheckRead(addr, 2, data); } inline void CCPUDebug::CheckRead32(UINT32 addr, UINT32 data) { CheckRead(addr, 4, data); } inline void CCPUDebug::CheckRead64(UINT32 addr, UINT64 data) { CheckRead(addr, 8, data); } inline void CCPUDebug::CheckWrite8(UINT32 addr, UINT8 data) { // Check if writing to mapped I/O address unsigned dataSize = 1; if (m_mappedIOTable != NULL) { CMappedIO *mappedIO = (CMappedIO*)m_mappedIOTable->Get(addr); if (mappedIO != NULL) { if (mappedIO->CheckOutput(addr, dataSize, data)) IOWatchTriggered(mappedIO->watch, mappedIO, data, false); return; } } // Check if address has a watch if (m_memWatchTable == NULL) return; CWatch *watch = (CWatch*)m_memWatchTable->Get(addr); if (watch != NULL && watch->CheckWrite(addr, dataSize, data)) MemWatchTriggered(watch, addr, dataSize, data, false); } inline void CCPUDebug::CheckWrite16(UINT32 addr, UINT16 data) { CheckWrite(addr, 2, data); } inline void CCPUDebug::CheckWrite32(UINT32 addr, UINT32 data) { CheckWrite(addr, 4, data); } inline void CCPUDebug::CheckWrite64(UINT32 addr, UINT64 data) { CheckWrite(addr, 8, data); } inline void CCPUDebug::CheckPortInput(UINT16 portNum, UINT64 data) { if (portNum >= numPorts) return; CPortIO *port = m_portArray[portNum]; if (port != NULL && port->CheckInput(data)) IOWatchTriggered(port->watch, port, data, true); } inline void CCPUDebug::CheckPortOutput(UINT16 portNum, UINT64 data) { if (portNum >= numPorts) return; CPortIO *port = m_portArray[portNum]; if (port != NULL && port->CheckOutput(data)) IOWatchTriggered(port->watch, port, data, false); } inline bool CCPUDebug::CPUExecute(UINT32 newPC, UINT32 newOpcode, UINT32 lastCycles) { // Check if debugging is enabled for this CPU if (!enabled) { // If not, update instruction count, total cycles counts, pc and opcode but don't allow any execution control instrCount++; totalCycles += lastCycles; pc = newPC; opcode = newOpcode; return false; } // Check not just updating state bool stepBreak, countBreak, untilBreak; if (!m_stateUpdated) { // If so, then first check to see if any registers have changed from previous instruction before updating pc and opcode if (m_numRegMons > 0) { for (int i = 0; i < m_numRegMons; i++) { CRegMonitor *regMon = m_regMonArray[i]; if (regMon->HasChanged()) { m_regMonTriggered = regMon; debugger->MonitorTriggered(regMon); regMon->Reset(); m_break = true; } } } // Now update instruction count, total cycles count, pc and opcode instrCount++; totalCycles += lastCycles; pc = newPC; opcode = newOpcode; // Next check for breakpoints at new pc and opcode if (m_bpTable != NULL) { CBreakpoint *bp = (CBreakpoint*)m_bpTable->Get(pc); if (bp != NULL && bp->Check(pc, opcode)) { m_bpReached = bp; debugger->BreakpointReached(bp); m_break = true; } } // Check if currently implementing a step mode if (m_step) { if (instrCount == 1) stepBreak = true; else { switch (m_stepMode) { case StepInto: // Step-into always breaks stepBreak = true; break; case StepOver: // Step-over breaks if was not stepping over a jump or was stepping over and has returned from jump stepBreak = !m_steppingOver || pc == m_stepOverAddr; break; case StepOut: // Step-out steps over any jumps and breaks when it reaches a return or an exception/interrupt is raised if (m_exRaised != NULL || m_intRaised != NULL) stepBreak = true; else if (m_steppingOver) { if (pc == m_stepOverAddr) m_steppingOver = false; stepBreak = false; } else stepBreak = m_steppingOut && pc == m_stepOutAddr; break; default: stepBreak = false; break; } } } else stepBreak = false; // Lastly, check if counting instructions or if running until a given address countBreak = m_count > 0 && --m_count == 0; untilBreak = m_until && pc == m_untilAddr; } else { // Just updating state so update pc and opcode, but do not update instruction count pc = newPC; opcode = newOpcode; stepBreak = false; countBreak = false; untilBreak = false; } // If a break has been forced, state was updated, stepping through code or have run a set number of instructions or to a // given address then break now and wait for command from user if (m_break || m_stateUpdated || stepBreak || countBreak || untilBreak) { // See if execution halt was caused by user manually breaking execution in some manner EHaltReason reason = HaltNone; if (m_stateUpdated) reason = (EHaltReason)(reason | HaltState); if (m_breakUser) reason = (EHaltReason)(reason | HaltUser); if (stepBreak) reason = (EHaltReason)(reason | HaltStep); if (countBreak) reason = (EHaltReason)(reason | HaltCount); if (untilBreak) reason = (EHaltReason)(reason | HaltUntil); // Keep hold of breakpoint, if any, and its address so that can reset it later UINT32 bpAddr = 0; CBreakpoint *bpToReset = NULL; if (m_bpReached != NULL) { bpAddr = m_bpReached->addr; bpToReset = m_bpReached; } // Reset all control flags m_stateUpdated = false; m_step = false; m_steppingOver = false; m_steppingOut = false; m_count = 0; m_until = false; m_exRaised = NULL; m_exTrapped = NULL; m_intRaised = NULL; m_intTrapped = NULL; m_bpReached = NULL; m_memWatchTriggered = NULL; m_ioWatchTriggered = NULL; m_regMonTriggered = NULL; // Wait for instruction from user WaitCommand(reason); // Reset breakpoint, if any if (bpToReset != NULL && m_bpTable != NULL) { // Check breakpoint to reset was not deleted by user CBreakpoint *bp = (CBreakpoint*)m_bpTable->Get(bpAddr); if (bp == bpToReset) bp->Reset(); } // If stepping over, get step over address if available if (m_step && m_stepMode == StepOver) m_steppingOver = GetJumpRetAddr(pc, opcode, m_stepOverAddr); } // If stepping out, then make sure step over any jumps and if encounter a return instruction then break at return address if (m_step && m_stepMode == StepOut) { if (!m_steppingOver) m_steppingOver = GetJumpRetAddr(pc, opcode, m_stepOverAddr); if (!m_steppingOver) m_steppingOut = GetReturnAddr(pc, opcode, m_stepOutAddr); } return m_stateUpdated; } } #endif // INCLUDED_CPUDEBUG_H #endif // SUPERMODEL_DEBUGGER