/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011-2021 Bart Trzynadlowski, Nik Henson, Ian Curtis, ** Harry Tuttle, and Spindizzi ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * JoyBoard.h * * Header for the CJoyBoard (force feedback emulation for joystick) class. */ #ifndef INCLUDED_JOYBOARD_H #define INCLUDED_JOYBOARD_H #include "DriveBoard.h" #include "Util/NewConfig.h" #include "Game.h" /* * CJoyBoard */ class CJoyBoard : public CDriveBoard { public: /* * GetType(void): * * Returns: * Drive board type. */ Game::DriveBoardType GetType(void); /* * Get7SegDisplays(seg1Digit1, seg1Digit2, seg2Digit1, seg2Digit2): * * Reads the 7-segment displays. * * Parameters: * seg1Digit1 Reference of variable to store digit 1 of the first 7- * segment display to. * seg1Digit2 First display, second digit. * seg2Digit1 Second display, first digit. * seg2Digit2 Second display, second digit. */ void Get7SegDisplays(UINT8 &seg1Digit, UINT8 &seg1Digit2, UINT8 &seg2Digit1, UINT8 &seg2Digit2); /* * SaveState(SaveState): * * Saves the drive board state. * * Parameters: * SaveState Block file to save state information to. */ void SaveState(CBlockFile *SaveState); /* * LoadState(SaveState): * * Restores the drive board state. * * Parameters: * SaveState Block file to load save state information from. */ void LoadState(CBlockFile *SaveState); /* * Reset(void): * * Resets the drive board. */ void Reset(void); /* * Read(): * * Reads data from the drive board. * * Returns: * Data read. */ UINT8 Read(void); /* * Write(data): * * Writes data to the drive board. * * Parameters: * data Data to send. */ void Write(UINT8 data); /* * RunFrame(void): * * Emulates a single frame's worth of time on the drive board. */ void RunFrame(void); /* * CDriveBoard(config): * ~CDriveBoard(): * * Constructor and destructor. Memory is freed by destructor. * * Paramters: * config Run-time configuration. The reference should be held because * this changes at run-time. */ CJoyBoard(const Util::Config::Node &config); ~CJoyBoard(void); /* * Read8(addr): * IORead8(portNum): * * Methods for reading from Z80's memory and IO space. Required by CBus. * * Parameters: * addr Address in memory (0-0xFFFF). * portNum Port address (0-255). * * Returns: * A byte of data from the address or port. */ UINT8 IORead8(UINT32 portNum); /* * Write8(addr, data): * IORead8(portNum, data): * * Methods for writing to Z80's memory and IO space. Required by CBus. * * Parameters: * addr Address in memory (0-0xFFFF). * portNum Port address (0-255). * data Byte to write. */ void IOWrite8(UINT32 portNum, UINT8 data); protected: void Disable(void); private: UINT8 m_seg1Digit1; // Current value of left digit on 7-segment display 1 UINT8 m_seg1Digit2; // Current value of right digit on 7-segment display 1 UINT8 m_seg2Digit1; // Current value of left digit on 7-segment display 2 UINT8 m_seg2Digit2; // Current value of right digit on 7-segment display 2 UINT16 m_adcPortRead; // ADC port currently reading from UINT8 m_adcPortBit; // Bit number currently reading on ADC port UINT8 m_port42Out; // Last value sent to Z80 I/O port 42 (encoder motor data) UINT8 m_port46Out; // Last value sent to Z80 I/O port 46 (encoder motor control) UINT8 m_port45Out; // Last value sent to Z80 I/O port 42 (up-down motor data) UINT8 m_prev42Out; // Previous value sent to Z80 I/O port 42 UINT8 m_prev46Out; // Previous value sent to Z80 I/O port 46 UINT8 m_prev45Out; // Previous value sent to Z80 I/O port 45 (up-down) UINT8 m_uncenterVal1; // First part of pending uncenter command UINT8 m_uncenterVal2; // Second part of pending uncenter command // Feedback state INT8 m_lastConstForce; // Last constant force command sent INT8 m_lastConstForceY; // Last constant force command sent y axis UINT8 m_lastSelfCenter; // Last self center command sent UINT8 m_lastFriction; // Last friction command sent UINT8 m_lastVibrate; // Last vibrate command sent UINT8 SimulateRead(void); void SimulateWrite(UINT8 data); void SimulateFrame(void); void ProcessEncoderCmdJoystick(void); void SendStopAll(void); void SendConstantForce(INT8 val); void SendConstantForceY(INT8 val); void SendSelfCenter(UINT8 val); void SendFriction(UINT8 val); void SendVibrate(UINT8 val); uint8_t ReadADCChannel1(); uint8_t ReadADCChannel2(); uint8_t ReadADCChannel3(); uint8_t ReadADCChannel4(); }; #endif // INCLUDED_JOYBOARD_H