/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * Z80.h * * Z80 emulator header file. Based on the Z80 instruction set simulator by * Frank D. Cringle and taken from YAZE-AG by Andreas Gerlich. * * Known inaccuracies: * * - Interrupts are accepted immediately after EI instruction. In reality, * interrupts become enabled after the instruction following EI. This * could be implemented with a state machine in Run() if needed. * This feature exists to prevent interrupts from occuring before a RETI * instruction executes in the interrupt handler. Interrupt callbacks * should take care to immediately clear the interrupt line, otherwise, * an improperly timed interrupt may occur right after an EI instruction * but before the service routine has a chance to return. * - HALT instruction is not implemented (it just exits). * - 16-bit words are read as two bytes but these reads may not occur in * the exact same order as the real device. Needs to be checked. */ #ifndef INCLUDED_Z80_H #define INCLUDED_Z80_H #include "Types.h" #include "CPU/Bus.h" #include "BlockFile.h" /* * Special Return Codes for Interrupt Callbacks * * When the Z80 takes an interrupt in mode 0, it expects an instruction (up to * 3 bytes) to be presented on the bus. Typically, an RST instruction is * supplied, and this is the only supported behavior here. The interrupt * callback must return one of these values when the Z80 is in mode 0. */ #define Z80_INT_RST_00 0xC7 // RST 0x00 (jumps to 0x0000) #define Z80_INT_RST_08 0xCF // RST 0x08 (jumps to 0x0008) #define Z80_INT_RST_10 0xD7 // RST 0x10 (...) #define Z80_INT_RST_18 0xDF // RST 0x18 #define Z80_INT_RST_20 0xE7 // RST 0x20 #define Z80_INT_RST_28 0xEF // RST 0x28 #define Z80_INT_RST_30 0xF7 // RST 0x30 #define Z80_INT_RST_38 0xFF // RST 0x38 /* * CZ80: * * A Z80 CPU. */ class CZ80 { public: /* * Run(numCycles): * * Runs the Z80 for the specified number of instruction cycles. * * Parameters: * numCycles Number of instruction cycles to execute. * * Returns: * Number of instruction cycles actually executed. */ int Run(int numCycles); /* * TriggerNMI(void): * * Triggers a non-maskable interrupt. This is equivalent to a high-to-low * transition on the NMI pin (NMI pin is triggered on falling edges). This * may be called while the Z80 is running. NMIs are always higher priority * than interrupts and are taken first. */ void TriggerNMI(void); /* * SetINT(state): * * Set or clear the interrupt request. This may be called from memory * handlers while the Z80 is running and should be used by interrupt * callbacks to clear interrupts. * * Parameters: * state If TRUE, this is equivalent to /INT being asserted on the * Z80 (INT line low, which triggers an interrupt). If FALSE, * this deasserts /INT (INT line high, no interrupt pending). */ void SetINT(BOOL state); /* * GetPC(void): * * Returns the current PC value. * Returns: * Current value of PC register. */ UINT16 GetPC(void); /* * Reset(void): * * Resets the Z80, clearing all registers and pending interrupt requests. */ void Reset(void); /* * SaveState(StateFile, name): * * Saves the CPU state to the block file. * * Parameters: * StateFile Block file. * name Name of block to create (e.g. "Main Z80"), to facilitate * multiple Z80 states in the same file. */ void SaveState(CBlockFile *StateFile, const char *name); /* * LoadState(StateFile, name): * * Loads the CPU state. * * Parameters: * StateFile Block file. * name Name of block to load. */ void LoadState(CBlockFile *StateFile, const char *name); /* * Init(BusPtr, INTF): * * One-time initialization of the Z80 emulator. Must be called first. * * A bus object must be supplied which will be used to handle all memory * and IO accesses. The Read8, Write8, IORead8, and IOWrite8 members need * to be defined. Addresses are automatically clamped to 16 bits for memory * and 8 bits for IO accesses. * * An interrupt callback, which is called each time an interrupt occurs, * should also be supplied. The interrupt callback should explicitly clear * the INT status (using SetINT(FALSE)) and then return the appropriate * vector depending on the interrupt mode that is used by the system. * * For mode 0, only Z80_INT_RST_* values are acceptable. For mode 1, the * return value is discarded because the Z80 will always use vector 0x0038. * In mode 2, an 8-bit value supplying the lower 8-bits of the interrupt * vector address must be returned. Bit 0 will be ignored in this case (0 * is used). * * If a callback is not installed, the interrupt status will automatically * be cleared and interrupts will not be taken when the Z80 is in a mode * that requires vector data from the callback. In mode 1, the interrupt * callback (if one is provided) should explicitly clear the interrupt. The * value returned will be unused. * * Parameters: * BusPtr Pointer to a bus object. * INTF Pointer to callback function. The function accepts a * a pointer to the Z80 object that received the interrupt. */ void Init(CBus *BusPtr, int (*INTF)(CZ80 *Z80)); /* * CZ80(void): * ~CZ80(void): * * Constructor and destructor. */ CZ80(void); ~CZ80(void); private: // Registers struct GPR { // general purpose registers UINT16 bc; UINT16 de; UINT16 hl; } regs[2]; // two sets: primary (0) and alternate (1) UINT16 af[2]; // AF (primary and alternate) UINT16 ir; // interrupt vector (I) and memory refresh (R) UINT16 ix; // index register X UINT16 iy; // index register Y UINT16 sp; // stack pointer UINT16 pc; // program counter UINT8 iff; // interrupt flip flops (bit 1: IFF2, 0: IFF1) UINT8 im; // interrupt mode (0, 1, or 2 only) int regs_sel; // active register set (primary or alternate) int af_sel; // active AF // Memory and IO bus CBus *Bus; // Interrupts BOOL nmiTrigger; BOOL intLine; int (*INTCallback)(CZ80 *Z80); }; #endif // INCLUDED_Z80_H