/**
 ** Supermodel
 ** A Sega Model 3 Arcade Emulator.
 ** Copyright 2011-2012 Bart Trzynadlowski, Nik Henson 
 **
 ** This file is part of Supermodel.
 **
 ** Supermodel is free software: you can redistribute it and/or modify it under
 ** the terms of the GNU General Public License as published by the Free 
 ** Software Foundation, either version 3 of the License, or (at your option)
 ** any later version.
 **
 ** Supermodel is distributed in the hope that it will be useful, but WITHOUT
 ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 ** FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 ** more details.
 **
 ** You should have received a copy of the GNU General Public License along
 ** with Supermodel.  If not, see <http://www.gnu.org/licenses/>.
 **/
 
/*
 * Shaders2D.h
 * 
 * Header file containing the 2D vertex and fragment shaders.
 */

#ifndef INCLUDED_SHADERS2D_H
#define INCLUDED_SHADERS2D_H

// Vertex shader
static const char s_vertexShaderSource[] =
{
"/**\n"
" ** Supermodel\n"
" ** A Sega Model 3 Arcade Emulator.\n"
" ** Copyright 2011-2012 Bart Trzynadlowski, Nik Henson \n"
" **\n"
" ** This file is part of Supermodel.\n"
" **\n"
" ** Supermodel is free software: you can redistribute it and/or modify it under\n"
" ** the terms of the GNU General Public License as published by the Free \n"
" ** Software Foundation, either version 3 of the License, or (at your option)\n"
" ** any later version.\n"
" **\n"
" ** Supermodel is distributed in the hope that it will be useful, but WITHOUT\n"
" ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or\n"
" ** FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for\n"
" ** more details.\n"
" **\n"
" ** You should have received a copy of the GNU General Public License along\n"
" ** with Supermodel.  If not, see <http://www.gnu.org/licenses/>.\n"
" **/\n"
"\n"
"/*\n"
" * Vertex2D.glsl\n"
" *\n"
" * Vertex shader for 2D tilemap rendering.\n"
" */\n"
" \n"
"#version 120\n"
"\n"
"void main(void)\n"
"{\n"
"\tgl_TexCoord[0] = gl_MultiTexCoord0;\n"
"\tgl_Position = gl_ModelViewProjectionMatrix*gl_Vertex;\n"
"}\n"
};

// Fragment shader
static const char s_fragmentShaderSource[] = 
{
"/**\n"
" ** Supermodel\n"
" ** A Sega Model 3 Arcade Emulator.\n"
" ** Copyright 2011-2012 Bart Trzynadlowski, Nik Henson \n"
" **\n"
" ** This file is part of Supermodel.\n"
" **\n"
" ** Supermodel is free software: you can redistribute it and/or modify it under\n"
" ** the terms of the GNU General Public License as published by the Free \n"
" ** Software Foundation, either version 3 of the License, or (at your option)\n"
" ** any later version.\n"
" **\n"
" ** Supermodel is distributed in the hope that it will be useful, but WITHOUT\n"
" ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or\n"
" ** FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for\n"
" ** more details.\n"
" **\n"
" ** You should have received a copy of the GNU General Public License along\n"
" ** with Supermodel.  If not, see <http://www.gnu.org/licenses/>.\n"
" **/\n"
" \n"
"/*\n"
" * Fragment2D.glsl\n"
" *\n"
" * Fragment shader for 2D tilemap rendering.\n"
" */\n"
"\n"
"#version 120\n"
"\n"
"// Global uniforms\n"
"uniform sampler2D\ttextureMap;\t\t// 512x512 layer surface\n"
"\n"
"/*\n"
" * main():\n"
" *\n"
" * Fragment shader entry point.\n"
" */\n"
"\n"
"void main(void)\n"
"{\t\n"
"\tgl_FragColor = texture2D(textureMap, gl_TexCoord[0].st);\n"
"}\n"
};

#endif	// INCLUDED_SHADERS2D_H