/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * SCSPDSP.h * * Header file for SCSP DSP emulation. Used only by SCSP.cpp; do not use * externally. */ #ifndef INCLUDED_SCSPDSP_H #define INCLUDED_SCSPDSP_H //#define DYNDSP #define DYNOPT 1 //set to 1 to enable optimization of recompiler //the DSP Context struct _SCSPDSP { //Config UINT16 *SCSPRAM; UINT32 SCSPRAM_LENGTH; unsigned int RBP; //Ring buf pointer unsigned int RBL; //Delay ram (Ring buffer) size in words //context INT16 COEF[64]; //16 bit signed UINT16 MADRS[32]; //offsets (in words), 16 bit UINT16 MPRO[128*4]; //128 steps 64 bit INT32 TEMP[128]; //TEMP regs,24 bit signed INT32 MEMS[32]; //MEMS regs,24 bit signed unsigned int DEC; //input INT32 MIXS[16]; //MIXS, 24 bit signed INT16 EXTS[2]; //External inputs (CDDA) 16 bit signed //output INT16 EFREG[16]; //EFREG, 16 bit signed bool Stopped; int LastStep; #ifdef DYNDSP INT32 ACC; //26 bit INT32 SHIFTED; //24 bit INT32 X; //24 bit INT32 Y; //13 bit INT32 B; //26 bit INT32 INPUTS; //24 bit INT32 MEMVAL; INT32 FRC_REG; //13 bit INT32 Y_REG; //24 bit UINT32 ADDR; UINT32 ADRS_REG; //13 bit void (*DoSteps)(); #endif }; void SCSPDSP_Init(_SCSPDSP *DSP); void SCSPDSP_SetSample(_SCSPDSP *DSP,INT32 sample,int SEL,int MXL); void SCSPDSP_Step(_SCSPDSP *DSP); void SCSPDSP_Start(_SCSPDSP *DSP); #endif // INCLUDED_SCSPDSP_H